net.minecraft.client.renderer

public class RenderType$CompositeState$CompositeStateBuilder

dqy$b$a
net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
net.minecraft.class_1921$class_4688$class_4689
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder
net.minecraft.client.renderer.RenderType$State$Builder

Field summary

Modifier and TypeField
private RenderStateShard$TextureStateShard
a
textureState
field_21423
texture
field_228698_a_
private RenderStateShard$TransparencyStateShard
b
transparencyState
field_21424
transparency
field_228699_b_
private RenderStateShard$DiffuseLightingStateShard
c
diffuseLightingState
field_21425
diffuseLighting
field_228700_c_
private RenderStateShard$ShadeModelStateShard
d
shadeModelState
field_21426
shadeModel
field_228701_d_
private RenderStateShard$AlphaStateShard
e
alphaState
field_21427
alpha
field_228702_e_
private RenderStateShard$DepthTestStateShard
f
depthTestState
field_21428
depthTest
field_228703_f_
private RenderStateShard$CullStateShard
g
cullState
field_21429
cull
field_228704_g_
private RenderStateShard$LightmapStateShard
h
lightmapState
field_21430
lightmap
field_228705_h_
private RenderStateShard$OverlayStateShard
i
overlayState
field_21431
overlay
field_228706_i_
private RenderStateShard$FogStateShard
j
fogState
field_21432
fog
field_228707_j_
private RenderStateShard$LayeringStateShard
k
layeringState
field_21433
layering
field_228708_k_
private RenderStateShard$OutputStateShard
l
outputState
field_21434
target
field_228709_l_
private RenderStateShard$TexturingStateShard
m
texturingState
field_21435
texturing
field_228710_m_
private RenderStateShard$WriteMaskStateShard
n
writeMaskState
field_21436
writeMaskState
field_228711_n_
private RenderStateShard$LineStateShard
o
lineState
field_21437
lineWidth
field_228712_o_

Constructor summary

ModifierConstructor
private ()

Method summary

Modifier and TypeMethod
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$o arg0)
setTextureState(RenderStateShard$TextureStateShard arg0)
method_23613(class_4668$class_4683 arg0)
texture(RenderPhase$Texture texture)
func_228724_a_(RenderState$TextureState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$q arg0)
setTransparencyState(RenderStateShard$TransparencyStateShard arg0)
method_23615(class_4668$class_4685 arg0)
transparency(RenderPhase$Transparency transparency)
func_228726_a_(RenderState$TransparencyState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$e arg0)
setDiffuseLightingState(RenderStateShard$DiffuseLightingStateShard arg0)
method_23605(class_4668$class_4673 arg0)
diffuseLighting(RenderPhase$DiffuseLighting diffuseLighting)
func_228716_a_(RenderState$DiffuseLightingState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$n arg0)
setShadeModelState(RenderStateShard$ShadeModelStateShard arg0)
method_23612(class_4668$class_4681 arg0)
shadeModel(RenderPhase$ShadeModel shadeModel)
func_228723_a_(RenderState$ShadeModelState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$a arg0)
setAlphaState(RenderStateShard$AlphaStateShard arg0)
method_23602(class_4668$class_4669 arg0)
alpha(RenderPhase$Alpha alpha)
func_228713_a_(RenderState$AlphaState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$d arg0)
setDepthTestState(RenderStateShard$DepthTestStateShard arg0)
method_23604(class_4668$class_4672 arg0)
depthTest(RenderPhase$DepthTest depthTest)
func_228715_a_(RenderState$DepthTestState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$c arg0)
setCullState(RenderStateShard$CullStateShard arg0)
method_23603(class_4668$class_4671 arg0)
cull(RenderPhase$Cull cull)
func_228714_a_(RenderState$CullState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$h arg0)
setLightmapState(RenderStateShard$LightmapStateShard arg0)
method_23608(class_4668$class_4676 arg0)
lightmap(RenderPhase$Lightmap lightmap)
func_228719_a_(RenderState$LightmapState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$l arg0)
setOverlayState(RenderStateShard$OverlayStateShard arg0)
method_23611(class_4668$class_4679 arg0)
overlay(RenderPhase$Overlay overlay)
func_228722_a_(RenderState$OverlayState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$f arg0)
setFogState(RenderStateShard$FogStateShard arg0)
method_23606(class_4668$class_4674 arg0)
fog(RenderPhase$Fog fog)
func_228717_a_(RenderState$FogState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$g arg0)
setLayeringState(RenderStateShard$LayeringStateShard arg0)
method_23607(class_4668$class_4675 arg0)
layering(RenderPhase$Layering layering)
func_228718_a_(RenderState$LayerState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$k arg0)
setOutputState(RenderStateShard$OutputStateShard arg0)
method_23610(class_4668$class_4678 arg0)
target(RenderPhase$Target target)
func_228721_a_(RenderState$TargetState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$p arg0)
setTexturingState(RenderStateShard$TexturingStateShard arg0)
method_23614(class_4668$class_4684 arg0)
texturing(RenderPhase$Texturing texturing)
func_228725_a_(RenderState$TexturingState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$r arg0)
setWriteMaskState(RenderStateShard$WriteMaskStateShard arg0)
method_23616(class_4668$class_4686 arg0)
writeMaskState(RenderPhase$WriteMaskState writeMaskState)
func_228727_a_(RenderState$WriteMaskState arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(dqx$i arg0)
setLineState(RenderStateShard$LineStateShard arg0)
method_23609(class_4668$class_4677 arg0)
lineWidth(RenderPhase$LineWidth lineWidth)
func_228720_a_(RenderState$LineState arg0)
public RenderType$CompositeState
a(boolean arg0)
createCompositeState(boolean arg0)
method_23617(boolean arg0)
build(boolean textured)
func_228728_a_(boolean arg0)