net.minecraft.world.level.block

public class BellBlock

extends BaseEntityBlock

All mapped superinterfaces:

ItemLike, EntityBlock

bvp
net.minecraft.world.level.block.BellBlock
net.minecraft.class_3709
net.minecraft.block.BellBlock
net.minecraft.block.BellBlock
net.minecraft.server.v1_16_R1.BlockBell

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_16324
FACING
field_220133_a
public static final EnumProperty<BellAttachType>
b
ATTACHMENT
field_16326
ATTACHMENT
field_220134_b
public static final BooleanProperty
c
POWERED
field_20648
POWERED
field_226883_b_
private static final VoxelShape
d
NORTH_SOUTH_FLOOR_SHAPE
field_16325
NORTH_SOUTH_SHAPE
field_220135_c
private static final VoxelShape
e
EAST_WEST_FLOOR_SHAPE
field_16322
EAST_WEST_SHAPE
field_220136_d
private static final VoxelShape
f
BELL_TOP_SHAPE
field_17087
BELL_WAIST_SHAPE
field_220137_e
private static final VoxelShape
g
BELL_BOTTOM_SHAPE
field_17088
BELL_LIP_SHAPE
field_220138_f
private static final VoxelShape
h
BELL_SHAPE
field_17089
BELL_SHAPE
field_220139_g
private static final VoxelShape
i
NORTH_SOUTH_BETWEEN
field_17090
NORTH_SOUTH_WALLS_SHAPE
field_220140_h
private static final VoxelShape
j
EAST_WEST_BETWEEN
field_16321
EAST_WEST_WALLS_SHAPE
field_220141_i
private static final VoxelShape
k
TO_WEST
field_17091
WEST_WALL_SHAPE
field_220142_j
private static final VoxelShape
o
TO_EAST
field_17092
EAST_WALL_SHAPE
field_220143_k
private static final VoxelShape
p
TO_NORTH
field_16323
NORTH_WALL_SHAPE
field_220144_w
private static final VoxelShape
q
TO_SOUTH
field_17093
SOUTH_WALL_SHAPE
field_220145_x
private static final VoxelShape
r
CEILING_SHAPE
field_17094
HANGING_SHAPE
field_220146_y

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public void
a(cfj arg0, bqb arg1, fu arg2, bvr arg3, fu arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public void
a(bqb arg0, cfj arg1, deh arg2, bes arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3)
public InteractionResult
a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public boolean
a(bqb arg0, cfj arg1, deh arg2, bec arg3, boolean arg4)
onHit(Level arg0, BlockState arg1, BlockHitResult arg2, Player arg3, boolean arg4)
method_19285(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1657 arg3, boolean arg4)
ring(World world, BlockState state, BlockHitResult arg2, PlayerEntity arg3, boolean arg4)
func_226884_a_(World arg0, BlockState arg1, BlockRayTraceResult arg2, PlayerEntity arg3, boolean arg4)
private boolean
a(cfj arg0, fz arg1, double arg2)
isProperHit(BlockState arg0, Direction arg1, double arg2)
method_17028(class_2680 arg0, class_2350 arg1, double arg2)
isPointOnBell(BlockState state, Direction side, double y)
func_220129_a(BlockState arg0, Direction arg1, double arg2)
public boolean
a(bqb arg0, fu arg1, fz arg2)
attemptToRing(Level arg0, BlockPos arg1, Direction arg2)
method_17026(class_1937 arg0, class_2338 arg1, class_2350 arg2)
ring(World world, BlockPos pos, Direction arg2)
func_226885_a_(World arg0, BlockPos arg1, Direction arg2)
private VoxelShape
h(cfj arg0)
getVoxelShape(BlockState arg0)
method_16116(class_2680 arg0)
getShape(BlockState state)
func_220128_j(BlockState arg0)
public VoxelShape
c(cfj arg0, bpg arg1, fu arg2, der arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
b(cfj arg0, bpg arg1, fu arg2, der arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public RenderShape
b(cfj arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
public BlockState
a(bin arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(cfj arg0, bqd arg1, fu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private static Direction
l(cfj arg0)
getConnectedDirection(BlockState arg0)
method_16115(class_2680 arg0)
getPlacementSide(BlockState state)
func_220131_q(BlockState arg0)
public PushReaction
f(cfj arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
getPushReaction(IBlockData arg0)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockEntity
a(bpg arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createTile(IBlockAccess arg0)
public boolean
a(cfj arg0, bpg arg1, fu arg2, czg arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)