History - net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder

1.21.3

Names

gfh$b$a

glv$b$a

Fields

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency, f_110642_

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest, f_110646_

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest

RenderStateShard$CullStateShard: e, cullState, field_21429, cull, f_110647_

RenderStateShard$CullStateShard: e, cullState, field_21429, cull

RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap, f_110648_

RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap

RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay, f_110649_

RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay

RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering, f_110651_

RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering

RenderStateShard$OutputStateShard: i, outputState, field_21434, target, f_110652_

RenderStateShard$OutputStateShard: i, outputState, field_21434, target

RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing, f_110653_

RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState, f_110654_

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState

RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth, f_110655_

RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth

RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture, f_110641_

RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture

RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program, f_173289_

RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program

RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic, f_285600_

RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic

Constructors

Methods

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, m_110685_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, m_110663_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, m_110661_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, m_110671_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, m_110677_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, m_110669_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, m_110675_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, m_110683_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, m_110687_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, m_110673_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth

RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, m_110691_

RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build

RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, m_110689_

RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture, m_173290_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program, m_173292_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic, m_286027_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gdy$b$a

gfh$b$a

Fields

Constructors

Methods

1.20.6

Names

ftp$b$a

gdy$b$a

Fields

Constructors

Methods

1.20.4

Names

fom$b$a

ftp$b$a

Fields

Constructors

Methods

1.20.2

Names

fkf$b$a

fom$b$a

Fields

Constructors

Methods

1.20.1

Names

fio$b$a

fkf$b$a

Fields

RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic, f_285600_

Constructors

Methods

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic, m_286027_

1.19.4

Names

fed$b$a

fio$b$a

Fields

Constructors

Methods

1.19.3

Names

faa$b$a

fed$b$a

Fields

RenderStateShard$ShaderStateShard: b, shaderState, field_29463, shader, f_173289_

RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program, f_173289_

Constructors

Methods

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, shader, m_173292_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program, m_173292_

1.19.2

Names

net.minecraft.src.C_4173_

net.minecraft.src.C_4168_$C_4172_$C_4173_

Fields

Constructors

Methods

1.19.1

Names

eyc$b$a

faa$b$a

Fields

Constructors

Methods

1.19

Names

era$b$a

eyc$b$a

net.minecraft.src.C_4168_$C_4172_$C_4173_

net.minecraft.src.C_4173_

Fields

Constructors

Methods

1.18.2

Names

ept$b$a

era$b$a

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

enq$b$a

ept$b$a

Fields

Constructors

Methods

1.17.1

Names

enp$b$a

enq$b$a

Fields

Constructors

Methods

1.17

Names

eao$b$a

enp$b$a

net.minecraft.client.renderer.RenderType$State$Builder

net.minecraft.src.C_4168_$C_4172_$C_4173_

Fields

RenderStateShard$TextureStateShard: a, textureState, field_21423, texture, field_228698_a_

RenderStateShard$TransparencyStateShard: b, transparencyState, field_21424, transparency, field_228699_b_

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency, f_110642_

RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21425, diffuseLighting, field_228700_c_

RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21426, shadeModel, field_228701_d_

RenderStateShard$AlphaStateShard: e, alphaState, field_21427, alpha, field_228702_e_

RenderStateShard$DepthTestStateShard: f, depthTestState, field_21428, depthTest, field_228703_f_

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest, f_110646_

RenderStateShard$CullStateShard: g, cullState, field_21429, cull, field_228704_g_

RenderStateShard$CullStateShard: e, cullState, field_21429, cull, f_110647_

RenderStateShard$LightmapStateShard: h, lightmapState, field_21430, lightmap, field_228705_h_

RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap, f_110648_

RenderStateShard$OverlayStateShard: i, overlayState, field_21431, overlay, field_228706_i_

RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay, f_110649_

RenderStateShard$FogStateShard: j, fogState, field_21432, fog, field_228707_j_

RenderStateShard$LayeringStateShard: k, layeringState, field_21433, layering, field_228708_k_

RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering, f_110651_

RenderStateShard$OutputStateShard: l, outputState, field_21434, target, field_228709_l_

RenderStateShard$OutputStateShard: i, outputState, field_21434, target, f_110652_

RenderStateShard$TexturingStateShard: m, texturingState, field_21435, texturing, field_228710_m_

RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing, f_110653_

RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21436, writeMaskState, field_228711_n_

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState, f_110654_

RenderStateShard$LineStateShard: o, lineState, field_21437, lineWidth, field_228712_o_

RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth, f_110655_

RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture, f_110641_

RenderStateShard$ShaderStateShard: b, shaderState, field_29463, shader, f_173289_

Constructors

Methods

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TextureStateShard): a, setTextureState, method_23613, texture, func_228724_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, func_228726_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, m_110685_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DiffuseLightingStateShard): a, setDiffuseLightingState, method_23605, diffuseLighting, func_228716_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShadeModelStateShard): a, setShadeModelState, method_23612, shadeModel, func_228723_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$AlphaStateShard): a, setAlphaState, method_23602, alpha, func_228713_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, func_228715_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, m_110663_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, func_228714_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, m_110661_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, func_228719_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, m_110671_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, func_228722_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, m_110677_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$FogStateShard): a, setFogState, method_23606, fog, func_228717_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, func_228718_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, m_110669_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, func_228721_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, m_110675_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, func_228725_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, m_110683_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, func_228727_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, m_110687_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, func_228720_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, m_110673_

RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, func_228728_a_

RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, m_110691_

RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, func_230173_a_

RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, m_110689_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture, m_173290_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, shader, m_173292_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

eag$b$a

eao$b$a

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ech$b$a

eag$b$a

Fields

Constructors

Methods

1.16.1

Names

drb$b$a

ech$b$a

Fields

Constructors

Methods

1.15.2

Names

dqy$b$a

drb$b$a

Fields

Constructors

Methods

RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, func_230173_a_

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dqy$b$a

net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder

net.minecraft.class_1921$class_4688$class_4689

net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder

net.minecraft.client.renderer.RenderType$State$Builder

Fields

RenderStateShard$TextureStateShard: a, textureState, field_21423, texture, field_228698_a_

RenderStateShard$TransparencyStateShard: b, transparencyState, field_21424, transparency, field_228699_b_

RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21425, diffuseLighting, field_228700_c_

RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21426, shadeModel, field_228701_d_

RenderStateShard$AlphaStateShard: e, alphaState, field_21427, alpha, field_228702_e_

RenderStateShard$DepthTestStateShard: f, depthTestState, field_21428, depthTest, field_228703_f_

RenderStateShard$CullStateShard: g, cullState, field_21429, cull, field_228704_g_

RenderStateShard$LightmapStateShard: h, lightmapState, field_21430, lightmap, field_228705_h_

RenderStateShard$OverlayStateShard: i, overlayState, field_21431, overlay, field_228706_i_

RenderStateShard$FogStateShard: j, fogState, field_21432, fog, field_228707_j_

RenderStateShard$LayeringStateShard: k, layeringState, field_21433, layering, field_228708_k_

RenderStateShard$OutputStateShard: l, outputState, field_21434, target, field_228709_l_

RenderStateShard$TexturingStateShard: m, texturingState, field_21435, texturing, field_228710_m_

RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21436, writeMaskState, field_228711_n_

RenderStateShard$LineStateShard: o, lineState, field_21437, lineWidth, field_228712_o_

Constructors

()

Methods

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TextureStateShard): a, setTextureState, method_23613, texture, func_228724_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, func_228726_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DiffuseLightingStateShard): a, setDiffuseLightingState, method_23605, diffuseLighting, func_228716_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShadeModelStateShard): a, setShadeModelState, method_23612, shadeModel, func_228723_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$AlphaStateShard): a, setAlphaState, method_23602, alpha, func_228713_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, func_228715_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, func_228714_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, func_228719_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, func_228722_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$FogStateShard): a, setFogState, method_23606, fog, func_228717_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, func_228718_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, func_228721_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, func_228725_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, func_228727_a_

RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, func_228720_a_

RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, func_228728_a_