History - net.minecraft.world.level.block.FireBlock

1.21.3

Names

diy

dnn

Fields

IntegerProperty: e, AGE, field_11092, AGE, f_53408_

IntegerProperty: e, AGE, field_11092, AGE

BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: f, NORTH, field_11096, NORTH

BooleanProperty: g, EAST, field_11094, EAST, f_53410_

BooleanProperty: g, EAST, field_11094, EAST

BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: h, SOUTH, field_11089, SOUTH

BooleanProperty: i, WEST, field_11088, WEST, f_53412_

BooleanProperty: i, WEST, field_11088, WEST

BooleanProperty: j, UP, field_11093, UP, f_53413_

BooleanProperty: j, UP, field_11093, UP

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances

VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: l, UP_AABB, field_26653, UP_SHAPE

VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE

VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE

VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState

int: d, MAX_AGE, field_31093, field_31093, f_153264_

int: d, MAX_AGE, field_31093, field_31093

int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: I, IGNITE_INSTANT, field_31085, field_31085

int: I, IGNITE_EASY, field_31086, field_31086, f_221144_

int: J, IGNITE_EASY, field_31086, field_31086

int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: K, IGNITE_MEDIUM, field_31087, field_31087

int: K, IGNITE_HARD, field_31088, field_31088, f_221146_

int: L, IGNITE_HARD, field_31088, field_31088

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_INSTANT, field_31089, field_31089

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_EASY, field_31090, field_31090

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_MEDIUM, field_31091, field_31091

int: O, BURN_HARD, field_31092, field_31092, f_153263_

int: P, BURN_HARD, field_31092, field_31092

com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_

com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC

Constructors

Methods

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199, registerDefaultFlammables

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

boolean (BlockState): g, canBurn, method_10195, isFlammable

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): q, getBurnOdds, method_10190, getSpreadChance

int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_

int (BlockState): r, getIgniteOdds, method_10191, getBurnChance

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_

VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire

int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_

int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dib

diy

Fields

Constructors

Methods

1.20.6

Names

czq

dib

Fields

Constructors

Methods

VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_

VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_

1.20.4

Names

cvr

czq

Fields

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

IntegerProperty: e, AGE, field_11092, AGE, f_53408_

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: g, EAST, field_11094, EAST, f_53410_

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: i, WEST, field_11088, WEST, f_53412_

BooleanProperty: i, UP, field_11093, UP, f_53413_

BooleanProperty: j, UP, field_11093, UP, f_53413_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: d, MAX_AGE, field_31093, field_31093, f_153264_

int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: G, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, IGNITE_EASY, field_31086, field_31086, f_221144_

int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: I, IGNITE_HARD, field_31088, field_31088, f_221146_

int: K, IGNITE_HARD, field_31088, field_31088, f_221146_

int: J, BURN_INSTANT, field_31089, field_31089, f_153260_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: K, BURN_EASY, field_31090, field_31090, f_153261_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: M, BURN_HARD, field_31092, field_31092, f_153263_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_

Constructors

Methods

void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csj

cvr

Fields

Constructors

Methods

1.20.1

Names

csb

csj

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_

int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, IGNITE_EASY, field_31086, field_31086, f_221144_

int: G, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, IGNITE_HARD, field_31088, field_31088, f_221146_

int: I, IGNITE_HARD, field_31088, field_31088, f_221146_

int: K, BURN_INSTANT, field_31089, field_31089, f_153260_

int: J, BURN_INSTANT, field_31089, field_31089, f_153260_

int: L, BURN_EASY, field_31090, field_31090, f_153261_

int: K, BURN_EASY, field_31090, field_31090, f_153261_

int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: N, BURN_HARD, field_31092, field_31092, f_153263_

int: M, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_

1.19.4

Names

cpl

csb

Fields

Constructors

Methods

1.19.3

Names

cmi

cpl

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cll

cmi

Fields

Constructors

Methods

1.19

Names

cge

cll

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_

int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, FLAME_EASY, field_31086, field_31086, f_153257_

int: H, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, FLAME_HARD, field_31088, field_31088, f_153259_

int: J, IGNITE_HARD, field_31088, field_31088, f_221146_

Constructors

Methods

void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_

int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_

int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_

int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_

1.18.2

Names

cfm

cge

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_

int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: I, FLAME_EASY, field_31086, field_31086, f_153257_

int: H, FLAME_EASY, field_31086, field_31086, f_153257_

int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: K, FLAME_HARD, field_31088, field_31088, f_153259_

int: J, FLAME_HARD, field_31088, field_31088, f_153259_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: K, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: L, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

int: N, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccd

cfm

Fields

Constructors

Methods

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

Names

ccc

ccd

Fields

Constructors

Methods

1.17

Names

bws

ccc

net.minecraft.block.FireBlock

net.minecraft.src.C_1790_

net.minecraft.server.v1_16_R3.BlockFire

net.minecraft.world.level.block.BlockFire

Fields

IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER

BooleanProperty: i, UP, field_11093, UP, f_53413_

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i

VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j

VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k

VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o

VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: I, FLAME_EASY, field_31086, field_31086, f_153257_

int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: K, FLAME_HARD, field_31088, field_31088, f_153259_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance

int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_

int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_

VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h

VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwp

bws

net.minecraft.server.v1_16_R2.BlockFire

net.minecraft.server.v1_16_R3.BlockFire

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxv

bwp

net.minecraft.server.v1_16_R1.BlockFire

net.minecraft.server.v1_16_R2.BlockFire

Fields

IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE

IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE

BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST

BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST

BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER

BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER

Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances

VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i

VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j

VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k

VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o

VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p

Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q

Constructors

Methods

int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance

int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance

int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance

int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance

VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h

1.16.1

Names

brj

bxv

net.minecraft.server.v1_15_R1.BlockFire

net.minecraft.server.v1_16_R1.BlockFire

Fields

IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE

IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE

BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST

BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST

BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER

BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance

int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r

int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_

int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_

1.15.2

Names

brg

brj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bow

brg

net.minecraft.server.v1_14_R1.BlockFire

net.minecraft.server.v1_15_R1.BlockFire

Fields

Constructors

Methods

void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i

int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bor

bow

net.minecraft.world.level.block.FireBlock

Fields

BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE

IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE

BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH

BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH

BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST

BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST

BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH

BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH

BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST

BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST

BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER

BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER

Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b

Constructors

Methods

void (): d, method_10199, registerDefaultFlammables, func_149843_e

void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a

boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d

void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m

boolean (IBlockData): j, method_10195, isFlammable, func_196446_i

boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

int (IBlockData): q, method_10190, getSpreadChance, func_220274_q

int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (IBlockData): r, method_10191, getBurnChance, func_220275_r

int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.3

Names

bon

bor

net.minecraft.block.FireBlock

Fields

BlockStateInteger: a, field_11092, field_176543_a, AGE

BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE

BlockStateBoolean: b, field_11096, field_176545_N, NORTH

BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH

BlockStateBoolean: c, field_11094, field_176546_O, EAST

BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST

BlockStateBoolean: d, field_11089, field_176541_P, SOUTH

BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH

BlockStateBoolean: e, field_11088, field_176539_Q, WEST

BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST

BlockStateBoolean: f, field_11093, field_176542_R, UPPER

BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER

Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B

Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b

Constructors

Methods

void (): d, method_10199, func_149843_e

void (): d, method_10199, registerDefaultFlammables, func_149843_e

void (Block, int, int): a, method_10189, func_180686_a

void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a

boolean (World, BlockPosition): a, method_10192, func_176537_d

boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d

void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a

void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a

IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn

boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn

int (IWorldReader, BlockPosition): a, method_10194, func_176538_m

int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m

boolean (IBlockData): j, method_10195, func_196446_i

boolean (IBlockData): j, method_10195, isFlammable, func_196446_i

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

int (IBlockData): q, method_10190, func_220274_q

int (IBlockData): q, method_10190, getSpreadChance, func_220274_q

int (IBlockData): r, method_10191, func_220275_r

int (IBlockData): r, method_10191, getBurnChance, func_220275_r

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bom

bon

Fields

Constructors

Methods

1.14

Names

bet

bom

net.minecraft.class_2358

net.minecraft.block.BlockFire

net.minecraft.block.FireBlock

net.minecraft.server.v1_13_R2.BlockFire

net.minecraft.server.v1_14_R1.BlockFire

Fields

BlockStateInteger: a, field_176543_a, AGE

BlockStateInteger: a, field_11092, field_176543_a, AGE

BlockStateBoolean: b, field_176545_N, NORTH

BlockStateBoolean: b, field_11096, field_176545_N, NORTH

BlockStateBoolean: c, field_176546_O, EAST

BlockStateBoolean: c, field_11094, field_176546_O, EAST

BlockStateBoolean: o, field_176541_P, SOUTH

BlockStateBoolean: d, field_11089, field_176541_P, SOUTH

BlockStateBoolean: p, field_176539_Q, WEST

BlockStateBoolean: e, field_11088, field_176539_Q, WEST

BlockStateBoolean: q, field_176542_R, UPPER

BlockStateBoolean: f, field_11093, field_176542_R, UPPER

Map<EnumDirection, BlockStateBoolean>: r, field_196449_B

Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b

Constructors

Methods

void (): d, func_149843_e

void (): d, method_10199, func_149843_e

void (Block, int, int): a, func_180686_a

void (Block, int, int): a, method_10189, func_180686_a

boolean (World, BlockPosition): a, func_176537_d

boolean (World, BlockPosition): a, method_10192, func_176537_d

int (Block): f, func_176532_c

int (Block): g, func_176534_d

void (World, BlockPosition, int, Random, int): a, func_176536_a

void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a

boolean (): j, func_149703_v

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, func_196448_a

IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

int (IBlockData, Random): a, func_196264_a

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): d, func_196447_a

boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn

int (IWorldReader, BlockPosition): a, func_176538_m

int (IWorldReader, BlockPosition): a, method_10194, func_176538_m

boolean (IBlockData): k, func_196446_i

boolean (IBlockData): j, method_10195, func_196446_i

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

int (IBlockData): q, method_10190, func_220274_q

int (IBlockData): r, method_10191, func_220275_r

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

Names

bes

bet

Fields

Constructors

Methods

1.13.1

Names

bek

bes

net.minecraft.server.v1_13_R1.BlockFire

net.minecraft.server.v1_13_R2.BlockFire

Fields

BlockStateBoolean: p, field_176541_P, SOUTH

BlockStateBoolean: o, field_176541_P, SOUTH

BlockStateBoolean: q, field_176539_Q, WEST

BlockStateBoolean: p, field_176539_Q, WEST

BlockStateBoolean: r, field_176542_R, UPPER

BlockStateBoolean: q, field_176542_R, UPPER

Map<EnumDirection, BlockStateBoolean>: s, field_196449_B

Map<EnumDirection, BlockStateBoolean>: r, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b

Constructors

Methods

1.13

Names

aqq

bek

net.minecraft.server.v1_12_R1.BlockFire

net.minecraft.server.v1_13_R1.BlockFire

Fields

BlockStateBoolean: d, field_176541_P, SOUTH

BlockStateBoolean: p, field_176541_P, SOUTH

BlockStateBoolean: e, field_176539_Q, WEST

BlockStateBoolean: q, field_176539_Q, WEST

Map<Block, Integer>: g, field_149849_a, flameChances

Map<Block, Integer>: B, field_149848_b

BlockStateBoolean: f, field_176542_R, UPPER

BlockStateBoolean: r, field_176542_R, UPPER

Map<EnumDirection, BlockStateBoolean>: s, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b

Constructors

()

(Block$Info)

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

void (): e, func_149843_e

void (): d, func_149843_e

int (Random): a, func_149745_a

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): b, func_176537_d

boolean (World, BlockPosition): a, func_176537_d

boolean (): r, func_149698_L

int (Block): e, func_176532_c

int (Block): f, func_176532_c

int (Block): f, func_176534_d

int (Block): g, func_176534_d

boolean (World, BlockPosition): c, func_176533_e

int (World, BlockPosition): d, func_176538_m

boolean (): m, func_149703_v

boolean (): j, func_149703_v

boolean (IBlockAccess, BlockPosition): c, func_176535_e

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, func_196448_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

int (IBlockData, Random): a, func_196264_a

int (IWorldReader): a, func_149738_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockAccess, BlockPosition): d, func_196447_a

int (IWorldReader, BlockPosition): a, func_176538_m

boolean (IBlockData): k, func_196446_i

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aqo

aqq

Fields

Constructors

Methods

1.12

Names

ann

aqo

net.minecraft.server.v1_11_R1.BlockFire

net.minecraft.server.v1_12_R1.BlockFire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (Block): c, func_176532_c

int (Block): e, func_176532_c

int (Block): d, func_176534_d

int (Block): f, func_176534_d

MaterialMapColor (IBlockData): r, func_180659_g

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

anl

ann

Fields

Constructors

Methods

1.11

Names

aly

anl

net.minecraft.server.v1_10_R1.BlockFire

net.minecraft.server.v1_11_R1.BlockFire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

boolean (): s, func_149698_L

boolean (): r, func_149698_L

boolean (): n, func_149703_v

boolean (): m, func_149703_v

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

all

aly

net.minecraft.server.v1_9_R2.BlockFire

net.minecraft.server.v1_10_R1.BlockFire

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockFire

net.minecraft.server.v1_9_R2.BlockFire

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agv

all

net.minecraft.server.v1_8_R3.BlockFire

net.minecraft.server.v1_9_R1.BlockFire

Fields

BlockStateBoolean: b, field_176540_b, FLIP

BlockStateBoolean: N, field_176544_M, ALT

BlockStateBoolean: O, field_176545_N, NORTH

BlockStateBoolean: b, field_176545_N, NORTH

BlockStateBoolean: P, field_176546_O, EAST

BlockStateBoolean: c, field_176546_O, EAST

BlockStateBoolean: Q, field_176541_P, SOUTH

BlockStateBoolean: d, field_176541_P, SOUTH

BlockStateBoolean: R, field_176539_Q, WEST

BlockStateBoolean: e, field_176539_Q, WEST

BlockStateInteger: S, field_176542_R, UPPER

Map<Block, Integer>: T, field_149849_a, flameChances

Map<Block, Integer>: g, field_149849_a, flameChances

Map<Block, Integer>: U, field_149848_b

Map<Block, Integer>: B, field_149848_b

BlockStateBoolean: f, field_176542_R, UPPER

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

void (): l, func_149843_e

void (): e, func_149843_e

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176537_d

boolean (World, BlockPosition): b, func_176537_d

boolean (): N, func_149698_L

boolean (): s, func_149698_L

boolean (World, BlockPosition): f, func_176533_e

boolean (World, BlockPosition): c, func_176533_e

int (World, BlockPosition): m, func_176538_m

int (World, BlockPosition): d, func_176538_m

boolean (): A, func_149703_v

boolean (): n, func_149703_v

boolean (IBlockAccess, BlockPosition): e, func_176535_e

boolean (IBlockAccess, BlockPosition): c, func_176535_e

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

MaterialMapColor (IBlockData): g, func_180659_g

MaterialMapColor (IBlockData): r, func_180659_g

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

agv

net.minecraft.block.BlockFire

net.minecraft.server.v1_8_R3.BlockFire

Fields

BlockStateInteger: a, field_176543_a, AGE

BlockStateBoolean: b, field_176540_b, FLIP

BlockStateBoolean: N, field_176544_M, ALT

BlockStateBoolean: O, field_176545_N, NORTH

BlockStateBoolean: P, field_176546_O, EAST

BlockStateBoolean: Q, field_176541_P, SOUTH

BlockStateBoolean: R, field_176539_Q, WEST

BlockStateInteger: S, field_176542_R, UPPER

Map<Block, Integer>: T, field_149849_a, flameChances

Map<Block, Integer>: U, field_149848_b

Constructors

()

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

void (): l, func_149843_e

void (Block, int, int): a, func_180686_a

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (Random): a, func_149745_a

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): e, func_176537_d

boolean (): N, func_149698_L

int (Block): c, func_176532_c

int (Block): d, func_176534_d

void (World, BlockPosition, int, Random, int): a, func_176536_a

boolean (World, BlockPosition): f, func_176533_e

int (World, BlockPosition): m, func_176538_m

boolean (): A, func_149703_v

boolean (IBlockAccess, BlockPosition): e, func_176535_e

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

MaterialMapColor (IBlockData): g, func_180659_g

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k