net.minecraft.client.renderer

public class LevelRenderer

implements ResourceManagerReloadListener, AutoCloseable

dzw
net.minecraft.client.renderer.LevelRenderer
net.minecraft.class_761
net.minecraft.client.render.WorldRenderer
net.minecraft.client.renderer.WorldRenderer

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
b
LOGGER
field_4060
LOGGER
field_147599_m
private static final ResourceLocation
c
MOON_LOCATION
field_4098
MOON_PHASES
field_110927_h
private static final ResourceLocation
d
SUN_LOCATION
field_4111
SUN
field_110928_i
private static final ResourceLocation
e
CLOUDS_LOCATION
field_4108
CLOUDS
field_110925_j
private static final ResourceLocation
f
END_SKY_LOCATION
field_4061
END_SKY
field_110926_k
private static final ResourceLocation
g
FORCEFIELD_LOCATION
field_4071
FORCEFIELD
field_175006_g
private static final ResourceLocation
h
RAIN_LOCATION
field_20797
RAIN
field_228413_h_
private static final ResourceLocation
i
SNOW_LOCATION
field_20798
SNOW
field_228414_i_
public static final Direction[]
a
DIRECTIONS
field_4095
DIRECTIONS
field_200006_a
private final Minecraft
j
minecraft
field_4088
client
field_72777_q
private final TextureManager
k
textureManager
field_4057
textureManager
field_72770_i
private final EntityRenderDispatcher
l
entityRenderDispatcher
field_4109
entityRenderDispatcher
field_175010_j
private final RenderBuffers
m
renderBuffers
field_20951
bufferBuilders
field_228415_m_
private ClientLevel
n
level
field_4085
world
field_72769_h
private Set<ChunkRenderDispatcher$RenderChunk>
o
chunksToCompile
field_4075
chunksToRebuild
field_175009_l
private final it.unimi.dsi.fastutil.objects.ObjectList<LevelRenderer$RenderChunkInfo>
p
renderChunks
field_4086
visibleChunks
field_72755_R
private final Set<BlockEntity>
q
globalBlockEntities
field_4055
noCullingBlockEntities
field_181024_n
private ViewArea
r
viewArea
field_4112
chunks
field_175008_n
private final VertexFormat
s
skyFormat
field_4100
skyVertexFormat
field_175014_r
private VertexBuffer
t
starBuffer
field_4113
starsBuffer
field_175013_s
private VertexBuffer
u
skyBuffer
field_4087
lightSkyBuffer
field_175012_t
private VertexBuffer
v
darkBuffer
field_4102
darkSkyBuffer
field_175011_u
private boolean
w
generateClouds
field_4107
cloudsDirty
field_204607_y
private VertexBuffer
x
cloudBuffer
field_4094
cloudsBuffer
field_204601_A
private final RunningTrimmedMean
y
frameTimes
field_21799
chunkUpdateSmoother
field_228416_y_
private int
z
ticks
field_4073
ticks
field_72773_u
private final it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>
A
destroyingBlocks
field_4058
blockBreakingInfos
field_72738_E
private final it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>
B
destructionProgress
field_20950
blockBreakingProgressions
field_228407_B_
private final Map<BlockPos, SoundInstance>
C
playingRecords
field_4119
playingSongs
field_147593_P
private RenderTarget
D
entityTarget
field_4101
entityOutlinesFramebuffer
field_175015_z
private PostChain
E
entityEffect
field_4059
entityOutlineShader
field_174991_A
private RenderTarget
F
translucentTarget
field_25274
translucentFramebuffer
field_239222_F_
private RenderTarget
G
itemEntityTarget
field_25275
entityFramebuffer
field_239223_G_
private RenderTarget
H
particlesTarget
field_25276
particlesFramebuffer
field_239224_H_
private RenderTarget
I
weatherTarget
field_25277
weatherFramebuffer
field_239225_I_
private RenderTarget
J
cloudsTarget
field_25278
cloudsFramebuffer
field_239226_J_
private PostChain
K
transparencyChain
field_25279
transparencyShader
field_239227_K_
private double
L
lastCameraX
field_4104
lastCameraChunkUpdateX
field_174992_B
private double
M
lastCameraY
field_4120
lastCameraChunkUpdateY
field_174993_C
private double
N
lastCameraZ
field_4070
lastCameraChunkUpdateZ
field_174987_D
private int
O
lastCameraChunkX
field_4084
cameraChunkX
field_174988_E
private int
P
lastCameraChunkY
field_4105
cameraChunkY
field_174989_F
private int
Q
lastCameraChunkZ
field_4121
cameraChunkZ
field_174990_G
private double
R
prevCamX
field_4069
lastCameraX
field_174997_H
private double
S
prevCamY
field_4081
lastCameraY
field_174998_I
private double
T
prevCamZ
field_4096
lastCameraZ
field_174999_J
private double
U
prevCamRotX
field_4115
lastCameraPitch
field_175000_K
private double
V
prevCamRotY
field_4064
lastCameraYaw
field_174994_L
private int
W
prevCloudX
field_4082
lastCloudsBlockX
field_204602_S
private int
X
prevCloudY
field_4097
lastCloudsBlockY
field_204603_T
private int
Y
prevCloudZ
field_4116
lastCloudsBlockZ
field_204604_U
private Vec3
Z
prevCloudColor
field_4072
lastCloudsColor
field_204605_V
private CloudStatus
aa
prevCloudsType
field_4080
lastCloudsRenderMode
field_204800_W
private ChunkRenderDispatcher
ab
chunkRenderDispatcher
field_4106
chunkBuilder
field_174995_M
private final VertexFormat
ac
format
field_20791
vertexFormat
field_228408_W_
private int
ad
lastViewDistance
field_4062
renderDistance
field_72739_F
private int
ae
renderedEntities
field_4089
regularEntityCount
field_72749_I
private int
af
culledEntities
field_4110
blockEntityCount
field_72750_J
private boolean
ag
captureFrustum
field_4090
shouldCaptureFrustum
field_175002_T
private Frustum
ah
capturedFrustum
field_4056
capturedFrustum
field_175001_U
private final Vector4f[]
ai
frustumPoints
field_4065
capturedFrustumOrientation
field_175004_V
private final Vector3d
aj
frustumPos
field_4091
capturedFrustumPosition
field_175003_W
private double
ak
xTransparentOld
field_4083
lastTranslucentSortX
field_147596_f
private double
al
yTransparentOld
field_4103
lastTranslucentSortY
field_147597_g
private double
am
zTransparentOld
field_4118
lastTranslucentSortZ
field_147602_h
private boolean
an
needsUpdate
field_4077
needsTerrainUpdate
field_147595_R
private int
ao
frameId
field_20792
frame
field_228409_ai_
private int
ap
rainSoundTime
field_20793
field_20793
field_228410_aj_
private final float[]
aq
rainSizeX
field_20794
field_20794
field_228411_ak_
private final float[]
ar
rainSizeZ
field_20795
field_20795
field_228412_al_

Constructor summary

ModifierConstructor
public (Minecraft client, RenderBuffers bufferBuilders)

Method summary

Modifier and TypeMethod
private void
a(dzx arg0, float arg1, double arg2, double arg3, double arg4)
renderSnowAndRain(LightTexture arg0, float arg1, double arg2, double arg3, double arg4)
method_22714(class_765 arg0, float arg1, double arg2, double arg3, double arg4)
renderWeather(LightmapTextureManager manager, float arg1, double arg2, double arg3, double arg4)
func_228438_a_(LightTexture arg0, float arg1, double arg2, double arg3, double arg4)
public void
a(djh arg0)
tickRain(Camera arg0)
method_22713(class_4184 arg0)
tickRainSplashing(Camera camera)
func_228436_a_(ActiveRenderInfo arg0)
public void
close()
close()
close()
close()
close()
public void
a(acf arg0)
onResourceManagerReload(ResourceManager arg0)
method_14491(class_3300 arg0)
apply(ResourceManager arg0)
func_195410_a(IResourceManager arg0)
public void
a()
initOutline()
method_3296()
loadEntityOutlineShader()
func_174966_b()
private void
v()
initTransparency()
method_29365()
loadTransparencyShader()
func_239233_v_()
private void
w()
deinitTransparency()
method_29701()
resetTransparencyShader()
func_239234_w_()
public void
b()
doEntityOutline()
method_3254()
drawEntityOutlinesFramebuffer()
func_174975_c()
protected boolean
d()
shouldShowEntityOutlines()
method_3270()
canDrawEntityOutlines()
func_174985_d()
private void
x()
createDarkSky()
method_3265()
renderDarkSky()
func_174964_o()
private void
y()
createLightSky()
method_3277()
renderLightSky()
func_174980_p()
private void
a(dfe arg0, float arg1, boolean arg2)
drawSkyHemisphere(BufferBuilder arg0, float arg1, boolean arg2)
method_3283(class_287 arg0, float arg1, boolean arg2)
renderSkyHalf(BufferBuilder buffer, float y, boolean bottom)
func_174968_a(BufferBuilder arg0, float arg1, boolean arg2)
private void
z()
createStars()
method_3293()
renderStars()
func_174963_q()
private void
a(dfe arg0)
drawStars(BufferBuilder arg0)
method_3255(class_287 arg0)
renderStars(BufferBuilder buffer)
func_180444_a(BufferBuilder arg0)
public void
a(dwl arg0)
setLevel(ClientLevel arg0)
method_3244(class_638 arg0)
setWorld(ClientWorld arg0)
func_72732_a(ClientWorld arg0)
public void
e()
allChanged()
method_3279()
reload()
func_72712_a()
protected void
f()
resetChunksToCompile()
method_3280()
clearChunkRenderers()
func_174986_e()
public void
a(int arg0, int arg1)
resize(int arg0, int arg1)
method_3242(int arg0, int arg1)
onResized(int arg0, int arg1)
func_72720_a(int arg0, int arg1)
public String
g()
getChunkStatistics()
method_3289()
getChunksDebugString()
func_72735_c()
protected int
h()
countRenderedChunks()
method_3246()
getCompletedChunkCount()
func_184382_g()
public String
i()
getEntityStatistics()
method_3272()
getEntitiesDebugString()
func_72723_d()
private void
a(djh arg0, ecr arg1, boolean arg2, int arg3, boolean arg4)
setupRender(Camera arg0, Frustum arg1, boolean arg2, int arg3, boolean arg4)
method_3273(class_4184 arg0, class_4604 arg1, boolean arg2, int arg3, boolean arg4)
setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, int frame, boolean spectator)
func_228437_a_(ActiveRenderInfo arg0, ClippingHelper arg1, boolean arg2, int arg3, boolean arg4)
private ChunkRenderDispatcher$RenderChunk
a(fx arg0, ecm$c arg1, gc arg2)
getRelativeFrom(BlockPos arg0, ChunkRenderDispatcher$RenderChunk arg1, Direction arg2)
method_3241(class_2338 arg0, class_846$class_851 arg1, class_2350 arg2)
getAdjacentChunk(BlockPos pos, ChunkBuilder$BuiltChunk chunk, Direction direction)
func_181562_a(BlockPos arg0, ChunkRenderDispatcher$ChunkRender arg1, Direction arg2)
private void
a(b arg0, b arg1, double arg2, double arg3, double arg4, ecr arg5)
captureFrustum(Matrix4f arg0, Matrix4f arg1, double arg2, double arg3, double arg4, Frustum arg5)
method_3275(class_1159 arg0, class_1159 arg1, double arg2, double arg3, double arg4, class_4604 arg5)
captureFrustum(Matrix4f modelMatrix, Matrix4f arg1, double x, double y, double z, Frustum frustum)
func_228419_a_(Matrix4f arg0, Matrix4f arg1, double arg2, double arg3, double arg4, ClippingHelper arg5)
public void
a(dfj arg0, float arg1, long arg2, boolean arg3, djh arg4, dzr arg5, dzx arg6, b arg7)
renderLevel(PoseStack arg0, float arg1, long arg2, boolean arg3, Camera arg4, GameRenderer arg5, LightTexture arg6, Matrix4f arg7)
method_22710(class_4587 arg0, float arg1, long arg2, boolean arg3, class_4184 arg4, class_757 arg5, class_765 arg6, class_1159 arg7)
render(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager arg6, Matrix4f arg7)
func_228426_a_(MatrixStack arg0, float arg1, long arg2, boolean arg3, ActiveRenderInfo arg4, GameRenderer arg5, LightTexture arg6, Matrix4f arg7)
private void
a(dfj arg0)
checkPoseStack(PoseStack arg0)
method_22979(class_4587 arg0)
checkEmpty(MatrixStack matrices)
func_228423_a_(MatrixStack arg0)
private void
a(apx arg0, double arg1, double arg2, double arg3, float arg4, dfj arg5, dzy arg6)
renderEntity(Entity arg0, double arg1, double arg2, double arg3, float arg4, PoseStack arg5, MultiBufferSource arg6)
method_22977(class_1297 arg0, double arg1, double arg2, double arg3, float arg4, class_4587 arg5, class_4597 arg6)
renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers)
func_228418_a_(Entity arg0, double arg1, double arg2, double arg3, float arg4, MatrixStack arg5, IRenderTypeBuffer arg6)
private void
a(eag arg0, dfj arg1, double arg2, double arg3, double arg4)
renderChunkLayer(RenderType arg0, PoseStack arg1, double arg2, double arg3, double arg4)
method_3251(class_1921 arg0, class_4587 arg1, double arg2, double arg3, double arg4)
renderLayer(RenderLayer arg0, MatrixStack arg1, double arg2, double arg3, double arg4)
func_228441_a_(RenderType arg0, MatrixStack arg1, double arg2, double arg3, double arg4)
private void
b(djh arg0)
renderDebug(Camera arg0)
method_22989(class_4184 arg0)
renderChunkDebugInfo(Camera camera)
func_228446_b_(ActiveRenderInfo arg0)
private void
a(dfn arg0, int arg1)
addFrustumVertex(VertexConsumer arg0, int arg1)
method_22984(class_4588 arg0, int arg1)
method_22984(VertexConsumer arg0, int arg1)
func_228433_a_(IVertexBuilder arg0, int arg1)
private void
a(dfn arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
addFrustumQuad(VertexConsumer arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_22985(class_4588 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_22985(VertexConsumer arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
func_228434_a_(IVertexBuilder arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
public void
l()
tick()
method_3252()
tick()
func_72734_e()
private void
a(zq arg0)
removeProgress(BlockDestructionProgress arg0)
method_22987(class_3191 arg0)
removeBlockBreakingInfo(BlockBreakingInfo arg0)
func_228442_a_(DestroyBlockProgress arg0)
private void
b(dfj arg0)
renderEndSky(PoseStack arg0)
method_3250(class_4587 arg0)
renderEndSky(MatrixStack matrices)
func_228444_b_(MatrixStack arg0)
public void
a(dfj arg0, float arg1)
renderSky(PoseStack arg0, float arg1)
method_3257(class_4587 arg0, float arg1)
renderSky(MatrixStack matrices, float tickDelta)
func_228424_a_(MatrixStack arg0, float arg1)
public void
a(dfj arg0, float arg1, double arg2, double arg3, double arg4)
renderClouds(PoseStack arg0, float arg1, double arg2, double arg3, double arg4)
method_3259(class_4587 arg0, float arg1, double arg2, double arg3, double arg4)
renderClouds(MatrixStack matrices, float tickDelta, double cameraX, double cameraY, double cameraZ)
func_228425_a_(MatrixStack arg0, float arg1, double arg2, double arg3, double arg4)
private void
a(dfe arg0, double arg1, double arg2, double arg3, dck arg4)
buildClouds(BufferBuilder arg0, double arg1, double arg2, double arg3, Vec3 arg4)
method_3239(class_287 arg0, double arg1, double arg2, double arg3, class_243 arg4)
renderClouds(BufferBuilder builder, double x, double y, double z, Vec3d color)
func_204600_a(BufferBuilder arg0, double arg1, double arg2, double arg3, Vector3d arg4)
private void
a(long arg0)
compileChunksUntil(long arg0)
method_3269(long arg0)
updateChunks(long limitTime)
func_174967_a(long arg0)
private void
c(djh arg0)
renderWorldBounds(Camera arg0)
method_3243(class_4184 arg0)
renderWorldBorder(Camera camera)
func_228447_c_(ActiveRenderInfo arg0)
private void
a(dfe arg0, double arg1, double arg2, double arg3, double arg4, int arg5, double arg6, float arg7, float arg8)
vertex(BufferBuilder arg0, double arg1, double arg2, double arg3, double arg4, int arg5, double arg6, float arg7, float arg8)
method_22978(class_287 arg0, double arg1, double arg2, double arg3, double arg4, int arg5, double arg6, float arg7, float arg8)
method_22978(BufferBuilder arg0, double arg1, double arg2, double arg3, double arg4, int arg5, double arg6, float arg7, float arg8)
func_228422_a_(BufferBuilder arg0, double arg1, double arg2, double arg3, double arg4, int arg5, double arg6, float arg7, float arg8)
private void
a(dfj arg0, dfn arg1, apx arg2, double arg3, double arg4, double arg5, fx arg6, cee arg7)
renderHitOutline(PoseStack arg0, VertexConsumer arg1, Entity arg2, double arg3, double arg4, double arg5, BlockPos arg6, BlockState arg7)
method_22712(class_4587 arg0, class_4588 arg1, class_1297 arg2, double arg3, double arg4, double arg5, class_2338 arg6, class_2680 arg7)
drawBlockOutline(MatrixStack arg0, VertexConsumer arg1, Entity arg2, double arg3, double arg4, double arg5, BlockPos arg6, BlockState arg7)
func_228429_a_(MatrixStack arg0, IVertexBuilder arg1, Entity arg2, double arg3, double arg4, double arg5, BlockPos arg6, BlockState arg7)
public static void
a(dfj arg0, dfn arg1, dde arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
renderVoxelShape(PoseStack arg0, VertexConsumer arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
method_22983(class_4587 arg0, class_4588 arg1, class_265 arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
method_22983(MatrixStack arg0, VertexConsumer arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
func_228431_a_(MatrixStack arg0, IVertexBuilder arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
private static void
b(dfj arg0, dfn arg1, dde arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
renderShape(PoseStack arg0, VertexConsumer arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
method_3291(class_4587 arg0, class_4588 arg1, class_265 arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
drawShapeOutline(MatrixStack arg0, VertexConsumer arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
func_228445_b_(MatrixStack arg0, IVertexBuilder arg1, VoxelShape arg2, double arg3, double arg4, double arg5, float arg6, float arg7, float arg8, float arg9)
public static void
a(dfj arg0, dfn arg1, dcf arg2, float arg3, float arg4, float arg5, float arg6)
renderLineBox(PoseStack arg0, VertexConsumer arg1, AABB arg2, float arg3, float arg4, float arg5, float arg6)
method_22982(class_4587 arg0, class_4588 arg1, class_238 arg2, float arg3, float arg4, float arg5, float arg6)
drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, Box box, float red, float green, float blue, float alpha)
func_228430_a_(MatrixStack arg0, IVertexBuilder arg1, AxisAlignedBB arg2, float arg3, float arg4, float arg5, float arg6)
public static void
a(dfj arg0, dfn arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11)
renderLineBox(PoseStack arg0, VertexConsumer arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11)
method_22980(class_4587 arg0, class_4588 arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11)
drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha)
func_228427_a_(MatrixStack arg0, IVertexBuilder arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11)
public static void
a(dfj arg0, dfn arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
renderLineBox(PoseStack arg0, VertexConsumer arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
method_22981(class_4587 arg0, class_4588 arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue)
func_228428_a_(MatrixStack arg0, IVertexBuilder arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
public static void
a(dfe arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, float arg7, float arg8, float arg9, float arg10)
addChainedFilledBoxVertices(BufferBuilder arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, float arg7, float arg8, float arg9, float arg10)
method_3258(class_287 arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, float arg7, float arg8, float arg9, float arg10)
drawBox(BufferBuilder buffer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha)
func_189693_b(BufferBuilder arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, float arg7, float arg8, float arg9, float arg10)
public void
a(bqz arg0, fx arg1, cee arg2, cee arg3, int arg4)
blockChanged(BlockGetter arg0, BlockPos arg1, BlockState arg2, BlockState arg3, int arg4)
method_8570(class_1922 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3, int arg4)
updateBlock(BlockView world, BlockPos pos, BlockState oldState, BlockState newState, int flags)
func_184376_a(IBlockReader arg0, BlockPos arg1, BlockState arg2, BlockState arg3, int arg4)
private void
a(fx arg0, boolean arg1)
setBlockDirty(BlockPos arg0, boolean arg1)
method_16037(class_2338 arg0, boolean arg1)
scheduleSectionRender(BlockPos pos, boolean important)
func_215324_a(BlockPos arg0, boolean arg1)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
setBlocksDirty(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
method_18146(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
scheduleBlockRenders(int minX, int minY, int minZ, int maxX, int maxY, int maxZ)
func_147585_a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
public void
a(fx arg0, cee arg1, cee arg2)
setBlockDirty(BlockPos arg0, BlockState arg1, BlockState arg2)
method_21596(class_2338 arg0, class_2680 arg1, class_2680 arg2)
scheduleBlockRerenderIfNeeded(BlockPos pos, BlockState old, BlockState updated)
func_224746_a(BlockPos arg0, BlockState arg1, BlockState arg2)
public void
a(int arg0, int arg1, int arg2)
setSectionDirtyWithNeighbors(int arg0, int arg1, int arg2)
method_18145(int arg0, int arg1, int arg2)
scheduleBlockRenders(int x, int y, int z)
func_215321_a(int arg0, int arg1, int arg2)
public void
b(int arg0, int arg1, int arg2)
setSectionDirty(int arg0, int arg1, int arg2)
method_8571(int arg0, int arg1, int arg2)
scheduleBlockRender(int x, int y, int z)
func_215328_b(int arg0, int arg1, int arg2)
private void
a(int arg0, int arg1, int arg2, boolean arg3)
setSectionDirty(int arg0, int arg1, int arg2, boolean arg3)
method_3295(int arg0, int arg1, int arg2, boolean arg3)
scheduleChunkRender(int x, int y, int z, boolean important)
func_215319_a(int arg0, int arg1, int arg2, boolean arg3)
public void
a(adn arg0, fx arg1)
playStreamingMusic(SoundEvent arg0, BlockPos arg1)
method_8562(class_3414 arg0, class_2338 arg1)
playSong(SoundEvent song, BlockPos songPosition)
func_184377_a(SoundEvent arg0, BlockPos arg1)
private void
a(bru arg0, fx arg1, boolean arg2)
notifyNearbyEntities(Level arg0, BlockPos arg1, boolean arg2)
method_3247(class_1937 arg0, class_2338 arg1, boolean arg2)
updateEntitiesForSong(World world, BlockPos pos, boolean playing)
func_193054_a(World arg0, BlockPos arg1, boolean arg2)
public void
a(hf arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
addParticle(ParticleOptions arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
method_8568(class_2394 arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
addParticle(ParticleEffect parameters, boolean shouldAlwaysSpawn, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195461_a(IParticleData arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
public void
a(hf arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
addParticle(ParticleOptions arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
method_8563(class_2394 arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
addParticle(ParticleEffect parameters, boolean shouldAlwaysSpawn, boolean important, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195462_a(IParticleData arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
private <T extends ParticleOptions> void
a(T arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(T arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
method_3276(T arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(T parameters, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195467_a(T arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
private Particle
b(hf arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
addParticleInternal(ParticleOptions arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
method_3282(class_2394 arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195471_b(IParticleData arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
private Particle
b(hf arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
addParticleInternal(ParticleOptions arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
method_3288(class_2394 arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, boolean canSpawnOnMinimal, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195469_b(IParticleData arg0, boolean arg1, boolean arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
private ParticleStatus
a(boolean arg0)
calculateParticleLevel(boolean arg0)
method_3268(boolean arg0)
getRandomParticleSpawnChance(boolean canSpawnOnMinimal)
func_215327_a(boolean arg0)
public void
m()
clear()
method_3267()
method_3267()
func_72728_f()
public void
a(int arg0, fx arg1, int arg2)
globalLevelEvent(int arg0, BlockPos arg1, int arg2)
method_8564(int arg0, class_2338 arg1, int arg2)
processGlobalEvent(int eventId, BlockPos pos, int arg2)
func_180440_a(int arg0, BlockPos arg1, int arg2)
public void
a(bft arg0, int arg1, fx arg2, int arg3)
levelEvent(Player arg0, int arg1, BlockPos arg2, int arg3)
method_8567(class_1657 arg0, int arg1, class_2338 arg2, int arg3)
processWorldEvent(PlayerEntity source, int eventId, BlockPos pos, int data)
func_180439_a(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
public void
b(int arg0, fx arg1, int arg2)
destroyBlockProgress(int arg0, BlockPos arg1, int arg2)
method_8569(int arg0, class_2338 arg1, int arg2)
setBlockBreakingInfo(int entityId, BlockPos pos, int stage)
func_180441_b(int arg0, BlockPos arg1, int arg2)
public boolean
n()
hasRenderedAllChunks()
method_3281()
isTerrainRenderComplete()
func_184384_n()
public void
o()
needsUpdate()
method_3292()
scheduleTerrainUpdate()
func_174979_m()
public void
a(Collection<ccg> arg0, Collection<ccg> arg1)
updateGlobalBlockEntities(Collection<BlockEntity> arg0, Collection<BlockEntity> arg1)
method_3245(Collection<class_2586> arg0, Collection<class_2586> arg1)
updateNoCullingBlockEntities(Collection<BlockEntity> removed, Collection<BlockEntity> added)
func_181023_a(Collection<TileEntity> arg0, Collection<TileEntity> arg1)
public static int
a(bqx arg0, fx arg1)
getLightColor(BlockAndTintGetter arg0, BlockPos arg1)
method_23794(class_1920 arg0, class_2338 arg1)
getLightmapCoordinates(BlockRenderView world, BlockPos pos)
func_228421_a_(IBlockDisplayReader arg0, BlockPos arg1)
public static int
a(bqx arg0, cee arg1, fx arg2)
getLightColor(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2)
method_23793(class_1920 arg0, class_2680 arg1, class_2338 arg2)
getLightmapCoordinates(BlockRenderView world, BlockState state, BlockPos pos)
func_228420_a_(IBlockDisplayReader arg0, BlockState arg1, BlockPos arg2)
public RenderTarget
p()
entityTarget()
method_22990()
getEntityOutlinesFramebuffer()
func_228448_p_()
public RenderTarget
q()
getTranslucentTarget()
method_29360()
getTranslucentFramebuffer()
func_239228_q_()
public RenderTarget
r()
getItemEntityTarget()
method_29361()
getEntityFramebuffer()
func_239229_r_()
public RenderTarget
s()
getParticlesTarget()
method_29362()
getParticlesFramebuffer()
func_239230_s_()
public RenderTarget
t()
getWeatherTarget()
method_29363()
getWeatherFramebuffer()
func_239231_t_()
public RenderTarget
u()
getCloudsTarget()
method_29364()
getCloudsFramebuffer()
func_239232_u_()