public final CompoundTag | | f() | | createTag() | | method_14946() | | getTag() | | func_143010_b() |
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protected abstract void | |
public void | |
public abstract boolean | | a(bjx arg0, caa<?> arg1, Random arg2, clb arg3, bjh arg4) | | postProcess(LevelAccessor arg0, ChunkGenerator<?> arg1, Random arg2, BoundingBox arg3, ChunkPos arg4) | | method_14931(class_1936 arg0, class_2794<?> arg1, Random arg2, class_3341 arg3, class_1923 arg4) | | generate(IWorld world, ChunkGenerator<?> generator, Random random, BlockBox box, ChunkPos pos) | | func_225577_a_(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, MutableBoundingBox arg3, ChunkPos arg4) |
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public BoundingBox | | g() | | getBoundingBox() | | method_14935() | | getBoundingBox() | | func_74874_b() |
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public int | | h() | | getGenDepth() | | method_14923() | | func_74877_c() |
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public boolean | |
public static StructurePiece | |
protected boolean | |
protected int | | a(int arg0, int arg1) | | getWorldX(int arg0, int arg1) | | method_14928(int arg0, int arg1) | | applyXTransform(int arg0, int arg1) | | func_74865_a(int arg0, int arg1) |
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protected int | | d(int arg0) | | getWorldY(int arg0) | | method_14924(int arg0) | | applyYTransform(int arg0) | | func_74862_a(int arg0) |
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protected int | | b(int arg0, int arg1) | | getWorldZ(int arg0, int arg1) | | method_14941(int arg0, int arg1) | | applyZTransform(int arg0, int arg1) | | func_74873_b(int arg0, int arg1) |
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protected void | | a(bjx arg0, byj arg1, int arg2, int arg3, int arg4, clb arg5) | | placeBlock(LevelAccessor arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5) | | method_14917(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | addBlock(IWorld world, BlockState block, int x, int y, int z, BlockBox arg5) | | func_175811_a(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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protected BlockState | | a(bjg arg0, int arg1, int arg2, int arg3, clb arg4) | | getBlock(BlockGetter arg0, int arg1, int arg2, int arg3, BoundingBox arg4) | | method_14929(class_1922 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | getBlockAt(BlockView arg0, int x, int y, int z, BlockBox arg4) | | func_175807_a(IBlockReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) |
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protected boolean | | a(bjz arg0, int arg1, int arg2, int arg3, clb arg4) | | isInterior(LevelReader arg0, int arg1, int arg2, int arg3, BoundingBox arg4) | | method_14939(class_4538 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | isUnderSeaLevel(WorldView arg0, int x, int z, int y, BlockBox arg4) | | func_189916_b(IWorldReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) |
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protected void | | b(bjx arg0, clb arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | generateAirBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_14942(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fill(IWorld world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int arg7) | | func_74878_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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protected void | | a(bjx arg0, clb arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byj arg8, byj arg9, boolean arg10) | | generateBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) | | method_14940(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, class_2680 arg9, boolean arg10) | | fillWithOutline(IWorld world, BlockBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState inside, boolean arg10) | | func_175804_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) |
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protected void | | a(bjx arg0, clb arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, clu$a arg10) | | generateBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) | | method_14938(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_3443$class_3444 arg10) | | fillWithOutline(IWorld arg0, BlockBox arg1, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean replaceBlocks, Random random, StructurePiece$BlockRandomizer arg10) | | func_74882_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) |
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protected void | | a(bjx arg0, clb arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byj arg10, byj arg11, boolean arg12, boolean arg13) | | generateMaybeBox(LevelAccessor arg0, BoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) | | method_14933(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2680 arg10, class_2680 arg11, boolean arg12, boolean arg13) | | fillWithOutlineUnderSealevel(IWorld arg0, BlockBox arg1, Random random, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) | | func_189914_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) |
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protected void | | a(bjx arg0, clb arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, byj arg7) | | maybeGenerateBlock(LevelAccessor arg0, BoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, BlockState arg7) | | method_14945(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2680 arg7) | | addBlockWithRandomThreshold(IWorld world, BlockBox bounds, Random random, float threshold, int x, int y, int z, BlockState arg7) | | func_175809_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, BlockState arg7) |
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protected void | | a(bjx arg0, clb arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byj arg8, boolean arg9) | | generateUpperHalfSphere(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, boolean arg9) | | method_14919(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, boolean arg9) | | method_14919(IWorld world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean arg9) | | func_180777_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, boolean arg9) |
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protected void | | b(bjx arg0, byj arg1, int arg2, int arg3, int arg4, clb arg5) | | fillColumnDown(LevelAccessor arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5) | | method_14936(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | method_14936(IWorld world, BlockState arg1, int x, int y, int z, BlockBox arg5) | | func_175808_b(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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protected boolean | | a(bjx arg0, clb arg1, Random arg2, int arg3, int arg4, int arg5, sm arg6) | | createChest(LevelAccessor arg0, BoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) | | method_14915(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2960 arg6) | | addChest(IWorld world, BlockBox boundingBox, Random random, int x, int y, int z, Identifier lootTableId) | | func_186167_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) |
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public static BlockState | |
protected boolean | | a(bjx arg0, clb arg1, Random arg2, fk arg3, sm arg4, byj arg5) | | createChest(LevelAccessor arg0, BoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) | | method_14921(class_1936 arg0, class_3341 arg1, Random arg2, class_2338 arg3, class_2960 arg4, class_2680 arg5) | | addChest(IWorld world, BlockBox boundingBox, Random random, BlockPos pos, Identifier lootTableId, BlockState block) | | func_191080_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) |
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protected boolean | | a(bjx arg0, clb arg1, Random arg2, int arg3, int arg4, int arg5, fp arg6, sm arg7) | | createDispenser(LevelAccessor arg0, BoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, ResourceLocation arg7) | | method_14930(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, class_2960 arg7) | | addDispenser(IWorld world, BlockBox boundingBox, Random random, int x, int y, int z, Direction facing, Identifier lootTbaleId) | | func_189419_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, ResourceLocation arg7) |
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public void | | a(int arg0, int arg1, int arg2) | | move(int arg0, int arg1, int arg2) | | method_14922(int arg0, int arg1, int arg2) | | translate(int x, int y, int z) | | func_181138_a(int arg0, int arg1, int arg2) |
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public Direction | | i() | | getOrientation() | | method_14934() | | getFacing() | | func_186165_e() |
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public void | |
public Rotation | | ad_() | | getRotation() | | method_16888() | | getRotation() | | func_214809_Y_() |
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public StructurePieceType | | k() | | getType() | | method_16653() | | getType() | | func_214807_k() |
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