History - net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
1.21.3
Names
gfh$b$a
glv$b$a
Fields
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency, f_110642_
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest, f_110646_
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest
RenderStateShard$CullStateShard: e, cullState, field_21429, cull, f_110647_
RenderStateShard$CullStateShard: e, cullState, field_21429, cull
RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap, f_110648_
RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap
RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay, f_110649_
RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay
RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering, f_110651_
RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering
RenderStateShard$OutputStateShard: i, outputState, field_21434, target, f_110652_
RenderStateShard$OutputStateShard: i, outputState, field_21434, target
RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing, f_110653_
RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState, f_110654_
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState
RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth, f_110655_
RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth
RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture, f_110641_
RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture
RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program, f_173289_
RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program
RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic, f_285600_
RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic
Constructors
Methods
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, m_110685_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, m_110663_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, m_110661_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, m_110671_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, m_110677_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, m_110669_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, m_110675_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, m_110683_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, m_110687_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, m_110673_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth
RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, m_110691_
RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build
RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, m_110689_
RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture, m_173290_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program, m_173292_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic, m_286027_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gdy$b$a
gfh$b$a
Fields
Constructors
Methods
1.20.6
Names
ftp$b$a
gdy$b$a
Fields
Constructors
Methods
1.20.4
Names
fom$b$a
ftp$b$a
Fields
Constructors
Methods
1.20.2
Names
fkf$b$a
fom$b$a
Fields
Constructors
Methods
1.20.1
Names
fio$b$a
fkf$b$a
Fields
RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44826, colorLogic, f_285600_
Constructors
Methods
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ColorLogicStateShard): a, setColorLogicState, method_51788, colorLogic, m_286027_
1.19.4
Names
fed$b$a
fio$b$a
Fields
Constructors
Methods
1.19.3
Names
faa$b$a
fed$b$a
Fields
RenderStateShard$ShaderStateShard: b, shaderState, field_29463, shader, f_173289_
RenderStateShard$ShaderStateShard: b, shaderState, field_29463, program, f_173289_
Constructors
Methods
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, shader, m_173292_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, program, m_173292_
1.19.2
Names
net.minecraft.src.C_4173_
net.minecraft.src.C_4168_$C_4172_$C_4173_
Fields
Constructors
Methods
1.19.1
Names
eyc$b$a
faa$b$a
Fields
Constructors
Methods
1.19
Names
era$b$a
eyc$b$a
net.minecraft.src.C_4168_$C_4172_$C_4173_
net.minecraft.src.C_4173_
Fields
Constructors
Methods
1.18.2
Names
ept$b$a
era$b$a
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
enq$b$a
ept$b$a
Fields
Constructors
Methods
1.17.1
Names
enp$b$a
enq$b$a
Fields
Constructors
Methods
1.17
Names
eao$b$a
enp$b$a
net.minecraft.client.renderer.RenderType$State$Builder
net.minecraft.src.C_4168_$C_4172_$C_4173_
Fields
RenderStateShard$TextureStateShard: a, textureState, field_21423, texture, field_228698_a_
RenderStateShard$TransparencyStateShard: b, transparencyState, field_21424, transparency, field_228699_b_
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21424, transparency, f_110642_
RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21425, diffuseLighting, field_228700_c_
RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21426, shadeModel, field_228701_d_
RenderStateShard$AlphaStateShard: e, alphaState, field_21427, alpha, field_228702_e_
RenderStateShard$DepthTestStateShard: f, depthTestState, field_21428, depthTest, field_228703_f_
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21428, depthTest, f_110646_
RenderStateShard$CullStateShard: g, cullState, field_21429, cull, field_228704_g_
RenderStateShard$CullStateShard: e, cullState, field_21429, cull, f_110647_
RenderStateShard$LightmapStateShard: h, lightmapState, field_21430, lightmap, field_228705_h_
RenderStateShard$LightmapStateShard: f, lightmapState, field_21430, lightmap, f_110648_
RenderStateShard$OverlayStateShard: i, overlayState, field_21431, overlay, field_228706_i_
RenderStateShard$OverlayStateShard: g, overlayState, field_21431, overlay, f_110649_
RenderStateShard$FogStateShard: j, fogState, field_21432, fog, field_228707_j_
RenderStateShard$LayeringStateShard: k, layeringState, field_21433, layering, field_228708_k_
RenderStateShard$LayeringStateShard: h, layeringState, field_21433, layering, f_110651_
RenderStateShard$OutputStateShard: l, outputState, field_21434, target, field_228709_l_
RenderStateShard$OutputStateShard: i, outputState, field_21434, target, f_110652_
RenderStateShard$TexturingStateShard: m, texturingState, field_21435, texturing, field_228710_m_
RenderStateShard$TexturingStateShard: j, texturingState, field_21435, texturing, f_110653_
RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21436, writeMaskState, field_228711_n_
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21436, writeMaskState, f_110654_
RenderStateShard$LineStateShard: o, lineState, field_21437, lineWidth, field_228712_o_
RenderStateShard$LineStateShard: l, lineState, field_21437, lineWidth, f_110655_
RenderStateShard$EmptyTextureStateShard: a, textureState, field_29462, texture, f_110641_
RenderStateShard$ShaderStateShard: b, shaderState, field_29463, shader, f_173289_
Constructors
Methods
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TextureStateShard): a, setTextureState, method_23613, texture, func_228724_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, func_228726_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, m_110685_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DiffuseLightingStateShard): a, setDiffuseLightingState, method_23605, diffuseLighting, func_228716_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShadeModelStateShard): a, setShadeModelState, method_23612, shadeModel, func_228723_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$AlphaStateShard): a, setAlphaState, method_23602, alpha, func_228713_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, func_228715_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, m_110663_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, func_228714_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, m_110661_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, func_228719_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, m_110671_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, func_228722_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, m_110677_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$FogStateShard): a, setFogState, method_23606, fog, func_228717_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, func_228718_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, m_110669_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, func_228721_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, m_110675_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, func_228725_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, m_110683_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, func_228727_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, m_110687_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, func_228720_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, m_110673_
RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, func_228728_a_
RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, m_110691_
RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, func_230173_a_
RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, m_110689_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$EmptyTextureStateShard): a, setTextureState, method_34577, texture, m_173290_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShaderStateShard): a, setShaderState, method_34578, shader, m_173292_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
eag$b$a
eao$b$a
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ech$b$a
eag$b$a
Fields
Constructors
Methods
1.16.1
Names
drb$b$a
ech$b$a
Fields
Constructors
Methods
1.15.2
Names
dqy$b$a
drb$b$a
Fields
Constructors
Methods
RenderType$CompositeState (RenderType$OutlineProperty): a, createCompositeState, method_24297, build, func_230173_a_
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dqy$b$a
net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
net.minecraft.class_1921$class_4688$class_4689
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder
net.minecraft.client.renderer.RenderType$State$Builder
Fields
RenderStateShard$TextureStateShard: a, textureState, field_21423, texture, field_228698_a_
RenderStateShard$TransparencyStateShard: b, transparencyState, field_21424, transparency, field_228699_b_
RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21425, diffuseLighting, field_228700_c_
RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21426, shadeModel, field_228701_d_
RenderStateShard$AlphaStateShard: e, alphaState, field_21427, alpha, field_228702_e_
RenderStateShard$DepthTestStateShard: f, depthTestState, field_21428, depthTest, field_228703_f_
RenderStateShard$CullStateShard: g, cullState, field_21429, cull, field_228704_g_
RenderStateShard$LightmapStateShard: h, lightmapState, field_21430, lightmap, field_228705_h_
RenderStateShard$OverlayStateShard: i, overlayState, field_21431, overlay, field_228706_i_
RenderStateShard$FogStateShard: j, fogState, field_21432, fog, field_228707_j_
RenderStateShard$LayeringStateShard: k, layeringState, field_21433, layering, field_228708_k_
RenderStateShard$OutputStateShard: l, outputState, field_21434, target, field_228709_l_
RenderStateShard$TexturingStateShard: m, texturingState, field_21435, texturing, field_228710_m_
RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21436, writeMaskState, field_228711_n_
RenderStateShard$LineStateShard: o, lineState, field_21437, lineWidth, field_228712_o_
Constructors
()
Methods
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TextureStateShard): a, setTextureState, method_23613, texture, func_228724_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TransparencyStateShard): a, setTransparencyState, method_23615, transparency, func_228726_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DiffuseLightingStateShard): a, setDiffuseLightingState, method_23605, diffuseLighting, func_228716_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$ShadeModelStateShard): a, setShadeModelState, method_23612, shadeModel, func_228723_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$AlphaStateShard): a, setAlphaState, method_23602, alpha, func_228713_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$DepthTestStateShard): a, setDepthTestState, method_23604, depthTest, func_228715_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$CullStateShard): a, setCullState, method_23603, cull, func_228714_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LightmapStateShard): a, setLightmapState, method_23608, lightmap, func_228719_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OverlayStateShard): a, setOverlayState, method_23611, overlay, func_228722_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$FogStateShard): a, setFogState, method_23606, fog, func_228717_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LayeringStateShard): a, setLayeringState, method_23607, layering, func_228718_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$OutputStateShard): a, setOutputState, method_23610, target, func_228721_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$TexturingStateShard): a, setTexturingState, method_23614, texturing, func_228725_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$WriteMaskStateShard): a, setWriteMaskState, method_23616, writeMaskState, func_228727_a_
RenderType$CompositeState$CompositeStateBuilder (RenderStateShard$LineStateShard): a, setLineState, method_23609, lineWidth, func_228720_a_
RenderType$CompositeState (boolean): a, createCompositeState, method_23617, build, func_228728_a_