net.minecraft.server.v1_12_R1

public class Block

aow
net.minecraft.block.Block
net.minecraft.server.v1_12_R1.Block

Field summary

Modifier and TypeField
private static final MinecraftKey
a
field_176230_a
public static final RegistryBlocks<MinecraftKey, Block>
h
field_149771_c
REGISTRY
public static final RegistryBlockID<IBlockData>
i
field_176229_d
REGISTRY_ID
public static final AxisAlignedBB
j
field_185505_j
public static final AxisAlignedBB
k
field_185506_k
private CreativeModeTab
b
field_149772_a
creativeTab
protected boolean
l
field_149787_q
protected int
m
field_149786_r
protected boolean
n
field_149785_s
protected int
o
field_149784_t
protected boolean
p
field_149783_u
protected float
q
field_149782_v
strength
protected float
r
field_149781_w
durability
protected boolean
s
field_149790_y
protected boolean
t
field_149789_z
protected boolean
u
field_149758_A
isTileEntity
protected SoundEffectType
v
field_149762_H
stepSound
public float
w
field_149763_I
protected final Material
x
field_149764_J
material
protected final MaterialMapColor
y
field_181083_K
public float
z
field_149765_K
frictionFactor
protected final BlockStateList
A
field_176227_L
blockStateList
private IBlockData
c
field_176228_M
blockData
private String
d
field_149770_b
name

Constructor summary

ModifierConstructor
public (Material arg0, MaterialMapColor arg1)
protected (Material arg0)

Method summary

Modifier and TypeMethod
public static int
a(aow arg0)
func_149682_b(Block arg0)
getId(Block arg0)
public static int
j(awt arg0)
func_176210_f(IBlockState arg0)
getCombinedId(IBlockData arg0)
public static Block
c(int arg0)
func_149729_e(int arg0)
getById(int arg0)
public static IBlockData
d(int arg0)
func_176220_d(int arg0)
getByCombinedId(int arg0)
public static Block
a(ain arg0)
func_149634_a(Item arg0)
asBlock(Item arg0)
public static Block
b(String arg0)
func_149684_b(String arg0)
getByName(String arg0)
public boolean
k(awt arg0)
func_185481_k(IBlockState arg0)
public boolean
l(awt arg0)
func_149730_j(IBlockState arg0)
public boolean
a(awt arg0, vg arg1)
func_189872_a(IBlockState arg0, Entity arg1)
public int
m(awt arg0)
func_149717_k(IBlockState arg0)
public int
o(awt arg0)
func_149750_m(IBlockState arg0)
public boolean
p(awt arg0)
func_149710_n(IBlockState arg0)
public Material
q(awt arg0)
func_149688_o(IBlockState arg0)
public MaterialMapColor
c(awt arg0, amy arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected Block
a(aty arg0)
func_149672_a(SoundType arg0)
protected Block
e(int arg0)
func_149713_g(int arg0)
protected Block
a(float arg0)
func_149715_a(float arg0)
protected Block
b(float arg0)
func_149752_b(float arg0)
protected static boolean
b(aow arg0)
func_193384_b(Block arg0)
protected static boolean
c(aow arg0)
func_193382_c(Block arg0)
public boolean
r(awt arg0)
func_149637_q(IBlockState arg0)
public boolean
s(awt arg0)
func_149721_r(IBlockState arg0)
isOccluding(IBlockData arg0)
public boolean
t(awt arg0)
func_176214_u(IBlockState arg0)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public boolean
b(amy arg0, et arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public EnumRenderType
a(awt arg0)
func_149645_b(IBlockState arg0)
public boolean
a(amy arg0, et arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected Block
c(float arg0)
func_149711_c(float arg0)
protected Block
j()
func_149722_s()
public float
a(awt arg0, amu arg1, et arg2)
func_176195_g(IBlockState arg0, World arg1, BlockPos arg2)
protected Block
a(boolean arg0)
func_149675_a(boolean arg0)
public boolean
k()
func_149653_t()
isTicking()
public boolean
l()
func_149716_u()
isTileEntity()
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public EnumBlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public void
a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
protected static void
a(et arg0, bhb arg1, List<bhb> arg2, bhb arg3)
func_185492_a(BlockPos arg0, AxisAlignedBB arg1, List<AxisAlignedBB> arg2, AxisAlignedBB arg3)
public AxisAlignedBB
a(awt arg0, amy arg1, et arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
a(awt arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
m()
func_149703_v()
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
d(amu arg0, et arg1, awt arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
postBreak(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public int
a(amu arg0)
func_149738_a(World arg0)
public void
c(amu arg0, et arg1, awt arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(amu arg0, et arg1, awt arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public float
a(awt arg0, aed arg1, amu arg2, et arg3)
func_180647_a(IBlockState arg0, EntityPlayer arg1, World arg2, BlockPos arg3)
getDamage(IBlockData arg0, EntityHuman arg1, World arg2, BlockPosition arg3)
public final void
b(amu arg0, et arg1, awt arg2, int arg3)
func_176226_b(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
public void
a(amu arg0, et arg1, awt arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public static void
a(amu arg0, et arg1, aip arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
protected void
b(amu arg0, et arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropExperience(World arg0, BlockPosition arg1, int arg2)
public int
d(awt arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public float
a(vg arg0)
func_149638_a(Entity arg0)
public MovingObjectPosition
a(awt arg0, amu arg1, et arg2, bhe arg3, bhe arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
protected MovingObjectPosition
a(et arg0, bhe arg1, bhe arg2, bhb arg3)
func_185503_a(BlockPos arg0, Vec3d arg1, Vec3d arg2, AxisAlignedBB arg3)
public void
a(amu arg0, et arg1, amp arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public boolean
b(amu arg0, et arg1, fa arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
public boolean
a(amu arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
public void
a(amu arg0, et arg1, vg arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public IBlockData
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public void
a(amu arg0, et arg1, aed arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
attack(World arg0, BlockPosition arg1, EntityHuman arg2)
public Vec3D
a(amu arg0, et arg1, vg arg2, bhe arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(awt arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
protected boolean
n()
func_149700_E()
protected ItemStack
u(awt arg0)
func_180643_i(IBlockState arg0)
public int
a(int arg0, Random arg1)
func_149679_a(int arg0, Random arg1)
getDropCount(int arg0, Random arg1)
public void
a(amu arg0, et arg1, awt arg2, vp arg3, aip arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public boolean
d()
func_181623_g()
public Block
c(String arg0)
func_149663_c(String arg0)
public String
c()
func_149732_F()
getName()
public String
a()
func_149739_a()
public boolean
a(awt arg0, amu arg1, et arg2, int arg3, int arg4)
func_189539_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public boolean
o()
func_149652_G()
protected Block
p()
func_149649_H()
public EnumPistonReaction
h(awt arg0)
func_149656_h(IBlockState arg0)
public void
a(amu arg0, et arg1, vg arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
fallOn(World arg0, BlockPosition arg1, Entity arg2, float arg3)
public void
a(amu arg0, vg arg1)
func_176216_a(World arg0, Entity arg1)
public ItemStack
a(amu arg0, et arg1, awt arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(ahp arg0, fi<aip> arg1)
func_149666_a(CreativeTabs arg0, NonNullList<ItemStack> arg1)
public CreativeModeTab
q()
func_149708_J()
public Block
a(ahp arg0)
func_149647_a(CreativeTabs arg0)
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
h(amu arg0, et arg1)
func_176224_k(World arg0, BlockPos arg1)
public boolean
r()
func_149698_L()
public boolean
a(amp arg0)
func_149659_a(Explosion arg0)
public boolean
d(aow arg0)
func_149667_c(Block arg0)
public static boolean
a(aow arg0, aow arg1)
func_149680_a(Block arg0, Block arg1)
public boolean
v(awt arg0)
func_149740_M(IBlockState arg0)
isComplexRedstone(IBlockData arg0)
public int
c(awt arg0, amu arg1, et arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockStateList
s()
func_176194_O()
protected final void
w(awt arg0)
func_180632_j(IBlockState arg0)
public final IBlockData
t()
func_176223_P()
getBlockData()
public Block$EnumRandomOffset
u()
func_176218_Q()
public Vec3D
f(awt arg0, amy arg1, et arg2)
func_190949_e(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public SoundEffectType
v()
func_185467_w()
getStepSound()
public static void
w()
func_149671_p()
private static void
a(int arg0, nf arg1, aow arg2)
func_176215_a(int arg0, ResourceLocation arg1, Block arg2)
private static void
a(int arg0, String arg1, aow arg2)
func_176219_a(int arg0, String arg1, Block arg2)
public boolean
n(awt arg0)
func_149751_l(IBlockState arg0)
public boolean
a_(awt arg0)
func_190946_v(IBlockState arg0)
public int
e(awt arg0, amy arg1, et arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public AxisAlignedBB
b(awt arg0, amu arg1, et arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public BlockRenderLayer
f()
func_180664_k()
public float
f(awt arg0)
func_185485_f(IBlockState arg0)
public void
a(aip arg0, amu arg1, List<String> arg2, akb arg3)
func_190948_a(ItemStack arg0, World arg1, List<String> arg2, ITooltipFlag arg3)