net.minecraft.server.v1_13_R2

public class BlockFluids

extends Block implements IFluidSource

All mapped superinterfaces:

IMaterial, IFluidSource

bft
net.minecraft.block.BlockFlowingFluid
net.minecraft.server.v1_13_R2.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
a
field_176367_b
LEVEL
protected final FluidTypeFlowing
b
field_204517_c
private final List<Fluid>
c
field_212565_c
private final Map<IBlockData, VoxelShape>
o
field_196481_b

Constructor summary

ModifierConstructor
protected (FluidTypeFlowing arg0, Block$Info arg1)

Method summary

Modifier and TypeMethod
public void
b(blb arg0, axx arg1, el arg2, Random arg3)
func_196265_a(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
a_(blb arg0, axj arg1, el arg2)
func_200123_i(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blb arg0, axj arg1, el arg2, cbe arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public Fluid
h(blb arg0)
func_204507_t(IBlockState arg0)
public boolean
a(blb arg0)
func_149686_d(IBlockState arg0)
public boolean
d(blb arg0)
func_200293_a(IBlockState arg0)
public VoxelShape
a(blb arg0, axj arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public EnumRenderType
c(blb arg0)
func_149645_b(IBlockState arg0)
public IMaterial
a(blb arg0, axx arg1, el arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getDropType(IBlockData arg0, World arg1, BlockPosition arg2, int arg3)
public int
a(ayb arg0)
func_149738_a(IWorldReaderBase arg0)
public void
a(blb arg0, axx arg1, el arg2, blb arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public IBlockData
a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(blb arg0, axx arg1, el arg2, bcr arg3, el arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public boolean
a(axx arg0, el arg1, blb arg2)
func_204515_c(World arg0, BlockPos arg1, IBlockState arg2)
protected void
a(axy arg0, el arg1)
func_180688_d(IWorld arg0, BlockPos arg1)
fizz(GeneratorAccess arg0, BlockPosition arg1)
protected void
a(bld$a<bcr, blb> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public EnumBlockFaceShape
a(axj arg0, blb arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public FluidType
a(axy arg0, el arg1, blb arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(blb arg0, blb arg1, eq arg2)
func_200122_a(IBlockState arg0, IBlockState arg1, EnumFacing arg2)