protected int | |
protected int | | b(bpg arg0, fu arg1, cfj arg2) | | getOutputSignal(BlockGetter arg0, BlockPos arg1, BlockState arg2) | | method_9993(class_1922 arg0, class_2338 arg1, class_2680 arg2) | | getOutputLevel(BlockView arg0, BlockPos arg1, BlockState arg2) | | func_176408_a(IBlockReader arg0, BlockPos arg1, BlockState arg2) |
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private int | | e(bqb arg0, fu arg1, cfj arg2) | | calculateOutputSignal(Level arg0, BlockPos arg1, BlockState arg2) | | method_9773(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | calculateOutputSignal(World world, BlockPos pos, BlockState state) | | func_176460_j(World arg0, BlockPos arg1, BlockState arg2) |
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protected boolean | | a(bqb arg0, fu arg1, cfj arg2) | | shouldTurnOn(Level arg0, BlockPos arg1, BlockState arg2) | | method_9990(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | hasPower(World arg0, BlockPos arg1, BlockState arg2) | | func_176404_e(World arg0, BlockPos arg1, BlockState arg2) |
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protected int | | b(bqb arg0, fu arg1, cfj arg2) | | getInputSignal(Level arg0, BlockPos arg1, BlockState arg2) | | method_9991(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | getPower(World arg0, BlockPos arg1, BlockState arg2) | | func_176397_f(World arg0, BlockPos arg1, BlockState arg2) |
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private ItemFrame | | a(bqb arg0, fz arg1, fu arg2) | | getItemFrame(Level arg0, Direction arg1, BlockPos arg2) | | method_9774(class_1937 arg0, class_2350 arg1, class_2338 arg2) | | getAttachedItemFrame(World world, Direction facing, BlockPos pos) | | func_176461_a(World arg0, Direction arg1, BlockPos arg2) |
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public InteractionResult | | a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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protected void | | c(bqb arg0, fu arg1, cfj arg2) | | checkTickOnNeighbor(Level arg0, BlockPos arg1, BlockState arg2) | | method_9998(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | updatePowered(World arg0, BlockPos arg1, BlockState arg2) | | func_176398_g(World arg0, BlockPos arg1, BlockState arg2) |
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private void | | f(bqb arg0, fu arg1, cfj arg2) | | refreshOutputState(Level arg0, BlockPos arg1, BlockState arg2) | | method_9775(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | update(World world, BlockPos pos, BlockState state) | | func_176462_k(World arg0, BlockPos arg1, BlockState arg2) |
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public void | | a(cfj arg0, zd arg1, fu arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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public boolean | | a(cfj arg0, bqb arg1, fu arg2, int arg3, int arg4) | | triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4) | | method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4) | | onSyncedBlockEvent(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) | | func_189539_a(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) |
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public BlockEntity | |
protected void | |