History - net.minecraft.world.level.block.ScaffoldingBlock
1.21.3
Names
dmo
dre
Fields
VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE
VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE
VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE
VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE
IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_
IntegerProperty: c, DISTANCE, field_16495, DISTANCE
BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED
BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_
BooleanProperty: e, BOTTOM, field_16547, BOTTOM
int: f, TICK_DELAY, field_31238, field_31238, f_154382_
int: f, TICK_DELAY, field_31238, field_31238
int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE
com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_
com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC
Constructors
Methods
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dlq
dmo
Fields
Constructors
Methods
1.20.6
Names
dde
dlq
Fields
Constructors
Methods
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
Names
czk
dde
Fields
VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_
IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_
BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_
BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_
int: e, TICK_DELAY, field_31238, field_31238, f_154382_
int: f, TICK_DELAY, field_31238, field_31238, f_154382_
int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cwc
czk
Fields
Constructors
Methods
1.20.1
Names
cvt
cwc
Fields
Constructors
Methods
1.19.4
Names
ctc
cvt
Fields
Constructors
Methods
1.19.3
Names
cpz
ctc
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cpc
cpz
Fields
Constructors
Methods
1.19
Names
cjp
cpc
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
cix
cjp
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfo
cix
Fields
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
Names
cfn
cfo
Fields
Constructors
Methods
1.17
Names
bzp
cfn
net.minecraft.block.ScaffoldingBlock
net.minecraft.src.C_1890_
net.minecraft.server.v1_16_R3.BlockScaffolding
net.minecraft.world.level.block.BlockScaffolding
Fields
VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g
VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a
IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_
BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b
BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c
BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_
int: e, TICK_DELAY, field_31238, field_31238, f_154382_
int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
Constructors
Methods
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bzm
bzp
net.minecraft.server.v1_16_R2.BlockScaffolding
net.minecraft.server.v1_16_R3.BlockScaffolding
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cas
bzm
net.minecraft.server.v1_16_R1.BlockScaffolding
net.minecraft.server.v1_16_R2.BlockScaffolding
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
1.16.1
Names
btx
cas
net.minecraft.server.v1_15_R1.BlockScaffolding
net.minecraft.server.v1_16_R1.BlockScaffolding
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
Names
btu
btx
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
brj
btu
net.minecraft.server.v1_14_R1.BlockScaffolding
net.minecraft.server.v1_15_R1.BlockScaffolding
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bre
brj
net.minecraft.world.level.block.ScaffoldingBlock
Fields
VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g
VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g
BlockStateInteger: a, field_16495, DISTANCE, field_220118_a
IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a
BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b
BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b
BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c
BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c
Constructors
Methods
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a
1.14.3
Names
bra
bre
net.minecraft.block.ScaffoldingBlock
Fields
VoxelShape: d, field_16494, field_220121_d
VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: e, field_16497, field_220122_e
VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: f, field_17577, field_220123_f
VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: g, field_17578, field_220124_g
VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g
BlockStateInteger: a, field_16495, field_220118_a
BlockStateInteger: a, field_16495, DISTANCE, field_220118_a
BlockStateBoolean: b, field_16496, field_220119_b
BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b
BlockStateBoolean: c, field_16547, field_220120_c
BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c
Constructors
Methods
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a
boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a
int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bqz
bra
Fields
Constructors
Methods
1.14
Names
bqz
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
net.minecraft.server.v1_14_R1.BlockScaffolding
Fields
VoxelShape: d, field_16494, field_220121_d
VoxelShape: e, field_16497, field_220122_e
VoxelShape: f, field_17577, field_220123_f
VoxelShape: g, field_17578, field_220124_g
BlockStateInteger: a, field_16495, field_220118_a
BlockStateBoolean: b, field_16496, field_220119_b
BlockStateBoolean: c, field_16547, field_220120_c
Constructors
Methods
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
TextureType (): c, method_9551, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a