net.minecraft.world.level.block

public class ChorusFlowerBlock

extends Block

All mapped superinterfaces:

ItemLike

bwi
net.minecraft.world.level.block.ChorusFlowerBlock
net.minecraft.class_2279
net.minecraft.block.ChorusFlowerBlock
net.minecraft.block.ChorusFlowerBlock
net.minecraft.server.v1_16_R1.BlockChorusFlower

Field summary

Modifier and TypeField
public static final IntegerProperty
a
AGE
field_10762
AGE
field_185607_a
AGE
private final ChorusPlantBlock
b
plant
field_10763
plantBlock
field_196405_b

Constructor summary

ModifierConstructor
protected (ChorusPlantBlock plantBlock, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public void
a(cfj arg0, zd arg1, fu arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public boolean
a_(cfj arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
func_149653_t(BlockState arg0)
isTicking(IBlockData arg0)
public void
b(cfj arg0, zd arg1, fu arg2, Random arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
private void
b(bqb arg0, fu arg1, int arg2)
placeGrownFlower(Level arg0, BlockPos arg1, int arg2)
method_9745(class_1937 arg0, class_2338 arg1, int arg2)
grow(World world, BlockPos pos, int age)
func_185602_a(World arg0, BlockPos arg1, int arg2)
private void
a(bqb arg0, fu arg1)
placeDeadFlower(Level arg0, BlockPos arg1)
method_9747(class_1937 arg0, class_2338 arg1)
die(World world, BlockPos pos)
func_185605_c(World arg0, BlockPos arg1)
private static boolean
b(bqd arg0, fu arg1, fz arg2)
allNeighborsEmpty(LevelReader arg0, BlockPos arg1, Direction arg2)
method_9746(class_4538 arg0, class_2338 arg1, class_2350 arg2)
isSurroundedByAir(WorldView world, BlockPos pos, Direction exceptDirection)
func_185604_a(IWorldReader arg0, BlockPos arg1, Direction arg2)
public BlockState
a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(cfj arg0, bqd arg1, fu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public static void
a(bqc arg0, fu arg1, Random arg2, int arg3)
generatePlant(LevelAccessor arg0, BlockPos arg1, Random arg2, int arg3)
method_9744(class_1936 arg0, class_2338 arg1, Random arg2, int arg3)
generate(WorldAccess world, BlockPos pos, Random random, int size)
func_185603_a(IWorld arg0, BlockPos arg1, Random arg2, int arg3)
private static void
a(bqc arg0, fu arg1, Random arg2, fu arg3, int arg4, int arg5)
growTreeRecursive(LevelAccessor arg0, BlockPos arg1, Random arg2, BlockPos arg3, int arg4, int arg5)
method_9748(class_1936 arg0, class_2338 arg1, Random arg2, class_2338 arg3, int arg4, int arg5)
generate(WorldAccess world, BlockPos pos, Random random, BlockPos rootPos, int size, int layer)
func_185601_a(IWorld arg0, BlockPos arg1, Random arg2, BlockPos arg3, int arg4, int arg5)
public void
a(bqb arg0, cfj arg1, deh arg2, bes arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3)