public AxisAlignedBB | |
public IBlockData | |
public IBlockData | |
public IBlockData | |
public boolean | |
public AxisAlignedBB | |
public boolean | |
public boolean | |
public boolean | |
public IBlockData | | a(ajq arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sv arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) | | getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7) |
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public boolean | | a(ajq arg0, co arg1, atj arg2, aax arg3, rh arg4, cv arg5, float arg6, float arg7, float arg8) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8) |
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public void | |
public IBlockData | | a(int arg0) | | func_176203_a(int arg0) | | fromLegacyData(int arg0) |
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public int | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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public boolean | |