net.minecraft.client.renderer.chunk

public class ChunkRenderDispatcher$CompiledChunk

een$b
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk
net.minecraft.class_846$class_849
net.minecraft.client.render.chunk.ChunkBuilder$ChunkData
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk

Field summary

Modifier and TypeField
public static final ChunkRenderDispatcher$CompiledChunk
a
UNCOMPILED
field_4451
EMPTY
field_178502_a
private final Set<RenderType>
b
hasBlocks
field_4450
nonEmptyLayers
field_178500_b
private final Set<RenderType>
c
hasLayer
field_4452
initializedLayers
field_178501_c
private boolean
d
isCompletelyEmpty
field_4454
empty
field_178498_d
private final List<BlockEntity>
e
renderableBlockEntities
field_4456
blockEntities
field_178499_e
private VisibilitySet
f
visibilitySet
field_4455
occlusionGraph
field_178496_f
private BufferBuilder$State
g
transparencyState
field_4453
bufferState
field_178497_g

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a()
hasNoRenderableLayers()
method_3645()
isEmpty()
func_178489_a()
public boolean
a(ech arg0)
isEmpty(RenderType arg0)
method_3641(class_1921 arg0)
isEmpty(RenderLayer layer)
func_228912_a_(RenderType arg0)
public List<BlockEntity>
b()
getRenderableBlockEntities()
method_3642()
getBlockEntities()
func_178485_b()
public boolean
a(fz arg0, fz arg1)
facesCanSeeEachother(Direction arg0, Direction arg1)
method_3650(class_2350 arg0, class_2350 arg1)
isVisibleThrough(Direction arg0, Direction arg1)
func_178495_a(Direction arg0, Direction arg1)