History - net.minecraft.world.level.chunk.ChunkGenerator

1.21.3

Names

duz

dzr

Fields

BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: b, biomeSource, field_12761, biomeSource

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter

Constructors

Methods

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts

void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_

void (): a, validate, method_59825, initializeIndexedFeaturesList

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dub

duz

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

Names

dle

dub

Fields

Constructors

Methods

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

Names

dhg

dle

Fields

Constructors

Methods

1.20.2

Names

ddy

dhg

Fields

Constructors

Methods

1.20.1

Names

ddo

ddy

Fields

Constructors

Methods

1.19.4

Names

daq

ddo

Fields

Constructors

Methods

1.19.3

Names

cxk

daq

Fields

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Constructors

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

(BiomeSource)

(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

Methods

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cwn

cxk

Fields

Constructors

Methods

1.19

Names

cqr

cwn

Fields

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Constructors

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

Methods

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_

1.18.2

Names

cpz

cqr

Fields

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

Constructors

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

Methods

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cmo

cpz

Fields

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

Constructors

Methods

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

1.17.1

Names

cmn

cmo

Fields

Constructors

Methods

1.17

Names

cfy

cmn

net.minecraft.world.gen.ChunkGenerator

net.minecraft.src.C_2118_

net.minecraft.server.v1_16_R3.ChunkGenerator

net.minecraft.world.level.chunk.ChunkGenerator

Fields

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

Constructors

Methods

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings

List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cfv

cfy

net.minecraft.server.v1_16_R2.ChunkGenerator

net.minecraft.server.v1_16_R3.ChunkGenerator

Fields

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

Constructors

Methods

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cha

cfv

net.minecraft.server.v1_16_R1.ChunkGenerator

net.minecraft.server.v1_16_R2.ChunkGenerator

Fields

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

Constructors

Methods

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

1.16.1

Names

caa

cha

net.minecraft.server.v1_15_R1.ChunkGenerator

net.minecraft.server.v1_16_R1.ChunkGenerator

Fields

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, seed, field_12759, seed, field_222541_b, seed

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

C: d, settings, field_16567, config, field_222543_d, settings

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

Constructors

(LevelAccessor, BiomeSource, C)

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

Methods

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings

List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

Names

bzx

caa

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bxi

bzx

net.minecraft.server.v1_14_R1.ChunkGenerator

net.minecraft.server.v1_15_R1.ChunkGenerator

Fields

Constructors

Methods

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures

1.14.4

Names

bxd

bxi

net.minecraft.world.level.chunk.ChunkGenerator

Fields

GeneratorAccess: a, field_12760, world, field_222540_a

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, field_12759, seed, field_222541_b, seed

long: b, seed, field_12759, seed, field_222541_b, seed

WorldChunkManager: c, field_12761, biomeSource, field_222542_c

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

C: d, field_16567, config, field_222543_d, settings

C: d, settings, field_16567, config, field_222543_d, settings

Constructors

Methods

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, method_12101, getSeed, func_202089_c, getSeed

long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

C (): a, method_12109, getConfig, func_201496_a_, getSettings

C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

1.14.3

Names

bwz

bxd

net.minecraft.world.gen.chunk.ChunkGenerator

Fields

GeneratorAccess: a, field_12760, field_222540_a

GeneratorAccess: a, field_12760, world, field_222540_a

long: b, field_12759, field_222541_b, seed

long: b, field_12759, seed, field_222541_b, seed

WorldChunkManager: c, field_12761, field_222542_c

WorldChunkManager: c, field_12761, biomeSource, field_222542_c

C: d, field_16567, field_222543_d, settings

C: d, field_16567, config, field_222543_d, settings

Constructors

Methods

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs

void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager

WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, method_12101, func_202089_c, getSeed

long (): d, method_12101, getSeed, func_202089_c, getSeed

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, method_12104, func_207511_e, getGenerationDepth

int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, func_222539_a, createBiomes

void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

C (): a, method_12109, func_201496_a_, getSettings

C (): a, method_12109, getConfig, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, method_16398, func_222530_f, getSeaLevel

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, func_222532_b

int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, func_222531_c

int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bwy

bwz

Fields

Constructors

Methods

1.14

Names

bmy

bwy

net.minecraft.class_2794

net.minecraft.world.gen.IChunkGenerator

net.minecraft.world.gen.ChunkGenerator

net.minecraft.server.v1_13_R2.ChunkGenerator

net.minecraft.server.v1_14_R1.ChunkGenerator

Fields

GeneratorAccess: a, field_12760, field_222540_a

long: b, field_12759, field_222541_b, seed

WorldChunkManager: c, field_12761, field_222542_c

C: d, field_16567, field_222543_d, settings

Constructors

(GeneratorAccess, WorldChunkManager, C)

Methods

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs

C (): a, func_201496_a_, getSettings

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

long (): d, method_12101, func_202089_c, getSeed

int (): d, func_205470_d, getSpawnHeight

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): e, func_207511_e, getGenerationDepth

int (): e, method_12104, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

C (): a, method_12109, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

int (): f, method_16398, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, func_222531_c

1.13.2

Names

bmx

bmy

Fields

Constructors

Methods

int (): e, func_207511_e

int (): e, func_207511_e, getGenerationDepth

1.13.1

Names

bmp

bmx

net.minecraft.server.v1_13_R1.ChunkGenerator

net.minecraft.server.v1_13_R2.ChunkGenerator

Fields

Constructors

Methods

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

1.13

Names

axq

bmp

net.minecraft.server.v1_12_R1.ChunkGenerator

net.minecraft.server.v1_13_R1.ChunkGenerator

Fields

Constructors

Methods

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

void (Chunk, int, int): b, func_180514_a, recreateStructures

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

boolean (World, String, BlockPosition): a, func_193414_a

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

C (): a, func_201496_a_, getSettings

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

int (): d, func_205470_d, getSpawnHeight

int (): e, func_207511_e

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

axo

axq

Fields

Constructors

Methods

1.12

Names

aui

axo

net.minecraft.world.chunk.IChunkGenerator

net.minecraft.world.gen.IChunkGenerator

net.minecraft.server.v1_11_R1.ChunkGenerator

net.minecraft.server.v1_12_R1.ChunkGenerator

Fields

Constructors

Methods

boolean (World, String, BlockPosition): a, func_193414_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aug

aui

Fields

Constructors

Methods

1.11

Names

asp

aug

net.minecraft.server.v1_10_R1.ChunkGenerator

net.minecraft.server.v1_11_R1.ChunkGenerator

Fields

Constructors

Methods

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

arz

asp

net.minecraft.server.v1_9_R2.ChunkGenerator

net.minecraft.server.v1_10_R1.ChunkGenerator

Fields

Constructors

Methods

1.9.4

Names

ary

arz

net.minecraft.server.v1_9_R1.ChunkGenerator

net.minecraft.server.v1_9_R2.ChunkGenerator

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ary

net.minecraft.world.chunk.IChunkGenerator

net.minecraft.server.v1_9_R1.ChunkGenerator

Fields

Constructors

Methods

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

void (Chunk, int, int): b, func_180514_a, recreateStructures