net.minecraft.world.level.chunk

public abstract class ChunkGenerator<C extends ChunkGeneratorSettings>

bzx
net.minecraft.world.level.chunk.ChunkGenerator
net.minecraft.class_2794
net.minecraft.world.gen.chunk.ChunkGenerator
net.minecraft.world.gen.ChunkGenerator
net.minecraft.server.v1_15_R1.ChunkGenerator

Field summary

Modifier and TypeField
protected final LevelAccessor
a
level
field_12760
world
field_222540_a
protected final long
b
seed
field_12759
seed
field_222541_b
seed
protected final BiomeSource
c
biomeSource
field_12761
biomeSource
field_222542_c
protected final C
d
settings
field_16567
config
field_222543_d
settings

Constructor summary

ModifierConstructor
public (LevelAccessor world, BiomeSource biomeSource, C config)

Method summary

Modifier and TypeMethod
public void
a(bzv arg0)
createBiomes(ChunkAccess arg0)
method_12106(class_2791 arg0)
populateBiomes(Chunk chunk)
func_222539_a(IChunk arg0)
createBiomes(IChunkAccess arg0)
protected Biome
a(bks arg0, fk arg1)
getCarvingOrDecorationBiome(BiomeManager arg0, BlockPos arg1)
method_16554(class_4543 arg0, class_2338 arg1)
getDecorationBiome(BiomeAccess arg0, BlockPos pos)
func_225552_a_(BiomeManager arg0, BlockPos arg1)
getBiome(BiomeManager arg0, BlockPosition arg1)
public void
a(bks arg0, bzv arg1, cbr$a arg2)
applyCarvers(BiomeManager arg0, ChunkAccess arg1, GenerationStep$Carving arg2)
method_12108(class_4543 arg0, class_2791 arg1, class_2893$class_2894 arg2)
carve(BiomeAccess arg0, Chunk arg1, GenerationStep$Carver arg2)
func_225550_a_(BiomeManager arg0, IChunk arg1, GenerationStage$Carving arg2)
doCarving(BiomeManager arg0, IChunkAccess arg1, WorldGenStage$Features arg2)
public BlockPos
a(bjt arg0, String arg1, fk arg2, int arg3, boolean arg4)
findNearestMapFeature(Level arg0, String arg1, BlockPos arg2, int arg3, boolean arg4)
method_12103(class_1937 arg0, String arg1, class_2338 arg2, int arg3, boolean arg4)
locateStructure(World world, String id, BlockPos center, int radius, boolean skipExistingChunks)
func_211403_a(World arg0, String arg1, BlockPos arg2, int arg3, boolean arg4)
findNearestMapFeature(World arg0, String arg1, BlockPosition arg2, int arg3, boolean arg4)
public void
a(xj arg0)
applyBiomeDecoration(WorldGenRegion arg0)
method_12102(class_3233 arg0)
generateFeatures(ChunkRegion region)
func_202092_b(WorldGenRegion arg0)
addDecorations(RegionLimitedWorldAccess arg0)
public abstract void
a(xj arg0, bzv arg1)
buildSurfaceAndBedrock(WorldGenRegion arg0, ChunkAccess arg1)
method_12110(class_3233 arg0, class_2791 arg1)
buildSurface(ChunkRegion arg0, Chunk arg1)
func_225551_a_(WorldGenRegion arg0, IChunk arg1)
buildBase(RegionLimitedWorldAccess arg0, IChunkAccess arg1)
public void
b(xj arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion region)
func_202093_c(WorldGenRegion arg0)
addMobs(RegionLimitedWorldAccess arg0)
public C
a()
getSettings()
method_12109()
getConfig()
func_201496_a_()
getSettings()
public abstract int
b()
getSpawnHeight()
method_12100()
getSpawnHeight()
func_205470_d()
getSpawnHeight()
public void
a(xd arg0, boolean arg1, boolean arg2)
tickCustomSpawners(ServerLevel arg0, boolean arg1, boolean arg2)
method_12099(class_3218 arg0, boolean arg1, boolean arg2)
spawnEntities(ServerWorld arg0, boolean spawnMonsters, boolean spawnAnimals)
func_203222_a(ServerWorld arg0, boolean arg1, boolean arg2)
doMobSpawning(WorldServer arg0, boolean arg1, boolean arg2)
public boolean
a(bkq arg0, cfi<? extends cgk> arg1)
isBiomeValidStartForStructure(Biome arg0, StructureFeature<? extends FeatureConfiguration> arg1)
method_12097(class_1959 arg0, class_3195<? extends class_3037> arg1)
hasStructure(Biome arg0, StructureFeature<? extends FeatureConfig> arg1)
func_202094_a(Biome arg0, Structure<? extends IFeatureConfig> arg1)
canSpawnStructure(BiomeBase arg0, StructureGenerator<? extends WorldGenFeatureConfiguration> arg1)
public <C extends FeatureConfiguration> C
b(bkq arg0, cfi<C> arg1)
getStructureConfiguration(Biome arg0, StructureFeature<C> arg1)
method_12105(class_1959 arg0, class_3195<C> arg1)
getStructureConfig(Biome arg0, StructureFeature<C> arg1)
func_202087_b(Biome arg0, Structure<C> arg1)
getFeatureConfiguration(BiomeBase arg0, StructureGenerator<C> arg1)
public BiomeSource
c()
getBiomeSource()
method_12098()
getBiomeSource()
func_202090_b()
getWorldChunkManager()
public long
d()
getSeed()
method_12101()
getSeed()
func_202089_c()
getSeed()
public int
e()
getGenDepth()
method_12104()
getMaxY()
func_207511_e()
getGenerationDepth()
public List<Biome$SpawnerData>
a(aky arg0, fk arg1)
getMobsAt(MobCategory arg0, BlockPos arg1)
method_12113(class_1311 arg0, class_2338 arg1)
getEntitySpawnList(EntityCategory category, BlockPos pos)
func_177458_a(EntityClassification arg0, BlockPos arg1)
getMobsFor(EnumCreatureType arg0, BlockPosition arg1)
public void
a(bks arg0, bzv arg1, bzx<?> arg2, cml arg3)
createStructures(BiomeManager arg0, ChunkAccess arg1, ChunkGenerator<?> arg2, StructureManager arg3)
method_16129(class_4543 arg0, class_2791 arg1, class_2794<?> arg2, class_3485 arg3)
setStructureStarts(BiomeAccess arg0, Chunk arg1, ChunkGenerator<?> arg2, StructureManager arg3)
func_227058_a_(BiomeManager arg0, IChunk arg1, ChunkGenerator<?> arg2, TemplateManager arg3)
createStructures(BiomeManager arg0, IChunkAccess arg1, ChunkGenerator<?> arg2, DefinedStructureManager arg3)
public void
a(bju arg0, bzv arg1)
createReferences(LevelAccessor arg0, ChunkAccess arg1)
method_16130(class_1936 arg0, class_2791 arg1)
addStructureReferences(IWorld world, Chunk chunk)
func_222528_a(IWorld arg0, IChunk arg1)
storeStructures(GeneratorAccess arg0, IChunkAccess arg1)
public abstract void
b(bju arg0, bzv arg1)
fillFromNoise(LevelAccessor arg0, ChunkAccess arg1)
method_12088(class_1936 arg0, class_2791 arg1)
populateNoise(IWorld world, Chunk chunk)
func_222537_b(IWorld arg0, IChunk arg1)
buildNoise(GeneratorAccess arg0, IChunkAccess arg1)
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
func_222530_f()
getSeaLevel()
public abstract int
a(int arg0, int arg1, cbs$a arg2)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2)
getHeightOnGround(int x, int z, Heightmap$Type heightmapType)
func_222529_a(int arg0, int arg1, Heightmap$Type arg2)
getBaseHeight(int arg0, int arg1, HeightMap$Type arg2)
public int
b(int arg0, int arg1, cbs$a arg2)
getFirstFreeHeight(int arg0, int arg1, Heightmap$Types arg2)
method_20402(int arg0, int arg1, class_2902$class_2903 arg2)
func_222532_b(int arg0, int arg1, Heightmap$Type arg2)
public int
c(int arg0, int arg1, cbs$a arg2)
getFirstOccupiedHeight(int arg0, int arg1, Heightmap$Types arg2)
method_18028(int arg0, int arg1, class_2902$class_2903 arg2)
getHeightInGround(int arg0, int arg1, Heightmap$Type arg2)
func_222531_c(int arg0, int arg1, Heightmap$Type arg2)