public AxisAlignedBB | |
public AxisAlignedBB | |
public IBlockData | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
private boolean | |
private boolean | |
public void | |
public void | |
public IBlockData | | a(ajq arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sv arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) | | getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7) |
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public Item | |
public int | |
public void | | a(ajq arg0, aax arg1, co arg2, atj arg3, asa arg4, afi arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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public IBlockData | | a(int arg0) | | func_176203_a(int arg0) | | fromLegacyData(int arg0) |
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public int | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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public IBlockData | |
public IBlockData | |
public static BlockStateBoolean | |
public static int | |
public BlockRenderLayer | |