net.minecraft.client.renderer

public class ItemInHandRenderer

dne
net.minecraft.client.renderer.ItemInHandRenderer
net.minecraft.class_759
net.minecraft.client.render.item.HeldItemRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
MAP_BACKGROUND_LOCATION
field_4049
MAP_BACKGROUND_TEX
field_110931_c
private static final ResourceLocation
b
UNDERWATER_LOCATION
field_4045
UNDERWATER_TEX
field_110929_d
private final Minecraft
c
minecraft
field_4050
client
field_78455_a
private ItemStack
d
mainHandItem
field_4047
mainHand
field_187467_d
private ItemStack
e
offHandItem
field_4048
offHand
field_187468_e
private float
f
mainHandHeight
field_4043
equipProgressMainHand
field_187469_f
private float
g
oMainHandHeight
field_4053
prevEquipProgressMainHand
field_187470_g
private float
h
offHandHeight
field_4052
equipProgressOffHand
field_187471_h
private float
i
oOffHandHeight
field_4051
prevEquipProgressOffHand
field_187472_i
private final EntityRenderDispatcher
j
entityRenderDispatcher
field_4046
renderManager
field_178111_g
private final ItemRenderer
k
itemRenderer
field_4044
itemRenderer
field_178112_h

Constructor summary

ModifierConstructor
public (Minecraft client)

Method summary

Modifier and TypeMethod
public void
a(aix arg0, bcj arg1, dom$b arg2)
renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2)
method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2)
renderItem(LivingEntity holder, ItemStack stack, ModelTransformation$Type arg2)
func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
public void
a(aix arg0, bcj arg1, dom$b arg2, boolean arg3)
renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2, boolean arg3)
method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3)
renderItemFromSide(LivingEntity holder, ItemStack stack, ModelTransformation$Type transformation, boolean arg3)
func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
private void
a(float arg0, float arg1)
enableLight(float arg0, float arg1)
method_3229(float arg0, float arg1)
rotate(float pitch, float yaw)
func_178101_a(float arg0, float arg1)
private void
b()
setLightValue()
method_3235()
applyLightmap()
func_187464_b()
private void
c(float arg0)
setPlayerBob(float arg0)
method_3214(float arg0)
applyCameraAngles(float tickDelta)
func_187458_c(float arg0)
private float
d(float arg0)
calculateMapTilt(float arg0)
method_3227(float arg0)
getMapAngle(float tickDelta)
func_178100_c(float arg0)
private void
c()
renderMapHands()
method_3221()
renderArms()
func_187466_c()
private void
a(aiw arg0)
renderMapHand(HumanoidArm arg0)
method_3216(class_1306 arg0)
renderArm(Arm arg0)
func_187455_a(HandSide arg0)
private void
a(float arg0, aiw arg1, float arg2, bcj arg3)
renderOneHandedMap(float arg0, HumanoidArm arg1, float arg2, ItemStack arg3)
method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3)
renderMapInOneHand(float equipProgress, Arm hand, float arg2, ItemStack item)
func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3)
private void
a(float arg0, float arg1, float arg2)
renderTwoHandedMap(float arg0, float arg1, float arg2)
method_3231(float arg0, float arg1, float arg2)
renderMapInBothHands(float pitch, float equipProgress, float arg2)
func_187463_a(float arg0, float arg1, float arg2)
private void
a(bcj arg0)
renderMap(ItemStack arg0)
method_3223(class_1799 arg0)
renderFirstPersonMap(ItemStack map)
func_187461_a(ItemStack arg0)
private void
a(float arg0, float arg1, aiw arg2)
renderPlayerArm(float arg0, float arg1, HumanoidArm arg2)
method_3219(float arg0, float arg1, class_1306 arg2)
renderArmHoldingItem(float arg0, float arg1, Arm arm)
func_187456_a(float arg0, float arg1, HandSide arg2)
private void
a(float arg0, aiw arg1, bcj arg2)
applyEatTransform(float arg0, HumanoidArm arg1, ItemStack arg2)
method_3218(float arg0, class_1306 arg1, class_1799 arg2)
applyEatOrDrinkTransformation(float tickDelta, Arm hand, ItemStack item)
func_187454_a(float arg0, HandSide arg1, ItemStack arg2)
private void
a(aiw arg0, float arg1)
applyItemArmAttackTransform(HumanoidArm arg0, float arg1)
method_3217(class_1306 arg0, float arg1)
func_187453_a(HandSide arg0, float arg1)
private void
b(aiw arg0, float arg1)
applyItemArmTransform(HumanoidArm arg0, float arg1)
method_3224(class_1306 arg0, float arg1)
applyHandOffset(Arm hand, float arg1)
func_187459_b(HandSide arg0, float arg1)
public void
a(float arg0)
render(float arg0)
method_3225(float arg0)
renderFirstPersonItem(float tickDelta)
func_78440_a(float arg0)
public void
a(dmm arg0, float arg1, float arg2, ahi arg3, float arg4, bcj arg5, float arg6)
renderArmWithItem(AbstractClientPlayer arg0, float arg1, float arg2, InteractionHand arg3, float arg4, ItemStack arg5, float arg6)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6)
renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float arg4, ItemStack item, float equipProgress)
func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
public void
b(float arg0)
renderScreenEffect(float arg0)
method_3232(float arg0)
renderOverlays(float arg0)
func_78447_b(float arg0)
private void
a(dxb arg0)
renderTex(TextureAtlasSprite arg0)
method_3226(class_1058 arg0)
renderBlock(Sprite arg0)
func_178108_a(TextureAtlasSprite arg0)
private void
e(float arg0)
renderWater(float arg0)
method_3230(float arg0)
renderWaterOverlay(float arg0)
func_78448_c(float arg0)
private void
d()
renderFire()
method_3236()
renderFireOverlay()
func_78442_d()
public void
a()
tick()
method_3220()
updateHeldItems()
func_78441_a()
public void
a(ahi arg0)
itemUsed(InteractionHand arg0)
method_3215(class_1268 arg0)
resetEquipProgress(Hand hand)
func_187460_a(Hand arg0)