private static EndCityPieces$EndCityPiece | | b(cva arg0, ctg$a arg1, fu arg2, String arg3, cap arg4, boolean arg5) | | addPiece(StructureManager arg0, EndCityPieces$EndCityPiece arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5) | | method_14684(class_3485 arg0, class_3342$class_3343 arg1, class_2338 arg2, String arg3, class_2470 arg4, boolean arg5) | | createPiece(StructureManager structureManager, EndCityGenerator$Piece lastPiece, BlockPos relativePosition, String template, BlockRotation rotation, boolean ignoreAir) | | func_191090_b(TemplateManager arg0, EndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5) |
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public static void | | a(cva arg0, fu arg1, cap arg2, List<cty> arg3, Random arg4) | | startHouseTower(StructureManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4) | | method_14679(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, Random arg4) | | addPieces(StructureManager structureManager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random) | | func_191087_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4) |
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private static EndCityPieces$EndCityPiece | |
private static boolean | | b(cva arg0, ctg$b arg1, int arg2, ctg$a arg3, fu arg4, List<cty> arg5, Random arg6) | | recursiveChildren(StructureManager arg0, EndCityPieces$SectionGenerator arg1, int arg2, EndCityPieces$EndCityPiece arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6) | | method_14673(class_3485 arg0, class_3342$class_3344 arg1, int arg2, class_3342$class_3343 arg3, class_2338 arg4, List<class_3443> arg5, Random arg6) | | createPart(StructureManager manager, EndCityGenerator$Part piece, int depth, EndCityGenerator$Piece parent, BlockPos pos, List<StructurePiece> pieces, Random random) | | func_191088_b(TemplateManager arg0, EndCityPieces$IGenerator arg1, int arg2, EndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6) |
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