public void | | a(aix arg0, bcj arg1, dom$b arg2) | | renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2) | | method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2) | | renderItem(LivingEntity holder, ItemStack stack, ModelTransformation$Type arg2) | | func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2) |
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public void | | a(aix arg0, bcj arg1, dom$b arg2, boolean arg3) | | renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2, boolean arg3) | | method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3) | | renderItemFromSide(LivingEntity holder, ItemStack stack, ModelTransformation$Type transformation, boolean arg3) | | func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3) |
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private void | | a(float arg0, float arg1) | | enableLight(float arg0, float arg1) | | method_3229(float arg0, float arg1) | | rotate(float pitch, float yaw) | | func_178101_a(float arg0, float arg1) |
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private void | | b() | | setLightValue() | | method_3235() | | applyLightmap() | | func_187464_b() |
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private void | | c(float arg0) | | setPlayerBob(float arg0) | | method_3214(float arg0) | | applyCameraAngles(float tickDelta) | | func_187458_c(float arg0) |
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private float | | d(float arg0) | | calculateMapTilt(float arg0) | | method_3227(float arg0) | | getMapAngle(float tickDelta) | | func_178100_c(float arg0) |
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private void | | c() | | renderMapHands() | | method_3221() | | renderArms() | | func_187466_c() |
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private void | |
private void | | a(float arg0, aiw arg1, float arg2, bcj arg3) | | renderOneHandedMap(float arg0, HumanoidArm arg1, float arg2, ItemStack arg3) | | method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3) | | renderMapInOneHand(float equipProgress, Arm hand, float arg2, ItemStack item) | | func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3) |
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private void | | a(float arg0, float arg1, float arg2) | | renderTwoHandedMap(float arg0, float arg1, float arg2) | | method_3231(float arg0, float arg1, float arg2) | | renderMapInBothHands(float pitch, float equipProgress, float arg2) | | func_187463_a(float arg0, float arg1, float arg2) |
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private void | |
private void | | a(float arg0, float arg1, aiw arg2) | | renderPlayerArm(float arg0, float arg1, HumanoidArm arg2) | | method_3219(float arg0, float arg1, class_1306 arg2) | | renderArmHoldingItem(float arg0, float arg1, Arm arm) | | func_187456_a(float arg0, float arg1, HandSide arg2) |
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private void | | a(float arg0, aiw arg1, bcj arg2) | | applyEatTransform(float arg0, HumanoidArm arg1, ItemStack arg2) | | method_3218(float arg0, class_1306 arg1, class_1799 arg2) | | applyEatOrDrinkTransformation(float tickDelta, Arm hand, ItemStack item) | | func_187454_a(float arg0, HandSide arg1, ItemStack arg2) |
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private void | | a(aiw arg0, float arg1) | | applyItemArmAttackTransform(HumanoidArm arg0, float arg1) | | method_3217(class_1306 arg0, float arg1) | | func_187453_a(HandSide arg0, float arg1) |
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private void | | b(aiw arg0, float arg1) | | applyItemArmTransform(HumanoidArm arg0, float arg1) | | method_3224(class_1306 arg0, float arg1) | | applyHandOffset(Arm hand, float arg1) | | func_187459_b(HandSide arg0, float arg1) |
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public void | | a(float arg0) | | render(float arg0) | | method_3225(float arg0) | | renderFirstPersonItem(float tickDelta) | | func_78440_a(float arg0) |
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public void | | a(dmm arg0, float arg1, float arg2, ahi arg3, float arg4, bcj arg5, float arg6) | | renderArmWithItem(AbstractClientPlayer arg0, float arg1, float arg2, InteractionHand arg3, float arg4, ItemStack arg5, float arg6) | | method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6) | | renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float arg4, ItemStack item, float equipProgress) | | func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6) |
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public void | | b(float arg0) | | renderScreenEffect(float arg0) | | method_3232(float arg0) | | renderOverlays(float arg0) | | func_78447_b(float arg0) |
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private void | |
private void | | e(float arg0) | | renderWater(float arg0) | | method_3230(float arg0) | | renderWaterOverlay(float arg0) | | func_78448_c(float arg0) |
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private void | | d() | | renderFire() | | method_3236() | | renderFireOverlay() | | func_78442_d() |
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public void | | a() | | tick() | | method_3220() | | updateHeldItems() | | func_78441_a() |
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public void | |