net.minecraft.world.level.levelgen.structure

class WoodlandMansionPieces$MansionGrid

cuc$c
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid
net.minecraft.class_3471$class_3474
net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$c

Field summary

Modifier and TypeField
private final Random
a
random
field_15438
random
field_191117_a
private final WoodlandMansionPieces$SimpleGrid
b
baseGrid
field_15440
field_15440
field_191118_b
private final WoodlandMansionPieces$SimpleGrid
c
thirdFloorGrid
field_15439
field_15439
field_191119_c
private final WoodlandMansionPieces$SimpleGrid[]
d
floorRooms
field_15443
field_15443
field_191120_d
private final int
e
entranceX
field_15442
field_15442
field_191121_e
private final int
f
entranceY
field_15441
field_15441
field_191122_f

Constructor summary

ModifierConstructor
public (Random arg0)

Method summary

Modifier and TypeMethod
public static boolean
a(cuc$g arg0, int arg1, int arg2)
isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2)
method_15047(class_3471$class_3478 arg0, int arg1, int arg2)
method_15047(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2)
func_191109_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2)
public boolean
a(cuc$g arg0, int arg1, int arg2, int arg3, int arg4)
isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4)
method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4)
method_15039(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4)
func_191114_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4)
public Direction
b(cuc$g arg0, int arg1, int arg2, int arg3, int arg4)
get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4)
method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4)
method_15040(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4)
func_191113_b(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4)
private void
a(cuc$g arg0, int arg1, int arg2, fz arg3, int arg4)
recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4)
method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4)
method_15045(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, Direction arg3, int arg4)
func_191110_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4)
private boolean
a(cuc$g arg0)
cleanEdges(WoodlandMansionPieces$SimpleGrid arg0)
method_15046(class_3471$class_3478 arg0)
method_15046(WoodlandMansionGenerator$FlagMatrix arg0)
func_191111_a(WoodlandMansionPieces$SimpleGrid arg0)
private void
b()
setupThirdFloor()
method_15048()
method_15048()
func_191115_b()
private void
a(cuc$g arg0, cuc$g arg1)
identifyRooms(WoodlandMansionPieces$SimpleGrid arg0, WoodlandMansionPieces$SimpleGrid arg1)
method_15042(class_3471$class_3478 arg0, class_3471$class_3478 arg1)
method_15042(WoodlandMansionGenerator$FlagMatrix arg0, WoodlandMansionGenerator$FlagMatrix arg1)
func_191116_a(WoodlandMansionPieces$SimpleGrid arg0, WoodlandMansionPieces$SimpleGrid arg1)