public VoxelShape | | e(cfj arg0, bpg arg1, fu arg2) | | getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_230335_e_(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public boolean | |
public void | | b(cfj arg0, zd arg1, fu arg2, Random arg3) | | randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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public void | | a(cfj arg0, zd arg1, fu arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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public int | | f(cfj arg0, bpg arg1, fu arg2) | | getLightBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getOpacity(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public BlockState | | a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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private static BlockState | | a(cfj arg0, bqc arg1, fu arg2) | | updateDistance(BlockState arg0, LevelAccessor arg1, BlockPos arg2) | | method_10300(class_2680 arg0, class_1936 arg1, class_2338 arg2) | | updateDistanceFromLogs(BlockState state, WorldAccess world, BlockPos pos) | | func_208493_b(BlockState arg0, IWorld arg1, BlockPos arg2) |
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private static int | |
protected void | |
public BlockState | |
public void | | a(cfj arg0, bqb arg1, fu arg2, Random arg3) | | animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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