net.minecraft.world.level.block

public class ScaffoldingBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

btx
net.minecraft.world.level.block.ScaffoldingBlock
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
net.minecraft.block.ScaffoldingBlock
net.minecraft.server.v1_15_R1.BlockScaffolding

Field summary

Modifier and TypeField
private static final VoxelShape
d
STABLE_SHAPE
field_16494
NORMAL_OUTLINE_SHAPE
field_220121_d
private static final VoxelShape
e
UNSTABLE_SHAPE
field_16497
BOTTOM_OUTLINE_SHAPE
field_220122_e
private static final VoxelShape
f
UNSTABLE_SHAPE_BOTTOM
field_17577
COLLISION_SHAPE
field_220123_f
private static final VoxelShape
g
BELOW_BLOCK
field_17578
OUTLINE_SHAPE
field_220124_g
public static final IntegerProperty
a
DISTANCE
field_16495
DISTANCE
field_220118_a
public static final BooleanProperty
b
WATERLOGGED
field_16496
WATERLOGGED
field_220119_b
public static final BooleanProperty
c
BOTTOM
field_16547
BOTTOM
field_220120_c

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public VoxelShape
a(byj arg0, bjg arg1, fk arg2, cvq arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
j(byj arg0, bjg arg1, fk arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRayTraceShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(byj arg0, bcq arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
b(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(byj arg0, xd arg1, fk arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public boolean
a(byj arg0, bjz arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public VoxelShape
b(byj arg0, bjg arg1, fk arg2, cvq arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public FluidState
a_(byj arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
private boolean
a(bjg arg0, fk arg1, int arg2)
isBottom(BlockGetter arg0, BlockPos arg1, int arg2)
method_16373(class_1922 arg0, class_2338 arg1, int arg2)
shouldBeBottom(BlockView world, BlockPos pos, int distance)
func_220116_a(IBlockReader arg0, BlockPos arg1, int arg2)
public static int
a(bjg arg0, fk arg1)
getDistance(BlockGetter arg0, BlockPos arg1)
method_16372(class_1922 arg0, class_2338 arg1)
calculateDistance(BlockView world, BlockPos pos)
func_220117_a(IBlockReader arg0, BlockPos arg1)