net.minecraft.server.v1_11_R1

public class BlockVine

extends Block

arn
net.minecraft.block.BlockVine
net.minecraft.server.v1_11_R1.BlockVine

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176277_a
UP
public static final BlockStateBoolean
b
field_176273_b
NORTH
public static final BlockStateBoolean
c
field_176278_M
EAST
public static final BlockStateBoolean
d
field_176279_N
SOUTH
public static final BlockStateBoolean
e
field_176280_O
WEST
public static final BlockStateBoolean[]
f
field_176274_P
protected static final AxisAlignedBB
g
field_185757_g
protected static final AxisAlignedBB
B
field_185753_B
protected static final AxisAlignedBB
C
field_185754_C
protected static final AxisAlignedBB
D
field_185755_D
protected static final AxisAlignedBB
E
field_185756_E

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(atj arg0, aju arg1, co arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
b(atj arg0, aju arg1, co arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
c(atj arg0, aju arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public boolean
b(atj arg0)
func_149662_c(IBlockState arg0)
public boolean
c(atj arg0)
func_149686_d(IBlockState arg0)
public boolean
a(aju arg0, co arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
public boolean
b(ajq arg0, co arg1, cv arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
private boolean
z(atj arg0)
func_185752_x(IBlockState arg0)
private boolean
e(ajq arg0, co arg1, atj arg2)
func_176269_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(atj arg0, ajq arg1, co arg2, als arg3, co arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public void
b(ajq arg0, co arg1, atj arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public IBlockData
a(ajq arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sv arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public Item
a(atj arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public void
a(ajq arg0, aax arg1, co arg2, atj arg3, asa arg4, afi arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(atj arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public IBlockData
a(atj arg0, aqg arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(atj arg0, aos arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public static BlockStateBoolean
a(cv arg0)
func_176267_a(EnumFacing arg0)
getDirection(EnumDirection arg0)
public static int
i(atj arg0)
func_176268_d(IBlockState arg0)
public BlockRenderLayer
f()
func_180664_k()