History - net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement$Placer
1.21.3
Names
ekv$b
epo$b
Fields
int: b, maxDepth, field_18700, maxSize, f_210315_
int: b, maxDepth, field_18700, maxSize
ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, f_210317_
ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator
StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager, f_227256_
StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager
List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, f_210319_
List<? super PoolElementStructurePiece>: e, pieces, field_18704, children
Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_210314_
Registry<StructureTemplatePool>: a, pools, field_25852, registry
RandomSource: f, random, field_18705, random, f_210320_
RandomSource: f, random, field_18705, random
SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_
SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces
Constructors
Methods
ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool, m_306140_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece
ResourceKey<StructureTemplatePool> (StructureTemplate$JigsawBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
ejp$b
ekv$b
Fields
Constructors
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
1.20.6
Names
eaj$b
ejp$b
Fields
Constructors
Methods
1.20.4
Names
dwl$b
eaj$b
Fields
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_
SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_
Constructors
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo): a, readPoolName, method_46731, getPoolKey, m_254924_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool, m_306140_
1.20.2
Names
dtd$b
dwl$b
Fields
Constructors
Methods
1.20.1
Names
dss$b
dtd$b
Fields
Constructors
Methods
1.19.4
Names
dps$b
dss$b
Fields
Constructors
Methods
1.19.3
Names
dme$b
dps$b
Fields
Constructors
Methods
ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo): a, readPoolName, method_46731, getPoolKey, m_254924_
1.19.2
Names
net.minecraft.src.C_207036_
net.minecraft.src.C_207033_$C_207036_
Fields
Constructors
Methods
1.19.1
Names
dlh$b
dme$b
Fields
Constructors
Methods
1.19
Names
dgm$c
dlh$b
net.minecraft.src.C_207033_$C_207036_
net.minecraft.src.C_207036_
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$b
Fields
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_210316_
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_210317_
ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, f_210317_
StructureManager: e, structureManager, field_18703, structureManager, f_210318_
StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager, f_227256_
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_210319_
List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, f_210319_
Random: g, random, field_18705, random, f_210320_
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_210321_
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_
RandomSource: f, random, field_18705, random, f_210320_
Constructors
(Registry<StructureTemplatePool>, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)
(Registry<StructureTemplatePool>, int, ChunkGenerator, StructureTemplateManager, List<? super PoolElementStructurePiece>, RandomSource)
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_210333_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState): a, tryPlacingChildren, method_19306, generatePiece, m_227264_
1.18.2
Names
dbu$c
dgm$c
net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement$Placer
net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement$Placer
net.minecraft.src.C_2398_$C_2402_
net.minecraft.src.C_207033_$C_207036_
net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
int: b, maxDepth, field_18700, maxSize, f_68995_
int: b, maxDepth, field_18700, maxSize, f_210315_
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_68996_
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_210316_
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_68997_
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_210317_
StructureManager: e, structureManager, field_18703, structureManager, f_68998_
StructureManager: e, structureManager, field_18703, structureManager, f_210318_
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_68999_
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_210319_
Random: g, random, field_18705, random, f_69000_
Random: g, random, field_18705, random, f_210320_
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_69001_
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_210321_
Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_68994_
Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_210314_
Constructors
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_191512_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_210333_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cxw$c
dbu$c
Fields
Constructors
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_161636_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_191512_
1.17.1
Names
cxv$c
cxw$c
Fields
Constructors
Methods
1.17
Names
coe$c
cxv$c
net.minecraft.world.gen.feature.jigsaw.JigsawManager$Assembler
net.minecraft.src.C_2398_$C_2402_
net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
int: b, maxDepth, field_18700, maxSize, field_214882_a
int: b, maxDepth, field_18700, maxSize, f_68995_
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, field_214883_b
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_68996_
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, field_214884_c
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_68997_
StructureManager: e, structureManager, field_18703, structureManager, field_214885_d
StructureManager: e, structureManager, field_18703, structureManager, f_68998_
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, field_214886_e
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_68999_
Random: g, random, field_18705, random, field_214887_f
Random: g, random, field_18705, random, f_69000_
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, field_214888_g
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_69001_
Registry<StructureTemplatePool>: a, pools, field_25852, field_25852, field_242839_a
Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_68994_
Constructors
Methods
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean): a, tryPlacingChildren, method_19306, generatePiece, func_236831_a_
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_161636_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cob$c
coe$c
net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cpz$c
cob$c
net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
int: a, maxDepth, field_18700, maxSize, field_214882_a
int: b, maxDepth, field_18700, maxSize, field_214882_a
JigsawPlacement$PieceFactory: b, factory, field_18701, pieceFactory, field_214883_b
JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, field_214883_b
ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, field_214884_c
ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, field_214884_c
StructureManager: d, structureManager, field_18703, structureManager, field_214885_d
StructureManager: e, structureManager, field_18703, structureManager, field_214885_d
List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, field_214886_e
List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, field_214886_e
Random: f, random, field_18705, random, field_214887_f
Random: g, random, field_18705, random, field_214887_f
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, field_214888_g
Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, field_214888_g
Registry<StructureTemplatePool>: a, pools, field_25852, field_25852, field_242839_a
Constructors
(int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)
(Registry<StructureTemplatePool>, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)
Methods
1.16.1
Names
cih$c
cpz$c
net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
Constructors
(ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random)
(int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)
Methods
void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, generatePiece, func_214881_a
void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean): a, tryPlacingChildren, method_19306, generatePiece, func_236831_a_
1.15.2
Names
cie$c
cih$c
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
cfo$c
cie$c
net.minecraft.structure.pool.StructurePoolBasedGenerator$StructurePoolGenerator
net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
int: a, maxDepth, field_18700, field_214882_a
int: a, maxDepth, field_18700, maxSize, field_214882_a
JigsawPlacement$PieceFactory: b, factory, field_18701, field_214883_b
JigsawPlacement$PieceFactory: b, factory, field_18701, pieceFactory, field_214883_b
ChunkGenerator<?>: c, chunkGenerator, field_18702, field_214884_c
ChunkGenerator<?>: c, chunkGenerator, field_18702, chunkGenerator, field_214884_c
StructureManager: d, structureManager, field_18703, field_214885_d
StructureManager: d, structureManager, field_18703, structureManager, field_214885_d
List<StructurePiece>: e, pieces, field_18704, field_214886_e
List<StructurePiece>: e, pieces, field_18704, children, field_214886_e
Random: f, random, field_18705, field_214887_f
Random: f, random, field_18705, random, field_214887_f
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, field_214888_g
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, field_214888_g
Constructors
Methods
void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, func_214881_a
void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, generatePiece, func_214881_a
1.14.4
Names
cfj$c
cfo$c
net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement$Placer
net.minecraft.structure.pool.StructurePoolBasedGenerator$class_4182
Fields
int: a, field_18700, field_18700, field_214882_a
int: a, maxDepth, field_18700, field_214882_a
WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_18701, field_214883_b
JigsawPlacement$PieceFactory: b, factory, field_18701, field_214883_b
ChunkGenerator<?>: c, field_18702, field_18702, field_214884_c
ChunkGenerator<?>: c, chunkGenerator, field_18702, field_214884_c
DefinedStructureManager: d, field_18703, field_18703, field_214885_d
StructureManager: d, structureManager, field_18703, field_214885_d
List<StructurePiece>: e, field_18704, field_18704, field_214886_e
List<StructurePiece>: e, pieces, field_18704, field_214886_e
Random: f, field_18705, field_18705, field_214887_f
Random: f, random, field_18705, field_214887_f
Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_18706, field_214888_g
Deque<JigsawPlacement$PieceState>: g, placing, field_18706, field_214888_g
Constructors
Methods
void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, method_19306, func_214881_a
void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, func_214881_a
1.14.3
Names
cff$c
cfj$c
net.minecraft.structure.pool.StructurePoolBasedGenerator$class_4182
Fields
int: a, field_18700, field_214882_a
int: a, field_18700, field_18700, field_214882_a
WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_214883_b
WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_18701, field_214883_b
ChunkGenerator<?>: c, field_18702, field_214884_c
ChunkGenerator<?>: c, field_18702, field_18702, field_214884_c
DefinedStructureManager: d, field_18703, field_214885_d
DefinedStructureManager: d, field_18703, field_18703, field_214885_d
List<StructurePiece>: e, field_18704, field_214886_e
List<StructurePiece>: e, field_18704, field_18704, field_214886_e
Random: f, field_18705, field_214887_f
Random: f, field_18705, field_18705, field_214887_f
Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_214888_g
Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_18706, field_214888_g
Constructors
Methods
void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, func_214881_a
void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, method_19306, func_214881_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cfd$c
cff$c
Fields
Constructors
Methods
1.14
Names
cfd$c
net.minecraft.class_3778$class_4182
net.minecraft.world.gen.feature.jigsaw.JigsawManager$Assembler
net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c
Fields
int: a, field_18700, field_214882_a
WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_214883_b
ChunkGenerator<?>: c, field_18702, field_214884_c
DefinedStructureManager: d, field_18703, field_214885_d
List<StructurePiece>: e, field_18704, field_214886_e
Random: f, field_18705, field_214887_f
Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_214888_g
Constructors
(MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random)
Methods
void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, func_214881_a