public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public static DamageSource | |
public boolean | |
public DamageSource | |
public boolean | | c() | | func_94541_c() | | isExplosion() |
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public DamageSource | |
public boolean | | e() | | func_76363_c() | | ignoresArmor() |
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public float | | f() | | func_76345_d() | | getExhaustionCost() |
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public boolean | | g() | | func_76357_e() | | ignoresInvulnerability() |
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public boolean | | h() | | func_151517_h() | | isStarvation() |
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public Entity | |
public Entity | | j() | | func_76346_g() | | getEntity() |
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protected DamageSource | | k() | | func_76348_h() | | setIgnoreArmor() |
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protected DamageSource | |
protected DamageSource | |
protected DamageSource | | n() | | func_76361_j() | | setExplosion() |
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public IChatBaseComponent | |
public boolean | |
public String | |
public DamageSource | |
public boolean | |
public boolean | | s() | | func_82725_o() | | isMagic() |
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public DamageSource | | t() | | func_82726_p() | | setMagic() |
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public boolean | |
public Vec3D | |