public IMaterial | |
public void | |
private void | |
private void | |
private static boolean | |
public boolean | |
public IBlockData | | a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public boolean | |
public void | | a(axx arg0, aof arg1, el arg2, blb arg3, bjh arg4, atd arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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protected ItemStack | |
public TextureType | |
protected void | |
public static void | |
private static void | | a(axy arg0, el arg1, Random arg2, el arg3, int arg4, int arg5) | | func_185601_a(IWorld arg0, BlockPos arg1, Random arg2, BlockPos arg3, int arg4, int arg5) |
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public EnumBlockFaceShape | |