public void | | a(aqj arg0, bly arg1, ebe$b arg2, boolean arg3, dfj arg4, dzy arg5, int arg6) | | renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2, boolean arg3, PoseStack arg4, MultiBufferSource arg5, int arg6) | | method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3, class_4587 arg4, class_4597 arg5, int arg6) | | renderItem(LivingEntity entity, ItemStack stack, ModelTransformation$Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) | | func_228397_a_(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3, MatrixStack arg4, IRenderTypeBuffer arg5, int arg6) |
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private float | | a(float arg0) | | calculateMapTilt(float arg0) | | method_3227(float arg0) | | getMapAngle(float tickDelta) | | func_178100_c(float arg0) |
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private void | | a(dfj arg0, dzy arg1, int arg2, aqf arg3) | | renderMapHand(PoseStack arg0, MultiBufferSource arg1, int arg2, HumanoidArm arg3) | | method_3216(class_4587 arg0, class_4597 arg1, int arg2, class_1306 arg3) | | renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) | | func_228403_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, HandSide arg3) |
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private void | | a(dfj arg0, dzy arg1, int arg2, float arg3, aqf arg4, float arg5, bly arg6) | | renderOneHandedMap(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, HumanoidArm arg4, float arg5, ItemStack arg6) | | method_3222(class_4587 arg0, class_4597 arg1, int arg2, float arg3, class_1306 arg4, float arg5, class_1799 arg6) | | renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) | | func_228402_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, float arg3, HandSide arg4, float arg5, ItemStack arg6) |
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private void | | a(dfj arg0, dzy arg1, int arg2, float arg3, float arg4, float arg5) | | renderTwoHandedMap(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5) | | method_3231(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5) | | renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) | | func_228400_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, float arg3, float arg4, float arg5) |
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private void | | a(dfj arg0, dzy arg1, int arg2, bly arg3) | | renderMap(PoseStack arg0, MultiBufferSource arg1, int arg2, ItemStack arg3) | | method_3223(class_4587 arg0, class_4597 arg1, int arg2, class_1799 arg3) | | renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) | | func_228404_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, ItemStack arg3) |
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private void | | a(dfj arg0, dzy arg1, int arg2, float arg3, float arg4, aqf arg5) | | renderPlayerArm(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, HumanoidArm arg5) | | method_3219(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, class_1306 arg5) | | renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) | | func_228401_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, float arg3, float arg4, HandSide arg5) |
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private void | | a(dfj arg0, float arg1, aqf arg2, bly arg3) | | applyEatTransform(PoseStack arg0, float arg1, HumanoidArm arg2, ItemStack arg3) | | method_3218(class_4587 arg0, float arg1, class_1306 arg2, class_1799 arg3) | | applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack) | | func_228398_a_(MatrixStack arg0, float arg1, HandSide arg2, ItemStack arg3) |
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private void | | a(dfj arg0, aqf arg1, float arg2) | | applyItemArmAttackTransform(PoseStack arg0, HumanoidArm arg1, float arg2) | | method_3217(class_4587 arg0, class_1306 arg1, float arg2) | | applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) | | func_228399_a_(MatrixStack arg0, HandSide arg1, float arg2) |
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private void | | b(dfj arg0, aqf arg1, float arg2) | | applyItemArmTransform(PoseStack arg0, HumanoidArm arg1, float arg2) | | method_3224(class_4587 arg0, class_1306 arg1, float arg2) | | applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) | | func_228406_b_(MatrixStack arg0, HandSide arg1, float arg2) |
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public void | | a(float arg0, dfj arg1, dzy$a arg2, dze arg3, int arg4) | | renderHandsWithItems(float arg0, PoseStack arg1, MultiBufferSource$BufferSource arg2, LocalPlayer arg3, int arg4) | | method_22976(float arg0, class_4587 arg1, class_4597$class_4598 arg2, class_746 arg3, int arg4) | | renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider$Immediate vertexConsumers, ClientPlayerEntity player, int light) | | func_228396_a_(float arg0, MatrixStack arg1, IRenderTypeBuffer$Impl arg2, ClientPlayerEntity arg3, int arg4) |
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private void | | a(dzb arg0, float arg1, float arg2, aoq arg3, float arg4, bly arg5, float arg6, dfj arg7, dzy arg8, int arg9) | | renderArmWithItem(AbstractClientPlayer arg0, float arg1, float arg2, InteractionHand arg3, float arg4, ItemStack arg5, float arg6, PoseStack arg7, MultiBufferSource arg8, int arg9) | | method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6, class_4587 arg7, class_4597 arg8, int arg9) | | renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) | | func_228405_a_(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6, MatrixStack arg7, IRenderTypeBuffer arg8, int arg9) |
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public void | | a() | | tick() | | method_3220() | | updateHeldItems() | | func_78441_a() |
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public void | |