History - net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement$Placer

1.21.3

Names

ekv$b

epo$b

Fields

int: b, maxDepth, field_18700, maxSize, f_210315_

int: b, maxDepth, field_18700, maxSize

ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, f_210317_

ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator

StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager, f_227256_

StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager

List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, f_210319_

List<? super PoolElementStructurePiece>: e, pieces, field_18704, children

Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_210314_

Registry<StructureTemplatePool>: a, pools, field_25852, registry

RandomSource: f, random, field_18705, random, f_210320_

RandomSource: f, random, field_18705, random

SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_

SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces

Constructors

Methods

ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool, m_306140_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece

ResourceKey<StructureTemplatePool> (StructureTemplate$JigsawBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

ejp$b

ekv$b

Fields

Constructors

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup, LiquidSettings): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

1.20.6

Names

eaj$b

ejp$b

Fields

Constructors

Methods

1.20.4

Names

dwl$b

eaj$b

Fields

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_

SequencedPriorityIterator<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_

Constructors

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo): a, readPoolName, method_46731, getPoolKey, m_254924_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState, PoolAliasLookup): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo, PoolAliasLookup): a, readPoolKey, method_54498, lookupPool, m_306140_

1.20.2

Names

dtd$b

dwl$b

Fields

Constructors

Methods

1.20.1

Names

dss$b

dtd$b

Fields

Constructors

Methods

1.19.4

Names

dps$b

dss$b

Fields

Constructors

Methods

1.19.3

Names

dme$b

dps$b

Fields

Constructors

Methods

ResourceKey<StructureTemplatePool> (StructureTemplate$StructureBlockInfo): a, readPoolName, method_46731, getPoolKey, m_254924_

1.19.2

Names

net.minecraft.src.C_207036_

net.minecraft.src.C_207033_$C_207036_

Fields

Constructors

Methods

1.19.1

Names

dlh$b

dme$b

Fields

Constructors

Methods

1.19

Names

dgm$c

dlh$b

net.minecraft.src.C_207033_$C_207036_

net.minecraft.src.C_207036_

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$b

Fields

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_210316_

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_210317_

ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, f_210317_

StructureManager: e, structureManager, field_18703, structureManager, f_210318_

StructureTemplateManager: d, structureTemplateManager, field_18703, structureTemplateManager, f_227256_

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_210319_

List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, f_210319_

Random: g, random, field_18705, random, f_210320_

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_210321_

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, f_210321_

RandomSource: f, random, field_18705, random, f_210320_

Constructors

(Registry<StructureTemplatePool>, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)

(Registry<StructureTemplatePool>, int, ChunkGenerator, StructureTemplateManager, List<? super PoolElementStructurePiece>, RandomSource)

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_210333_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor, RandomState): a, tryPlacingChildren, method_19306, generatePiece, m_227264_

1.18.2

Names

dbu$c

dgm$c

net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement$Placer

net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement$Placer

net.minecraft.src.C_2398_$C_2402_

net.minecraft.src.C_207033_$C_207036_

net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

int: b, maxDepth, field_18700, maxSize, f_68995_

int: b, maxDepth, field_18700, maxSize, f_210315_

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_68996_

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_210316_

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_68997_

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_210317_

StructureManager: e, structureManager, field_18703, structureManager, f_68998_

StructureManager: e, structureManager, field_18703, structureManager, f_210318_

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_68999_

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_210319_

Random: g, random, field_18705, random, f_69000_

Random: g, random, field_18705, random, f_210320_

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_69001_

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_210321_

Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_68994_

Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_210314_

Constructors

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_191512_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_210333_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cxw$c

dbu$c

Fields

Constructors

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_161636_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_191512_

1.17.1

Names

cxv$c

cxw$c

Fields

Constructors

Methods

1.17

Names

coe$c

cxv$c

net.minecraft.world.gen.feature.jigsaw.JigsawManager$Assembler

net.minecraft.src.C_2398_$C_2402_

net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

int: b, maxDepth, field_18700, maxSize, field_214882_a

int: b, maxDepth, field_18700, maxSize, f_68995_

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, field_214883_b

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, f_68996_

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, field_214884_c

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, f_68997_

StructureManager: e, structureManager, field_18703, structureManager, field_214885_d

StructureManager: e, structureManager, field_18703, structureManager, f_68998_

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, field_214886_e

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, f_68999_

Random: g, random, field_18705, random, field_214887_f

Random: g, random, field_18705, random, f_69000_

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, field_214888_g

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, f_69001_

Registry<StructureTemplatePool>: a, pools, field_25852, field_25852, field_242839_a

Registry<StructureTemplatePool>: a, pools, field_25852, registry, f_68994_

Constructors

Methods

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean): a, tryPlacingChildren, method_19306, generatePiece, func_236831_a_

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean, LevelHeightAccessor): a, tryPlacingChildren, method_19306, generatePiece, m_161636_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cob$c

coe$c

net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cpz$c

cob$c

net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

int: a, maxDepth, field_18700, maxSize, field_214882_a

int: b, maxDepth, field_18700, maxSize, field_214882_a

JigsawPlacement$PieceFactory: b, factory, field_18701, pieceFactory, field_214883_b

JigsawPlacement$PieceFactory: c, factory, field_18701, pieceFactory, field_214883_b

ChunkGenerator: c, chunkGenerator, field_18702, chunkGenerator, field_214884_c

ChunkGenerator: d, chunkGenerator, field_18702, chunkGenerator, field_214884_c

StructureManager: d, structureManager, field_18703, structureManager, field_214885_d

StructureManager: e, structureManager, field_18703, structureManager, field_214885_d

List<? super PoolElementStructurePiece>: e, pieces, field_18704, children, field_214886_e

List<? super PoolElementStructurePiece>: f, pieces, field_18704, children, field_214886_e

Random: f, random, field_18705, random, field_214887_f

Random: g, random, field_18705, random, field_214887_f

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, field_214888_g

Deque<JigsawPlacement$PieceState>: h, placing, field_18706, structurePieces, field_214888_g

Registry<StructureTemplatePool>: a, pools, field_25852, field_25852, field_242839_a

Constructors

(int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)

(Registry<StructureTemplatePool>, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)

Methods

1.16.1

Names

cih$c

cpz$c

net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

Constructors

(ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random)

(int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random)

Methods

void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, generatePiece, func_214881_a

void (PoolElementStructurePiece, org.apache.commons.lang3.mutable.MutableObject<VoxelShape>, int, int, boolean): a, tryPlacingChildren, method_19306, generatePiece, func_236831_a_

1.15.2

Names

cie$c

cih$c

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cfo$c

cie$c

net.minecraft.structure.pool.StructurePoolBasedGenerator$StructurePoolGenerator

net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

int: a, maxDepth, field_18700, field_214882_a

int: a, maxDepth, field_18700, maxSize, field_214882_a

JigsawPlacement$PieceFactory: b, factory, field_18701, field_214883_b

JigsawPlacement$PieceFactory: b, factory, field_18701, pieceFactory, field_214883_b

ChunkGenerator<?>: c, chunkGenerator, field_18702, field_214884_c

ChunkGenerator<?>: c, chunkGenerator, field_18702, chunkGenerator, field_214884_c

StructureManager: d, structureManager, field_18703, field_214885_d

StructureManager: d, structureManager, field_18703, structureManager, field_214885_d

List<StructurePiece>: e, pieces, field_18704, field_214886_e

List<StructurePiece>: e, pieces, field_18704, children, field_214886_e

Random: f, random, field_18705, field_214887_f

Random: f, random, field_18705, random, field_214887_f

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, field_214888_g

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, structurePieces, field_214888_g

Constructors

Methods

void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, func_214881_a

void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, generatePiece, func_214881_a

1.14.4

Names

cfj$c

cfo$c

net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement$Placer

net.minecraft.structure.pool.StructurePoolBasedGenerator$class_4182

Fields

int: a, field_18700, field_18700, field_214882_a

int: a, maxDepth, field_18700, field_214882_a

WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_18701, field_214883_b

JigsawPlacement$PieceFactory: b, factory, field_18701, field_214883_b

ChunkGenerator<?>: c, field_18702, field_18702, field_214884_c

ChunkGenerator<?>: c, chunkGenerator, field_18702, field_214884_c

DefinedStructureManager: d, field_18703, field_18703, field_214885_d

StructureManager: d, structureManager, field_18703, field_214885_d

List<StructurePiece>: e, field_18704, field_18704, field_214886_e

List<StructurePiece>: e, pieces, field_18704, field_214886_e

Random: f, field_18705, field_18705, field_214887_f

Random: f, random, field_18705, field_214887_f

Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_18706, field_214888_g

Deque<JigsawPlacement$PieceState>: g, placing, field_18706, field_214888_g

Constructors

Methods

void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, method_19306, func_214881_a

void (PoolElementStructurePiece, AtomicReference<VoxelShape>, int, int): a, tryPlacingChildren, method_19306, func_214881_a

1.14.3

Names

cff$c

cfj$c

net.minecraft.structure.pool.StructurePoolBasedGenerator$class_4182

Fields

int: a, field_18700, field_214882_a

int: a, field_18700, field_18700, field_214882_a

WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_214883_b

WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_18701, field_214883_b

ChunkGenerator<?>: c, field_18702, field_214884_c

ChunkGenerator<?>: c, field_18702, field_18702, field_214884_c

DefinedStructureManager: d, field_18703, field_214885_d

DefinedStructureManager: d, field_18703, field_18703, field_214885_d

List<StructurePiece>: e, field_18704, field_214886_e

List<StructurePiece>: e, field_18704, field_18704, field_214886_e

Random: f, field_18705, field_214887_f

Random: f, field_18705, field_18705, field_214887_f

Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_214888_g

Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_18706, field_214888_g

Constructors

Methods

void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, func_214881_a

void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, method_19306, func_214881_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cfd$c

cff$c

Fields

Constructors

Methods

1.14

Names

cfd$c

net.minecraft.class_3778$class_4182

net.minecraft.world.gen.feature.jigsaw.JigsawManager$Assembler

net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement$c

Fields

int: a, field_18700, field_214882_a

WorldGenFeatureDefinedStructureJigsawPlacement$a: b, field_18701, field_214883_b

ChunkGenerator<?>: c, field_18702, field_214884_c

DefinedStructureManager: d, field_18703, field_214885_d

List<StructurePiece>: e, field_18704, field_214886_e

Random: f, field_18705, field_214887_f

Deque<WorldGenFeatureDefinedStructureJigsawPlacement$b>: g, field_18706, field_214888_g

Constructors

(MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random)

Methods

void (WorldGenFeaturePillagerOutpostPoolPiece, AtomicReference<VoxelShape>, int, int): a, method_19306, func_214881_a