net.minecraft.server.v1_10_R1

public class BlockStairs

extends Block

aph
net.minecraft.block.BlockStairs
net.minecraft.server.v1_10_R1.BlockStairs

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176309_a
FACING
public static final BlockStateEnum<BlockStairs$EnumHalf>
b
field_176308_b
HALF
public static final BlockStateEnum<BlockStairs$EnumStairShape>
c
field_176310_M
SHAPE
protected static final AxisAlignedBB
d
field_185712_d
protected static final AxisAlignedBB
e
field_185714_e
protected static final AxisAlignedBB
f
field_185716_f
protected static final AxisAlignedBB
g
field_185718_g
protected static final AxisAlignedBB
B
field_185710_B
protected static final AxisAlignedBB
C
field_185711_C
protected static final AxisAlignedBB
D
field_185713_D
protected static final AxisAlignedBB
E
field_185715_E
protected static final AxisAlignedBB
F
field_185717_F
protected static final AxisAlignedBB
G
field_185719_G
protected static final AxisAlignedBB
H
field_185720_H
protected static final AxisAlignedBB
I
field_185721_I
protected static final AxisAlignedBB
J
field_185722_J
protected static final AxisAlignedBB
K
field_185723_K
protected static final AxisAlignedBB
L
field_185724_L
protected static final AxisAlignedBB
M
field_185725_M
protected static final AxisAlignedBB
N
field_185726_N
protected static final AxisAlignedBB
O
field_185727_O
private final Block
P
field_150149_b
private final IBlockData
Q
field_150151_M

Constructor summary

ModifierConstructor
protected (IBlockData arg0)

Method summary

Modifier and TypeMethod
public void
a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
private static List<AxisAlignedBB>
x(ars arg0)
func_185708_x(IBlockState arg0)
private static AxisAlignedBB
y(ars arg0)
func_185707_y(IBlockState arg0)
private static AxisAlignedBB
z(ars arg0)
func_185705_z(IBlockState arg0)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
public void
a(aid arg0, cm arg1, zs arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
attack(World arg0, BlockPosition arg1, EntityHuman arg2)
public void
d(aid arg0, cm arg1, ars arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
postBreak(World arg0, BlockPosition arg1, IBlockData arg2)
public float
a(rw arg0)
func_149638_a(Entity arg0)
public int
a(aid arg0)
func_149738_a(World arg0)
public Vec3D
a(aid arg0, cm arg1, rw arg2, bcb arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public boolean
n()
func_149703_v()
public boolean
a(ars arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
a(aid arg0, cm arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public void
c(aid arg0, cm arg1, ars arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(aid arg0, cm arg1, ars arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(aid arg0, cm arg1, rw arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9)
public void
a(aid arg0, cm arg1, ahy arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public boolean
k(ars arg0)
func_185481_k(IBlockState arg0)
public MaterialMapColor
r(ars arg0)
func_180659_g(IBlockState arg0)
public IBlockData
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public MovingObjectPosition
a(ars arg0, aid arg1, cm arg2, bcb arg3, bcb arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
private static BlockStairs$EnumStairShape
d(ars arg0, aih arg1, cm arg2)
func_185706_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static boolean
d(ars arg0, aih arg1, cm arg2, ct arg3)
func_185704_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public static boolean
i(ars arg0)
func_185709_i(IBlockState arg0)
public IBlockData
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected BlockStateList
b()
func_180661_e()
getStateList()
public void
a(ars arg0, aid arg1, cm arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
c(ars arg0, aih arg1, cm arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public AxisAlignedBB
c(ars arg0, aid arg1, cm arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)