History - net.minecraft.world.level.block.FireBlock
1.21.3
Names
diy
dnn
Fields
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
IntegerProperty: e, AGE, field_11092, AGE
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, NORTH, field_11096, NORTH
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, EAST, field_11094, EAST
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, SOUTH, field_11089, SOUTH
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, WEST, field_11088, WEST
BooleanProperty: j, UP, field_11093, UP, f_53413_
BooleanProperty: j, UP, field_11093, UP
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: d, MAX_AGE, field_31093, field_31093
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: I, IGNITE_INSTANT, field_31085, field_31085
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: J, IGNITE_EASY, field_31086, field_31086
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: K, IGNITE_MEDIUM, field_31087, field_31087
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: L, IGNITE_HARD, field_31088, field_31088
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_INSTANT, field_31089, field_31089
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_EASY, field_31090, field_31090
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_MEDIUM, field_31091, field_31091
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: P, BURN_HARD, field_31092, field_31092
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC
Constructors
Methods
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
boolean (BlockState): g, canBurn, method_10195, isFlammable
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): q, getBurnOdds, method_10190, getSpreadChance
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dib
diy
Fields
Constructors
Methods
1.20.6
Names
czq
dib
Fields
Constructors
Methods
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
1.20.4
Names
cvr
czq
Fields
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, UP, field_11093, UP, f_53413_
BooleanProperty: j, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
Constructors
Methods
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csj
cvr
Fields
Constructors
Methods
1.20.1
Names
csb
csj
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
1.19.4
Names
cpl
csb
Fields
Constructors
Methods
1.19.3
Names
cmi
cpl
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cll
cmi
Fields
Constructors
Methods
1.19
Names
cge
cll
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
Constructors
Methods
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_
1.18.2
Names
cfm
cge
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccd
cfm
Fields
Constructors
Methods
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
Names
ccc
ccd
Fields
Constructors
Methods
1.17
Names
bws
ccc
net.minecraft.block.FireBlock
net.minecraft.src.C_1790_
net.minecraft.server.v1_16_R3.BlockFire
net.minecraft.world.level.block.BlockFire
Fields
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: i, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwp
bws
net.minecraft.server.v1_16_R2.BlockFire
net.minecraft.server.v1_16_R3.BlockFire
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxv
bwp
net.minecraft.server.v1_16_R1.BlockFire
net.minecraft.server.v1_16_R2.BlockFire
Fields
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
Constructors
Methods
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
1.16.1
Names
brj
bxv
net.minecraft.server.v1_15_R1.BlockFire
net.minecraft.server.v1_16_R1.BlockFire
Fields
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
Constructors
Methods
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
1.15.2
Names
brg
brj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bow
brg
net.minecraft.server.v1_14_R1.BlockFire
net.minecraft.server.v1_15_R1.BlockFire
Fields
Constructors
Methods
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bor
bow
net.minecraft.world.level.block.FireBlock
Fields
BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE
BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH
BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST
BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST
BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER
BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
Constructors
Methods
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
boolean (IBlockData): j, method_10195, isFlammable, func_196446_i
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
int (IBlockData): q, method_10190, getSpreadChance, func_220274_q
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (IBlockData): r, method_10191, getBurnChance, func_220275_r
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
Names
bon
bor
net.minecraft.block.FireBlock
Fields
BlockStateInteger: a, field_11092, field_176543_a, AGE
BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE
BlockStateBoolean: b, field_11096, field_176545_N, NORTH
BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH
BlockStateBoolean: c, field_11094, field_176546_O, EAST
BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST
BlockStateBoolean: d, field_11089, field_176541_P, SOUTH
BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH
BlockStateBoolean: e, field_11088, field_176539_Q, WEST
BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST
BlockStateBoolean: f, field_11093, field_176542_R, UPPER
BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B
Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
Constructors
Methods
void (): d, method_10199, func_149843_e
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (Block, int, int): a, method_10189, func_180686_a
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
boolean (World, BlockPosition): a, method_10192, func_176537_d
boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d
void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a
void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a
IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn
boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, method_10194, func_176538_m
int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m
boolean (IBlockData): j, method_10195, func_196446_i
boolean (IBlockData): j, method_10195, isFlammable, func_196446_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
int (IBlockData): q, method_10190, func_220274_q
int (IBlockData): q, method_10190, getSpreadChance, func_220274_q
int (IBlockData): r, method_10191, func_220275_r
int (IBlockData): r, method_10191, getBurnChance, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bom
bon
Fields
Constructors
Methods
1.14
Names
bet
bom
net.minecraft.class_2358
net.minecraft.block.BlockFire
net.minecraft.block.FireBlock
net.minecraft.server.v1_13_R2.BlockFire
net.minecraft.server.v1_14_R1.BlockFire
Fields
BlockStateInteger: a, field_176543_a, AGE
BlockStateInteger: a, field_11092, field_176543_a, AGE
BlockStateBoolean: b, field_176545_N, NORTH
BlockStateBoolean: b, field_11096, field_176545_N, NORTH
BlockStateBoolean: c, field_176546_O, EAST
BlockStateBoolean: c, field_11094, field_176546_O, EAST
BlockStateBoolean: o, field_176541_P, SOUTH
BlockStateBoolean: d, field_11089, field_176541_P, SOUTH
BlockStateBoolean: p, field_176539_Q, WEST
BlockStateBoolean: e, field_11088, field_176539_Q, WEST
BlockStateBoolean: q, field_176542_R, UPPER
BlockStateBoolean: f, field_11093, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: r, field_196449_B
Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
Constructors
Methods
void (): d, func_149843_e
void (): d, method_10199, func_149843_e
void (Block, int, int): a, func_180686_a
void (Block, int, int): a, method_10189, func_180686_a
boolean (World, BlockPosition): a, func_176537_d
boolean (World, BlockPosition): a, method_10192, func_176537_d
int (Block): f, func_176532_c
int (Block): g, func_176534_d
void (World, BlockPosition, int, Random, int): a, func_176536_a
void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a
boolean (): j, func_149703_v
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196448_a
IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
int (IBlockData, Random): a, func_196264_a
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): d, func_196447_a
boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, func_176538_m
int (IWorldReader, BlockPosition): a, method_10194, func_176538_m
boolean (IBlockData): k, func_196446_i
boolean (IBlockData): j, method_10195, func_196446_i
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
int (IBlockData): q, method_10190, func_220274_q
int (IBlockData): r, method_10191, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
Names
bes
bet
Fields
Constructors
Methods
1.13.1
Names
bek
bes
net.minecraft.server.v1_13_R1.BlockFire
net.minecraft.server.v1_13_R2.BlockFire
Fields
BlockStateBoolean: p, field_176541_P, SOUTH
BlockStateBoolean: o, field_176541_P, SOUTH
BlockStateBoolean: q, field_176539_Q, WEST
BlockStateBoolean: p, field_176539_Q, WEST
BlockStateBoolean: r, field_176542_R, UPPER
BlockStateBoolean: q, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: s, field_196449_B
Map<EnumDirection, BlockStateBoolean>: r, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b
Constructors
Methods
1.13
Names
aqq
bek
net.minecraft.server.v1_12_R1.BlockFire
net.minecraft.server.v1_13_R1.BlockFire
Fields
BlockStateBoolean: d, field_176541_P, SOUTH
BlockStateBoolean: p, field_176541_P, SOUTH
BlockStateBoolean: e, field_176539_Q, WEST
BlockStateBoolean: q, field_176539_Q, WEST
Map<Block, Integer>: g, field_149849_a, flameChances
Map<Block, Integer>: B, field_149848_b
BlockStateBoolean: f, field_176542_R, UPPER
BlockStateBoolean: r, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: s, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
void (): e, func_149843_e
void (): d, func_149843_e
int (Random): a, func_149745_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): b, func_176537_d
boolean (World, BlockPosition): a, func_176537_d
boolean (): r, func_149698_L
int (Block): e, func_176532_c
int (Block): f, func_176532_c
int (Block): f, func_176534_d
int (Block): g, func_176534_d
boolean (World, BlockPosition): c, func_176533_e
int (World, BlockPosition): d, func_176538_m
boolean (): m, func_149703_v
boolean (): j, func_149703_v
boolean (IBlockAccess, BlockPosition): c, func_176535_e
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
int (IBlockData, Random): a, func_196264_a
int (IWorldReader): a, func_149738_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockAccess, BlockPosition): d, func_196447_a
int (IWorldReader, BlockPosition): a, func_176538_m
boolean (IBlockData): k, func_196446_i
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aqo
aqq
Fields
Constructors
Methods
1.12
Names
ann
aqo
net.minecraft.server.v1_11_R1.BlockFire
net.minecraft.server.v1_12_R1.BlockFire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (Block): c, func_176532_c
int (Block): e, func_176532_c
int (Block): d, func_176534_d
int (Block): f, func_176534_d
MaterialMapColor (IBlockData): r, func_180659_g
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
anl
ann
Fields
Constructors
Methods
1.11
Names
aly
anl
net.minecraft.server.v1_10_R1.BlockFire
net.minecraft.server.v1_11_R1.BlockFire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
boolean (): s, func_149698_L
boolean (): r, func_149698_L
boolean (): n, func_149703_v
boolean (): m, func_149703_v
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
all
aly
net.minecraft.server.v1_9_R2.BlockFire
net.minecraft.server.v1_10_R1.BlockFire
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockFire
net.minecraft.server.v1_9_R2.BlockFire
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agv
all
net.minecraft.server.v1_8_R3.BlockFire
net.minecraft.server.v1_9_R1.BlockFire
Fields
BlockStateBoolean: b, field_176540_b, FLIP
BlockStateBoolean: N, field_176544_M, ALT
BlockStateBoolean: O, field_176545_N, NORTH
BlockStateBoolean: b, field_176545_N, NORTH
BlockStateBoolean: P, field_176546_O, EAST
BlockStateBoolean: c, field_176546_O, EAST
BlockStateBoolean: Q, field_176541_P, SOUTH
BlockStateBoolean: d, field_176541_P, SOUTH
BlockStateBoolean: R, field_176539_Q, WEST
BlockStateBoolean: e, field_176539_Q, WEST
BlockStateInteger: S, field_176542_R, UPPER
Map<Block, Integer>: T, field_149849_a, flameChances
Map<Block, Integer>: g, field_149849_a, flameChances
Map<Block, Integer>: U, field_149848_b
Map<Block, Integer>: B, field_149848_b
BlockStateBoolean: f, field_176542_R, UPPER
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
void (): l, func_149843_e
void (): e, func_149843_e
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176537_d
boolean (World, BlockPosition): b, func_176537_d
boolean (): N, func_149698_L
boolean (): s, func_149698_L
boolean (World, BlockPosition): f, func_176533_e
boolean (World, BlockPosition): c, func_176533_e
int (World, BlockPosition): m, func_176538_m
int (World, BlockPosition): d, func_176538_m
boolean (): A, func_149703_v
boolean (): n, func_149703_v
boolean (IBlockAccess, BlockPosition): e, func_176535_e
boolean (IBlockAccess, BlockPosition): c, func_176535_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
MaterialMapColor (IBlockData): g, func_180659_g
MaterialMapColor (IBlockData): r, func_180659_g
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
agv
net.minecraft.block.BlockFire
net.minecraft.server.v1_8_R3.BlockFire
Fields
BlockStateInteger: a, field_176543_a, AGE
BlockStateBoolean: b, field_176540_b, FLIP
BlockStateBoolean: N, field_176544_M, ALT
BlockStateBoolean: O, field_176545_N, NORTH
BlockStateBoolean: P, field_176546_O, EAST
BlockStateBoolean: Q, field_176541_P, SOUTH
BlockStateBoolean: R, field_176539_Q, WEST
BlockStateInteger: S, field_176542_R, UPPER
Map<Block, Integer>: T, field_149849_a, flameChances
Map<Block, Integer>: U, field_149848_b
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
void (): l, func_149843_e
void (Block, int, int): a, func_180686_a
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (Random): a, func_149745_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): e, func_176537_d
boolean (): N, func_149698_L
int (Block): c, func_176532_c
int (Block): d, func_176534_d
void (World, BlockPosition, int, Random, int): a, func_176536_a
boolean (World, BlockPosition): f, func_176533_e
int (World, BlockPosition): m, func_176538_m
boolean (): A, func_149703_v
boolean (IBlockAccess, BlockPosition): e, func_176535_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
MaterialMapColor (IBlockData): g, func_180659_g
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k