net.minecraft.server.v1_10_R1

public class BlockTripwire

extends Block

apw
net.minecraft.block.BlockTripWire
net.minecraft.server.v1_10_R1.BlockTripwire

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176293_a
POWERED
public static final BlockStateBoolean
b
field_176294_M
ATTACHED
public static final BlockStateBoolean
c
field_176295_N
DISARMED
public static final BlockStateBoolean
d
field_176296_O
NORTH
public static final BlockStateBoolean
e
field_176291_P
EAST
public static final BlockStateBoolean
f
field_176289_Q
SOUTH
public static final BlockStateBoolean
g
field_176292_R
WEST
protected static final AxisAlignedBB
B
field_185747_B
protected static final AxisAlignedBB
C
field_185748_C

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public AxisAlignedBB
a(ars arg0, aid arg1, cm arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public ItemStack
a(aid arg0, cm arg1, ars arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
c(aid arg0, cm arg1, ars arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(aid arg0, cm arg1, ars arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(aid arg0, cm arg1, ars arg2, zs arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private void
e(aid arg0, cm arg1, ars arg2)
func_176286_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(aid arg0, cm arg1, ars arg2, rw arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public void
a(aid arg0, cm arg1, ars arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
private void
b(aid arg0, cm arg1)
func_176288_d(World arg0, BlockPos arg1)
public static boolean
a(aih arg0, cm arg1, ars arg2, ct arg3)
func_176287_c(IBlockAccess arg0, BlockPos arg1, IBlockState arg2, EnumFacing arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockRenderLayer
f()
func_180664_k()