net.minecraft.server.v1_12_R1

public class BlockDoor

extends Block

aqa
net.minecraft.block.BlockDoor
net.minecraft.server.v1_12_R1.BlockDoor

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176520_a
FACING
public static final BlockStateBoolean
b
field_176519_b
OPEN
public static final BlockStateEnum<BlockDoor$EnumDoorHinge>
c
field_176521_M
HINGE
public static final BlockStateBoolean
d
field_176522_N
POWERED
public static final BlockStateEnum<BlockDoor$EnumDoorHalf>
e
field_176523_O
HALF
protected static final AxisAlignedBB
f
field_185658_f
protected static final AxisAlignedBB
g
field_185659_g
protected static final AxisAlignedBB
B
field_185656_B
protected static final AxisAlignedBB
C
field_185657_C

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public String
c()
func_149732_F()
getName()
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
b(amy arg0, et arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
private int
e()
func_185654_e()
private int
g()
func_185655_g()
public MaterialMapColor
c(awt arg0, amy arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
public void
a(amu arg0, et arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public boolean
a(amu arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public EnumPistonReaction
h(awt arg0)
func_149656_h(IBlockState arg0)
public static int
c(amy arg0, et arg1)
func_176515_e(IBlockAccess arg0, BlockPos arg1)
public ItemStack
a(amu arg0, et arg1, awt arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
private Item
h()
func_176509_j()
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected static int
b(int arg0)
func_176510_b(int arg0)
public static boolean
d(amy arg0, et arg1)
func_176514_f(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(amy arg0, et arg1)
func_176517_h(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(int arg0)
func_176511_f(int arg0)
protected static boolean
g(int arg0)
func_176516_g(int arg0)
protected static boolean
i(int arg0)
func_176518_i(int arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public EnumBlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public BlockRenderLayer
f()
func_180664_k()