History - net.minecraft.world.level.block.LeavesBlock
1.21.3
Names
dki
doy
Fields
IntegerProperty: d, DISTANCE, field_11199, DISTANCE, f_54418_
IntegerProperty: d, DISTANCE, field_11199, DISTANCE
BooleanProperty: e, PERSISTENT, field_11200, PERSISTENT, f_54419_
BooleanProperty: e, PERSISTENT, field_11200, PERSISTENT
int: c, DECAY_DISTANCE, field_31111, MAX_DISTANCE, f_153563_
int: c, DECAY_DISTANCE, field_31111, MAX_DISTANCE
int: a, TICK_DELAY, field_31112, field_31112, f_153564_
int: a, TICK_DELAY, field_31112, field_31112
BooleanProperty: f, WATERLOGGED, field_38227, WATERLOGGED, f_221367_
BooleanProperty: f, WATERLOGGED, field_38227, WATERLOGGED
com.mojang.serialization.MapCodec<LeavesBlock>: b, CODEC, field_46385, CODEC, f_303321_
com.mojang.serialization.MapCodec<LeavesBlock>: b, CODEC, field_46385, CODEC
Constructors
Methods
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks
int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelAccessor, BlockPos): a, updateDistance, method_10300, updateDistanceFromLogs, m_54435_
BlockState (BlockState, LevelAccessor, BlockPos): a, updateDistance, method_10300, updateDistanceFromLogs
int (BlockState): o, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
int (BlockState): r, getDistanceAt, method_10302, getDistanceFromLog
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
boolean (BlockState): m, decaying, method_42311, shouldDecay, m_221385_
boolean (BlockState): o, decaying, method_42311, shouldDecay
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
OptionalInt (BlockState): n, getOptionalDistanceAt, method_49817, getOptionalDistanceFromLog, m_277200_
OptionalInt (BlockState): q, getOptionalDistanceAt, method_49817, getOptionalDistanceFromLog
com.mojang.serialization.MapCodec<? extends LeavesBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends LeavesBlock> (): a, codec, method_53969, getCodec
int (BlockState): i_, getLightBlock, method_9505, getOpacity
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djl
dki
Fields
Constructors
Methods
1.20.6
Names
daz
djl
Fields
Constructors
Methods
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): h, decaying, method_42311, shouldDecay, m_221385_
boolean (BlockState): m, decaying, method_42311, shouldDecay, m_221385_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
Names
cxc
daz
Fields
IntegerProperty: b, DISTANCE, field_11199, DISTANCE, f_54418_
IntegerProperty: d, DISTANCE, field_11199, DISTANCE, f_54418_
BooleanProperty: c, PERSISTENT, field_11200, PERSISTENT, f_54419_
BooleanProperty: e, PERSISTENT, field_11200, PERSISTENT, f_54419_
int: a, DECAY_DISTANCE, field_31111, MAX_DISTANCE, f_153563_
int: c, DECAY_DISTANCE, field_31111, MAX_DISTANCE, f_153563_
int: e, TICK_DELAY, field_31112, field_31112, f_153564_
int: a, TICK_DELAY, field_31112, field_31112, f_153564_
BooleanProperty: d, WATERLOGGED, field_38227, WATERLOGGED, f_221367_
BooleanProperty: f, WATERLOGGED, field_38227, WATERLOGGED, f_221367_
com.mojang.serialization.MapCodec<LeavesBlock>: b, CODEC, field_46385, CODEC, f_303321_
Constructors
Methods
com.mojang.serialization.MapCodec<? extends LeavesBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
ctu
cxc
Fields
Constructors
Methods
1.20.1
Names
ctm
ctu
Fields
Constructors
Methods
int (BlockState): n, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
int (BlockState): o, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
OptionalInt (BlockState): n, getOptionalDistanceAt, method_49817, getOptionalDistanceFromLog, m_277200_
1.19.4
Names
cqw
ctm
Fields
Constructors
Methods
1.19.3
Names
cnt
cqw
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cmw
cnt
Fields
Constructors
Methods
1.19
Names
cho
cmw
Fields
int: d, TICK_DELAY, field_31112, field_31112, f_153564_
int: e, TICK_DELAY, field_31112, field_31112, f_153564_
BooleanProperty: d, WATERLOGGED, field_38227, WATERLOGGED, f_221367_
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
int (BlockState): h, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
int (BlockState): n, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
boolean (BlockState): h, decaying, method_42311, shouldDecay, m_221385_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cgw
cho
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdn
cgw
Fields
Constructors
Methods
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
Names
cdm
cdn
Fields
Constructors
Methods
1.17
Names
bxx
cdm
net.minecraft.block.LeavesBlock
net.minecraft.src.C_1826_
net.minecraft.server.v1_16_R3.BlockLeaves
net.minecraft.world.level.block.BlockLeaves
Fields
IntegerProperty: a, DISTANCE, field_11199, DISTANCE, field_208494_a, DISTANCE
IntegerProperty: b, DISTANCE, field_11199, DISTANCE, f_54418_
BooleanProperty: b, PERSISTENT, field_11200, PERSISTENT, field_208495_b, PERSISTENT
BooleanProperty: c, PERSISTENT, field_11200, PERSISTENT, f_54419_
int: a, DECAY_DISTANCE, field_31111, MAX_DISTANCE, f_153563_
int: d, TICK_DELAY, field_31112, field_31112, f_153564_
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d
int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, LevelAccessor, BlockPos): a, updateDistance, method_10300, updateDistanceFromLogs, func_208493_b
BlockState (BlockState, LevelAccessor, BlockPos): a, updateDistance, method_10300, updateDistanceFromLogs, m_54435_
int (BlockState): h, getDistanceAt, method_10302, getDistanceFromLog, func_208492_w
int (BlockState): h, getDistanceAt, method_10302, getDistanceFromLog, m_54463_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxu
bxx
net.minecraft.server.v1_16_R2.BlockLeaves
net.minecraft.server.v1_16_R3.BlockLeaves
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bza
bxu
net.minecraft.server.v1_16_R1.BlockLeaves
net.minecraft.server.v1_16_R2.BlockLeaves
Fields
Constructors
Methods
1.16.1
Names
bsk
bza
net.minecraft.server.v1_15_R1.BlockLeaves
net.minecraft.server.v1_16_R1.BlockLeaves
Fields
Constructors
Methods
boolean (BlockState): l, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
int (BlockState, BlockGetter, BlockPos): l, getLightBlock, method_9505, getOpacity, func_200011_d
int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d
boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
1.15.2
Names
bsh
bsk
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bpw
bsh
net.minecraft.server.v1_14_R1.BlockLeaves
net.minecraft.server.v1_15_R1.BlockLeaves
Fields
boolean: c, renderCutout, field_11198, fancy, field_196478_c
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState): m, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): l, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (BlockState, BlockGetter, BlockPos): k, getLightBlock, method_9505, getOpacity, func_200011_d
int (BlockState, BlockGetter, BlockPos): l, getLightBlock, method_9505, getOpacity, func_200011_d
int (BlockState): j, getDistanceAt, method_10302, getDistanceFromLog, func_208492_w
int (BlockState): h, getDistanceAt, method_10302, getDistanceFromLog, func_208492_w
void (boolean): a, setFancy, method_10301, setRenderingMode, func_196475_b
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c
boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bpr
bpw
net.minecraft.world.level.block.LeavesBlock
Fields
BlockStateInteger: a, field_11199, DISTANCE, field_208494_a, DISTANCE
IntegerProperty: a, DISTANCE, field_11199, DISTANCE, field_208494_a, DISTANCE
BlockStateBoolean: b, field_11200, PERSISTENT, field_208495_b, PERSISTENT
BooleanProperty: b, PERSISTENT, field_11200, PERSISTENT, field_208495_b, PERSISTENT
boolean: c, field_11198, fancy, field_196478_c
boolean: c, renderCutout, field_11198, fancy, field_196478_c
Constructors
Methods
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData): m, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): m, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (IBlockData, IBlockAccess, BlockPosition): k, method_9505, getLightSubtracted, func_200011_d
int (BlockState, BlockGetter, BlockPos): k, getLightBlock, method_9505, getOpacity, func_200011_d
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, method_10300, updateDistanceFromLogs, func_208493_b
BlockState (BlockState, LevelAccessor, BlockPos): a, updateDistance, method_10300, updateDistanceFromLogs, func_208493_b
int (IBlockData): j, method_10302, getDistanceFromLog, func_208492_w
int (BlockState): j, getDistanceAt, method_10302, getDistanceFromLog, func_208492_w
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (boolean): a, method_10301, setRenderingMode, func_196475_b
void (boolean): a, setFancy, method_10301, setRenderingMode, func_196475_b
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c
boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.14.3
Names
bpn
bpr
net.minecraft.block.LeavesBlock
Fields
BlockStateInteger: a, field_11199, field_208494_a, DISTANCE
BlockStateInteger: a, field_11199, DISTANCE, field_208494_a, DISTANCE
BlockStateBoolean: b, field_11200, field_208495_b, PERSISTENT
BlockStateBoolean: b, field_11200, PERSISTENT, field_208495_b, PERSISTENT
boolean: c, field_11198, field_196478_c
boolean: c, field_11198, fancy, field_196478_c
Constructors
Methods
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData): m, method_9542, func_149653_t, isTicking
boolean (IBlockData): m, method_9542, hasRandomTicks, func_149653_t, isTicking
void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a
void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
int (IBlockData, IBlockAccess, BlockPosition): k, method_9505, func_200011_d
int (IBlockData, IBlockAccess, BlockPosition): k, method_9505, getLightSubtracted, func_200011_d
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, method_10300, func_208493_b
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, method_10300, updateDistanceFromLogs, func_208493_b
int (IBlockData): j, method_10302, func_208492_w
int (IBlockData): j, method_10302, getDistanceFromLog, func_208492_w
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (boolean): a, method_10301, func_196475_b
void (boolean): a, method_10301, setRenderingMode, func_196475_b
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bpm
bpn
Fields
Constructors
Methods
1.14
Names
bfr
bpm
net.minecraft.class_2397
net.minecraft.block.BlockLeaves
net.minecraft.block.LeavesBlock
net.minecraft.server.v1_13_R2.BlockLeaves
net.minecraft.server.v1_14_R1.BlockLeaves
Fields
BlockStateInteger: a, field_208494_a, DISTANCE
BlockStateInteger: a, field_11199, field_208494_a, DISTANCE
BlockStateBoolean: b, field_208495_b, PERSISTENT
BlockStateBoolean: b, field_11200, field_208495_b, PERSISTENT
boolean: c, field_196478_c
boolean: c, field_11198, field_196478_c
Constructors
Methods
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
boolean (IBlockData): q, func_176214_u
boolean (IBlockData): s, func_149653_t, isTicking
boolean (IBlockData): m, method_9542, func_149653_t, isTicking
void (IBlockData, World, BlockPosition, Random): b, func_196265_a
void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
int (IBlockData, IBlockAccess, BlockPosition): k, method_9505, func_200011_d
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, func_208493_b
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, method_10300, func_208493_b
int (IBlockData): w, func_208492_w
int (IBlockData): j, method_10302, func_208492_w
int (IBlockData, Random): a, func_196264_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, int): a, func_196474_a
int (IBlockData): k, func_196472_i
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (boolean): a, func_196475_b
void (boolean): a, method_10301, func_196475_b
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
1.13.2
Names
bfq
bfr
Fields
Constructors
Methods
1.13.1
Names
bfi
bfq
net.minecraft.server.v1_13_R1.BlockLeaves
net.minecraft.server.v1_13_R2.BlockLeaves
Fields
Constructors
Methods
1.13
Names
arr
bfi
net.minecraft.server.v1_12_R1.BlockLeaves
net.minecraft.server.v1_13_R1.BlockLeaves
Fields
BlockStateBoolean: a, field_176237_a, DECAYABLE
BlockStateBoolean: b, field_176236_b, CHECK_DECAY
int[]: d, field_150128_a
boolean: c, field_185686_c
BlockStateInteger: a, field_208494_a, DISTANCE
BlockStateBoolean: b, field_208495_b, PERSISTENT
boolean: c, field_196478_c
Constructors
()
Methods
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): b, func_176235_d
int (Random): a, func_149745_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition, IBlockData, int): a, func_176234_a
int (IBlockData): x, func_176232_d
BlockWood$EnumLogVariant (int): b, func_176233_b
void (boolean): b, func_150122_b
boolean (IBlockData): b, func_149662_c
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (IBlockData): t, func_176214_u
boolean (IBlockData): q, func_176214_u
boolean (IBlockData): s, func_149653_t, isTicking
void (IBlockData, World, BlockPosition, Random): b, func_196265_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, GeneratorAccess, BlockPosition): a, func_208493_b
int (IBlockData): w, func_208492_w
int (IBlockData, Random): a, func_196264_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, int): a, func_196474_a
int (IBlockData): k, func_196472_i
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (boolean): a, func_196475_b
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
arp
arr
Fields
Constructors
Methods
1.12
Names
aon
arp
net.minecraft.server.v1_11_R1.BlockLeaves
net.minecraft.server.v1_12_R1.BlockLeaves
Fields
Constructors
Methods
int (IBlockData): i, func_176232_d
int (IBlockData): x, func_176232_d
BlockWood$EnumLogVariant (int): e, func_176233_b
BlockWood$EnumLogVariant (int): b, func_176233_b
boolean (IBlockData): u, func_176214_u
boolean (IBlockData): t, func_176214_u
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
aol
aon
Fields
Constructors
Methods
1.11
Names
amy
aol
net.minecraft.server.v1_10_R1.BlockLeaves
net.minecraft.server.v1_11_R1.BlockLeaves
Fields
Constructors
Methods
boolean (): j, func_176214_u
boolean (IBlockData): u, func_176214_u
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aml
amy
net.minecraft.server.v1_9_R2.BlockLeaves
net.minecraft.server.v1_10_R1.BlockLeaves
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockLeaves
net.minecraft.server.v1_9_R2.BlockLeaves
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ahs
aml
net.minecraft.server.v1_8_R3.BlockLeaves
net.minecraft.server.v1_9_R1.BlockLeaves
Fields
int[]: N, field_150128_a
int[]: d, field_150128_a
int: O, field_150127_b
boolean: P, field_176238_O
boolean: c, field_185686_c
Constructors
Methods
void (World, BlockPosition): e, func_176235_d
void (World, BlockPosition): b, func_176235_d
int (IBlockData): d, func_176232_d
int (IBlockData): i, func_176232_d
boolean (): c, func_149662_c
boolean (): w, func_176214_u
boolean (): j, func_176214_u
BlockWood$EnumLogVariant (int): b, func_176233_b
BlockWood$EnumLogVariant (int): e, func_176233_b
int (): H, func_149635_D
int (IBlockData): h, func_180644_h
int (IBlockAccess, BlockPosition, int): a, func_180662_a
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k
boolean (IBlockData): b, func_149662_c
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
Names
ahs
net.minecraft.block.BlockLeaves
net.minecraft.server.v1_8_R3.BlockLeaves
Fields
BlockStateBoolean: a, field_176237_a, DECAYABLE
BlockStateBoolean: b, field_176236_b, CHECK_DECAY
int[]: N, field_150128_a
int: O, field_150127_b
boolean: P, field_176238_O
Constructors
()
Methods
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): e, func_176235_d
int (Random): a, func_149745_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition, IBlockData, int): a, func_176234_a
int (IBlockData): d, func_176232_d
boolean (): c, func_149662_c
boolean (): w, func_176214_u
BlockWood$EnumLogVariant (int): b, func_176233_b
int (): H, func_149635_D
int (IBlockData): h, func_180644_h
int (IBlockAccess, BlockPosition, int): a, func_180662_a
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
void (boolean): b, func_150122_b
EnumWorldBlockLayer (): m, func_180664_k