net.minecraft.world.level.block

public class FireBlock

extends BaseFireBlock

All mapped superinterfaces:

ItemLike

bxv
net.minecraft.world.level.block.FireBlock
net.minecraft.class_2358
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock
net.minecraft.server.v1_16_R1.BlockFire

Field summary

Modifier and TypeField
public static final IntegerProperty
g
AGE
field_11092
AGE
field_176543_a
AGE
public static final BooleanProperty
h
NORTH
field_11096
NORTH
field_176545_N
NORTH
public static final BooleanProperty
i
EAST
field_11094
EAST
field_176546_O
EAST
public static final BooleanProperty
j
SOUTH
field_11089
SOUTH
field_176541_P
SOUTH
public static final BooleanProperty
k
WEST
field_11088
WEST
field_176539_Q
WEST
public static final BooleanProperty
o
UP
field_11093
UP
field_176542_R
UPPER
private static final Map<Direction, BooleanProperty>
p
PROPERTY_BY_DIRECTION
field_11090
DIRECTION_PROPERTIES
field_196449_B
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
q
flameOdds
field_11095
burnChances
field_149849_a
flameChances
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
r
burnOdds
field_11091
spreadChances
field_149848_b
burnChances

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockState
a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public VoxelShape
b(cfj arg0, bpg arg1, fu arg2, der arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bin arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
protected BlockState
b(bpg arg0, fu arg1)
getStateForPlacement(BlockGetter arg0, BlockPos arg1)
method_10198(class_1922 arg0, class_2338 arg1)
getStateForPosition(BlockView world, BlockPos pos)
func_196448_a(IBlockReader arg0, BlockPos arg1)
getPlacedState(IBlockAccess arg0, BlockPosition arg1)
public boolean
a(cfj arg0, bqd arg1, fu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public void
a(cfj arg0, zd arg1, fu arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
protected boolean
a(bqb arg0, fu arg1)
isNearRain(Level arg0, BlockPos arg1)
method_10192(class_1937 arg0, class_2338 arg1)
isRainingAround(World world, BlockPos pos)
func_176537_d(World arg0, BlockPos arg1)
private int
h(cfj arg0)
getBurnOdd(BlockState arg0)
method_10190(class_2680 arg0)
getSpreadChance(BlockState state)
func_220274_q(BlockState arg0)
getBurnChance(IBlockData arg0)
private int
l(cfj arg0)
getFlameOdds(BlockState arg0)
method_10191(class_2680 arg0)
getBurnChance(BlockState state)
func_220275_r(BlockState arg0)
getFlameChance(IBlockData arg0)
private void
a(bqb arg0, fu arg1, int arg2, Random arg3, int arg4)
checkBurnOut(Level arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4)
trySpreadingFire(World world, BlockPos pos, int spreadFactor, Random rand, int currentAge)
func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
trySpread(World arg0, BlockPosition arg1, int arg2, Random arg3, int arg4)
private BlockState
a(bqc arg0, fu arg1, int arg2)
getStateWithAge(LevelAccessor arg0, BlockPos arg1, int arg2)
method_24855(class_1936 arg0, class_2338 arg1, int arg2)
method_24855(WorldAccess arg0, BlockPos arg1, int arg2)
func_235494_a_(IWorld arg0, BlockPos arg1, int arg2)
private boolean
e(bpg arg0, fu arg1)
isValidFireLocation(BlockGetter arg0, BlockPos arg1)
method_10193(class_1922 arg0, class_2338 arg1)
areBlocksAroundFlammable(BlockView world, BlockPos pos)
func_196447_a(IBlockReader arg0, BlockPos arg1)
canBurn(IBlockAccess arg0, BlockPosition arg1)
private int
a(bqd arg0, fu arg1)
getFireOdds(LevelReader arg0, BlockPos arg1)
method_10194(class_4538 arg0, class_2338 arg1)
getBurnChance(WorldView arg0, BlockPos pos)
func_176538_m(IWorldReader arg0, BlockPos arg1)
protected boolean
e(cfj arg0)
canBurn(BlockState arg0)
method_10195(class_2680 arg0)
isFlammable(BlockState arg0)
func_196446_i(BlockState arg0)
public void
b(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private static int
a(Random arg0)
getFireTickDelay(Random arg0)
method_26155(Random arg0)
method_26155(Random arg0)
func_235495_a_(Random arg0)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
private void
a(bvr arg0, int arg1, int arg2)
setFlammable(Block arg0, int arg1, int arg2)
method_10189(class_2248 arg0, int arg1, int arg2)
registerFlammableBlock(Block block, int burnChance, int spreadChance)
func_180686_a(Block arg0, int arg1, int arg2)
public static void
c()
bootStrap()
method_10199()
registerDefaultFlammables()
func_149843_e()