History - net.minecraft.world.level.block.state.BlockBehaviour
1.21.3
Names
dtb
dxu
Fields
Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Direction[]: aG, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS
boolean: aG, hasCollision, field_23159, collidable, f_60443_
boolean: aH, hasCollision, field_23159, collidable
float: aH, explosionResistance, field_23160, resistance, f_60444_
float: aI, explosionResistance, field_23160, resistance
boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_
boolean: aJ, isRandomlyTicking, field_23161, randomTicks
SoundType: aJ, soundType, field_23162, soundGroup, f_60446_
SoundType: aK, soundType, field_23162, soundGroup
float: aK, friction, field_23163, slipperiness, f_60447_
float: aL, friction, field_23163, slipperiness
float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aM, speedFactor, field_23164, velocityMultiplier
float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
float: aN, jumpFactor, field_23165, jumpVelocityMultiplier
boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_
boolean: aO, dynamicShape, field_23154, dynamicBounds
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
BlockBehaviour$Properties: aQ, properties, field_23155, settings
FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_
FeatureFlagSet: aP, requiredFeatures, field_40337, requiredFeatures
ResourceKey<LootTable>: aQ, drops, field_23156, lootTableKey, f_60440_
Optional<ResourceKey<LootTable>>: aR, drops, field_23156, lootTableKey
String: aS, descriptionId, field_54005, translationKey
Constructors
Methods
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace
boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, m_5946_
boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape
int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit
Item (): r, asItem, method_8389, asItem, m_5456_
Item (): j, asItem, method_8389, asItem
Block (): q, asBlock, method_26160, asBlock, m_7374_
Block (): o, asBlock, method_26160, asBlock
MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor, m_284356_
MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel
float (): av_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): as_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset
float (): ax_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): au_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier
boolean (BlockState, BlockGetter, BlockPos): c, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_
boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube
float (): x, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): x, defaultDestroyTime, method_36555, getHardness
boolean (BlockState, BlockGetter, BlockPos): h, isOcclusionShapeFullBlock, method_42326, isCullingShapeFullCube, m_222958_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped
FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures, m_245183_
FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks
BlockBehaviour$Properties (): t, properties, method_54095, getSettings, m_305054_
BlockBehaviour$Properties (): s, properties, method_54095, getSettings
com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec
<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): u, propertiesCodec, method_54096, createSettingsCodec, m_305607_
<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): t, propertiesCodec, method_54096, createSettingsCodec
<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec, m_306223_
<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
ResourceKey<LootTable> (): v, getLootTable, method_26162, getLootTableKey, m_60589_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks
SoundType (BlockState): g_, getSoundType, method_9573, getSoundGroup, m_276989_
SoundType (BlockState): h_, getSoundType, method_9573, getSoundGroup
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape
int (BlockState): i_, getLightBlock, method_9505, getOpacity
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape
Optional<ResourceKey<LootTable>> (): u, getLootTable, method_26162, getLootTableKey
String (): v, getDescriptionId, method_63499, getTranslationKey
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dsd
dtb
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_
float (): aq_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): av_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): as_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): ax_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
1.20.6
Names
djg
dsd
Fields
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
ResourceKey<LootTable>: aQ, drops, field_23156, lootTableKey, f_60440_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
ResourceLocation (): v, getLootTable, method_26162, getLootTableId, m_60589_
Item (): k, asItem, method_8389, asItem, m_5456_
Item (): r, asItem, method_8389, asItem, m_5456_
float (): at_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): aq_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): av_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): as_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
FeatureFlagSet (): m, requiredFeatures, method_45322, getRequiredFeatures, m_245183_
FeatureFlagSet (): i, requiredFeatures, method_45322, getRequiredFeatures, m_245183_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
ResourceKey<LootTable> (): v, getLootTable, method_26162, getLootTableKey, m_60589_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
SoundType (BlockState): g_, getSoundType, method_9573, getSoundGroup, m_276989_
1.20.4
Names
dfi
djg
Fields
Direction[]: aD, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
boolean: aE, hasCollision, field_23159, collidable, f_60443_
boolean: aG, hasCollision, field_23159, collidable, f_60443_
float: aF, explosionResistance, field_23160, resistance, f_60444_
float: aH, explosionResistance, field_23160, resistance, f_60444_
boolean: aG, isRandomlyTicking, field_23161, randomTicks, f_60445_
boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_
SoundType: aH, soundType, field_23162, soundGroup, f_60446_
SoundType: aJ, soundType, field_23162, soundGroup, f_60446_
float: aI, friction, field_23163, slipperiness, f_60447_
float: aK, friction, field_23163, slipperiness, f_60447_
float: aJ, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aK, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
boolean: aL, dynamicShape, field_23154, dynamicBounds, f_60438_
boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_
BlockBehaviour$Properties: aN, properties, field_23155, settings, f_60439_
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
ResourceLocation: aO, drops, field_23156, lootTableId, f_60440_
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
FeatureFlagSet: aM, requiredFeatures, field_40337, requiredFeatures, f_243733_
FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
ResourceLocation (): v, getLootTable, method_26162, getLootTableId, m_60589_
Block (): p, asBlock, method_26160, asBlock, m_7374_
Block (): q, asBlock, method_26160, asBlock, m_7374_
MapColor (): s, defaultMapColor, method_26403, getDefaultMapColor, m_284356_
MapColor (): w, defaultMapColor, method_26403, getDefaultMapColor, m_284356_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (): ap_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): at_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): ar_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): av_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_
boolean (BlockState, BlockGetter, BlockPos): c, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): x, defaultDestroyTime, method_36555, getHardness, m_155943_
BlockBehaviour$Properties (): t, properties, method_54095, getSettings, m_305054_
com.mojang.serialization.MapCodec<? extends Block> (): a, codec, method_53969, getCodec, m_304657_
<B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties> (): u, propertiesCodec, method_54096, createSettingsCodec, m_305607_
<B extends Block> com.mojang.serialization.MapCodec<B> (Function<BlockBehaviour$Properties, B>): b, simpleCodec, method_54094, createCodec, m_306223_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
dca
dfi
Fields
Constructors
Methods
float (): al_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): ap_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): an_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): ar_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
1.20.1
Names
dbp
dca
Fields
Direction[]: aE, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Direction[]: aD, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Material: aF, material, field_23158, material, f_60442_
boolean: aG, hasCollision, field_23159, collidable, f_60443_
boolean: aE, hasCollision, field_23159, collidable, f_60443_
float: aH, explosionResistance, field_23160, resistance, f_60444_
float: aF, explosionResistance, field_23160, resistance, f_60444_
boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_
boolean: aG, isRandomlyTicking, field_23161, randomTicks, f_60445_
SoundType: aJ, soundType, field_23162, soundGroup, f_60446_
SoundType: aH, soundType, field_23162, soundGroup, f_60446_
float: aK, friction, field_23163, slipperiness, f_60447_
float: aI, friction, field_23163, slipperiness, f_60447_
float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aJ, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
float: aK, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_
boolean: aL, dynamicShape, field_23154, dynamicBounds, f_60438_
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
BlockBehaviour$Properties: aN, properties, field_23155, settings, f_60439_
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
ResourceLocation: aO, drops, field_23156, lootTableId, f_60440_
FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_
FeatureFlagSet: aM, requiredFeatures, field_40337, requiredFeatures, f_243733_
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
Block (): q, asBlock, method_26160, asBlock, m_7374_
Block (): p, asBlock, method_26160, asBlock, m_7374_
MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
MapColor (): s, defaultMapColor, method_26403, getDefaultMapColor, m_284356_
float (): am_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): al_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): ap_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): an_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
1.19.4
Names
cys
dbp
Fields
Constructors
Methods
Item (): l, asItem, method_8389, asItem, m_5456_
Item (): k, asItem, method_8389, asItem, m_5456_
Block (): p, asBlock, method_26160, asBlock, m_7374_
Block (): q, asBlock, method_26160, asBlock, m_7374_
float (): Z_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): am_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): ac_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): ap_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
1.19.3
Names
cvn
cys
Fields
BlockBehaviour$Properties: aO, properties, field_23155, settings, f_60439_
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
ResourceLocation: aP, drops, field_23156, lootTableId, f_60440_
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
FeatureFlagSet: aO, requiredFeatures, field_40337, requiredFeatures, f_243733_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_
Block (): o, asBlock, method_26160, asBlock, m_7374_
Block (): p, asBlock, method_26160, asBlock, m_7374_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): Z_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): ac_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_
FeatureFlagSet (): m, requiredFeatures, method_45322, getRequiredFeatures, m_245183_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cuq
cvn
Fields
Constructors
Methods
float (): W_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): aa_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
1.19
Names
cou
cuq
Fields
Constructors
Methods
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
Block (): p, asBlock, method_26160, asBlock, m_7374_
Block (): o, asBlock, method_26160, asBlock, m_7374_
MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_
float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): aa_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
boolean (BlockState, BlockGetter, BlockPos): h, isOcclusionShapeFullBlock, method_42326, isCullingShapeFullCube, m_222958_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
1.18.2
Names
cob
cou
Fields
Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Direction[]: aE, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Material: aG, material, field_23158, material, f_60442_
Material: aF, material, field_23158, material, f_60442_
boolean: aH, hasCollision, field_23159, collidable, f_60443_
boolean: aG, hasCollision, field_23159, collidable, f_60443_
float: aI, explosionResistance, field_23160, resistance, f_60444_
float: aH, explosionResistance, field_23160, resistance, f_60444_
boolean: aJ, isRandomlyTicking, field_23161, randomTicks, f_60445_
boolean: aI, isRandomlyTicking, field_23161, randomTicks, f_60445_
SoundType: aK, soundType, field_23162, soundGroup, f_60446_
SoundType: aJ, soundType, field_23162, soundGroup, f_60446_
float: aL, friction, field_23163, slipperiness, f_60447_
float: aK, friction, field_23163, slipperiness, f_60447_
float: aM, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aL, speedFactor, field_23164, velocityMultiplier, f_60448_
float: aN, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
float: aM, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
boolean: aO, dynamicShape, field_23154, dynamicBounds, f_60438_
boolean: aN, dynamicShape, field_23154, dynamicBounds, f_60438_
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
BlockBehaviour$Properties: aO, properties, field_23155, settings, f_60439_
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
ResourceLocation: aP, drops, field_23156, lootTableId, f_60440_
Constructors
Methods
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
ResourceLocation (): s, getLootTable, method_26162, getLootTableId, m_60589_
Item (): k, asItem, method_8389, asItem, m_5456_
Item (): l, asItem, method_8389, asItem, m_5456_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
MaterialColor (): t, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): W_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
float (): Y_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): Z_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
float (): u, defaultDestroyTime, method_36555, getHardness, m_155943_
1.18.1
Names
Fields
Constructors
Methods
float (): V_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_
float (): V_, getMaxHorizontalOffset, method_32913, getMaxHorizontalModelOffset, m_142740_
1.18
Names
cks
cob
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
Item (): k, asItem, method_8389, asItem, m_5456_, getItem
Item (): k, asItem, method_8389, asItem, m_5456_
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_
float (): U_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_
float (): V_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_
float (): X_, getMaxVerticalOffset, method_37247, method_37247, m_142627_
float (): Y_, getMaxVerticalOffset, method_37247, getVerticalModelOffsetMultiplier, m_142627_
1.17.1
Names
ckr
cks
Fields
Constructors
Methods
1.17
Names
ceg
ckr
net.minecraft.block.AbstractBlock
net.minecraft.src.C_2056_
net.minecraft.server.v1_16_R3.BlockBase
net.minecraft.world.level.block.state.BlockBase
Fields
Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, field_212556_a
Direction[]: aF, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, f_60441_
Material: as, material, field_23158, material, field_149764_J, material
Material: aG, material, field_23158, material, f_60442_
boolean: at, hasCollision, field_23159, collidable, field_235688_at_
boolean: aH, hasCollision, field_23159, collidable, f_60443_
float: au, explosionResistance, field_23160, resistance, field_235689_au_, durability
float: aI, explosionResistance, field_23160, resistance, f_60444_
boolean: av, isRandomlyTicking, field_23161, randomTicks, field_149789_z
boolean: aJ, isRandomlyTicking, field_23161, randomTicks, f_60445_
SoundType: aw, soundType, field_23162, soundGroup, field_149762_H, stepSound
SoundType: aK, soundType, field_23162, soundGroup, f_60446_
float: ax, friction, field_23163, slipperiness, field_149765_K, frictionFactor
float: aL, friction, field_23163, slipperiness, f_60447_
float: ay, speedFactor, field_23164, velocityMultiplier, field_226886_f_, speedFactor
float: aM, speedFactor, field_23164, velocityMultiplier, f_60448_
float: az, jumpFactor, field_23165, jumpVelocityMultiplier, field_226887_g_, jumpFactor
float: aN, jumpFactor, field_23165, jumpVelocityMultiplier, f_60449_
boolean: aA, dynamicShape, field_23154, dynamicBounds, field_208621_p
boolean: aO, dynamicShape, field_23154, dynamicBounds, f_60438_
BlockBehaviour$Properties: aB, properties, field_23155, settings, field_235684_aB_
BlockBehaviour$Properties: aP, properties, field_23155, settings, f_60439_
ResourceLocation: aC, drops, field_23156, lootTableId, field_220085_g
ResourceLocation: aQ, drops, field_23156, lootTableId, f_60440_
Constructors
Methods
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, func_225541_a_
boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, m_5946_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d
int (BlockState, BlockGetter, BlockPos): g, getLightBlock, method_9505, getOpacity, m_7753_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (): q, isEntityBlock, method_26161, hasBlockEntity, func_235695_q_, isTileEntity
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, func_220068_i
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, m_60589_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
Item (): h, asItem, method_8389, asItem, func_199767_j, getItem
Item (): k, asItem, method_8389, asItem, m_5456_, getItem
Block (): p, asBlock, method_26160, asBlock, func_230328_p_
Block (): p, asBlock, method_26160, asBlock, m_7374_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, func_235697_s_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, m_60590_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally
float (): U_, getMaxHorizontalOffset, method_32913, getMaxModelOffset, m_142740_
float (): X_, getMaxVerticalOffset, method_37247, method_37247, m_142627_
boolean (BlockState, BlockGetter, BlockPos): a_, isCollisionShapeFullBlock, method_37403, isShapeFullCube, m_180643_
float (): t, defaultDestroyTime, method_36555, getHardness, m_155943_
1.16.5
Names
Fields
Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, FACINGS, field_212556_a
Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, DIRECTIONS, field_212556_a
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMaterialColor, func_235697_s_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMapColor, func_235697_s_
1.16.4
Names
ced
ceg
net.minecraft.server.v1_16_R2.BlockBase
net.minecraft.server.v1_16_R3.BlockBase
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cfi
ced
net.minecraft.server.v1_16_R1.BlockBase
net.minecraft.server.v1_16_R2.BlockBase
Fields
Constructors
Methods
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
1.16.1
Names
cfi
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.class_4970
net.minecraft.block.AbstractBlock
net.minecraft.block.AbstractBlock
net.minecraft.server.v1_16_R1.BlockBase
Fields
Direction[]: ar, UPDATE_SHAPE_ORDER, field_23157, FACINGS, field_212556_a
Material: as, material, field_23158, material, field_149764_J, material
boolean: at, hasCollision, field_23159, collidable, field_235688_at_
float: au, explosionResistance, field_23160, resistance, field_235689_au_, durability
boolean: av, isRandomlyTicking, field_23161, randomTicks, field_149789_z
SoundType: aw, soundType, field_23162, soundGroup, field_149762_H, stepSound
float: ax, friction, field_23163, slipperiness, field_149765_K, frictionFactor
float: ay, speedFactor, field_23164, velocityMultiplier, field_226886_f_, speedFactor
float: az, jumpFactor, field_23165, jumpVelocityMultiplier, field_226887_g_, jumpFactor
boolean: aA, dynamicShape, field_23154, dynamicBounds, field_208621_p
BlockBehaviour$Properties: aB, properties, field_23155, settings, field_235684_aB_
ResourceLocation: aC, drops, field_23156, lootTableId, field_220085_g
Constructors
Methods
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, Fluid): a, canBeReplaced, method_22358, canBucketPlace, func_225541_a_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
int (BlockState, BlockGetter, BlockPos): f, getLightBlock, method_9505, getOpacity, func_200011_d
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (): q, isEntityBlock, method_26161, hasBlockEntity, func_235695_q_, isTileEntity
ResourceLocation (): r, getLootTable, method_26162, getLootTableId, func_220068_i
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
Item (): h, asItem, method_8389, asItem, func_199767_j, getItem
Block (): p, asBlock, method_26160, asBlock, func_230328_p_
MaterialColor (): s, defaultMaterialColor, method_26403, getDefaultMaterialColor, func_235697_s_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a