public void | | a(cfj arg0, bqc arg1, fu arg2, int arg3, int arg4) | | updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4) | | method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4) | | prepare(BlockState state, WorldAccess world, BlockPos pos, int flags, int arg4) | | func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3, int arg4) |
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public boolean | | a(cfj arg0, bpg arg1, fu arg2, czg arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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public BlockState | | a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, bvr arg3, fu arg4, boolean arg5) | | neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) | | func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5) |
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public void | | b(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, cfj arg3, boolean arg4) | | onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public InteractionResult | | a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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public boolean | | a(cfj arg0, bqb arg1, fu arg2, int arg3, int arg4) | | triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4) | | method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4) | | onSyncedBlockEvent(BlockState state, World world, BlockPos pos, int type, int data) | | func_189539_a(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) |
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public RenderShape | |
public boolean | |
public boolean | |
public PushReaction | |
public FluidState | |
public boolean | |
public BlockBehaviour$OffsetType | | aj_() | | getOffsetType() | | method_16841() | | getOffsetType() | | func_176218_Q() |
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public BlockState | |
public BlockState | |
public boolean | |
public boolean | |
public List<ItemStack> | |
public VoxelShape | | d(cfj arg0, bpg arg1, fu arg2) | | getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getCullingShape(BlockState state, BlockView world, BlockPos pos) | | func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public VoxelShape | | e(cfj arg0, bpg arg1, fu arg2) | | getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getSidesShape(BlockState state, BlockView world, BlockPos pos) | | func_230335_e_(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public VoxelShape | | a_(cfj arg0, bpg arg1, fu arg2) | | getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getRayTraceShape(BlockState state, BlockView world, BlockPos pos) | | func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public int | | f(cfj arg0, bpg arg1, fu arg2) | | getLightBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getOpacity(BlockState state, BlockView world, BlockPos pos) | | func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public MenuProvider | | b(cfj arg0, bqb arg1, fu arg2) | | getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2) | | method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | createScreenHandlerFactory(BlockState state, World world, BlockPos pos) | | func_220052_b(BlockState arg0, World arg1, BlockPos arg2) | | getInventory(IBlockData arg0, World arg1, BlockPosition arg2) |
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public boolean | | a(cfj arg0, bqd arg1, fu arg2) | | canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2) | | method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2) | | canPlaceAt(BlockState state, WorldView world, BlockPos pos) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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public int | | a(cfj arg0, bqb arg1, fu arg2) | | getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2) | | method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | getComparatorOutput(BlockState state, World world, BlockPos pos) | | func_180641_l(BlockState arg0, World arg1, BlockPos arg2) |
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public VoxelShape | | b(cfj arg0, bpg arg1, fu arg2, der arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public VoxelShape | | c(cfj arg0, bpg arg1, fu arg2, der arg3) | | getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) | | func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public VoxelShape | | a(cfj arg0, bpg arg1, fu arg2, der arg3) | | getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getVisualShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) | | func_230322_a_(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public void | | b(cfj arg0, zd arg1, fu arg2, Random arg3) | | randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) | | func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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public void | | a(cfj arg0, zd arg1, fu arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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public float | | a(cfj arg0, bec arg1, bpg arg2, fu arg3) | | getDestroyProgress(BlockState arg0, Player arg1, BlockGetter arg2, BlockPos arg3) | | method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3) | | calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos) | | func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3) | | getDamage(IBlockData arg0, EntityHuman arg1, IBlockAccess arg2, BlockPosition arg3) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, bki arg3) | | spawnAfterBreak(BlockState arg0, Level arg1, BlockPos arg2, ItemStack arg3) | | method_9565(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1799 arg3) | | onStacksDropped(BlockState state, World world, BlockPos pos, ItemStack stack) | | func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3) | | dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, ItemStack arg3) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, bec arg3) | | attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3) | | method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3) | | onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player) | | func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3) | | attack(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3) |
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public int | | a(cfj arg0, bpg arg1, fu arg2, fz arg3) | | getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) | | func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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public void | | a(cfj arg0, bqb arg1, fu arg2, aom arg3) | | entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
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public int | | b(cfj arg0, bpg arg1, fu arg2, fz arg3) | | getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) | | func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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public final boolean | | q() | | isEntityBlock() | | method_26161() | | hasBlockEntity() | | func_235695_q_() | | isTileEntity() |
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public final ResourceLocation | | r() | | getLootTable() | | method_26162() | | getLootTableId() | | func_220068_i() |
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public void | | a(bqb arg0, cfj arg1, deh arg2, bes arg3) | | onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World world, BlockState state, BlockHitResult hit, ProjectileEntity projectile) | | func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3) |
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public abstract Item | | h() | | asItem() | | method_8389() | | asItem() | | func_199767_j() | | getItem() |
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protected abstract Block | | p() | | asBlock() | | method_26160() | | asBlock() | | func_230328_p_() |
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public MaterialColor | | s() | | defaultMaterialColor() | | method_26403() | | getDefaultMaterialColor() | | func_235697_s_() |
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public boolean | | a(cfj arg0, cfj arg1, fz arg2) | | skipRendering(BlockState arg0, BlockState arg1, Direction arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | isSideInvisible(BlockState state, BlockState stateFrom, Direction direction) | | func_200122_a(BlockState arg0, BlockState arg1, Direction arg2) |
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public long | |
public float | | a(cfj arg0, bpg arg1, fu arg2) | | getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getAmbientOcclusionLightLevel(BlockState state, BlockView world, BlockPos pos) | | func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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