public static boolean | | a(cuc$g arg0, int arg1, int arg2) | | isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) | | method_15047(class_3471$class_3478 arg0, int arg1, int arg2) | | method_15047(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2) | | func_191109_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) |
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public boolean | | a(cuc$g arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4) | | func_191114_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
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public Direction | | b(cuc$g arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4) | | func_191113_b(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
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private void | | a(cuc$g arg0, int arg1, int arg2, fz arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) | | method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4) | | method_15045(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, Direction arg3, int arg4) | | func_191110_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) |
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private boolean | |
private void | | b() | | setupThirdFloor() | | method_15048() | | method_15048() | | func_191115_b() |
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private void | |