net.minecraft.server.v1_14_R1

public class BlockFluids

extends Block implements IFluidSource

All mapped superinterfaces:

IMaterial, IFluidSource

bpq
net.minecraft.class_2404
net.minecraft.block.FlowingFluidBlock
net.minecraft.server.v1_14_R1.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
a
field_11278
field_176367_b
LEVEL
protected final FluidTypeFlowing
b
field_11279
field_204517_c
private final List<Fluid>
c
field_11276
field_212565_c

Constructor summary

ModifierConstructor
protected (FluidTypeFlowing arg0, Block$Info arg1)

Method summary

Modifier and TypeMethod
public void
c(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvj arg0, bgr arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvj arg0, bgr arg1, ev arg2, cnh arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public Fluid
g(bvj arg0)
method_9545(class_2680 arg0)
func_204507_t(BlockState arg0)
public EnumRenderType
c(bvj arg0)
method_9604(class_2680 arg0)
func_149645_b(BlockState arg0)
public List<ItemStack>
a(bvj arg0, col$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bhk arg0)
method_9563(class_1941 arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public IBlockData
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(bvj arg0, bhh arg1, ev arg2, bml arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public boolean
a(bhh arg0, ev arg1, bvj arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
func_204515_c(World arg0, BlockPos arg1, BlockState arg2)
private void
a(bhi arg0, ev arg1)
method_10318(class_1936 arg0, class_2338 arg1)
func_180688_d(IWorld arg0, BlockPos arg1)
fizz(GeneratorAccess arg0, BlockPosition arg1)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public FluidType
b(bhi arg0, ev arg1, bvj arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
removeFluid(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2)
public void
a(bvj arg0, bhh arg1, ev arg2, aif arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(bvj arg0, bvj arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)