net.minecraft.world.level.block

public class AnvilBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

buv
net.minecraft.world.level.block.AnvilBlock
net.minecraft.class_2199
net.minecraft.block.AnvilBlock
net.minecraft.block.AnvilBlock
net.minecraft.server.v1_16_R1.BlockAnvil

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_9883
FACING
field_176506_a
FACING
private static final VoxelShape
b
BASE
field_9882
BASE_SHAPE
field_196436_c
private static final VoxelShape
c
X_LEG1
field_9885
X_STEP_SHAPE
field_196439_y
private static final VoxelShape
d
X_LEG2
field_9888
X_STEM_SHAPE
field_196440_z
private static final VoxelShape
e
X_TOP
field_9884
X_FACE_SHAPE
field_196434_A
private static final VoxelShape
f
Z_LEG1
field_9891
Z_STEP_SHAPE
field_196435_B
private static final VoxelShape
g
Z_LEG2
field_9889
Z_STEM_SHAPE
field_196437_C
private static final VoxelShape
h
Z_TOP
field_9886
Z_FACE_SHAPE
field_196438_D
private static final VoxelShape
i
X_AXIS_AABB
field_9887
X_AXIS_SHAPE
field_185760_c
private static final VoxelShape
j
Z_AXIS_AABB
field_9892
Z_AXIS_SHAPE
field_185761_d
private static final TranslatableComponent
k
CONTAINER_TITLE
field_17349
TITLE
field_220273_k

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockState
a(bin arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public InteractionResult
a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public MenuProvider
b(cfj arg0, bqb arg1, fu arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createScreenHandlerFactory(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
getInventory(IBlockData arg0, World arg1, BlockPosition arg2)
public VoxelShape
b(cfj arg0, bpg arg1, fu arg2, der arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
protected void
a(bbf arg0)
falling(FallingBlockEntity arg0)
method_10132(class_1540 arg0)
configureFallingBlockEntity(FallingBlockEntity arg0)
func_149829_a(FallingBlockEntity arg0)
public void
a(bqb arg0, fu arg1, cfj arg2, cfj arg3, bbf arg4)
onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4)
method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3, class_1540 arg4)
onLanding(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4)
func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4)
public void
a(bqb arg0, fu arg1, bbf arg2)
onBroken(Level arg0, BlockPos arg1, FallingBlockEntity arg2)
method_10129(class_1937 arg0, class_2338 arg1, class_1540 arg2)
onDestroyedOnLanding(World arg0, BlockPos arg1, FallingBlockEntity arg2)
func_190974_b(World arg0, BlockPos arg1, FallingBlockEntity arg2)
public static BlockState
c(cfj arg0)
damage(BlockState arg0)
method_9346(class_2680 arg0)
getLandingState(BlockState fallingState)
func_196433_f(BlockState arg0)
public BlockState
a(cfj arg0, cap arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(cfj arg0, bpg arg1, fu arg2, czg arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public int
c(cfj arg0, bpg arg1, fu arg2)
getDustColor(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_10130(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getColor(BlockState arg0, BlockView arg1, BlockPos arg2)
func_189876_x(BlockState arg0, IBlockReader arg1, BlockPos arg2)