public void | | a(bqb arg0, cfj arg1, deh arg2, bes arg3) | | onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3) | | func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3) |
|
private static int | | a(bqc arg0, cfj arg1, deh arg2, aom arg3) | | updateRedstoneOutput(LevelAccessor arg0, BlockState arg1, BlockHitResult arg2, Entity arg3) | | method_24858(class_1936 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3) | | trigger(WorldAccess world, BlockState state, BlockHitResult arg2, Entity arg3) | | func_235605_a_(IWorld arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3) |
|
private static int | |
private static void | | a(bqc arg0, cfj arg1, int arg2, fu arg3, int arg4) | | setOutputPower(LevelAccessor arg0, BlockState arg1, int arg2, BlockPos arg3, int arg4) | | method_24857(class_1936 arg0, class_2680 arg1, int arg2, class_2338 arg3, int arg4) | | setPower(WorldAccess world, BlockState state, int power, BlockPos pos, int delay) | | func_235604_a_(IWorld arg0, BlockState arg1, int arg2, BlockPos arg3, int arg4) |
|
public void | | a(cfj arg0, zd arg1, fu arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
|
public int | | a(cfj arg0, bpg arg1, fu arg2, fz arg3) | | getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) | | func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
|
public boolean | |
protected void | |
public void | | b(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
|