net.minecraft.world.level.block

public class FallingBlock

extends Block

All mapped superinterfaces:

ItemLike

brf
net.minecraft.world.level.block.FallingBlock
net.minecraft.class_2346
net.minecraft.block.FallingBlock
net.minecraft.block.FallingBlock
net.minecraft.server.v1_15_R1.BlockFalling

Constructor summary

ModifierConstructor
public (Block$Properties settings)

Method summary

Modifier and TypeMethod
public void
b(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(byj arg0, xd arg1, fk arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
protected void
a(awa arg0)
falling(FallingBlockEntity arg0)
method_10132(class_1540 arg0)
configureFallingBlockEntity(FallingBlockEntity entity)
func_149829_a(FallingBlockEntity arg0)
public int
a(bjz arg0)
getTickDelay(LevelReader arg0)
method_9563(class_4538 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
public static boolean
h(byj arg0)
isFree(BlockState arg0)
method_10128(class_2680 arg0)
canFallThrough(BlockState state)
func_185759_i(BlockState arg0)
canFallThrough(IBlockData arg0)
public void
a(bjw arg0, fk arg1, byj arg2, byj arg3)
onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
onLanding(World world, BlockPos pos, BlockState fallingBlockState, BlockState currentStateInPos)
func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
public void
a(bjw arg0, fk arg1)
onBroken(Level arg0, BlockPos arg1)
method_10129(class_1937 arg0, class_2338 arg1)
onDestroyedOnLanding(World world, BlockPos pos)
func_190974_b(World arg0, BlockPos arg1)
public void
a(byj arg0, bjw arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
i(byj arg0)
getDustColor(BlockState arg0)
method_10130(class_2680 arg0)
getColor(BlockState state)
func_189876_x(BlockState arg0)