History - net.minecraft.world.level.block.ScaffoldingBlock

1.21.3

Names

dmo

dre

Fields

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE

IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_

IntegerProperty: c, DISTANCE, field_16495, DISTANCE

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED

BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_

BooleanProperty: e, BOTTOM, field_16547, BOTTOM

int: f, TICK_DELAY, field_31238, field_31238, f_154382_

int: f, TICK_DELAY, field_31238, field_31238

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlq

dmo

Fields

Constructors

Methods

1.20.6

Names

dde

dlq

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

Names

czk

dde

Fields

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: f, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cwc

czk

Fields

Constructors

Methods

1.20.1

Names

cvt

cwc

Fields

Constructors

Methods

1.19.4

Names

ctc

cvt

Fields

Constructors

Methods

1.19.3

Names

cpz

ctc

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cpc

cpz

Fields

Constructors

Methods

1.19

Names

cjp

cpc

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cix

cjp

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfo

cix

Fields

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

Names

cfn

cfo

Fields

Constructors

Methods

1.17

Names

bzp

cfn

net.minecraft.block.ScaffoldingBlock

net.minecraft.src.C_1890_

net.minecraft.server.v1_16_R3.BlockScaffolding

net.minecraft.world.level.block.BlockScaffolding

Fields

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bzm

bzp

net.minecraft.server.v1_16_R2.BlockScaffolding

net.minecraft.server.v1_16_R3.BlockScaffolding

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cas

bzm

net.minecraft.server.v1_16_R1.BlockScaffolding

net.minecraft.server.v1_16_R2.BlockScaffolding

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

Names

btx

cas

net.minecraft.server.v1_15_R1.BlockScaffolding

net.minecraft.server.v1_16_R1.BlockScaffolding

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

Names

btu

btx

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

brj

btu

net.minecraft.server.v1_14_R1.BlockScaffolding

net.minecraft.server.v1_15_R1.BlockScaffolding

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bre

brj

net.minecraft.world.level.block.ScaffoldingBlock

Fields

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

BlockStateInteger: a, field_16495, DISTANCE, field_220118_a

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

Constructors

Methods

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

1.14.3

Names

bra

bre

net.minecraft.block.ScaffoldingBlock

Fields

VoxelShape: d, field_16494, field_220121_d

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, field_220124_g

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

BlockStateInteger: a, field_16495, field_220118_a

BlockStateInteger: a, field_16495, DISTANCE, field_220118_a

BlockStateBoolean: b, field_16496, field_220119_b

BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b

BlockStateBoolean: c, field_16547, field_220120_c

BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c

Constructors

Methods

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a

boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a

int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bqz

bra

Fields

Constructors

Methods

1.14

Names

bqz

net.minecraft.class_3736

net.minecraft.block.ScaffoldingBlock

net.minecraft.server.v1_14_R1.BlockScaffolding

Fields

VoxelShape: d, field_16494, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: g, field_17578, field_220124_g

BlockStateInteger: a, field_16495, field_220118_a

BlockStateBoolean: b, field_16496, field_220119_b

BlockStateBoolean: c, field_16547, field_220120_c

Constructors

(Block$Info)

Methods

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

TextureType (): c, method_9551, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a