History - net.minecraft.world.level.block.state.BlockBehaviour

1.21.3

Names

dtb

dxu

Fields

Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Direction[]: aG, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS

boolean: aG, hasCollision, field_23159, collidable, f_60443_

boolean: aH, hasCollision, field_23159, collidable

float: aH, explosionResistance, field_23160, resistance, f_60444_

float: aI, explosionResistance, field_23160, resistance

boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_

boolean: aJ, isRandomlyTicking, field_23161, randomTicks

SoundType: aJ, soundType, field_23162, soundGroup, f_60446_

SoundType: aK, soundType, field_23162, soundGroup

float: aK, friction, field_23163, slipperiness, f_60447_

float: aL, friction, field_23163, slipperiness

float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aM, speedFactor, field_23164, velocityMultiplier

float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

float: aN, jumpFactor, field_23165, jumpVelocityMultiplier

boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_

boolean: aO, dynamicShape, field_23154, dynamicBounds

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

BlockBehaviour$Properties: aQ, properties, field_23155, settings

FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_

FeatureFlagSet: aP, requiredFeatures, field_40337, requiredFeatures

ResourceKey<LootTable>: aQ, drops, field_23156, lootTableKey, f_60440_

Optional<ResourceKey<LootTable>>: aR, drops, field_23156, lootTableKey

String: aS, descriptionId, field_54005, translationKey

Constructors

Methods

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace

boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, m_5946_

boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape

int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit

Item (): r, asItem, method_8389, asItem, m_5456_

Item (): j, asItem, method_8389, asItem

Block (): q, asBlock, method_26160, asBlock, m_7374_

Block (): o, asBlock, method_26160, asBlock

MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor, m_284356_

MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel

float (): av_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): as_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset

float (): ax_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): au_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier

boolean (BlockState, BlockGetter, BlockPos): c, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_

boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube

float (): x, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): x, defaultDestroyTime, method_36555, getHardness

boolean (BlockState, BlockGetter, BlockPos): h, isOcclusionShapeFullBlock, method_42326, isCullingShapeFullCube, m_222958_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped

FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures, m_245183_

FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks

BlockBehaviour$Properties (): t, properties, method_54095, getSettings, m_305054_

BlockBehaviour$Properties (): s, properties, method_54095, getSettings

com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec

<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): u, propertiesCodec, method_54096, createSettingsCodec, m_305607_

<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): t, propertiesCodec, method_54096, createSettingsCodec

<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec, m_306223_

<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

ResourceKey<LootTable> (): v, getLootTable, method_26162, getLootTableKey, m_60589_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks

SoundType (BlockState): g_, getSoundType, method_9573, getSoundGroup, m_276989_

SoundType (BlockState): h_, getSoundType, method_9573, getSoundGroup

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape

int (BlockState): i_, getLightBlock, method_9505, getOpacity

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape

Optional<ResourceKey<LootTable>> (): u, getLootTable, method_26162, getLootTableKey

String (): v, getDescriptionId, method_63499, getTranslationKey

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dsd

dtb

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_

float (): aq_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): av_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): as_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): ax_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

1.20.6

Names

djg

dsd

Fields

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

ResourceKey<LootTable>: aQ, drops, field_23156, lootTableKey, f_60440_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

ResourceLocation (): v, getLootTable, method_26162, getLootTableId, m_60589_

Item (): k, asItem, method_8389, asItem, m_5456_

Item (): r, asItem, method_8389, asItem, m_5456_

float (): at_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): aq_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): av_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): as_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

FeatureFlagSet (): m, requiredFeatures, method_45322, getRequiredFeatures, m_245183_

FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures, m_245183_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

ResourceKey<LootTable> (): v, getLootTable, method_26162, getLootTableKey, m_60589_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

SoundType (BlockState): g_, getSoundType, method_9573, getSoundGroup, m_276989_

1.20.4

Names

dfi

djg

Fields

Direction[]: aD, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

boolean: aE, hasCollision, field_23159, collidable, f_60443_

boolean: aG, hasCollision, field_23159, collidable, f_60443_

float: aF, explosionResistance, field_23160, resistance, f_60444_

float: aH, explosionResistance, field_23160, resistance, f_60444_

boolean: aG, isRandomlyTicking, field_23161, randomTicks, f_60445_

boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_

SoundType: aH, soundType, field_23162, soundGroup, f_60446_

SoundType: aJ, soundType, field_23162, soundGroup, f_60446_

float: aI, friction, field_23163, slipperiness, f_60447_

float: aK, friction, field_23163, slipperiness, f_60447_

float: aJ, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aK, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

boolean: aL, dynamicShape, field_23154, dynamicBounds, f_60438_

boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_

BlockBehaviour$Properties: aN, properties, field_23155, settings, f_60439_

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

ResourceLocation: aO, drops, field_23156, lootTableId, f_60440_

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

FeatureFlagSet: aM, requiredFeatures, field_40337, requiredFeatures, f_243733_

FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

ResourceLocation (): v, getLootTable, method_26162, getLootTableId, m_60589_

Block (): p, asBlock, method_26160, asBlock, m_7374_

Block (): q, asBlock, method_26160, asBlock, m_7374_

MapColor (): s, defaultMapColor, method_26403, getDefaultMapColor, m_284356_

MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor, m_284356_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (): ap_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): at_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): ar_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): av_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_

boolean (BlockState, BlockGetter, BlockPos): c, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): x, defaultDestroyTime, method_36555, getHardness, m_155943_

BlockBehaviour$Properties (): t, properties, method_54095, getSettings, m_305054_

com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec, m_304657_

<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): u, propertiesCodec, method_54096, createSettingsCodec, m_305607_

<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec, m_306223_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

dca

dfi

Fields

Constructors

Methods

float (): al_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): ap_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): an_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): ar_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

1.20.1

Names

dbp

dca

Fields

Direction[]: aE, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Direction[]: aD, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Material: aF, material, field_23158, material, f_60442_

boolean: aG, hasCollision, field_23159, collidable, f_60443_

boolean: aE, hasCollision, field_23159, collidable, f_60443_

float: aH, explosionResistance, field_23160, resistance, f_60444_

float: aF, explosionResistance, field_23160, resistance, f_60444_

boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_

boolean: aG, isRandomlyTicking, field_23161, randomTicks, f_60445_

SoundType: aJ, soundType, field_23162, soundGroup, f_60446_

SoundType: aH, soundType, field_23162, soundGroup, f_60446_

float: aK, friction, field_23163, slipperiness, f_60447_

float: aI, friction, field_23163, slipperiness, f_60447_

float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aJ, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

float: aK, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_

boolean: aL, dynamicShape, field_23154, dynamicBounds, f_60438_

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

BlockBehaviour$Properties: aN, properties, field_23155, settings, f_60439_

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

ResourceLocation: aO, drops, field_23156, lootTableId, f_60440_

FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_

FeatureFlagSet: aM, requiredFeatures, field_40337, requiredFeatures, f_243733_

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

Block (): q, asBlock, method_26160, asBlock, m_7374_

Block (): p, asBlock, method_26160, asBlock, m_7374_

MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

MapColor (): s, defaultMapColor, method_26403, getDefaultMapColor, m_284356_

float (): am_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): al_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): ap_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): an_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

1.19.4

Names

cys

dbp

Fields

Constructors

Methods

Item (): l, asItem, method_8389, asItem, m_5456_

Item (): k, asItem, method_8389, asItem, m_5456_

Block (): p, asBlock, method_26160, asBlock, m_7374_

Block (): q, asBlock, method_26160, asBlock, m_7374_

float (): Z_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): am_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): ac_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): ap_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

1.19.3

Names

cvn

cys

Fields

BlockBehaviour$Properties: aO, properties, field_23155, settings, f_60439_

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

ResourceLocation: aP, drops, field_23156, lootTableId, f_60440_

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_

Block (): o, asBlock, method_26160, asBlock, m_7374_

Block (): p, asBlock, method_26160, asBlock, m_7374_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): Z_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): ac_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_

FeatureFlagSet (): m, requiredFeatures, method_45322, getRequiredFeatures, m_245183_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cuq

cvn

Fields

Constructors

Methods

float (): W_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): aa_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

1.19

Names

cou

cuq

Fields

Constructors

Methods

BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

Block (): p, asBlock, method_26160, asBlock, m_7374_

Block (): o, asBlock, method_26160, asBlock, m_7374_

MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_

float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): aa_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

boolean (BlockState, BlockGetter, BlockPos): h, isOcclusionShapeFullBlock, method_42326, isCullingShapeFullCube, m_222958_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

1.18.2

Names

cob

cou

Fields

Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Direction[]: aE, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Material: aG, material, field_23158, material, f_60442_

Material: aF, material, field_23158, material, f_60442_

boolean: aH, hasCollision, field_23159, collidable, f_60443_

boolean: aG, hasCollision, field_23159, collidable, f_60443_

float: aI, explosionResistance, field_23160, resistance, f_60444_

float: aH, explosionResistance, field_23160, resistance, f_60444_

boolean: aJ, isRandomlyTicking, field_23161, randomTicks, f_60445_

boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_

SoundType: aK, soundType, field_23162, soundGroup, f_60446_

SoundType: aJ, soundType, field_23162, soundGroup, f_60446_

float: aL, friction, field_23163, slipperiness, f_60447_

float: aK, friction, field_23163, slipperiness, f_60447_

float: aM, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_

float: aN, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

boolean: aO, dynamicShape, field_23154, dynamicBounds, f_60438_

boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

BlockBehaviour$Properties: aO, properties, field_23155, settings, f_60439_

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

ResourceLocation: aP, drops, field_23156, lootTableId, f_60440_

Constructors

Methods

BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_

BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_

Item (): k, asItem, method_8389, asItem, m_5456_

Item (): l, asItem, method_8389, asItem, m_5456_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): W_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

float (): Y_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_

1.18.1

Names

Fields

Constructors

Methods

float (): V_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_

float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_

1.18

Names

cks

cob

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_

BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

Item (): k, asItem, method_8389, asItem, m_5456_, getItem

Item (): k, asItem, method_8389, asItem, m_5456_

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_

float (): U_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_

float (): V_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_

float (): X_, getMaxVerticalOffset, method_37247, method_37247, m_142627_

float (): Y_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_

1.17.1

Names

ckr

cks

Fields

Constructors

Methods

1.17

Names

ceg

ckr

net.minecraft.block.AbstractBlock

net.minecraft.src.C_2056_

net.minecraft.server.v1_16_R3.BlockBase

net.minecraft.world.level.block.state.BlockBase

Fields

Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, field_212556_a

Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_

Material: as, material, field_23158, material, field_149764_J, material

Material: aG, material, field_23158, material, f_60442_

boolean: at, hasCollision, field_23159, collidable, field_235688_at_

boolean: aH, hasCollision, field_23159, collidable, f_60443_

float: au, explosionResistance, field_23160, resistance, field_235689_au_, durability

float: aI, explosionResistance, field_23160, resistance, f_60444_

boolean: av, isRandomlyTicking, field_23161, randomTicks, field_149789_z

boolean: aJ, isRandomlyTicking, field_23161, randomTicks, f_60445_

SoundType: aw, soundType, field_23162, soundGroup, field_149762_H, stepSound

SoundType: aK, soundType, field_23162, soundGroup, f_60446_

float: ax, friction, field_23163, slipperiness, field_149765_K, frictionFactor

float: aL, friction, field_23163, slipperiness, f_60447_

float: ay, speedFactor, field_23164, velocityMultiplier, field_226886_f_, speedFactor

float: aM, speedFactor, field_23164, velocityMultiplier, f_60448_

float: az, jumpFactor, field_23165, jumpVelocityMultiplier, field_226887_g_, jumpFactor

float: aN, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_

boolean: aA, dynamicShape, field_23154, dynamicBounds, field_208621_p

boolean: aO, dynamicShape, field_23154, dynamicBounds, f_60438_

BlockBehaviour$Properties: aB, properties, field_23155, settings, field_235684_aB_

BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_

ResourceLocation: aC, drops, field_23156, lootTableId, field_220085_g

ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_

Constructors

Methods

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q

BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, func_225541_a_

boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, m_5946_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d

int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (): q, isEntityBlock, method_26161, hasBlockEntity, func_235695_q_, isTileEntity

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, func_220068_i

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

Item (): h, asItem, method_8389, asItem, func_199767_j, getItem

Item (): k, asItem, method_8389, asItem, m_5456_, getItem

Block (): p, asBlock, method_26160, asBlock, func_230328_p_

Block (): p, asBlock, method_26160, asBlock, m_7374_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, func_235697_s_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally

float (): U_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_

float (): X_, getMaxVerticalOffset, method_37247, method_37247, m_142627_

boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_

float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_

1.16.5

Names

Fields

Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, FACINGS, field_212556_a

Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, field_212556_a

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMaterialColor, func_235697_s_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, func_235697_s_

1.16.4

Names

ced

ceg

net.minecraft.server.v1_16_R2.BlockBase

net.minecraft.server.v1_16_R3.BlockBase

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cfi

ced

net.minecraft.server.v1_16_R1.BlockBase

net.minecraft.server.v1_16_R2.BlockBase

Fields

Constructors

Methods

BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q

BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

1.16.1

Names

cfi

net.minecraft.world.level.block.state.BlockBehaviour

net.minecraft.class_4970

net.minecraft.block.AbstractBlock

net.minecraft.block.AbstractBlock

net.minecraft.server.v1_16_R1.BlockBase

Fields

Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, FACINGS, field_212556_a

Material: as, material, field_23158, material, field_149764_J, material

boolean: at, hasCollision, field_23159, collidable, field_235688_at_

float: au, explosionResistance, field_23160, resistance, field_235689_au_, durability

boolean: av, isRandomlyTicking, field_23161, randomTicks, field_149789_z

SoundType: aw, soundType, field_23162, soundGroup, field_149762_H, stepSound

float: ax, friction, field_23163, slipperiness, field_149765_K, frictionFactor

float: ay, speedFactor, field_23164, velocityMultiplier, field_226886_f_, speedFactor

float: az, jumpFactor, field_23165, jumpVelocityMultiplier, field_226887_g_, jumpFactor

boolean: aA, dynamicShape, field_23154, dynamicBounds, field_208621_p

BlockBehaviour$Properties: aB, properties, field_23155, settings, field_235684_aB_

ResourceLocation: aC, drops, field_23156, lootTableId, field_220085_g

Constructors

(BlockBehaviour$Properties)

Methods

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, func_225541_a_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (): q, isEntityBlock, method_26161, hasBlockEntity, func_235695_q_, isTileEntity

ResourceLocation (): r, getLootTable, method_26162, getLootTableId, func_220068_i

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

Item (): h, asItem, method_8389, asItem, func_199767_j, getItem

Block (): p, asBlock, method_26160, asBlock, func_230328_p_

MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMaterialColor, func_235697_s_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a