net.minecraft.world.level.levelgen.structure

public class StrongholdPieces$ChestCorridor

extends StrongholdPieces$StrongholdPiece

clo$a
net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor
net.minecraft.class_3421$class_3422
net.minecraft.structure.StrongholdGenerator$ChestCorridor
net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

Field summary

Modifier and TypeField
private boolean
a
hasPlacedChest
field_15268
chestGenerated
field_75002_c

Constructor summary

ModifierConstructor
public (int arg0, Random arg1, BoundingBox arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
protected void
a(jt arg0)
addAdditionalSaveData(CompoundTag arg0)
method_14943(class_2487 arg0)
toNbt(CompoundTag arg0)
func_143011_b(CompoundNBT arg0)
public void
a(clr arg0, List<clr> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static StrongholdPieces$ChestCorridor
a(List<clr> arg0, Random arg1, int arg2, int arg3, int arg4, fp arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14856(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
func_175868_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
public boolean
a(bju arg0, bzx<?> arg1, Random arg2, cky arg3, bje arg4)
postProcess(LevelAccessor arg0, ChunkGenerator<?> arg1, Random arg2, BoundingBox arg3, ChunkPos arg4)
method_14931(class_1936 arg0, class_2794<?> arg1, Random arg2, class_3341 arg3, class_1923 arg4)
generate(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, BlockBox arg3, ChunkPos arg4)
func_225577_a_(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, MutableBoundingBox arg3, ChunkPos arg4)