net.minecraft.world.level.block

public class DoorBlock

extends Block

All mapped superinterfaces:

ItemLike

bxe
net.minecraft.world.level.block.DoorBlock
net.minecraft.class_2323
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock
net.minecraft.server.v1_16_R1.BlockDoor

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_10938
FACING
field_176520_a
FACING
public static final BooleanProperty
b
OPEN
field_10945
OPEN
field_176519_b
OPEN
public static final EnumProperty<DoorHingeSide>
c
HINGE
field_10941
HINGE
field_176521_M
HINGE
public static final BooleanProperty
d
POWERED
field_10940
POWERED
field_176522_N
POWERED
public static final EnumProperty<DoubleBlockHalf>
e
HALF
field_10946
HALF
field_176523_O
HALF
protected static final VoxelShape
f
SOUTH_AABB
field_10942
NORTH_SHAPE
field_185658_f
protected static final VoxelShape
g
NORTH_AABB
field_10939
SOUTH_SHAPE
field_185659_g
protected static final VoxelShape
h
WEST_AABB
field_10944
EAST_SHAPE
field_185656_B
protected static final VoxelShape
i
EAST_AABB
field_10943
WEST_SHAPE
field_185657_C

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
b(cfj arg0, bpg arg1, fu arg2, der arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(bqb arg0, fu arg1, cfj arg2, bec arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public boolean
a(cfj arg0, bpg arg1, fu arg2, czg arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
private int
c()
getCloseSound()
method_10034()
getOpenSoundEventId()
func_185654_e()
private int
d()
getOpenSound()
method_10032()
getCloseSoundEventId()
func_185655_g()
public BlockState
a(bin arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(bqb arg0, fu arg1, cfj arg2, aoy arg3, bki arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
private DoorHingeSide
b(bin arg0)
getHinge(BlockPlaceContext arg0)
method_10035(class_1750 arg0)
getHinge(ItemPlacementContext ctx)
func_208073_b(BlockItemUseContext arg0)
public InteractionResult
a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(bqb arg0, fu arg1, boolean arg2)
setOpen(Level arg0, BlockPos arg1, boolean arg2)
method_10033(class_1937 arg0, class_2338 arg1, boolean arg2)
setOpen(World world, BlockPos pos, boolean open)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(cfj arg0, bqb arg1, fu arg2, bvr arg3, fu arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public boolean
a(cfj arg0, bqd arg1, fu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private void
b(bqb arg0, fu arg1, boolean arg2)
playSound(Level arg0, BlockPos arg1, boolean arg2)
method_10036(class_1937 arg0, class_2338 arg1, boolean arg2)
playOpenCloseSound(World world, BlockPos pos, boolean open)
func_196426_b(World arg0, BlockPos arg1, boolean arg2)
public PushReaction
f(cfj arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
getPushReaction(IBlockData arg0)
public BlockState
a(cfj arg0, cap arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cfj arg0, bzj arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public static boolean
a(bqb arg0, fu arg1)
isWoodenDoor(Level arg0, BlockPos arg1)
method_24795(class_1937 arg0, class_2338 arg1)
isWoodenDoor(World world, BlockPos pos)
func_235491_a_(World arg0, BlockPos arg1)
public static boolean
h(cfj arg0)
isWoodenDoor(BlockState arg0)
method_24796(class_2680 arg0)
isWoodenDoor(BlockState state)
func_235492_h_(BlockState arg0)
public long
a(cfj arg0, fu arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
func_209900_a(BlockState arg0, BlockPos arg1)