| public void |  | 
| public void |  | a(aiu arg0, bce arg1, dly$b arg2, boolean arg3) |   | method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3) |   | renderItemFromSide(LivingEntity arg0, ItemStack arg1, ModelTransformation$Type arg2, boolean arg3) |   | func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3) |  
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| private void |  | a(float arg0, float arg1) |   | method_3229(float arg0, float arg1) |   | rotate(float arg0, float arg1) |   | func_178101_a(float arg0, float arg1) |  
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| private void |  | b() |   | method_3235() |   | applyLightmap() |   | func_187464_b() |  
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| private void |  | c(float arg0) |   | method_3214(float arg0) |   | applyCameraAngles(float arg0) |   | func_187458_c(float arg0) |  
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| private float |  | d(float arg0) |   | method_3227(float arg0) |   | getMapAngle(float arg0) |   | func_178100_c(float arg0) |  
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| private void |  | c() |   | method_3221() |   | renderArms() |   | func_187466_c() |  
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| private void |  | 
| private void |  | a(float arg0, ait arg1, float arg2, bce arg3) |   | method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3) |   | renderMapInOneHand(float arg0, Arm arg1, float arg2, ItemStack arg3) |   | func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3) |  
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| private void |  | a(float arg0, float arg1, float arg2) |   | method_3231(float arg0, float arg1, float arg2) |   | renderMapInBothHands(float arg0, float arg1, float arg2) |   | func_187463_a(float arg0, float arg1, float arg2) |  
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| private void |  | 
| private void |  | a(float arg0, float arg1, ait arg2) |   | method_3219(float arg0, float arg1, class_1306 arg2) |   | renderArmHoldingItem(float arg0, float arg1, Arm arg2) |   | func_187456_a(float arg0, float arg1, HandSide arg2) |  
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| private void |  | 
| private void |  | a(ait arg0, float arg1) |   | method_3217(class_1306 arg0, float arg1) |   | method_3217(Arm arg0, float arg1) |   | func_187453_a(HandSide arg0, float arg1) |  
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| private void |  | b(ait arg0, float arg1) |   | method_3224(class_1306 arg0, float arg1) |   | applyHandOffset(Arm arg0, float arg1) |   | func_187459_b(HandSide arg0, float arg1) |  
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| public void |  | a(float arg0) |   | method_3225(float arg0) |   | renderFirstPersonItem(float arg0) |   | func_78440_a(float arg0) |  
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| public void |  | a(djy arg0, float arg1, float arg2, ahf arg3, float arg4, bce arg5, float arg6) |   | method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6) |   | renderFirstPersonItem(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6) |   | func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6) |  
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| public void |  | b(float arg0) |   | method_3232(float arg0) |   | renderOverlays(float arg0) |   | func_78447_b(float arg0) |  
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| private void |  | 
| private void |  | e(float arg0) |   | method_3230(float arg0) |   | renderWaterOverlay(float arg0) |   | func_78448_c(float arg0) |  
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| private void |  | d() |   | method_3236() |   | renderFireOverlay() |   | func_78442_d() |  
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| public void |  | a() |   | method_3220() |   | updateHeldItems() |   | func_78441_a() |  
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| public void |  |