net.minecraft.world.level.levelgen.feature.structures

final class JigsawPlacement$Placer

cih$c
net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement$Placer
net.minecraft.class_3778$class_4182
net.minecraft.structure.pool.StructurePoolBasedGenerator$StructurePoolGenerator
net.minecraft.world.gen.feature.jigsaw.JigsawManager$Assembler
net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

Field summary

Modifier and TypeField
private final int
a
maxDepth
field_18700
maxSize
field_214882_a
private final JigsawPlacement$PieceFactory
b
factory
field_18701
pieceFactory
field_214883_b
private final ChunkGenerator<?>
c
chunkGenerator
field_18702
chunkGenerator
field_214884_c
private final StructureManager
d
structureManager
field_18703
structureManager
field_214885_d
private final List<StructurePiece>
e
pieces
field_18704
children
field_214886_e
private final Random
f
random
field_18705
random
field_214887_f
private final Deque<JigsawPlacement$PieceState>
g
placing
field_18706
structurePieces
field_214888_g

Constructor summary

ModifierConstructor
public (ResourceLocation startingPool, int maxSize, JigsawPlacement$PieceFactory arg2, ChunkGenerator<?> chunkGenerator, StructureManager structureManager, BlockPos arg5, List<StructurePiece> children, Random random)

Method summary

Modifier and TypeMethod
private void
a(clo arg0, AtomicReference<cwf> arg1, int arg2, int arg3)
tryPlacingChildren(PoolElementStructurePiece arg0, AtomicReference<VoxelShape> arg1, int arg2, int arg3)
method_19306(class_3790 arg0, AtomicReference<class_265> arg1, int arg2, int arg3)
generatePiece(PoolStructurePiece piece, AtomicReference<VoxelShape> pieceShape, int minY, int currentSize)
func_214881_a(AbstractVillagePiece arg0, AtomicReference<VoxelShape> arg1, int arg2, int arg3)