net.minecraft.world.level.levelgen.feature

public class StrongholdFeature

extends StructureFeature<NoneFeatureConfiguration>

cet
net.minecraft.world.level.levelgen.feature.StrongholdFeature
net.minecraft.class_3188
net.minecraft.world.gen.feature.StrongholdFeature
net.minecraft.world.gen.feature.structure.StrongholdStructure
net.minecraft.server.v1_14_R1.WorldGenStronghold

Field summary

Modifier and TypeField
private boolean
a
isSpotSelected
field_13851
stateStillValid
field_75056_f
private ChunkPos[]
aS
strongholdPos
field_13852
startPositions
field_75057_g
private final List<StructureStart>
aT
discoveredStarts
field_13853
starts
field_214561_aT
private long
aU
currentSeed
field_13854
lastSeed
field_202387_av

Constructor summary

ModifierConstructor
public (Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration> configFactory)

Method summary

Modifier and TypeMethod
public boolean
a(bxi<?> arg0, Random arg1, int arg2, int arg3)
isFeatureChunk(ChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
method_14026(class_2794<?> arg0, Random arg1, int arg2, int arg3)
shouldStartAt(ChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
func_202372_a(ChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
private void
d()
reset()
method_13986()
invalidateState()
func_202386_c()
public StructureFeature$StructureStartFactory
a()
getStartFactory()
method_14016()
getStructureStartFactory()
func_214557_a()
public String
b()
getFeatureName()
method_14019()
getName()
func_143025_a()
public int
c()
getLookupRange()
method_14021()
getRadius()
func_202367_b()
public BlockPos
a(bhr arg0, bxi<? extends byv> arg1, ew arg2, int arg3, boolean arg4)
getNearestGeneratedFeature(Level arg0, ChunkGenerator<? extends ChunkGeneratorSettings> arg1, BlockPos arg2, int arg3, boolean arg4)
method_14015(class_1937 arg0, class_2794<? extends class_2888> arg1, class_2338 arg2, int arg3, boolean arg4)
locateStructure(World arg0, ChunkGenerator<? extends ChunkGeneratorConfig> arg1, BlockPos arg2, int arg3, boolean arg4)
func_211405_a(World arg0, ChunkGenerator<? extends GenerationSettings> arg1, BlockPos arg2, int arg3, boolean arg4)
getNearestGeneratedFeature(World arg0, ChunkGenerator<? extends GeneratorSettingsDefault> arg1, BlockPosition arg2, int arg3, boolean arg4)
private void
a(bxi<?> arg0)
generatePositions(ChunkGenerator<?> arg0)
method_13985(class_2794<?> arg0)
initialize(ChunkGenerator<?> chunkGenerator)
func_202385_a(ChunkGenerator<?> arg0)