public void | |
public GameType | | b() | | getGameModeForPlayer() | | method_14257() | | getGameMode() | | func_73081_b() | | getGameMode() |
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public boolean | | c() | | isSurvival() | | method_14267() | | isSurvivalLike() | | func_180239_c() |
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public boolean | | d() | | isCreative() | | method_14268() | | isCreative() | | func_73083_d() | | isCreative() |
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public void | |
public void | | a() | | tick() | | method_14264() | | update() | | func_73075_a() |
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private float | |
public void | | a(ew arg0, os$a arg1, fb arg2, int arg3) | | handleBlockBreakAction(BlockPos arg0, ServerboundPlayerActionPacket$Action arg1, Direction arg2, int arg3) | | method_14263(class_2338 arg0, class_2846$class_2847 arg1, class_2350 arg2, int arg3) | | func_225416_a(BlockPos arg0, CPlayerDiggingPacket$Action arg1, Direction arg2, int arg3) |
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public void | |
public boolean | |
public InteractionResult | | a(awg arg0, bhr arg1, bcj arg2, ahi arg3) | | useItem(Player arg0, Level arg1, ItemStack arg2, InteractionHand arg3) | | method_14256(class_1657 arg0, class_1937 arg1, class_1799 arg2, class_1268 arg3) | | interactItem(PlayerEntity player, World world, ItemStack stack, Hand hand) | | func_187250_a(PlayerEntity arg0, World arg1, ItemStack arg2, Hand arg3) |
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public InteractionResult | | a(awg arg0, bhr arg1, bcj arg2, ahi arg3, csd arg4) | | useItemOn(Player arg0, Level arg1, ItemStack arg2, InteractionHand arg3, BlockHitResult arg4) | | method_14262(class_1657 arg0, class_1937 arg1, class_1799 arg2, class_1268 arg3, class_3965 arg4) | | interactBlock(PlayerEntity player, World world, ItemStack stack, Hand hand, BlockHitResult hitResult) | | func_219441_a(PlayerEntity arg0, World arg1, ItemStack arg2, Hand arg3, BlockRayTraceResult arg4) |
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public void | |