public VoxelShape | | b(cfj arg0, bpg arg1, fu arg2, der arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public BlockState | |
public BlockState | | a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public void | | b(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4) | | onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public void | | a(bqb arg0, fu arg1, cfj arg2, bec arg3) | | playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3) | | method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3) | | onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3) | | func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3) |
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private void | | a(bqb arg0, fu arg1, cfj arg2) | | updateSource(Level arg0, BlockPos arg1, BlockState arg2) | | method_10779(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | update(World world, BlockPos pos, BlockState state) | | func_176286_e(World arg0, BlockPos arg1, BlockState arg2) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, aom arg3) | | entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
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public void | | a(cfj arg0, zd arg1, fu arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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private void | |
public boolean | |
public BlockState | |
public BlockState | |
protected void | |