net.minecraft.world.level.levelgen.feature

public class WoodlandMansionFeature$WoodlandMansionStart

extends StructureStart

cfv$a
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
net.minecraft.class_3223$class_3224
net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion$a

Constructor summary

ModifierConstructor
public (StructureFeature<?> arg0, int chunkX, int chunkZ, BoundingBox arg3, int arg4, long arg5)

Method summary

Modifier and TypeMethod
public void
a(caa<?> arg0, cmo arg1, int arg2, int arg3, bkt arg4)
generatePieces(ChunkGenerator<?> arg0, StructureManager arg1, int arg2, int arg3, Biome arg4)
method_16655(class_2794<?> arg0, class_3485 arg1, int arg2, int arg3, class_1959 arg4)
initialize(ChunkGenerator<?> arg0, StructureManager arg1, int arg2, int arg3, Biome arg4)
func_214625_a(ChunkGenerator<?> arg0, TemplateManager arg1, int arg2, int arg3, Biome arg4)
public void
a(bjx arg0, caa<?> arg1, Random arg2, clb arg3, bjh arg4)
postProcess(LevelAccessor arg0, ChunkGenerator<?> arg1, Random arg2, BoundingBox arg3, ChunkPos arg4)
method_14974(class_1936 arg0, class_2794<?> arg1, Random arg2, class_3341 arg3, class_1923 arg4)
generateStructure(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, BlockBox arg3, ChunkPos arg4)
func_225565_a_(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, MutableBoundingBox arg3, ChunkPos arg4)