net.minecraft.server.v1_12_R1

public class BlockVine

extends Block

auu
net.minecraft.block.BlockVine
net.minecraft.server.v1_12_R1.BlockVine

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176277_a
UP
public static final BlockStateBoolean
b
field_176273_b
NORTH
public static final BlockStateBoolean
c
field_176278_M
EAST
public static final BlockStateBoolean
d
field_176279_N
SOUTH
public static final BlockStateBoolean
e
field_176280_O
WEST
public static final BlockStateBoolean[]
f
field_176274_P
protected static final AxisAlignedBB
g
field_185757_g
protected static final AxisAlignedBB
B
field_185753_B
protected static final AxisAlignedBB
C
field_185754_C
protected static final AxisAlignedBB
D
field_185755_D
protected static final AxisAlignedBB
E
field_185756_E

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(awt arg0, amy arg1, et arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public boolean
a(amy arg0, et arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
public boolean
b(amu arg0, et arg1, fa arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
public boolean
a(amu arg0, et arg1, fa arg2)
func_193395_a(World arg0, BlockPos arg1, EnumFacing arg2)
private boolean
c(amu arg0, et arg1, fa arg2)
func_193396_c(World arg0, BlockPos arg1, EnumFacing arg2)
protected static boolean
e(aow arg0)
func_193397_e(Block arg0)
private boolean
e(amu arg0, et arg1, awt arg2)
func_176269_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public IBlockData
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public IBlockData
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public static BlockStateBoolean
a(fa arg0)
func_176267_a(EnumFacing arg0)
getDirection(EnumDirection arg0)
public static int
x(awt arg0)
func_176268_d(IBlockState arg0)
public EnumBlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public BlockRenderLayer
f()
func_180664_k()