net.minecraft.world.entity.monster

public abstract class AbstractSkeleton

extends Monster implements RangedAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Enemy, RangedAttackMob

bbk
net.minecraft.world.entity.monster.AbstractSkeleton
net.minecraft.class_1547
net.minecraft.entity.mob.AbstractSkeletonEntity
net.minecraft.entity.monster.AbstractSkeletonEntity
net.minecraft.server.v1_16_R1.EntitySkeletonAbstract

Field summary

Modifier and TypeField
private final RangedBowAttackGoal<AbstractSkeleton>
b
bowGoal
field_7220
bowAttackGoal
field_85037_d
private final MeleeAttackGoal
c
meleeGoal
field_7221
meleeAttackGoal
field_85038_e

Constructor summary

ModifierConstructor
protected (EntityType<? extends AbstractSkeleton> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
o()
registerGoals()
method_5959()
initGoals()
func_184651_r()
initPathfinder()
public static AttributeSupplier$Builder
m()
createAttributes()
method_26905()
createAbstractSkeletonAttributes()
func_234275_m_()
protected void
a(fu arg0, cfj arg1)
playStepSound(BlockPos arg0, BlockState arg1)
method_5712(class_2338 arg0, class_2680 arg1)
playStepSound(BlockPos arg0, BlockState arg1)
func_180429_a(BlockPos arg0, BlockState arg1)
abstract SoundEvent
eL()
getStepSound()
method_6998()
getStepSound()
func_190727_o()
public MobType
dB()
getMobType()
method_6046()
getGroup()
func_70668_bt()
getMonsterType()
public void
k()
aiStep()
method_6007()
tickMovement()
func_70636_d()
movementTick()
public void
aW()
rideTick()
method_5842()
tickRiding()
func_70098_U()
passengerTick()
protected void
a(ane arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
public SpawnGroupData
a(bqc arg0, ane arg1, apb arg2, apo arg3, le arg4)
finalizeSpawn(LevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_1936 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(WorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(GeneratorAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
public void
eM()
reassessWeaponGoal()
method_6997()
updateAttackType()
func_85036_m()
public void
a(aoy arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
attack(LivingEntity arg0, float arg1)
func_82196_d(LivingEntity arg0, float arg1)
protected AbstractArrow
b(bki arg0, float arg1)
getArrow(ItemStack arg0, float arg1)
method_6996(class_1799 arg0, float arg1)
createArrowProjectile(ItemStack arrow, float damageModifier)
func_213624_b(ItemStack arg0, float arg1)
public boolean
a(bkv arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
canUseRangedWeapon(RangedWeaponItem arg0)
func_230280_a_(ShootableItem arg0)
public void
a(le arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
public void
a(aor arg0, bki arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EquipmentSlotType arg0, ItemStack arg1)
setSlot(EnumItemSlot arg0, ItemStack arg1)
protected float
b(apj arg0, aon arg1)
getStandingEyeHeight(Pose arg0, EntityDimensions arg1)
method_18394(class_4050 arg0, class_4048 arg1)
getActiveEyeHeight(EntityPose arg0, EntityDimensions arg1)
func_213348_b(Pose arg0, EntitySize arg1)
public double
aX()
getMyRidingOffset()
method_5678()
getHeightOffset()
func_70033_W()