History - net.minecraft.client.renderer.LevelRenderer
1.21.3
Names
gex
glh
Fields
ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: c, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: m, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: n, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Minecraft: q, minecraft, field_4088, client, f_109461_
Minecraft: h, minecraft, field_4088, client
Set<BlockEntity>: x, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
Set<BlockEntity>: t, globalBlockEntities, field_4055, noCullingBlockEntities
ViewArea: y, viewArea, field_4112, chunks, f_109469_
ViewArea: u, viewArea, field_4112, chunks
VertexBuffer: z, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: A, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: B, darkBuffer, field_4102, darkSkyBuffer, f_109473_
boolean: C, generateClouds, field_4107, cloudsDirty, f_109474_
VertexBuffer: D, cloudBuffer, field_4094, cloudsBuffer, f_109475_
int: F, ticks, field_4073, ticks, f_109477_
int: v, ticks, field_4073, ticks
Map<BlockPos, SoundInstance>: I, playingJukeboxSongs, field_4119, playingSongs, f_336897_
RenderTarget: J, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
PostChain: K, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_
int: R, lastCameraSectionX, field_4084, cameraChunkX, f_291437_
int: A, lastCameraSectionX, field_4084, cameraChunkX
int: S, lastCameraSectionY, field_4105, cameraChunkY, f_291126_
int: B, lastCameraSectionY, field_4105, cameraChunkY
int: T, lastCameraSectionZ, field_4121, cameraChunkZ, f_290828_
int: C, lastCameraSectionZ, field_4121, cameraChunkZ
double: U, prevCamX, field_4069, lastCameraX, f_109425_
double: D, prevCamX, field_4069, lastCameraX
double: V, prevCamY, field_4081, lastCameraY, f_109426_
double: E, prevCamY, field_4081, lastCameraY
double: W, prevCamZ, field_4096, lastCameraZ, f_109427_
double: F, prevCamZ, field_4096, lastCameraZ
double: X, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: G, prevCamRotX, field_4115, lastCameraPitch
double: Y, prevCamRotY, field_4064, lastCameraYaw, f_109429_
double: H, prevCamRotY, field_4064, lastCameraYaw
int: Z, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: aa, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: ab, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
Vec3: ac, prevCloudColor, field_4072, lastCloudsColor, f_109433_
int: af, lastViewDistance, field_4062, viewDistance, f_109438_
int: J, lastViewDistance, field_4062, viewDistance
int: ag, renderedEntities, field_4089, regularEntityCount, f_109439_
int: ah, culledEntities, field_4110, blockEntityCount, f_109440_
boolean: aj, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
boolean: N, captureFrustum, field_4090, shouldCaptureFrustum
Frustum: ak, capturedFrustum, field_4056, capturedFrustum, f_109442_
Frustum: O, capturedFrustum, field_4056, capturedFrustum
double: an, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: ao, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: ap, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
EntityRenderDispatcher: r, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
EntityRenderDispatcher: i, entityRenderDispatcher, field_4109, entityRenderDispatcher
ClientLevel: u, level, field_4085, world, f_109465_
ClientLevel: p, level, field_4085, world
CloudStatus: ad, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_
ResourceLocation: o, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: p, SNOW_LOCATION, field_20798, SNOW, f_109460_
RenderBuffers: t, renderBuffers, field_20951, bufferBuilders, f_109464_
RenderBuffers: k, renderBuffers, field_20951, bufferBuilders
RunningTrimmedMean: E, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: G, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: w, destroyingBlocks, field_4058, blockBreakingInfos
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: H, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: x, destructionProgress, field_20950, blockBreakingProgressions
int: aq, rainSoundTime, field_20793, rainSoundCounter, f_109450_
float[]: ar, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_
float[]: as, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_
RenderTarget: L, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: M, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: N, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: O, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: P, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
PostChain: Q, transparencyChain, field_25279, transparencyPostProcessor, f_109418_
int: a, SECTION_SIZE, field_32759, field_32759, f_291639_
int: a, SECTION_SIZE, field_32759, field_32759
float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
BlockEntityRenderDispatcher: s, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
BlockEntityRenderDispatcher: j, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher
Frustum: ai, cullingFrustum, field_27740, frustum, f_172938_
Frustum: M, cullingFrustum, field_27740, frustum
int: b, HALF_SECTION_SIZE, field_34812, field_34812, f_291129_
int: b, HALF_SECTION_SIZE, field_34812, field_34812
org.slf4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_
org.slf4j.Logger: d, LOGGER, field_4060, LOGGER
org.joml.Vector4f[]: al, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
org.joml.Vector3d: am, frustumPos, field_4091, capturedFrustumPosition, f_109444_
SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer, f_291822_
SectionOcclusionGraph: q, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, builtChunks, f_290776_
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: r, visibleSections, field_45616, builtChunks
SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, chunkBuilder, f_290446_
SectionRenderDispatcher: I, sectionRenderDispatcher, field_45614, chunkBuilder
ResourceLocation: e, TRANSPARENCY_POST_CHAIN_ID, field_53900, TRANSPARENCY
ResourceLocation: f, ENTITY_OUTLINE_POST_CHAIN_ID, field_53901, ENTITY_OUTLINE
int: c, NEARBY_SECTION_DISTANCE_IN_BLOCKS, field_54162, field_54162
int: g, MINIMUM_TRANSPARENT_SORT_COUNT, field_54163, field_54163
SkyRenderer: l, skyRenderer, field_53075, skyRendering
CloudRenderer: m, cloudRenderer, field_53076, cloudRenderer
WorldBorderRenderer: n, worldBorderRenderer, field_53077, worldBorderRendering
WeatherEffectRenderer: o, weatherEffectRenderer, field_53078, weatherRendering
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: s, nearbyVisibleSections, field_54164, nearbyChunks
RenderTarget: y, entityOutlineTarget, field_53080, entityOutlineFramebuffer
LevelTargetBundle: z, targets, field_53081, framebufferSet
List<Entity>: K, visibleEntities, field_53072, renderedEntities
int: L, visibleEntityCount, field_53073, renderedEntitiesCount
BlockPos: P, lastTranslucentSortBlockPos, field_54160, prevTranslucencySortCameraPos
int: Q, translucencyResortIterationIndex, field_54161, field_54161
Constructors
Methods
void (): close, close, close
void (): close, close
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload
void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor, m_109482_
void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor
void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, m_109769_
void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer
boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, m_109817_
boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines
void (): A, createDarkSky, method_3265, renderDarkSky, m_109835_
void (): B, createLightSky, method_3277, renderLightSky, m_109836_
void (): C, createStars, method_3293, renderStars, m_109837_
void (): f, allChanged, method_3279, reload, m_109818_
void (): e, allChanged, method_3279, reload
void (int, int): a, resize, method_3242, onResized, m_109487_
void (int, int): a, resize, method_3242, onResized
String (): g, getSectionStatistics, method_3289, getChunksDebugString, m_109820_
String (): f, getSectionStatistics, method_3289, getChunksDebugString
int (): k, countRenderedSections, method_3246, getCompletedChunkCount, m_294574_
int (): j, countRenderedSections, method_3246, getCompletedChunkCount
String (): l, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_
String (): k, getEntityStatistics, method_3272, getEntitiesDebugString
void (): o, tick, method_3252, tick, m_109823_
void (): n, tick, method_3252, tick
void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, m_109544_
void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock
void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, m_109494_
void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders
void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, m_109550_
void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, m_109743_
void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle
void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, m_109752_
void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle
<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, m_109735_
<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle
Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, m_109795_
Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle
Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, m_109804_
Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle
void (): p, clear, method_3267, cleanUp, m_109824_
void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, m_109506_
void (int, BlockPos, int): c, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_
void (int, BlockPos, int): a, destroyBlockProgress, method_8569, setBlockBreakingInfo
boolean (): q, hasRenderedAllSections, method_3281, isTerrainRenderComplete, m_294493_
boolean (): o, hasRenderedAllSections, method_3281, isTerrainRenderComplete
void (): r, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_
void (): p, needsUpdate, method_3292, scheduleTerrainUpdate
void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, m_109762_
void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities
void (ClientLevel): a, setLevel, method_3244, setWorld, m_109701_
void (ClientLevel): a, setLevel, method_3244, setWorld
void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, m_109732_
void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender
void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, m_109490_
void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleChunkRenders3x3x3
void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, m_109770_
void (int, int, int): b, setSectionDirty, method_8571, scheduleChunkRender
void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, m_109501_
void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender
ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, m_109767_
ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, m_109721_
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded
void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, m_109703_
void (Camera): a, tickRain, method_22713, tickRainSplashing, m_109693_
void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, m_109588_
void (PoseStack): a, checkPoseStack, method_22979, checkEmpty
void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, m_109517_
void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity
void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, m_109765_
void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo
void (PoseStack): b, renderEndSky, method_3250, renderEndSky, m_109780_
void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, m_109637_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderShape, method_3291, drawCuboidShapeOutline, m_109782_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, drawBox, m_172965_
void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, m_109646_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, m_109608_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, m_109621_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, m_109541_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates
int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, m_109537_
int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates
RenderTarget (): s, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_
RenderTarget (): q, entityOutlineTarget, method_22990, getEntityOutlinesFramebuffer
void (): y, initTransparency, method_29365, loadTransparencyPostProcessor, m_109833_
void (): z, deinitTransparency, method_29701, resetTransparencyPostProcessor, m_109834_
RenderTarget (): t, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_
RenderTarget (): r, getTranslucentTarget, method_29360, getTranslucentFramebuffer
RenderTarget (): u, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_
RenderTarget (): s, getItemEntityTarget, method_29361, getEntityFramebuffer
RenderTarget (): v, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_
RenderTarget (): t, getParticlesTarget, method_29362, getParticlesFramebuffer
RenderTarget (): w, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_
RenderTarget (): u, getWeatherTarget, method_29363, getWeatherFramebuffer
RenderTarget (): x, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_
RenderTarget (): v, getCloudsTarget, method_29364, getCloudsFramebuffer
void (): e, graphicsChanged, method_35774, reloadTransparencyPostProcessor, m_173014_
SectionRenderDispatcher (): h, getSectionRenderDispatcher, method_34810, getChunkBuilder, m_295427_
SectionRenderDispatcher (): g, getSectionRenderDispatcher, method_34810, getChunkBuilder
double (): i, getTotalSections, method_34811, getChunkCount, m_294933_
double (): h, getTotalSections, method_34811, getChunkCount
double (): j, getLastViewDistance, method_34812, getViewDistance, m_173017_
double (): i, getLastViewDistance, method_34812, getViewDistance
void (): m, captureFrustum, method_35775, captureFrustum, m_173018_
void (): l, captureFrustum, method_35775, captureFrustum
void (): n, killFrustum, method_35776, killFrustum, m_173019_
void (): m, killFrustum, method_35776, killFrustum
void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain, m_194338_
void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain
void (Frustum): b, applyFrustum, method_38551, applyFrustum, m_194354_
void (Frustum): b, applyFrustum, method_38551, applyFrustum
void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk, m_294499_
void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk
void (Camera): c, compileSections, method_3269, updateChunks, m_194370_
void (Camera): c, compileSections, method_3269, updateChunks
boolean (BlockPos): b, isSectionCompiled, method_40050, isRenderingReady, m_292727_
boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady
boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness, m_234310_
boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness
void (int, BlockPos, int): b, levelEvent, method_8567, processWorldEvent, m_234304_
void (org.joml.Matrix4f, org.joml.Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_252964_
void (PoseStack, MultiBufferSource, Camera): a, renderDebug, method_22989, renderChunkDebugInfo, m_269240_
void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, renderCapturedFrustumVertex, m_269236_
void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, renderCapturedFrustumFace, m_269092_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, renderFilledBox, m_269208_
void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, renderFilledBox, m_269282_
Vec3 (float): a, mixColor, method_51778, getMaxIntensityColor, m_285956_
Vec3 (float, float, float, float): a, shiftHue, method_51779, shiftHue, m_285739_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_22983, drawShapeOutline, m_285900_
Frustum (Frustum): a, offsetFrustum, method_52816, method_52816, m_295345_
Frustum (Frustum): a, offsetFrustum, method_52816, offsetFrustum
void (ChunkPos): a, onChunkLoaded, method_52815, method_52815, m_292785_
void (ChunkPos): a, onChunkLoaded, method_52815, scheduleNeighborUpdates
void (int, BlockPos, RandomSource, SimpleParticleType): a, shootParticles, method_54638, shootParticles, m_304955_
void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_
void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum
void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_
void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer
void (org.joml.Matrix4f, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
void (PoseStack, org.joml.Matrix4f, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_
MeshData (Tesselator, float): a, buildSkyDisc, method_34550, buildSkyBuffer, m_234267_
MeshData (Tesselator): a, drawStars, method_3255, buildStarsBuffer, m_234259_
void (DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
MeshData (Tesselator, double, double, double, Vec3): a, buildClouds, method_3239, buildCloudsBuffer, m_234261_
void (PoseStack, VertexConsumer, Direction, float, float, float, float, float, float, float, float, float, float): a, renderFace, method_61044, renderFilledBoxFace, m_340636_
void (Holder<JukeboxSong>, BlockPos): a, playJukeboxSong, method_60891, playJukeboxSong, m_338545_
void (BlockPos): c, stopJukeboxSong, method_60892, stopJukeboxSong, m_340029_
void (BlockPos): a, stopJukeboxSongAndNotifyNearby, method_60889, stopJukeboxSongAndUpdate, m_340440_
void (Camera): a, tickParticles, method_62209, addWeatherParticlesAndSound
PostChain (): A, getTransparencyChain, method_62907, getTransparencyPostEffectProcessor
void (): B, clearVisibleSections, method_64059, clear
void (GraphicsResourceAllocator, DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render
void (FrameGraphBuilder, Frustum, Camera, org.joml.Matrix4f, org.joml.Matrix4f, FogParameters, boolean, boolean, DeltaTracker, ProfilerFiller): a, addMainPass, method_62202, renderMain
void (FrameGraphBuilder, Camera, LightTexture, float, FogParameters): a, addParticlesPass, method_62201, renderParticles
void (FrameGraphBuilder, org.joml.Matrix4f, org.joml.Matrix4f, CloudStatus, Vec3, float, int, float): a, addCloudsPass, method_62204, renderClouds
void (FrameGraphBuilder, LightTexture, Vec3, float, FogParameters): a, addWeatherPass, method_62203, renderWeather
void (FrameGraphBuilder, Vec3, FogParameters): a, addLateDebugPass, method_62199, renderLateDebug
boolean (Camera, Frustum, List<Entity>): a, collectVisibleEntities, method_62211, getEntitiesToRender
void (PoseStack, MultiBufferSource$BufferSource, Camera, DeltaTracker, List<Entity>): a, renderEntities, method_62207, renderEntities
void (PoseStack, MultiBufferSource$BufferSource, MultiBufferSource$BufferSource, Camera, float): a, renderBlockEntities, method_62208, renderBlockEntities
void (PoseStack, Camera, MultiBufferSource$BufferSource): a, renderBlockDestroyAnimation, method_62206, renderBlockDamage
void (Camera, MultiBufferSource$BufferSource, PoseStack, boolean): a, renderBlockOutline, method_62210, renderTargetBlockOutline
void (Vec3): a, scheduleTranslucentSectionResort, method_62198, translucencySort
void (SectionRenderDispatcher$RenderSection, SectionRenderDispatcher$TranslucencyPointOfView, Vec3, boolean, boolean): a, scheduleResort, method_64060, method_64060
void (FrameGraphBuilder, Camera, float, FogParameters): a, addSkyPass, method_62200, renderSky
boolean (float): a, shouldRenderDarkDisc, method_62197, isSkyDark
boolean (LevelLightEngine, long): a, isLightOnInSectionAndNeighbors, method_62910, isLightingEnabledAround
void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState, int): a, renderHitOutline, method_22712, drawBlockOutline
void (int, int, int, int, int, int): b, setSectionRangeDirty, method_62219, scheduleChunkRenders
void (long): a, onSectionBecomingNonEmpty, method_62908, onChunkUnload
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection> (): w, getVisibleSections, method_62220, getBuiltChunks
SectionOcclusionGraph (): x, getSectionOcclusionGraph, method_62221, getChunkRenderingDataPreparer
Frustum (): y, getCapturedFrustum, method_62222, getCapturedFrustum
CloudRenderer (): z, getCloudRenderer, method_62196, getCloudRenderer
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gdo
gex
Fields
Map<BlockPos, SoundInstance>: I, playingRecords, field_4119, playingSongs, f_109410_
Map<BlockPos, SoundInstance>: I, playingJukeboxSongs, field_4119, playingSongs, f_336897_
Constructors
Methods
void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, m_109514_
boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady, m_292727_
boolean (BlockPos): b, isSectionCompiled, method_40050, isRenderingReady, m_292727_
BufferBuilder$RenderedBuffer (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_234267_
BufferBuilder$RenderedBuffer (BufferBuilder): a, drawStars, method_3255, renderStars, m_234259_
BufferBuilder$RenderedBuffer (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_234261_
void (float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
MeshData (Tesselator, float): a, buildSkyDisc, method_34550, buildSkyBuffer, m_234267_
MeshData (Tesselator): a, drawStars, method_3255, buildStarsBuffer, m_234259_
void (DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
MeshData (Tesselator, double, double, double, Vec3): a, buildClouds, method_3239, buildCloudsBuffer, m_234261_
void (PoseStack, VertexConsumer, Direction, float, float, float, float, float, float, float, float, float, float): a, renderFace, method_61044, renderFilledBoxFace, m_340636_
void (Holder<JukeboxSong>, BlockPos): a, playJukeboxSong, method_60891, playJukeboxSong, m_338545_
void (BlockPos): c, stopJukeboxSong, method_60892, stopJukeboxSong, m_340029_
void (BlockPos): a, stopJukeboxSongAndNotifyNearby, method_60889, stopJukeboxSongAndUpdate, m_340440_
1.20.6
Names
ftf
gdo
Fields
ResourceLocation: j, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: k, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: l, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: c, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
Direction[]: c, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
float: e, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
int: f, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: g, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: h, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: i, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
org.slf4j.Logger: d, LOGGER, field_4060, LOGGER, f_109453_
org.slf4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_
SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, field_45615, f_291822_
SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer, f_291822_
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, field_45616, f_290776_
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, builtChunks, f_290776_
SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, field_45614, f_290446_
SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, chunkBuilder, f_290446_
Constructors
Methods
void (PoseStack, Vec3, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_
void (PoseStack, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
void (PoseStack, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_
void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_
void (float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_
void (org.joml.Matrix4f, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
void (PoseStack, org.joml.Matrix4f, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_
1.20.4
Names
foc
ftf
Fields
Constructors
Methods
void (int, BlockPos, RandomSource, SimpleParticleType): a, shootParticles, method_54638, shootParticles, m_304955_
1.20.2
Names
fjv
foc
Fields
ResourceLocation: m, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: j, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: n, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: k, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: o, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: l, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: p, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: m, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: q, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
ResourceLocation: n, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
Direction[]: b, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Direction[]: c, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Minecraft: t, minecraft, field_4088, client, f_109461_
Minecraft: q, minecraft, field_4088, client, f_109461_
Set<BlockEntity>: B, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
Set<BlockEntity>: x, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
ViewArea: D, viewArea, field_4112, chunks, f_109469_
ViewArea: y, viewArea, field_4112, chunks, f_109469_
VertexBuffer: E, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: z, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: F, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: A, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: G, darkBuffer, field_4102, darkSkyBuffer, f_109473_
VertexBuffer: B, darkBuffer, field_4102, darkSkyBuffer, f_109473_
boolean: H, generateClouds, field_4107, cloudsDirty, f_109474_
boolean: C, generateClouds, field_4107, cloudsDirty, f_109474_
VertexBuffer: I, cloudBuffer, field_4094, cloudsBuffer, f_109475_
VertexBuffer: D, cloudBuffer, field_4094, cloudsBuffer, f_109475_
int: K, ticks, field_4073, ticks, f_109477_
int: F, ticks, field_4073, ticks, f_109477_
Map<BlockPos, SoundInstance>: N, playingRecords, field_4119, playingSongs, f_109410_
Map<BlockPos, SoundInstance>: I, playingRecords, field_4119, playingSongs, f_109410_
RenderTarget: O, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
RenderTarget: J, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
PostChain: P, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_
PostChain: K, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_
double: W, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_
double: X, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_
double: Y, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_
int: Z, lastCameraChunkX, field_4084, cameraChunkX, f_109422_
int: R, lastCameraSectionX, field_4084, cameraChunkX, f_291437_
int: aa, lastCameraChunkY, field_4105, cameraChunkY, f_109423_
int: S, lastCameraSectionY, field_4105, cameraChunkY, f_291126_
int: ab, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_
int: T, lastCameraSectionZ, field_4121, cameraChunkZ, f_290828_
double: ac, prevCamX, field_4069, lastCameraX, f_109425_
double: U, prevCamX, field_4069, lastCameraX, f_109425_
double: ad, prevCamY, field_4081, lastCameraY, f_109426_
double: V, prevCamY, field_4081, lastCameraY, f_109426_
double: ae, prevCamZ, field_4096, lastCameraZ, f_109427_
double: W, prevCamZ, field_4096, lastCameraZ, f_109427_
double: af, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: X, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: ag, prevCamRotY, field_4064, lastCameraYaw, f_109429_
double: Y, prevCamRotY, field_4064, lastCameraYaw, f_109429_
int: ah, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: Z, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: ai, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: aa, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: aj, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
int: ab, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
Vec3: ak, prevCloudColor, field_4072, lastCloudsColor, f_109433_
Vec3: ac, prevCloudColor, field_4072, lastCloudsColor, f_109433_
ChunkRenderDispatcher: am, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_
int: an, lastViewDistance, field_4062, viewDistance, f_109438_
int: af, lastViewDistance, field_4062, viewDistance, f_109438_
int: ao, renderedEntities, field_4089, regularEntityCount, f_109439_
int: ag, renderedEntities, field_4089, regularEntityCount, f_109439_
int: ap, culledEntities, field_4110, blockEntityCount, f_109440_
int: ah, culledEntities, field_4110, blockEntityCount, f_109440_
boolean: ar, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
boolean: aj, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
Frustum: as, capturedFrustum, field_4056, capturedFrustum, f_109442_
Frustum: ak, capturedFrustum, field_4056, capturedFrustum, f_109442_
double: av, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: an, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: aw, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: ao, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: ax, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
double: ap, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
EntityRenderDispatcher: u, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
EntityRenderDispatcher: r, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
ClientLevel: x, level, field_4085, world, f_109465_
ClientLevel: u, level, field_4085, world, f_109465_
CloudStatus: al, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_
CloudStatus: ad, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_
ResourceLocation: r, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: o, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: s, SNOW_LOCATION, field_20798, SNOW, f_109460_
ResourceLocation: p, SNOW_LOCATION, field_20798, SNOW, f_109460_
RenderBuffers: w, renderBuffers, field_20951, bufferBuilders, f_109464_
RenderBuffers: t, renderBuffers, field_20951, bufferBuilders, f_109464_
RunningTrimmedMean: J, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
RunningTrimmedMean: E, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: L, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: G, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: M, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: H, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
int: aB, rainSoundTime, field_20793, rainSoundCounter, f_109450_
int: aq, rainSoundTime, field_20793, rainSoundCounter, f_109450_
float[]: aC, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_
float[]: ar, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_
float[]: aD, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_
float[]: as, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_
RenderTarget: Q, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: L, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: R, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: M, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: S, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: N, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: T, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: O, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: U, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
RenderTarget: P, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
PostChain: V, transparencyChain, field_25279, transparencyPostProcessor, f_109418_
PostChain: Q, transparencyChain, field_25279, transparencyPostProcessor, f_109418_
int: a, CHUNK_SIZE, field_32759, field_32759, f_172937_
int: a, SECTION_SIZE, field_32759, field_32759, f_291639_
int: h, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: f, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: i, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: g, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: j, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: h, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: k, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
int: i, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
BlockEntityRenderDispatcher: v, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
BlockEntityRenderDispatcher: s, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
Frustum: aq, cullingFrustum, field_27740, frustum, f_172938_
Frustum: ai, cullingFrustum, field_27740, frustum, f_172938_
int: d, HALF_CHUNK_SIZE, field_34812, field_34812, f_194302_
int: b, HALF_SECTION_SIZE, field_34812, field_34812, f_291129_
int: f, MINIMUM_ADVANCED_CULLING_DISTANCE, field_34813, field_34813, f_194303_
double: g, CEILED_SECTION_DIAGONAL, field_34814, field_34814, f_194304_
int: l, HALF_A_SECOND_IN_MILLIS, field_34815, field_34815, f_194305_
BlockingQueue<ChunkRenderDispatcher$RenderChunk>: y, recentlyCompiledChunks, field_34816, builtChunks, f_194306_
AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, renderableChunks, f_194307_
it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: A, renderChunksInFrustum, field_34807, chunkInfos, f_194297_
Future<?>: C, lastFullRenderChunkUpdate, field_34808, fullUpdateFuture, f_194298_
boolean: ay, needsFullRenderChunkUpdate, field_34810, shouldUpdate, f_194300_
AtomicLong: az, nextFullUpdateMillis, field_34811, nextUpdateTime, f_194301_
AtomicBoolean: aA, needsFrustumUpdate, field_34809, updateFinished, f_194299_
org.slf4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_
org.slf4j.Logger: d, LOGGER, field_4060, LOGGER, f_109453_
org.joml.Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
org.joml.Vector4f[]: al, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
org.joml.Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_
org.joml.Vector3d: am, frustumPos, field_4091, capturedFrustumPosition, f_109444_
SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, field_45615, f_291822_
it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, field_45616, f_290776_
SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, field_45614, f_290446_
Constructors
Methods
String (): g, getChunkStatistics, method_3289, getChunksDebugString, m_109820_
String (): g, getSectionStatistics, method_3289, getChunksDebugString, m_109820_
int (): k, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_
int (): k, countRenderedSections, method_3246, getCompletedChunkCount, m_294574_
boolean (): q, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_
boolean (): q, hasRenderedAllSections, method_3281, isTerrainRenderComplete, m_294493_
ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, m_109728_
ChunkRenderDispatcher (): h, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_
SectionRenderDispatcher (): h, getSectionRenderDispatcher, method_34810, getChunkBuilder, m_295427_
double (): i, getTotalChunks, method_34811, getChunkCount, m_173016_
double (): i, getTotalSections, method_34811, getChunkCount, m_294933_
void (Frustum): a, applyFrustum, method_38551, applyFrustum, m_194354_
void (Frustum): b, applyFrustum, method_38551, applyFrustum, m_194354_
void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, enqueueChunksInViewDistance, m_194343_
void (ChunkRenderDispatcher$RenderChunk): a, addRecentlyCompiledChunk, method_38550, addBuiltChunk, m_194352_
void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk, m_294499_
void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, collectRenderableChunks, m_194362_
boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, isOutsideViewDistance, m_194359_
void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_
void (Camera): c, compileSections, method_3269, updateChunks, m_194370_
boolean (BlockPos): a, isChunkCompiled, method_40050, isRenderingReady, m_202430_
boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady, m_292727_
void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_
void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_
Frustum (Frustum): a, offsetFrustum, method_52816, method_52816, m_295345_
void (ChunkPos): a, onChunkLoaded, method_52815, method_52815, m_292785_
1.20.1
Names
fie
fjv
Fields
float[]: aC, rainSizeX, field_20794, field_20794, f_109451_
float[]: aC, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_
float[]: aD, rainSizeZ, field_20795, field_20795, f_109452_
float[]: aD, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_
Constructors
Methods
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, drawShapeOutline, m_109654_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawCuboidShapeOutline, m_109782_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderShape, method_3291, drawCuboidShapeOutline, m_109782_
void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, method_22984, m_269236_
void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, renderCapturedFrustumVertex, m_269236_
void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_269092_
void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, renderCapturedFrustumFace, m_269092_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, method_3258, m_269208_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, renderFilledBox, m_269208_
void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, method_49041, m_269282_
void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, renderFilledBox, m_269282_
Vec3 (float): a, mixColor, method_51778, getMaxIntensityColor, m_285956_
Vec3 (float, float, float, float): a, shiftHue, method_51779, shiftHue, m_285739_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_22983, drawShapeOutline, m_285900_
1.19.4
Names
fdt
fie
Fields
Constructors
Methods
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, m_109556_
void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, m_109793_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, m_109665_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_109668_
void (Camera): e, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (Camera): d, compileChunks, method_3269, updateChunks, m_194370_
void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_
boolean (Camera): c, doesMobEffectBlockSky, method_43788, method_43788, m_234310_
boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness, m_234310_
void (PoseStack, MultiBufferSource, Camera): a, renderDebug, method_22989, renderChunkDebugInfo, m_269240_
void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, method_22984, m_269236_
void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_269092_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, method_3258, m_269208_
void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, method_49041, m_269282_
1.19.3
Names
ezq
fdt
Fields
PostChain: P, entityEffect, field_4059, entityOutlineShader, f_109412_
PostChain: P, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_
Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_
PostChain: V, transparencyChain, field_25279, transparencyShader, f_109418_
PostChain: V, transparencyChain, field_25279, transparencyPostProcessor, f_109418_
org.joml.Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
org.joml.Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_
Constructors
Methods
void (): a, initOutline, method_3296, loadEntityOutlineShader, m_109482_
void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor, m_109482_
void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_109525_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, m_109599_
void (): y, initTransparency, method_29365, loadTransparencyShader, m_109833_
void (): y, initTransparency, method_29365, loadTransparencyPostProcessor, m_109833_
void (): z, deinitTransparency, method_29701, resetTransparencyShader, m_109834_
void (): z, deinitTransparency, method_29701, resetTransparencyPostProcessor, m_109834_
void (): e, graphicsChanged, method_35774, reloadTransparencyShader, m_173014_
void (): e, graphicsChanged, method_35774, reloadTransparencyPostProcessor, m_173014_
void (PoseStack, Vec3, Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_172961_
void (RenderType, PoseStack, double, double, double, Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_
void (PoseStack, Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_172954_
void (PoseStack, Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
void (org.joml.Matrix4f, org.joml.Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_252964_
void (PoseStack, Vec3, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_
void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_
void (PoseStack, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
void (PoseStack, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
exs
ezq
Fields
CloudStatus: al, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_
CloudStatus: al, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_
Constructors
Methods
1.19
Names
eqq
exs
Fields
int: aB, rainSoundTime, field_20793, field_20793, f_109450_
int: aB, rainSoundTime, field_20793, rainSoundCounter, f_109450_
AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, field_34817, f_194307_
AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, renderableChunks, f_194307_
Future<?>: C, lastFullRenderChunkUpdate, field_34808, field_34808, f_194298_
Future<?>: C, lastFullRenderChunkUpdate, field_34808, fullUpdateFuture, f_194298_
boolean: ay, needsFullRenderChunkUpdate, field_34810, field_34810, f_194300_
boolean: ay, needsFullRenderChunkUpdate, field_34810, shouldUpdate, f_194300_
AtomicLong: az, nextFullUpdateMillis, field_34811, field_34811, f_194301_
AtomicLong: az, nextFullUpdateMillis, field_34811, nextUpdateTime, f_194301_
AtomicBoolean: aA, needsFrustumUpdate, field_34809, field_34809, f_194299_
AtomicBoolean: aA, needsFrustumUpdate, field_34809, updateFinished, f_194299_
Constructors
(Minecraft, EntityRenderDispatcher, BlockEntityRenderDispatcher, RenderBuffers)
Methods
void (BufferBuilder): a, drawStars, method_3255, renderStars, m_109554_
void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_109578_
void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, m_109532_
void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_
void (int, BlockPos, int): c, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_
void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (Camera): e, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, m_109654_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, drawShapeOutline, m_109654_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, m_109782_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawCuboidShapeOutline, m_109782_
void (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_172947_
void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, method_38549, m_194343_
void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, enqueueChunksInViewDistance, m_194343_
void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, method_34808, m_194362_
void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, collectRenderableChunks, m_194362_
boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, method_38553, m_194359_
boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, isOutsideViewDistance, m_194359_
void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_
void (Camera): d, compileChunks, method_3269, updateChunks, m_194370_
BufferBuilder$RenderedBuffer (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_234267_
BufferBuilder$RenderedBuffer (BufferBuilder): a, drawStars, method_3255, renderStars, m_234259_
boolean (Camera): c, doesMobEffectBlockSky, method_43788, method_43788, m_234310_
BufferBuilder$RenderedBuffer (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_234261_
void (int, BlockPos, int): b, levelEvent, method_8567, processWorldEvent, m_234304_
1.18.2
Names
epj
eqq
Fields
org.apache.logging.log4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_
org.slf4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_
Constructors
Methods
void (PoseStack, Matrix4f, float, Runnable): a, renderSky, method_3257, renderSky, m_181409_
void (PoseStack, Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_
boolean (BlockPos): a, isChunkCompiled, method_40050, isRenderingReady, m_202430_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
eng
epj
Fields
org.apache.logging.log4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_
org.apache.logging.log4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_
ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: m, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: n, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: m, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: o, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: n, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: p, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: o, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
ResourceLocation: q, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Direction[]: b, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Minecraft: r, minecraft, field_4088, client, f_109461_
Minecraft: t, minecraft, field_4088, client, f_109461_
TextureManager: s, textureManager, field_4057, textureManager, f_109462_
Set<ChunkRenderDispatcher$RenderChunk>: x, chunksToCompile, field_4075, chunksToRebuild, f_109466_
Set<BlockEntity>: z, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
Set<BlockEntity>: B, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
ViewArea: A, viewArea, field_4112, chunks, f_109469_
ViewArea: D, viewArea, field_4112, chunks, f_109469_
VertexBuffer: C, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: E, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: D, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: F, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: E, darkBuffer, field_4102, darkSkyBuffer, f_109473_
VertexBuffer: G, darkBuffer, field_4102, darkSkyBuffer, f_109473_
boolean: F, generateClouds, field_4107, cloudsDirty, f_109474_
boolean: H, generateClouds, field_4107, cloudsDirty, f_109474_
VertexBuffer: G, cloudBuffer, field_4094, cloudsBuffer, f_109475_
VertexBuffer: I, cloudBuffer, field_4094, cloudsBuffer, f_109475_
int: I, ticks, field_4073, ticks, f_109477_
int: K, ticks, field_4073, ticks, f_109477_
Map<BlockPos, SoundInstance>: L, playingRecords, field_4119, playingSongs, f_109410_
Map<BlockPos, SoundInstance>: N, playingRecords, field_4119, playingSongs, f_109410_
RenderTarget: M, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
RenderTarget: O, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
PostChain: N, entityEffect, field_4059, entityOutlineShader, f_109412_
PostChain: P, entityEffect, field_4059, entityOutlineShader, f_109412_
double: U, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_
double: W, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_
double: V, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_
double: X, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_
double: W, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_
double: Y, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_
int: X, lastCameraChunkX, field_4084, cameraChunkX, f_109422_
int: Z, lastCameraChunkX, field_4084, cameraChunkX, f_109422_
int: Y, lastCameraChunkY, field_4105, cameraChunkY, f_109423_
int: aa, lastCameraChunkY, field_4105, cameraChunkY, f_109423_
int: Z, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_
int: ab, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_
double: aa, prevCamX, field_4069, lastCameraX, f_109425_
double: ac, prevCamX, field_4069, lastCameraX, f_109425_
double: ab, prevCamY, field_4081, lastCameraY, f_109426_
double: ad, prevCamY, field_4081, lastCameraY, f_109426_
double: ac, prevCamZ, field_4096, lastCameraZ, f_109427_
double: ae, prevCamZ, field_4096, lastCameraZ, f_109427_
double: ad, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: af, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: ae, prevCamRotY, field_4064, lastCameraYaw, f_109429_
double: ag, prevCamRotY, field_4064, lastCameraYaw, f_109429_
int: af, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: ah, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: ag, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: ai, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: ah, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
int: aj, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
Vec3: ai, prevCloudColor, field_4072, lastCloudsColor, f_109433_
Vec3: ak, prevCloudColor, field_4072, lastCloudsColor, f_109433_
ChunkRenderDispatcher: ak, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_
ChunkRenderDispatcher: am, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_
int: al, lastViewDistance, field_4062, viewDistance, f_109438_
int: an, lastViewDistance, field_4062, viewDistance, f_109438_
int: am, renderedEntities, field_4089, regularEntityCount, f_109439_
int: ao, renderedEntities, field_4089, regularEntityCount, f_109439_
int: an, culledEntities, field_4110, blockEntityCount, f_109440_
int: ap, culledEntities, field_4110, blockEntityCount, f_109440_
boolean: ap, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
boolean: ar, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
Frustum: aq, capturedFrustum, field_4056, capturedFrustum, f_109442_
Frustum: as, capturedFrustum, field_4056, capturedFrustum, f_109442_
Vector4f[]: ar, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
Vector3d: as, frustumPos, field_4091, capturedFrustumPosition, f_109444_
Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_
double: at, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: av, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: au, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: aw, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: av, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
double: ax, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
boolean: aw, needsUpdate, field_4077, needsTerrainUpdate, f_109448_
EntityRenderDispatcher: t, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
EntityRenderDispatcher: u, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
ClientLevel: w, level, field_4085, world, f_109465_
ClientLevel: x, level, field_4085, world, f_109465_
CloudStatus: aj, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_
CloudStatus: al, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_
ResourceLocation: p, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: r, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: q, SNOW_LOCATION, field_20798, SNOW, f_109460_
ResourceLocation: s, SNOW_LOCATION, field_20798, SNOW, f_109460_
RenderBuffers: v, renderBuffers, field_20951, bufferBuilders, f_109464_
RenderBuffers: w, renderBuffers, field_20951, bufferBuilders, f_109464_
RunningTrimmedMean: H, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
RunningTrimmedMean: J, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: J, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: L, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: K, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: M, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
int: ax, frameId, field_20792, frame, f_109449_
int: ay, rainSoundTime, field_20793, field_20793, f_109450_
int: aB, rainSoundTime, field_20793, field_20793, f_109450_
float[]: az, rainSizeX, field_20794, field_20794, f_109451_
float[]: aC, rainSizeX, field_20794, field_20794, f_109451_
float[]: aA, rainSizeZ, field_20795, field_20795, f_109452_
float[]: aD, rainSizeZ, field_20795, field_20795, f_109452_
RenderTarget: O, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: Q, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: P, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: R, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: Q, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: S, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: R, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: T, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: S, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
RenderTarget: U, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
PostChain: T, transparencyChain, field_25279, transparencyShader, f_109418_
PostChain: V, transparencyChain, field_25279, transparencyShader, f_109418_
int: b, MAX_CHUNKS_WIDTH, field_32760, field_32760, f_172939_
int: c, MAX_CHUNKS_AREA, field_32761, field_32761, f_172940_
float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
float: e, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: h, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: i, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: j, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
int: k, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
BlockEntityRenderDispatcher: u, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
BlockEntityRenderDispatcher: v, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: y, renderChunks, field_4086, visibleChunks, f_109467_
LevelRenderer$RenderInfoMap: B, renderInfoMap, field_29619, chunkInfos, f_172936_
Frustum: ao, cullingFrustum, field_27740, frustum, f_172938_
Frustum: aq, cullingFrustum, field_27740, frustum, f_172938_
int: d, HALF_CHUNK_SIZE, field_34812, field_34812, f_194302_
int: f, MINIMUM_ADVANCED_CULLING_DISTANCE, field_34813, field_34813, f_194303_
double: g, CEILED_SECTION_DIAGONAL, field_34814, field_34814, f_194304_
int: l, HALF_A_SECOND_IN_MILLIS, field_34815, field_34815, f_194305_
BlockingQueue<ChunkRenderDispatcher$RenderChunk>: y, recentlyCompiledChunks, field_34816, builtChunks, f_194306_
AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, field_34817, f_194307_
it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: A, renderChunksInFrustum, field_34807, chunkInfos, f_194297_
Future<?>: C, lastFullRenderChunkUpdate, field_34808, field_34808, f_194298_
boolean: ay, needsFullRenderChunkUpdate, field_34810, field_34810, f_194300_
AtomicLong: az, nextFullUpdateMillis, field_34811, field_34811, f_194301_
AtomicBoolean: aA, needsFrustumUpdate, field_34809, field_34809, f_194299_
Constructors
Methods
void (): B, createDarkSky, method_3265, renderDarkSky, m_109835_
void (): A, createDarkSky, method_3265, renderDarkSky, m_109835_
void (): C, createLightSky, method_3277, renderLightSky, m_109836_
void (): B, createLightSky, method_3277, renderLightSky, m_109836_
void (): D, createStars, method_3293, renderStars, m_109837_
void (): C, createStars, method_3293, renderStars, m_109837_
void (): g, resetChunksToCompile, method_3280, clearChunkRenderers, m_109819_
String (): h, getChunkStatistics, method_3289, getChunksDebugString, m_109820_
String (): g, getChunkStatistics, method_3289, getChunksDebugString, m_109820_
int (): l, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_
int (): k, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_
String (): m, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_
String (): l, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_
void (): p, tick, method_3252, tick, m_109823_
void (): o, tick, method_3252, tick, m_109823_
void (long): a, compileChunksUntil, method_3269, updateChunks, m_109510_
void (): q, clear, method_3267, method_3267, m_109824_
void (): p, clear, method_3267, cleanUp, m_109824_
boolean (): r, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_
boolean (): q, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_
void (): s, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_
void (): r, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_
void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, m_109695_
void (Camera): c, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, method_35773, m_172965_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, drawBox, m_172965_
RenderTarget (): t, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_
RenderTarget (): s, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_
void (): z, initTransparency, method_29365, loadTransparencyShader, m_109833_
void (): y, initTransparency, method_29365, loadTransparencyShader, m_109833_
void (): A, deinitTransparency, method_29701, resetTransparencyShader, m_109834_
void (): z, deinitTransparency, method_29701, resetTransparencyShader, m_109834_
RenderTarget (): u, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_
RenderTarget (): t, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_
RenderTarget (): v, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_
RenderTarget (): u, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_
RenderTarget (): w, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_
RenderTarget (): v, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_
RenderTarget (): x, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_
RenderTarget (): w, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_
RenderTarget (): y, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_
RenderTarget (): x, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_
void (BufferBuilder, float): a, buildSkyDisc, method_34550, method_34550, m_172947_
void (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_172947_
ChunkRenderDispatcher (): i, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_
ChunkRenderDispatcher (): h, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_
double (): j, getTotalChunks, method_34811, getChunkCount, m_173016_
double (): i, getTotalChunks, method_34811, getChunkCount, m_173016_
double (): k, getLastViewDistance, method_34812, getViewDistance, m_173017_
double (): j, getLastViewDistance, method_34812, getViewDistance, m_173017_
void (Frustum, int, boolean, Vec3, BlockPos, ChunkRenderDispatcher$RenderChunk, int, BlockPos): a, updateRenderChunks, method_34808, method_34808, m_173000_
void (): n, captureFrustum, method_35775, captureFrustum, m_173018_
void (): m, captureFrustum, method_35775, captureFrustum, m_173018_
void (): o, killFrustum, method_35776, killFrustum, m_173019_
void (): n, killFrustum, method_35776, killFrustum, m_173019_
void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain, m_194338_
void (Frustum): a, applyFrustum, method_38551, applyFrustum, m_194354_
void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, method_38549, m_194343_
void (ChunkRenderDispatcher$RenderChunk): a, addRecentlyCompiledChunk, method_38550, addBuiltChunk, m_194352_
void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, method_34808, m_194362_
boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, method_38553, m_194359_
void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_
1.17.1
Names
enf
eng
Fields
Constructors
Methods
1.17
Names
eae
enf
net.minecraft.client.renderer.WorldRenderer
net.minecraft.src.C_4134_
Fields
org.apache.logging.log4j.Logger: b, LOGGER, field_4060, LOGGER, field_147599_m
org.apache.logging.log4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_
ResourceLocation: c, MOON_LOCATION, field_4098, MOON_PHASES, field_110927_h
ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_
ResourceLocation: d, SUN_LOCATION, field_4111, SUN, field_110928_i
ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_
ResourceLocation: e, CLOUDS_LOCATION, field_4108, CLOUDS, field_110925_j
ResourceLocation: m, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_
ResourceLocation: f, END_SKY_LOCATION, field_4061, END_SKY, field_110926_k
ResourceLocation: n, END_SKY_LOCATION, field_4061, END_SKY, f_109457_
ResourceLocation: g, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, field_175006_g
ResourceLocation: o, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_
Direction[]: a, DIRECTIONS, field_4095, DIRECTIONS, field_200006_a
Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_
Minecraft: j, minecraft, field_4088, client, field_72777_q
Minecraft: r, minecraft, field_4088, client, f_109461_
TextureManager: k, textureManager, field_4057, textureManager, field_72770_i
TextureManager: s, textureManager, field_4057, textureManager, f_109462_
Set<ChunkRenderDispatcher$RenderChunk>: o, chunksToCompile, field_4075, chunksToRebuild, field_175009_l
Set<ChunkRenderDispatcher$RenderChunk>: x, chunksToCompile, field_4075, chunksToRebuild, f_109466_
Set<BlockEntity>: q, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n
Set<BlockEntity>: z, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_
ViewArea: r, viewArea, field_4112, chunks, field_175008_n
ViewArea: A, viewArea, field_4112, chunks, f_109469_
VertexFormat: s, skyFormat, field_4100, skyVertexFormat, field_175014_r
VertexBuffer: t, starBuffer, field_4113, starsBuffer, field_175013_s
VertexBuffer: C, starBuffer, field_4113, starsBuffer, f_109471_
VertexBuffer: u, skyBuffer, field_4087, lightSkyBuffer, field_175012_t
VertexBuffer: D, skyBuffer, field_4087, lightSkyBuffer, f_109472_
VertexBuffer: v, darkBuffer, field_4102, darkSkyBuffer, field_175011_u
VertexBuffer: E, darkBuffer, field_4102, darkSkyBuffer, f_109473_
boolean: w, generateClouds, field_4107, cloudsDirty, field_204607_y
boolean: F, generateClouds, field_4107, cloudsDirty, f_109474_
VertexBuffer: x, cloudBuffer, field_4094, cloudsBuffer, field_204601_A
VertexBuffer: G, cloudBuffer, field_4094, cloudsBuffer, f_109475_
int: z, ticks, field_4073, ticks, field_72773_u
int: I, ticks, field_4073, ticks, f_109477_
Map<BlockPos, SoundInstance>: C, playingRecords, field_4119, playingSongs, field_147593_P
Map<BlockPos, SoundInstance>: L, playingRecords, field_4119, playingSongs, f_109410_
RenderTarget: D, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z
RenderTarget: M, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_
PostChain: E, entityEffect, field_4059, entityOutlineShader, field_174991_A
PostChain: N, entityEffect, field_4059, entityOutlineShader, f_109412_
double: L, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: U, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_
double: M, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: V, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_
double: N, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
double: W, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_
int: O, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: X, lastCameraChunkX, field_4084, cameraChunkX, f_109422_
int: P, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: Y, lastCameraChunkY, field_4105, cameraChunkY, f_109423_
int: Q, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
int: Z, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_
double: R, prevCamX, field_4069, lastCameraX, field_174997_H
double: aa, prevCamX, field_4069, lastCameraX, f_109425_
double: S, prevCamY, field_4081, lastCameraY, field_174998_I
double: ab, prevCamY, field_4081, lastCameraY, f_109426_
double: T, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: ac, prevCamZ, field_4096, lastCameraZ, f_109427_
double: U, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: ad, prevCamRotX, field_4115, lastCameraPitch, f_109428_
double: V, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
double: ae, prevCamRotY, field_4064, lastCameraYaw, f_109429_
int: W, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S
int: af, prevCloudX, field_4082, lastCloudsBlockX, f_109430_
int: X, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T
int: ag, prevCloudY, field_4097, lastCloudsBlockY, f_109431_
int: Y, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U
int: ah, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_
Vec3: Z, prevCloudColor, field_4072, lastCloudsColor, field_204605_V
Vec3: ai, prevCloudColor, field_4072, lastCloudsColor, f_109433_
ChunkRenderDispatcher: ab, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
ChunkRenderDispatcher: ak, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_
int: ad, lastViewDistance, field_4062, viewDistance, field_72739_F
int: al, lastViewDistance, field_4062, viewDistance, f_109438_
int: ae, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: am, renderedEntities, field_4089, regularEntityCount, f_109439_
int: af, culledEntities, field_4110, blockEntityCount, field_72750_J
int: an, culledEntities, field_4110, blockEntityCount, f_109440_
boolean: ag, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T
boolean: ap, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_
Frustum: ah, capturedFrustum, field_4056, capturedFrustum, field_175001_U
Frustum: aq, capturedFrustum, field_4056, capturedFrustum, f_109442_
Vector4f[]: ai, frustumPoints, field_4065, capturedFrustumOrientation, field_175004_V
Vector4f[]: ar, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_
Vector3d: aj, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
Vector3d: as, frustumPos, field_4091, capturedFrustumPosition, f_109444_
double: ak, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: at, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_
double: al, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: au, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_
double: am, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
double: av, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_
boolean: an, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
boolean: aw, needsUpdate, field_4077, needsTerrainUpdate, f_109448_
EntityRenderDispatcher: l, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j
EntityRenderDispatcher: t, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_
ClientLevel: n, level, field_4085, world, field_72769_h
ClientLevel: w, level, field_4085, world, f_109465_
CloudStatus: aa, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W
CloudStatus: aj, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_
ResourceLocation: h, RAIN_LOCATION, field_20797, RAIN, field_228413_h_
ResourceLocation: p, RAIN_LOCATION, field_20797, RAIN, f_109459_
ResourceLocation: i, SNOW_LOCATION, field_20798, SNOW, field_228414_i_
ResourceLocation: q, SNOW_LOCATION, field_20798, SNOW, f_109460_
RenderBuffers: m, renderBuffers, field_20951, bufferBuilders, field_228415_m_
RenderBuffers: v, renderBuffers, field_20951, bufferBuilders, f_109464_
it.unimi.dsi.fastutil.objects.ObjectList<LevelRenderer$RenderChunkInfo>: p, renderChunks, field_4086, visibleChunks, field_72755_R
RunningTrimmedMean: y, frameTimes, field_21799, chunkUpdateSmoother, field_228416_y_
RunningTrimmedMean: H, frameTimes, field_21799, chunkUpdateSmoother, f_109476_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: A, destroyingBlocks, field_4058, blockBreakingInfos, field_72738_E
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: J, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: B, destructionProgress, field_20950, blockBreakingProgressions, field_228407_B_
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: K, destructionProgress, field_20950, blockBreakingProgressions, f_109409_
VertexFormat: ac, format, field_20791, vertexFormat, field_228408_W_
int: ao, frameId, field_20792, frame, field_228409_ai_
int: ax, frameId, field_20792, frame, f_109449_
int: ap, rainSoundTime, field_20793, field_20793, field_228410_aj_
int: ay, rainSoundTime, field_20793, field_20793, f_109450_
float[]: aq, rainSizeX, field_20794, field_20794, field_228411_ak_
float[]: az, rainSizeX, field_20794, field_20794, f_109451_
float[]: ar, rainSizeZ, field_20795, field_20795, field_228412_al_
float[]: aA, rainSizeZ, field_20795, field_20795, f_109452_
RenderTarget: F, translucentTarget, field_25274, translucentFramebuffer, field_239222_F_
RenderTarget: O, translucentTarget, field_25274, translucentFramebuffer, f_109413_
RenderTarget: G, itemEntityTarget, field_25275, entityFramebuffer, field_239223_G_
RenderTarget: P, itemEntityTarget, field_25275, entityFramebuffer, f_109414_
RenderTarget: H, particlesTarget, field_25276, particlesFramebuffer, field_239224_H_
RenderTarget: Q, particlesTarget, field_25276, particlesFramebuffer, f_109415_
RenderTarget: I, weatherTarget, field_25277, weatherFramebuffer, field_239225_I_
RenderTarget: R, weatherTarget, field_25277, weatherFramebuffer, f_109416_
RenderTarget: J, cloudsTarget, field_25278, cloudsFramebuffer, field_239226_J_
RenderTarget: S, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_
PostChain: K, transparencyChain, field_25279, transparencyShader, field_239227_K_
PostChain: T, transparencyChain, field_25279, transparencyShader, f_109418_
int: a, CHUNK_SIZE, field_32759, field_32759, f_172937_
int: b, MAX_CHUNKS_WIDTH, field_32760, field_32760, f_172939_
int: c, MAX_CHUNKS_AREA, field_32761, field_32761, f_172940_
float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_
int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_
int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_
int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_
int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_
BlockEntityRenderDispatcher: u, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_
it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: y, renderChunks, field_4086, visibleChunks, f_109467_
LevelRenderer$RenderInfoMap: B, renderInfoMap, field_29619, chunkInfos, f_172936_
Frustum: ao, cullingFrustum, field_27740, frustum, f_172938_
Constructors
Methods
void (): close, close, close, close, close
void (): close, close, close
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
void (): a, initOutline, method_3296, loadEntityOutlineShader, func_174966_b
void (): a, initOutline, method_3296, loadEntityOutlineShader, m_109482_
void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, func_174975_c
void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, m_109769_
boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d
boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, m_109817_
void (): x, createDarkSky, method_3265, renderDarkSky, func_174964_o
void (): B, createDarkSky, method_3265, renderDarkSky, m_109835_
void (): y, createLightSky, method_3277, renderLightSky, func_174980_p
void (): C, createLightSky, method_3277, renderLightSky, m_109836_
void (BufferBuilder, float, boolean): a, drawSkyHemisphere, method_3283, renderSkyHalf, func_174968_a
void (): z, createStars, method_3293, renderStars, func_174963_q
void (): D, createStars, method_3293, renderStars, m_109837_
void (BufferBuilder): a, drawStars, method_3255, renderStars, func_180444_a
void (BufferBuilder): a, drawStars, method_3255, renderStars, m_109554_
void (): e, allChanged, method_3279, reload, func_72712_a
void (): f, allChanged, method_3279, reload, m_109818_
void (): f, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e
void (): g, resetChunksToCompile, method_3280, clearChunkRenderers, m_109819_
void (int, int): a, resize, method_3242, onResized, func_72720_a
void (int, int): a, resize, method_3242, onResized, m_109487_
String (): g, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c
String (): h, getChunkStatistics, method_3289, getChunksDebugString, m_109820_
int (): h, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g
int (): l, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_
String (): i, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d
String (): m, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_
void (): l, tick, method_3252, tick, func_72734_e
void (): p, tick, method_3252, tick, m_109823_
void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, func_204600_a
void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_109578_
void (long): a, compileChunksUntil, method_3269, updateChunks, func_174967_a
void (long): a, compileChunksUntil, method_3269, updateChunks, m_109510_
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, func_189693_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, m_109556_
void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, func_184376_a
void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, m_109544_
void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, func_147585_a
void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, m_109494_
void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, func_184377_a
void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, m_109514_
void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, func_193054_a
void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, m_109550_
void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, func_195461_a
void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, m_109743_
void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, func_195462_a
void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, m_109752_
<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, func_195467_a
<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, m_109735_
Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, func_195471_b
Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, m_109795_
Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, func_195469_b
Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, m_109804_
void (): m, clear, method_3267, method_3267, func_72728_f
void (): q, clear, method_3267, method_3267, m_109824_
void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, func_180440_a
void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, m_109506_
void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, func_180439_a
void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, m_109532_
void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, func_180441_b
void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_
boolean (): n, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n
boolean (): r, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_
void (): o, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m
void (): s, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_
void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, func_181023_a
void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, m_109762_
void (ClientLevel): a, setLevel, method_3244, setWorld, func_72732_a
void (ClientLevel): a, setLevel, method_3244, setWorld, m_109701_
void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, func_215324_a
void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, m_109732_
void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, func_215321_a
void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, m_109490_
void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, func_215328_b
void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, m_109770_
void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, func_215319_a
void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, m_109501_
ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, func_215327_a
ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, m_109767_
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, func_224746_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, m_109721_
void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, func_228438_a_
void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, m_109703_
void (Camera): a, tickRain, method_22713, tickRainSplashing, func_228436_a_
void (Camera): a, tickRain, method_22713, tickRainSplashing, m_109693_
void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, func_228437_a_
void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, m_109695_
ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, func_181562_a
ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, m_109728_
void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, func_228419_a_
void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_109525_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, func_228426_a_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, m_109599_
void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, func_228423_a_
void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, m_109588_
void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, func_228418_a_
void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, m_109517_
void (RenderType, PoseStack, double, double, double): a, renderChunkLayer, method_3251, renderLayer, func_228441_a_
void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, func_228446_b_
void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, m_109793_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, func_228433_a_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, m_109665_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, func_228434_a_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_109668_
void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, func_228442_a_
void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, m_109765_
void (PoseStack): b, renderEndSky, method_3250, renderEndSky, func_228444_b_
void (PoseStack): b, renderEndSky, method_3250, renderEndSky, m_109780_
void (PoseStack, float): a, renderSky, method_3257, renderSky, func_228424_a_
void (PoseStack, float, double, double, double): a, renderClouds, method_3259, renderClouds, func_228425_a_
void (Camera): c, renderWorldBounds, method_3243, renderWorldBorder, func_228447_c_
void (Camera): c, renderWorldBorder, method_3243, renderWorldBorder, m_173012_
void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, method_22978, func_228422_a_
void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, func_228429_a_
void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, m_109637_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, func_228431_a_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, m_109654_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_228445_b_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, m_109782_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, method_35773, m_172965_
void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, func_228430_a_
void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, m_109646_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, func_228427_a_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, m_109608_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, func_228428_a_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, m_109621_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, func_228421_a_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, m_109541_
int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, func_228420_a_
int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, m_109537_
RenderTarget (): p, entityTarget, method_22990, getEntityOutlinesFramebuffer, func_228448_p_
RenderTarget (): t, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_
void (): v, initTransparency, method_29365, loadTransparencyShader, func_239233_v_
void (): z, initTransparency, method_29365, loadTransparencyShader, m_109833_
void (): w, deinitTransparency, method_29701, resetTransparencyShader, func_239234_w_
void (): A, deinitTransparency, method_29701, resetTransparencyShader, m_109834_
RenderTarget (): q, getTranslucentTarget, method_29360, getTranslucentFramebuffer, func_239228_q_
RenderTarget (): u, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_
RenderTarget (): r, getItemEntityTarget, method_29361, getEntityFramebuffer, func_239229_r_
RenderTarget (): v, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_
RenderTarget (): s, getParticlesTarget, method_29362, getParticlesFramebuffer, func_239230_s_
RenderTarget (): w, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_
RenderTarget (): t, getWeatherTarget, method_29363, getWeatherFramebuffer, func_239231_t_
RenderTarget (): x, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_
RenderTarget (): u, getCloudsTarget, method_29364, getCloudsFramebuffer, func_239232_u_
RenderTarget (): y, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_
void (BufferBuilder, float): a, buildSkyDisc, method_34550, method_34550, m_172947_
void (): e, graphicsChanged, method_35774, reloadTransparencyShader, m_173014_
ChunkRenderDispatcher (): i, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_
double (): j, getTotalChunks, method_34811, getChunkCount, m_173016_
double (): k, getLastViewDistance, method_34812, getViewDistance, m_173017_
void (Frustum, int, boolean, Vec3, BlockPos, ChunkRenderDispatcher$RenderChunk, int, BlockPos): a, updateRenderChunks, method_34808, method_34808, m_173000_
void (PoseStack, Vec3, Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_172961_
void (RenderType, PoseStack, double, double, double, Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_
void (): n, captureFrustum, method_35775, captureFrustum, m_173018_
void (): o, killFrustum, method_35776, killFrustum, m_173019_
void (PoseStack, Matrix4f, float, Runnable): a, renderSky, method_3257, renderSky, m_181409_
void (PoseStack, Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_172954_
1.16.5
Names
Fields
int: ad, lastViewDistance, field_4062, renderDistance, field_72739_F
int: ad, lastViewDistance, field_4062, viewDistance, field_72739_F
Constructors
Methods
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
1.16.4
Names
dzw
eae
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ebx
dzw
Fields
Constructors
Methods
1.16.1
Names
dqr
ebx
Fields
double: F, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: L, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: G, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: M, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: H, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
double: N, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
int: I, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: O, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: J, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: P, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: K, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
int: Q, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
double: L, prevCamX, field_4069, lastCameraX, field_174997_H
double: R, prevCamX, field_4069, lastCameraX, field_174997_H
double: M, prevCamY, field_4081, lastCameraY, field_174998_I
double: S, prevCamY, field_4081, lastCameraY, field_174998_I
double: N, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: T, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: O, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: U, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: P, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
double: V, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
int: Q, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S
int: W, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S
int: R, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T
int: X, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T
int: S, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U
int: Y, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U
Vec3: T, prevCloudColor, field_4072, lastCloudsColor, field_204605_V
Vec3: Z, prevCloudColor, field_4072, lastCloudsColor, field_204605_V
ChunkRenderDispatcher: V, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
ChunkRenderDispatcher: ab, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
int: X, lastViewDistance, field_4062, renderDistance, field_72739_F
int: ad, lastViewDistance, field_4062, renderDistance, field_72739_F
int: Y, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: ae, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: Z, culledEntities, field_4110, blockEntityCount, field_72750_J
int: af, culledEntities, field_4110, blockEntityCount, field_72750_J
boolean: aa, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T
boolean: ag, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T
Frustum: ah, capturedFrustum, field_4056, capturedFrustum, field_175001_U
Vector4f[]: ac, frustumPoints, field_4065, capturedFrustrumOrientation, field_175004_V
Vector4f[]: ai, frustumPoints, field_4065, capturedFrustumOrientation, field_175004_V
Vector3d: ad, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
Vector3d: aj, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
double: ae, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: ak, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: af, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: al, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: ag, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
double: am, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
boolean: ah, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
boolean: an, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
CloudStatus: U, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W
CloudStatus: aa, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W
VertexFormat: W, format, field_20791, vertexFormat, field_228408_W_
VertexFormat: ac, format, field_20791, vertexFormat, field_228408_W_
Frustum: ab, capturedFrustum, field_4056, capturedFrustum, field_175001_U
int: ai, frameId, field_20792, frame, field_228409_ai_
int: ao, frameId, field_20792, frame, field_228409_ai_
int: aj, rainSoundTime, field_20793, field_228410_aj_
int: ap, rainSoundTime, field_20793, field_20793, field_228410_aj_
float[]: ak, rainSizeX, field_20794, field_228411_ak_
float[]: aq, rainSizeX, field_20794, field_20794, field_228411_ak_
float[]: al, rainSizeZ, field_20795, field_228412_al_
float[]: ar, rainSizeZ, field_20795, field_20795, field_228412_al_
RenderTarget: F, translucentTarget, field_25274, translucentFramebuffer, field_239222_F_
RenderTarget: G, itemEntityTarget, field_25275, entityFramebuffer, field_239223_G_
RenderTarget: H, particlesTarget, field_25276, particlesFramebuffer, field_239224_H_
RenderTarget: I, weatherTarget, field_25277, weatherFramebuffer, field_239225_I_
RenderTarget: J, cloudsTarget, field_25278, cloudsFramebuffer, field_239226_J_
PostChain: K, transparencyChain, field_25279, transparencyShader, field_239227_K_
Constructors
Methods
void (): close, close, close, close
void (): close, close, close, close, close
boolean (): c, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d
boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d
void (): q, createDarkSky, method_3265, renderDarkSky, func_174964_o
void (): x, createDarkSky, method_3265, renderDarkSky, func_174964_o
void (): r, createLightSky, method_3277, renderLightSky, func_174980_p
void (): y, createLightSky, method_3277, renderLightSky, func_174980_p
void (): s, createStars, method_3293, renderStars, func_174963_q
void (): z, createStars, method_3293, renderStars, func_174963_q
void (): d, allChanged, method_3279, reload, func_72712_a
void (): e, allChanged, method_3279, reload, func_72712_a
void (): e, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e
void (): f, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e
String (): f, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c
String (): g, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c
int (): g, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g
int (): h, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g
String (): h, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d
String (): i, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d
Set<Direction> (BlockPos): a, getVisibleDirections, method_3285, getOpenChunkFaces, func_174978_c
void (): m, clear, method_3267, func_72728_f
void (): m, clear, method_3267, method_3267, func_72728_f
void (int, BlockPos, int): a, globalLevelEvent, method_8564, playGlobalEvent, func_180440_a
void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, func_180440_a
void (Player, int, BlockPos, int): a, levelEvent, method_8567, playLevelEvent, func_180439_a
void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, func_180439_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, checkBlockRerender, func_224746_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, func_224746_a
void (Camera): a, tickRain, method_22713, method_22713, func_228436_a_
void (Camera): a, tickRain, method_22713, tickRainSplashing, func_228436_a_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, func_228433_a_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, func_228433_a_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, func_228434_a_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, func_228434_a_
void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, func_228422_a_
void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, method_22978, func_228422_a_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, func_228431_a_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, func_228431_a_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBox, func_228432_a_
void (): v, initTransparency, method_29365, loadTransparencyShader, func_239233_v_
void (): w, deinitTransparency, method_29701, resetTransparencyShader, func_239234_w_
RenderTarget (): q, getTranslucentTarget, method_29360, getTranslucentFramebuffer, func_239228_q_
RenderTarget (): r, getItemEntityTarget, method_29361, getEntityFramebuffer, func_239229_r_
RenderTarget (): s, getParticlesTarget, method_29362, getParticlesFramebuffer, func_239230_s_
RenderTarget (): t, getWeatherTarget, method_29363, getWeatherFramebuffer, func_239231_t_
RenderTarget (): u, getCloudsTarget, method_29364, getCloudsFramebuffer, func_239232_u_
1.15.2
Names
dqo
dqr
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dng
dqo
Fields
Minecraft: h, minecraft, field_4088, client, field_72777_q
Minecraft: j, minecraft, field_4088, client, field_72777_q
TextureManager: i, textureManager, field_4057, textureManager, field_72770_i
TextureManager: k, textureManager, field_4057, textureManager, field_72770_i
Set<RenderChunk>: l, chunksToCompile, field_4075, chunksToRebuild, field_175009_l
Set<ChunkRenderDispatcher$RenderChunk>: o, chunksToCompile, field_4075, chunksToRebuild, field_175009_l
List<LevelRenderer$RenderChunkInfo>: m, renderChunks, field_4086, chunkInfos, field_72755_R
Set<BlockEntity>: n, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n
Set<BlockEntity>: q, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n
ViewArea: o, viewArea, field_4112, chunks, field_175008_n
ViewArea: r, viewArea, field_4112, chunks, field_175008_n
int: p, starList, field_4099, starsDisplayList, field_72772_v
int: q, skyList, field_4117, field_72771_w
int: r, darkList, field_4067, field_72781_x
VertexFormat: s, skyFormat, field_4100, field_175014_r
VertexFormat: s, skyFormat, field_4100, skyVertexFormat, field_175014_r
VertexBuffer: u, skyBuffer, field_4087, field_175012_t
VertexBuffer: u, skyBuffer, field_4087, lightSkyBuffer, field_175012_t
VertexBuffer: v, darkBuffer, field_4102, field_175011_u
VertexBuffer: v, darkBuffer, field_4102, darkSkyBuffer, field_175011_u
int: w, CLOUD_VERTEX_SIZE, field_4079, field_204606_x
boolean: x, generateClouds, field_4107, cloudsDirty, field_204607_y
boolean: w, generateClouds, field_4107, cloudsDirty, field_204607_y
int: y, cloudList, field_4114, cloudsDisplayList, field_204608_z
VertexBuffer: z, cloudBuffer, field_4094, cloudsBuffer, field_204601_A
VertexBuffer: x, cloudBuffer, field_4094, cloudsBuffer, field_204601_A
int: A, ticks, field_4073, ticks, field_72773_u
int: z, ticks, field_4073, ticks, field_72773_u
Map<Integer, BlockDestructionProgress>: B, destroyingBlocks, field_4058, partiallyBrokenBlocks, field_72738_E
TextureAtlasSprite[]: D, breakingTextures, field_4068, destroyStages, field_94141_F
RenderTarget: E, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z
RenderTarget: D, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z
PostChain: F, entityEffect, field_4059, entityOutlineShader, field_174991_A
PostChain: E, entityEffect, field_4059, entityOutlineShader, field_174991_A
double: G, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: F, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: H, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: G, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: I, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
double: H, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
int: J, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: I, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: K, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: J, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: L, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
int: K, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
double: M, prevCamX, field_4069, lastCameraX, field_174997_H
double: L, prevCamX, field_4069, lastCameraX, field_174997_H
double: N, prevCamY, field_4081, lastCameraY, field_174998_I
double: M, prevCamY, field_4081, lastCameraY, field_174998_I
double: O, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: N, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: P, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: O, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: Q, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
double: P, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
int: R, prevCloudX, field_4082, field_204602_S
int: Q, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S
int: S, prevCloudY, field_4097, field_204603_T
int: R, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T
int: T, prevCloudZ, field_4116, field_204604_U
int: S, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U
Vec3: U, prevCloudColor, field_4072, field_204605_V
Vec3: T, prevCloudColor, field_4072, lastCloudsColor, field_204605_V
ChunkRenderDispatcher: W, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
ChunkRenderDispatcher: V, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
int: Y, lastViewDistance, field_4062, renderDistance, field_72739_F
int: X, lastViewDistance, field_4062, renderDistance, field_72739_F
int: Z, noEntityRenderFrames, field_4076, field_72740_G
int: aa, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: Y, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: ab, culledEntities, field_4110, blockEntityCount, field_72750_J
int: Z, culledEntities, field_4110, blockEntityCount, field_72750_J
boolean: ac, captureFrustum, field_4066, field_175002_T
boolean: aa, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T
FrustumData: ad, capturedFrustum, field_4056, forcedFrustum, field_175001_U
Vector4f[]: ae, frustumPoints, field_4065, field_175004_V
Vector4f[]: ac, frustumPoints, field_4065, capturedFrustrumOrientation, field_175004_V
Vector3d: af, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
Vector3d: ad, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
boolean: ag, usingVbo, field_4063, vertexBufferObjectsEnabled, field_175005_X
double: ai, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: ae, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: aj, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: af, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: ak, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
double: ag, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
boolean: al, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
boolean: ah, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
boolean: am, hadRenderedEntityOutlines, field_4090, shouldCaptureFrustum, field_184386_ad
EntityRenderDispatcher: j, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j
EntityRenderDispatcher: l, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j
MultiPlayerLevel: k, level, field_4085, world, field_72769_h
ClientLevel: n, level, field_4085, world, field_72769_h
CloudStatus: V, prevCloudsType, field_4080, field_204800_W
CloudStatus: U, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W
ChunkRenderList: X, renderList, field_4092, chunkRendererList, field_174996_N
RenderChunkFactory: ah, renderChunkFactory, field_4078, chunkRendererFactory, field_175007_a
ResourceLocation: h, RAIN_LOCATION, field_20797, RAIN, field_228413_h_
ResourceLocation: i, SNOW_LOCATION, field_20798, SNOW, field_228414_i_
RenderBuffers: m, renderBuffers, field_20951, bufferBuilders, field_228415_m_
it.unimi.dsi.fastutil.objects.ObjectList<LevelRenderer$RenderChunkInfo>: p, renderChunks, field_4086, visibleChunks, field_72755_R
RunningTrimmedMean: y, frameTimes, field_21799, chunkUpdateSmoother, field_228416_y_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: A, destroyingBlocks, field_4058, blockBreakingInfos, field_72738_E
it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: B, destructionProgress, field_20950, blockBreakingProgressions, field_228407_B_
VertexFormat: W, format, field_20791, vertexFormat, field_228408_W_
Frustum: ab, capturedFrustum, field_4056, capturedFrustum, field_175001_U
int: ai, frameId, field_20792, frame, field_228409_ai_
int: aj, rainSoundTime, field_20793, field_228410_aj_
float[]: ak, rainSizeX, field_20794, field_228411_ak_
float[]: al, rainSizeZ, field_20795, field_228412_al_
Constructors
Methods
void (): o, setupBreakingTextureSprites, method_3249, loadDestroyStageTextures, func_174971_n
void (): p, createDarkSky, method_3265, func_174964_o
void (): q, createDarkSky, method_3265, renderDarkSky, func_174964_o
void (): q, createLightSky, method_3277, func_174980_p
void (): r, createLightSky, method_3277, renderLightSky, func_174980_p
void (): r, createStars, method_3293, renderStars, func_174963_q
void (): s, createStars, method_3293, renderStars, func_174963_q
void (double, double, double): a, captureFrustum, method_3275, func_174984_a
void (BlockLayer): a, renderSameAsLast, method_3287, renderLayer, func_174982_a
void (Iterator<BlockDestructionProgress>): a, updateBlockDestruction, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a
void (): k, tick, method_3252, tick, func_72734_e
void (): l, tick, method_3252, tick, func_72734_e
void (): s, renderEndSky, method_3250, renderEndSky, func_180448_r
void (float): a, renderSky, method_3257, renderSky, func_195465_a
void (float, double, double, double): a, renderClouds, method_3259, renderClouds, func_195466_a
void (): t, setupDestroyState, method_3263, enableBlockOverlayRendering, func_180443_s
void (): u, restoreDestroyState, method_3274, disableBlockOverlayRendering, func_174969_t
void (VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_3240, drawDebugShapeOutline, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_195463_b
void (AABB, float, float, float, float): a, renderLineBox, method_3260, drawBoxOutline, func_189697_a
void (double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBoxOutline, func_189694_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedLineBoxVertices, method_3258, drawBox, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, func_189693_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3253, buildBox, func_189693_b
void (): l, clear, method_3267, func_72728_f
void (): m, clear, method_3267, func_72728_f
boolean (): m, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n
boolean (): n, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n
void (): n, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m
void (): o, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m
void (Camera, Culler, float): a, renderEntities, method_3271, renderEntities, func_215326_a
void (Camera, Culler, int, boolean): a, setupRender, method_3273, setUpTerrain, func_215320_a
RenderChunk (BlockPos, RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunkRenderer, func_181562_a
int (BlockLayer, Camera): a, render, method_3251, renderLayer, func_215323_a
void (Camera, float): a, renderWorldBounds, method_3243, renderWorldBorder, func_215322_a
void (Tesselator, BufferBuilder, Camera): a, renderDestroyAnimation, method_3256, renderPartiallyBrokenBlocks, func_215318_a
void (Camera, HitResult, int): a, renderHitOutline, method_3294, drawHighlightedBlockOutline, func_215325_a
void (Camera): a, prepare, method_21595, func_224745_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, func_224746_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, checkBlockRerender, func_224746_a
void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, func_228438_a_
void (Camera): a, tickRain, method_22713, method_22713, func_228436_a_
void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, func_228437_a_
ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, func_181562_a
void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, func_228419_a_
void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, func_228426_a_
void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, func_228423_a_
void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, func_228418_a_
void (RenderType, PoseStack, double, double, double): a, renderChunkLayer, method_3251, renderLayer, func_228441_a_
void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, func_228446_b_
void (VertexConsumer, int): a, addFrustumVertex, method_22984, func_228433_a_
void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, func_228434_a_
void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, func_228442_a_
void (PoseStack): b, renderEndSky, method_3250, renderEndSky, func_228444_b_
void (PoseStack, float): a, renderSky, method_3257, renderSky, func_228424_a_
void (PoseStack, float, double, double, double): a, renderClouds, method_3259, renderClouds, func_228425_a_
void (Camera): c, renderWorldBounds, method_3243, renderWorldBorder, func_228447_c_
void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, func_228422_a_
void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, func_228429_a_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, func_228431_a_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_228445_b_
void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBox, func_228432_a_
void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, func_228430_a_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, func_228427_a_
void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, func_228428_a_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, func_228421_a_
int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, func_228420_a_
RenderTarget (): p, entityTarget, method_22990, getEntityOutlinesFramebuffer, func_228448_p_
1.14.4
Names
dks
dng
net.minecraft.client.renderer.LevelRenderer
Fields
org.apache.logging.log4j.Logger: b, field_4060, LOGGER, field_147599_m
org.apache.logging.log4j.Logger: b, LOGGER, field_4060, LOGGER, field_147599_m
MinecraftKey: c, field_4098, MOON_PHASES_TEX, field_110927_h
ResourceLocation: c, MOON_LOCATION, field_4098, MOON_PHASES, field_110927_h
MinecraftKey: d, field_4111, SUN_TEX, field_110928_i
ResourceLocation: d, SUN_LOCATION, field_4111, SUN, field_110928_i
MinecraftKey: e, field_4108, CLOUDS_TEX, field_110925_j
ResourceLocation: e, CLOUDS_LOCATION, field_4108, CLOUDS, field_110925_j
MinecraftKey: f, field_4061, END_SKY_TEX, field_110926_k
ResourceLocation: f, END_SKY_LOCATION, field_4061, END_SKY, field_110926_k
MinecraftKey: g, field_4071, FORCEFIELD_TEX, field_175006_g
ResourceLocation: g, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, field_175006_g
EnumDirection[]: a, field_4095, DIRECTIONS, field_200006_a
Direction[]: a, DIRECTIONS, field_4095, DIRECTIONS, field_200006_a
MinecraftClient: h, field_4088, client, field_72777_q
Minecraft: h, minecraft, field_4088, client, field_72777_q
TextureManager: i, field_4057, textureManager, field_72770_i
TextureManager: i, textureManager, field_4057, textureManager, field_72770_i
Set<ChunkRenderer>: l, field_4075, chunkRenderers, field_175009_l
Set<RenderChunk>: l, chunksToCompile, field_4075, chunksToRebuild, field_175009_l
List<WorldRenderer$ChunkInfo>: m, field_4086, chunkInfos, field_72755_R
List<LevelRenderer$RenderChunkInfo>: m, renderChunks, field_4086, chunkInfos, field_72755_R
Set<TileEntity>: n, field_4055, blockEntities, field_181024_n
Set<BlockEntity>: n, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n
ChunkRenderDispatcher: o, field_4112, chunkRenderDispatcher, field_175008_n
ViewArea: o, viewArea, field_4112, chunks, field_175008_n
int: p, field_4099, starsDisplayList, field_72772_v
int: p, starList, field_4099, starsDisplayList, field_72772_v
int: q, field_4117, field_4117, field_72771_w
int: q, skyList, field_4117, field_72771_w
int: r, field_4067, field_4067, field_72781_x
int: r, darkList, field_4067, field_72781_x
VertexFormat: s, field_4100, field_4100, field_175014_r
VertexFormat: s, skyFormat, field_4100, field_175014_r
GlBuffer: t, field_4113, starsBuffer, field_175013_s
VertexBuffer: t, starBuffer, field_4113, starsBuffer, field_175013_s
GlBuffer: u, field_4087, field_4087, field_175012_t
VertexBuffer: u, skyBuffer, field_4087, field_175012_t
GlBuffer: v, field_4102, field_4102, field_175011_u
VertexBuffer: v, darkBuffer, field_4102, field_175011_u
int: w, field_4079, field_4079, field_204606_x
int: w, CLOUD_VERTEX_SIZE, field_4079, field_204606_x
boolean: x, field_4107, cloudsDirty, field_204607_y
boolean: x, generateClouds, field_4107, cloudsDirty, field_204607_y
int: y, field_4114, cloudsDisplayList, field_204608_z
int: y, cloudList, field_4114, cloudsDisplayList, field_204608_z
GlBuffer: z, field_4094, cloudsBuffer, field_204601_A
VertexBuffer: z, cloudBuffer, field_4094, cloudsBuffer, field_204601_A
int: A, field_4073, ticks, field_72773_u
int: A, ticks, field_4073, ticks, field_72773_u
Map<Integer, PartiallyBrokenBlockEntry>: B, field_4058, partiallyBrokenBlocks, field_72738_E
Map<Integer, BlockDestructionProgress>: B, destroyingBlocks, field_4058, partiallyBrokenBlocks, field_72738_E
Map<BlockPosition, SoundInstance>: C, field_4119, playingSongs, field_147593_P
Map<BlockPos, SoundInstance>: C, playingRecords, field_4119, playingSongs, field_147593_P
Sprite[]: D, field_4068, destroyStages, field_94141_F
TextureAtlasSprite[]: D, breakingTextures, field_4068, destroyStages, field_94141_F
GlFramebuffer: E, field_4101, entityOutlinesFramebuffer, field_175015_z
RenderTarget: E, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z
ShaderEffect: F, field_4059, entityOutlineShader, field_174991_A
PostChain: F, entityEffect, field_4059, entityOutlineShader, field_174991_A
double: G, field_4104, lastCameraChunkUpdateX, field_174992_B
double: G, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B
double: H, field_4120, lastCameraChunkUpdateY, field_174993_C
double: H, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C
double: I, field_4070, lastCameraChunkUpdateZ, field_174987_D
double: I, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D
int: J, field_4084, cameraChunkX, field_174988_E
int: J, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E
int: K, field_4105, cameraChunkY, field_174989_F
int: K, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F
int: L, field_4121, cameraChunkZ, field_174990_G
int: L, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G
double: M, field_4069, lastCameraX, field_174997_H
double: M, prevCamX, field_4069, lastCameraX, field_174997_H
double: N, field_4081, lastCameraY, field_174998_I
double: N, prevCamY, field_4081, lastCameraY, field_174998_I
double: O, field_4096, lastCameraZ, field_174999_J
double: O, prevCamZ, field_4096, lastCameraZ, field_174999_J
double: P, field_4115, lastCameraPitch, field_175000_K
double: P, prevCamRotX, field_4115, lastCameraPitch, field_175000_K
double: Q, field_4064, lastCameraYaw, field_174994_L
double: Q, prevCamRotY, field_4064, lastCameraYaw, field_174994_L
int: R, field_4082, field_4082, field_204602_S
int: R, prevCloudX, field_4082, field_204602_S
int: S, field_4097, field_4097, field_204603_T
int: S, prevCloudY, field_4097, field_204603_T
int: T, field_4116, field_4116, field_204604_U
int: T, prevCloudZ, field_4116, field_204604_U
Vec3D: U, field_4072, field_4072, field_204605_V
Vec3: U, prevCloudColor, field_4072, field_204605_V
ChunkBatcher: W, field_4106, chunkBatcher, field_174995_M
ChunkRenderDispatcher: W, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M
int: Y, field_4062, renderDistance, field_72739_F
int: Y, lastViewDistance, field_4062, renderDistance, field_72739_F
int: Z, field_4076, field_4076, field_72740_G
int: Z, noEntityRenderFrames, field_4076, field_72740_G
int: aa, field_4089, regularEntityCount, field_72749_I
int: aa, renderedEntities, field_4089, regularEntityCount, field_72749_I
int: ab, field_4110, blockEntityCount, field_72750_J
int: ab, culledEntities, field_4110, blockEntityCount, field_72750_J
boolean: ac, field_4066, field_4066, field_175002_T
boolean: ac, captureFrustum, field_4066, field_175002_T
Frustum: ad, field_4056, forcedFrustum, field_175001_U
FrustumData: ad, capturedFrustum, field_4056, forcedFrustum, field_175001_U
Vector4f[]: ae, field_4065, field_4065, field_175004_V
Vector4f[]: ae, frustumPoints, field_4065, field_175004_V
Vec3d: af, field_4091, forcedFrustumPosition, field_175003_W
Vector3d: af, frustumPos, field_4091, capturedFrustumPosition, field_175003_W
boolean: ag, field_4063, vertexBufferObjectsEnabled, field_175005_X
boolean: ag, usingVbo, field_4063, vertexBufferObjectsEnabled, field_175005_X
double: ai, field_4083, lastTranslucentSortX, field_147596_f
double: ai, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f
double: aj, field_4103, lastTranslucentSortY, field_147597_g
double: aj, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g
double: ak, field_4118, lastTranslucentSortZ, field_147602_h
double: ak, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h
boolean: al, field_4077, terrainUpdateNecessary, field_147595_R
boolean: al, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R
boolean: am, field_4090, entityOutlinesUpdateNecessary, field_184386_ad
boolean: am, hadRenderedEntityOutlines, field_4090, shouldCaptureFrustum, field_184386_ad
EntityRenderDispatcher: j, field_4109, entityRenderDispatcher, field_175010_j
EntityRenderDispatcher: j, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j
ClientWorld: k, field_4085, world, field_72769_h
MultiPlayerLevel: k, level, field_4085, world, field_72769_h
CloudRenderMode: V, field_4080, field_4080, field_204800_W
CloudStatus: V, prevCloudsType, field_4080, field_204800_W
ChunkRendererList: X, field_4092, chunkRendererList, field_174996_N
ChunkRenderList: X, renderList, field_4092, chunkRendererList, field_174996_N
ChunkRendererFactory: ah, field_4078, chunkRendererFactory, field_175007_a
RenderChunkFactory: ah, renderChunkFactory, field_4078, chunkRendererFactory, field_175007_a
Constructors
Methods
void (): close, close, close, close
void (): close, close, close, close
void (IResourceManager): a, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (): o, method_3249, loadDestroyStageTextures, func_174971_n
void (): o, setupBreakingTextureSprites, method_3249, loadDestroyStageTextures, func_174971_n
void (): a, method_3296, loadEntityOutlineShader, func_174966_b
void (): a, initOutline, method_3296, loadEntityOutlineShader, func_174966_b
void (): b, method_3254, drawEntityOutlinesFramebuffer, func_174975_c
void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, func_174975_c
boolean (): c, method_3270, canDrawEntityOutlines, func_174985_d
boolean (): c, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d
void (): p, method_3265, method_3265, func_174964_o
void (): p, createDarkSky, method_3265, func_174964_o
void (): q, method_3277, method_3277, func_174980_p
void (): q, createLightSky, method_3277, func_174980_p
void (BufferBuilder, float, boolean): a, method_3283, method_3283, func_174968_a
void (BufferBuilder, float, boolean): a, drawSkyHemisphere, method_3283, renderSkyHalf, func_174968_a
void (): r, method_3293, renderStars, func_174963_q
void (): r, createStars, method_3293, renderStars, func_174963_q
void (BufferBuilder): a, method_3255, renderStars, func_180444_a
void (BufferBuilder): a, drawStars, method_3255, renderStars, func_180444_a
void (): d, method_3279, reload, func_72712_a
void (): d, allChanged, method_3279, reload, func_72712_a
void (): e, method_3280, clearChunkRenderers, func_174986_e
void (): e, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e
void (int, int): a, method_3242, onResized, func_72720_a
void (int, int): a, resize, method_3242, onResized, func_72720_a
String (): f, method_3289, getChunksDebugString, func_72735_c
String (): f, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c
int (): g, method_3246, getChunkNumber, func_184382_g
int (): g, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g
String (): h, method_3272, getEntitiesDebugString, func_72723_d
String (): h, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d
Set<EnumDirection> (BlockPosition): a, method_3285, getOpenChunkFaces, func_174978_c
Set<Direction> (BlockPos): a, getVisibleDirections, method_3285, getOpenChunkFaces, func_174978_c
void (double, double, double): a, method_3275, method_3275, func_174984_a
void (double, double, double): a, captureFrustum, method_3275, func_174984_a
void (TextureType): a, method_3287, renderLayer, func_174982_a
void (BlockLayer): a, renderSameAsLast, method_3287, renderLayer, func_174982_a
void (Iterator<PartiallyBrokenBlockEntry>): a, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a
void (Iterator<BlockDestructionProgress>): a, updateBlockDestruction, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a
void (): k, method_3252, tick, func_72734_e
void (): k, tick, method_3252, tick, func_72734_e
void (): s, method_3250, renderEndSky, func_180448_r
void (): s, renderEndSky, method_3250, renderEndSky, func_180448_r
void (float): a, method_3257, renderSky, func_195465_a
void (float): a, renderSky, method_3257, renderSky, func_195465_a
void (float, double, double, double): a, method_3259, renderClouds, func_195466_a
void (float, double, double, double): a, renderClouds, method_3259, renderClouds, func_195466_a
void (BufferBuilder, double, double, double, Vec3D): a, method_3239, renderClouds, func_204600_a
void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, func_204600_a
void (long): a, method_3269, updateChunks, func_174967_a
void (long): a, compileChunksUntil, method_3269, updateChunks, func_174967_a
void (): t, method_3263, enableBlockOverlayRendering, func_180443_s
void (): t, setupDestroyState, method_3263, enableBlockOverlayRendering, func_180443_s
void (): u, method_3274, disableBlockOverlayRendering, func_174969_t
void (): u, restoreDestroyState, method_3274, disableBlockOverlayRendering, func_174969_t
void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, drawDebugShapeOutline, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_3240, drawDebugShapeOutline, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, drawShapeOutline, func_195463_b
void (VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_195463_b
void (AxisAlignedBB, float, float, float, float): a, method_3260, drawBoxOutline, func_189697_a
void (AABB, float, float, float, float): a, renderLineBox, method_3260, drawBoxOutline, func_189697_a
void (double, double, double, double, double, double, float, float, float, float): a, method_3262, drawBoxOutline, func_189694_a
void (double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBoxOutline, func_189694_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, buildBoxOutline, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedLineBoxVertices, method_3258, drawBox, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, buildBox, func_189693_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3253, buildBox, func_189693_b
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, updateBlock, func_184376_a
void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, func_184376_a
void (int, int, int, int, int, int): a, method_18146, scheduleBlockRenders, func_147585_a
void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, func_147585_a
void (SoundEffect, BlockPosition): a, method_8562, playSong, func_184377_a
void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, func_184377_a
void (World, BlockPosition, boolean): a, method_3247, updateEntitiesForSong, func_193054_a
void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, func_193054_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, addParticle, func_195461_a
void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, func_195461_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, addParticle, func_195462_a
void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, func_195462_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, addParticle, func_195467_a
<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, func_195467_a
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, spawnParticle, func_195471_b
Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, func_195471_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, spawnParticle, func_195469_b
Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, func_195469_b
void (): l, method_3267, method_3267, func_72728_f
void (): l, clear, method_3267, func_72728_f
void (int, BlockPosition, int): a, method_8564, playGlobalEvent, func_180440_a
void (int, BlockPos, int): a, globalLevelEvent, method_8564, playGlobalEvent, func_180440_a
void (EntityHuman, int, BlockPosition, int): a, method_8567, playLevelEvent, func_180439_a
void (Player, int, BlockPos, int): a, levelEvent, method_8567, playLevelEvent, func_180439_a
void (int, BlockPosition, int): b, method_8569, setBlockBreakingProgress, func_180441_b
void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, func_180441_b
boolean (): m, method_3281, isTerrainRenderComplete, func_184384_n
boolean (): m, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n
void (): n, method_3292, scheduleTerrainUpdate, func_174979_m
void (): n, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m
void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, updateBlockEntities, func_181023_a
void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, func_181023_a
void (ClientWorld): a, method_3244, setWorld, func_72732_a
void (MultiPlayerLevel): a, setLevel, method_3244, setWorld, func_72732_a
void (Camera, VisibleRegion, float): a, method_3271, renderEntities, func_215326_a
void (Camera, Culler, float): a, renderEntities, method_3271, renderEntities, func_215326_a
void (Camera, VisibleRegion, int, boolean): a, method_3273, setUpTerrain, func_215320_a
void (Camera, Culler, int, boolean): a, setupRender, method_3273, setUpTerrain, func_215320_a
ChunkRenderer (BlockPosition, ChunkRenderer, EnumDirection): a, method_3241, getAdjacentChunkRenderer, func_181562_a
RenderChunk (BlockPos, RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunkRenderer, func_181562_a
int (TextureType, Camera): a, method_3251, renderLayer, func_215323_a
int (BlockLayer, Camera): a, render, method_3251, renderLayer, func_215323_a
void (Camera, float): a, method_3243, renderWorldBorder, func_215322_a
void (Camera, float): a, renderWorldBounds, method_3243, renderWorldBorder, func_215322_a
void (Tessellator, BufferBuilder, Camera): a, method_3256, renderPartiallyBrokenBlocks, func_215318_a
void (Tesselator, BufferBuilder, Camera): a, renderDestroyAnimation, method_3256, renderPartiallyBrokenBlocks, func_215318_a
void (Camera, MovingObjectPosition, int): a, method_3294, drawHighlightedBlockOutline, func_215325_a
void (Camera, HitResult, int): a, renderHitOutline, method_3294, drawHighlightedBlockOutline, func_215325_a
void (BlockPosition, boolean): a, method_16037, scheduleSectionRender, func_215324_a
void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, func_215324_a
void (int, int, int): a, method_18145, scheduleBlockRenders, func_215321_a
void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, func_215321_a
void (int, int, int): b, method_8571, scheduleBlockRender, func_215328_b
void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, func_215328_b
void (int, int, int, boolean): a, method_3295, scheduleChunkRender, func_215319_a
void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, func_215319_a
ParticlesOption (boolean): a, method_3268, getRandomParticleSpawnChance, func_215327_a
ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, func_215327_a
void (Camera): a, prepare, method_21595, func_224745_a
void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, func_224746_a
1.14.3
Names
dko
dks
net.minecraft.client.render.WorldRenderer
Fields
org.apache.logging.log4j.Logger: b, field_4060, field_147599_m
org.apache.logging.log4j.Logger: b, field_4060, LOGGER, field_147599_m
MinecraftKey: c, field_4098, field_110927_h
MinecraftKey: c, field_4098, MOON_PHASES_TEX, field_110927_h
MinecraftKey: d, field_4111, field_110928_i
MinecraftKey: d, field_4111, SUN_TEX, field_110928_i
MinecraftKey: e, field_4108, field_110925_j
MinecraftKey: e, field_4108, CLOUDS_TEX, field_110925_j
MinecraftKey: f, field_4061, field_110926_k
MinecraftKey: f, field_4061, END_SKY_TEX, field_110926_k
MinecraftKey: g, field_4071, field_175006_g
MinecraftKey: g, field_4071, FORCEFIELD_TEX, field_175006_g
EnumDirection[]: a, field_4095, field_200006_a
EnumDirection[]: a, field_4095, DIRECTIONS, field_200006_a
Minecraft: h, field_4088, field_72777_q
MinecraftClient: h, field_4088, client, field_72777_q
TextureManager: i, field_4057, field_72770_i
TextureManager: i, field_4057, textureManager, field_72770_i
Set<ChunkRender>: l, field_4075, field_175009_l
Set<ChunkRenderer>: l, field_4075, chunkRenderers, field_175009_l
List<WorldRenderer$LocalRenderInformationContainer>: m, field_4086, field_72755_R
List<WorldRenderer$ChunkInfo>: m, field_4086, chunkInfos, field_72755_R
Set<TileEntity>: n, field_4055, field_181024_n
Set<TileEntity>: n, field_4055, blockEntities, field_181024_n
ViewFrustum: o, field_4112, field_175008_n
ChunkRenderDispatcher: o, field_4112, chunkRenderDispatcher, field_175008_n
int: p, field_4099, field_72772_v
int: p, field_4099, starsDisplayList, field_72772_v
int: q, field_4117, field_72771_w
int: q, field_4117, field_4117, field_72771_w
int: r, field_4067, field_72781_x
int: r, field_4067, field_4067, field_72781_x
VertexFormat: s, field_4100, field_175014_r
VertexFormat: s, field_4100, field_4100, field_175014_r
VertexBuffer: t, field_4113, field_175013_s
GlBuffer: t, field_4113, starsBuffer, field_175013_s
VertexBuffer: u, field_4087, field_175012_t
GlBuffer: u, field_4087, field_4087, field_175012_t
VertexBuffer: v, field_4102, field_175011_u
GlBuffer: v, field_4102, field_4102, field_175011_u
int: w, field_4079, field_204606_x
int: w, field_4079, field_4079, field_204606_x
boolean: x, field_4107, field_204607_y
boolean: x, field_4107, cloudsDirty, field_204607_y
int: y, field_4114, field_204608_z
int: y, field_4114, cloudsDisplayList, field_204608_z
VertexBuffer: z, field_4094, field_204601_A
GlBuffer: z, field_4094, cloudsBuffer, field_204601_A
int: A, field_4073, field_72773_u
int: A, field_4073, ticks, field_72773_u
Map<Integer, DestroyBlockProgress>: B, field_4058, field_72738_E
Map<Integer, PartiallyBrokenBlockEntry>: B, field_4058, partiallyBrokenBlocks, field_72738_E
Map<BlockPosition, ISound>: C, field_4119, field_147593_P
Map<BlockPosition, SoundInstance>: C, field_4119, playingSongs, field_147593_P
TextureAtlasSprite[]: D, field_4068, field_94141_F
Sprite[]: D, field_4068, destroyStages, field_94141_F
Framebuffer: E, field_4101, field_175015_z
GlFramebuffer: E, field_4101, entityOutlinesFramebuffer, field_175015_z
ShaderGroup: F, field_4059, field_174991_A
ShaderEffect: F, field_4059, entityOutlineShader, field_174991_A
double: G, field_4104, field_174992_B
double: G, field_4104, lastCameraChunkUpdateX, field_174992_B
double: H, field_4120, field_174993_C
double: H, field_4120, lastCameraChunkUpdateY, field_174993_C
double: I, field_4070, field_174987_D
double: I, field_4070, lastCameraChunkUpdateZ, field_174987_D
int: J, field_4084, field_174988_E
int: J, field_4084, cameraChunkX, field_174988_E
int: K, field_4105, field_174989_F
int: K, field_4105, cameraChunkY, field_174989_F
int: L, field_4121, field_174990_G
int: L, field_4121, cameraChunkZ, field_174990_G
double: M, field_4069, field_174997_H
double: M, field_4069, lastCameraX, field_174997_H
double: N, field_4081, field_174998_I
double: N, field_4081, lastCameraY, field_174998_I
double: O, field_4096, field_174999_J
double: O, field_4096, lastCameraZ, field_174999_J
double: P, field_4115, field_175000_K
double: P, field_4115, lastCameraPitch, field_175000_K
double: Q, field_4064, field_174994_L
double: Q, field_4064, lastCameraYaw, field_174994_L
int: R, field_4082, field_204602_S
int: R, field_4082, field_4082, field_204602_S
int: S, field_4097, field_204603_T
int: S, field_4097, field_4097, field_204603_T
int: T, field_4116, field_204604_U
int: T, field_4116, field_4116, field_204604_U
Vec3D: U, field_4072, field_204605_V
Vec3D: U, field_4072, field_4072, field_204605_V
ChunkRenderDispatcher: W, field_4106, field_174995_M
ChunkBatcher: W, field_4106, chunkBatcher, field_174995_M
int: Y, field_4062, field_72739_F
int: Y, field_4062, renderDistance, field_72739_F
int: Z, field_4076, field_72740_G
int: Z, field_4076, field_4076, field_72740_G
int: aa, field_4089, field_72749_I
int: aa, field_4089, regularEntityCount, field_72749_I
int: ab, field_4110, field_72750_J
int: ab, field_4110, blockEntityCount, field_72750_J
boolean: ac, field_4066, field_175002_T
boolean: ac, field_4066, field_4066, field_175002_T
ClippingHelper: ad, field_4056, field_175001_U
Frustum: ad, field_4056, forcedFrustum, field_175001_U
Vector4f[]: ae, field_4065, field_175004_V
Vector4f[]: ae, field_4065, field_4065, field_175004_V
Vector3d: af, field_4091, field_175003_W
Vec3d: af, field_4091, forcedFrustumPosition, field_175003_W
boolean: ag, field_4063, field_175005_X
boolean: ag, field_4063, vertexBufferObjectsEnabled, field_175005_X
double: ai, field_4083, field_147596_f
double: ai, field_4083, lastTranslucentSortX, field_147596_f
double: aj, field_4103, field_147597_g
double: aj, field_4103, lastTranslucentSortY, field_147597_g
double: ak, field_4118, field_147602_h
double: ak, field_4118, lastTranslucentSortZ, field_147602_h
boolean: al, field_4077, field_147595_R
boolean: al, field_4077, terrainUpdateNecessary, field_147595_R
boolean: am, field_4090, field_184386_ad
boolean: am, field_4090, entityOutlinesUpdateNecessary, field_184386_ad
EntityRendererManager: j, field_4109, field_175010_j
EntityRenderDispatcher: j, field_4109, entityRenderDispatcher, field_175010_j
ClientWorld: k, field_4085, field_72769_h
ClientWorld: k, field_4085, world, field_72769_h
CloudOption: V, field_4080, field_204800_W
CloudRenderMode: V, field_4080, field_4080, field_204800_W
AbstractChunkRenderContainer: X, field_4092, field_174996_N
ChunkRendererList: X, field_4092, chunkRendererList, field_174996_N
IChunkRendererFactory: ah, field_4078, field_175007_a
ChunkRendererFactory: ah, field_4078, chunkRendererFactory, field_175007_a
Constructors
Methods
void (): close, close
void (): close, close, close, close
void (IResourceManager): a, method_14491, func_195410_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (): o, method_3249, func_174971_n
void (): o, method_3249, loadDestroyStageTextures, func_174971_n
void (): a, method_3296, func_174966_b
void (): a, method_3296, loadEntityOutlineShader, func_174966_b
void (): b, method_3254, func_174975_c
void (): b, method_3254, drawEntityOutlinesFramebuffer, func_174975_c
boolean (): c, method_3270, func_174985_d
boolean (): c, method_3270, canDrawEntityOutlines, func_174985_d
void (): p, method_3265, func_174964_o
void (): p, method_3265, method_3265, func_174964_o
void (): q, method_3277, func_174980_p
void (): q, method_3277, method_3277, func_174980_p
void (BufferBuilder, float, boolean): a, method_3283, func_174968_a
void (BufferBuilder, float, boolean): a, method_3283, method_3283, func_174968_a
void (): r, method_3293, func_174963_q
void (): r, method_3293, renderStars, func_174963_q
void (BufferBuilder): a, method_3255, func_180444_a
void (BufferBuilder): a, method_3255, renderStars, func_180444_a
void (): d, method_3279, func_72712_a
void (): d, method_3279, reload, func_72712_a
void (): e, method_3280, func_174986_e
void (): e, method_3280, clearChunkRenderers, func_174986_e
void (int, int): a, method_3242, func_72720_a
void (int, int): a, method_3242, onResized, func_72720_a
String (): f, method_3289, func_72735_c
String (): f, method_3289, getChunksDebugString, func_72735_c
int (): g, method_3246, func_184382_g
int (): g, method_3246, getChunkNumber, func_184382_g
String (): h, method_3272, func_72723_d
String (): h, method_3272, getEntitiesDebugString, func_72723_d
Set<EnumDirection> (BlockPosition): a, method_3285, func_174978_c
Set<EnumDirection> (BlockPosition): a, method_3285, getOpenChunkFaces, func_174978_c
void (double, double, double): a, method_3275, func_174984_a
void (double, double, double): a, method_3275, method_3275, func_174984_a
void (TextureType): a, method_3287, func_174982_a
void (TextureType): a, method_3287, renderLayer, func_174982_a
void (Iterator<DestroyBlockProgress>): a, method_3290, func_174965_a
void (Iterator<PartiallyBrokenBlockEntry>): a, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a
void (): k, method_3252, func_72734_e
void (): k, method_3252, tick, func_72734_e
void (): s, method_3250, func_180448_r
void (): s, method_3250, renderEndSky, func_180448_r
void (float): a, method_3257, func_195465_a
void (float): a, method_3257, renderSky, func_195465_a
void (float, double, double, double): a, method_3259, func_195466_a
void (float, double, double, double): a, method_3259, renderClouds, func_195466_a
void (BufferBuilder, double, double, double, Vec3D): a, method_3239, func_204600_a
void (BufferBuilder, double, double, double, Vec3D): a, method_3239, renderClouds, func_204600_a
void (long): a, method_3269, func_174967_a
void (long): a, method_3269, updateChunks, func_174967_a
void (): t, method_3263, func_180443_s
void (): t, method_3263, enableBlockOverlayRendering, func_180443_s
void (): u, method_3274, func_174969_t
void (): u, method_3274, disableBlockOverlayRendering, func_174969_t
void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, drawDebugShapeOutline, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, func_195463_b
void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, drawShapeOutline, func_195463_b
void (AxisAlignedBB, float, float, float, float): a, method_3260, func_189697_a
void (AxisAlignedBB, float, float, float, float): a, method_3260, drawBoxOutline, func_189697_a
void (double, double, double, double, double, double, float, float, float, float): a, method_3262, func_189694_a
void (double, double, double, double, double, double, float, float, float, float): a, method_3262, drawBoxOutline, func_189694_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, buildBoxOutline, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, func_189693_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, buildBox, func_189693_b
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, func_184376_a
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, updateBlock, func_184376_a
void (int, int, int, int, int, int): a, method_18146, func_147585_a
void (int, int, int, int, int, int): a, method_18146, scheduleBlockRenders, func_147585_a
void (SoundEffect, BlockPosition): a, method_8562, func_184377_a
void (SoundEffect, BlockPosition): a, method_8562, playSong, func_184377_a
void (World, BlockPosition, boolean): a, method_3247, func_193054_a
void (World, BlockPosition, boolean): a, method_3247, updateEntitiesForSong, func_193054_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, func_195461_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, addParticle, func_195461_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, func_195462_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, addParticle, func_195462_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, func_195467_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, addParticle, func_195467_a
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, func_195471_b
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, spawnParticle, func_195471_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, func_195469_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, spawnParticle, func_195469_b
void (): l, method_3267, func_72728_f
void (): l, method_3267, method_3267, func_72728_f
void (int, BlockPosition, int): a, method_8564, func_180440_a
void (int, BlockPosition, int): a, method_8564, playGlobalEvent, func_180440_a
void (EntityHuman, int, BlockPosition, int): a, method_8567, func_180439_a
void (EntityHuman, int, BlockPosition, int): a, method_8567, playLevelEvent, func_180439_a
void (int, BlockPosition, int): b, method_8569, func_180441_b
void (int, BlockPosition, int): b, method_8569, setBlockBreakingProgress, func_180441_b
boolean (): m, method_3281, func_184384_n
boolean (): m, method_3281, isTerrainRenderComplete, func_184384_n
void (): n, method_3292, func_174979_m
void (): n, method_3292, scheduleTerrainUpdate, func_174979_m
void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, func_181023_a
void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, updateBlockEntities, func_181023_a
void (ClientWorld): a, method_3244, func_72732_a
void (ClientWorld): a, method_3244, setWorld, func_72732_a
void (ActiveRenderInfo, ICamera, float): a, method_3271, func_215326_a
void (Camera, VisibleRegion, float): a, method_3271, renderEntities, func_215326_a
void (ActiveRenderInfo, ICamera, int, boolean): a, method_3273, func_215320_a
void (Camera, VisibleRegion, int, boolean): a, method_3273, setUpTerrain, func_215320_a
ChunkRender (BlockPosition, ChunkRender, EnumDirection): a, method_3241, func_181562_a
ChunkRenderer (BlockPosition, ChunkRenderer, EnumDirection): a, method_3241, getAdjacentChunkRenderer, func_181562_a
int (TextureType, ActiveRenderInfo): a, method_3251, func_215323_a
int (TextureType, Camera): a, method_3251, renderLayer, func_215323_a
void (ActiveRenderInfo, float): a, method_3243, func_215322_a
void (Camera, float): a, method_3243, renderWorldBorder, func_215322_a
void (Tessellator, BufferBuilder, ActiveRenderInfo): a, method_3256, func_215318_a
void (Tessellator, BufferBuilder, Camera): a, method_3256, renderPartiallyBrokenBlocks, func_215318_a
void (ActiveRenderInfo, MovingObjectPosition, int): a, method_3294, func_215325_a
void (Camera, MovingObjectPosition, int): a, method_3294, drawHighlightedBlockOutline, func_215325_a
void (BlockPosition, boolean): a, method_16037, func_215324_a
void (BlockPosition, boolean): a, method_16037, scheduleSectionRender, func_215324_a
void (int, int, int): a, method_18145, func_215321_a
void (int, int, int): a, method_18145, scheduleBlockRenders, func_215321_a
void (int, int, int): b, method_8571, func_215328_b
void (int, int, int): b, method_8571, scheduleBlockRender, func_215328_b
void (int, int, int, boolean): a, method_3295, func_215319_a
void (int, int, int, boolean): a, method_3295, scheduleChunkRender, func_215319_a
ParticleStatus (boolean): a, method_3268, func_215327_a
ParticlesOption (boolean): a, method_3268, getRandomParticleSpawnChance, func_215327_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
dkm
dko
Fields
Constructors
Methods
1.14
Names
cue
dkm
net.minecraft.class_761
Fields
org.apache.logging.log4j.Logger: b, field_147599_m
org.apache.logging.log4j.Logger: b, field_4060, field_147599_m
MinecraftKey: c, field_110927_h
MinecraftKey: c, field_4098, field_110927_h
MinecraftKey: d, field_110928_i
MinecraftKey: d, field_4111, field_110928_i
MinecraftKey: e, field_110925_j
MinecraftKey: e, field_4108, field_110925_j
MinecraftKey: f, field_110926_k
MinecraftKey: f, field_4061, field_110926_k
MinecraftKey: g, field_175006_g
MinecraftKey: g, field_4071, field_175006_g
EnumDirection[]: a, field_200006_a
EnumDirection[]: a, field_4095, field_200006_a
Minecraft: h, field_72777_q
Minecraft: h, field_4088, field_72777_q
TextureManager: i, field_72770_i
TextureManager: i, field_4057, field_72770_i
RenderManager: j, field_175010_j
WorldClient: k, field_72769_h
Set<RenderChunk>: l, field_175009_l
Set<ChunkRender>: l, field_4075, field_175009_l
List<WorldRenderer$ContainerLocalRenderInformation>: m, field_72755_R
List<WorldRenderer$LocalRenderInformationContainer>: m, field_4086, field_72755_R
Set<TileEntity>: n, field_181024_n
Set<TileEntity>: n, field_4055, field_181024_n
ViewFrustum: o, field_175008_n
ViewFrustum: o, field_4112, field_175008_n
int: p, field_72772_v
int: p, field_4099, field_72772_v
int: q, field_72771_w
int: q, field_4117, field_72771_w
int: r, field_72781_x
int: r, field_4067, field_72781_x
VertexFormat: s, field_175014_r
VertexFormat: s, field_4100, field_175014_r
VertexBuffer: t, field_175013_s
VertexBuffer: t, field_4113, field_175013_s
VertexBuffer: u, field_175012_t
VertexBuffer: u, field_4087, field_175012_t
VertexBuffer: v, field_175011_u
VertexBuffer: v, field_4102, field_175011_u
int: w, field_204606_x
int: w, field_4079, field_204606_x
boolean: x, field_204607_y
boolean: x, field_4107, field_204607_y
int: y, field_204608_z
int: y, field_4114, field_204608_z
VertexBuffer: z, field_204601_A
VertexBuffer: z, field_4094, field_204601_A
int: A, field_72773_u
int: A, field_4073, field_72773_u
Map<Integer, DestroyBlockProgress>: B, field_72738_E
Map<Integer, DestroyBlockProgress>: B, field_4058, field_72738_E
Map<BlockPosition, ISound>: C, field_147593_P
Map<BlockPosition, ISound>: C, field_4119, field_147593_P
TextureAtlasSprite[]: D, field_94141_F
TextureAtlasSprite[]: D, field_4068, field_94141_F
Framebuffer: E, field_175015_z
Framebuffer: E, field_4101, field_175015_z
ShaderGroup: F, field_174991_A
ShaderGroup: F, field_4059, field_174991_A
double: G, field_174992_B
double: G, field_4104, field_174992_B
double: H, field_174993_C
double: H, field_4120, field_174993_C
double: I, field_174987_D
double: I, field_4070, field_174987_D
int: J, field_174988_E
int: J, field_4084, field_174988_E
int: K, field_174989_F
int: K, field_4105, field_174989_F
int: L, field_174990_G
int: L, field_4121, field_174990_G
double: M, field_174997_H
double: M, field_4069, field_174997_H
double: N, field_174998_I
double: N, field_4081, field_174998_I
double: O, field_174999_J
double: O, field_4096, field_174999_J
double: P, field_175000_K
double: P, field_4115, field_175000_K
double: Q, field_174994_L
double: Q, field_4064, field_174994_L
int: R, field_204602_S
int: R, field_4082, field_204602_S
int: S, field_204603_T
int: S, field_4097, field_204603_T
int: T, field_204604_U
int: T, field_4116, field_204604_U
Vec3D: U, field_204605_V
Vec3D: U, field_4072, field_204605_V
int: V, field_204800_W
ChunkRenderDispatcher: W, field_174995_M
ChunkRenderDispatcher: W, field_4106, field_174995_M
ChunkRenderContainer: X, field_174996_N
int: Y, field_72739_F
int: Y, field_4062, field_72739_F
int: Z, field_72740_G
int: Z, field_4076, field_72740_G
int: aa, field_72748_H
int: ab, field_72749_I
int: aa, field_4089, field_72749_I
int: ac, field_72750_J
int: ab, field_4110, field_72750_J
boolean: ad, field_175002_T
boolean: ac, field_4066, field_175002_T
ClippingHelper: ae, field_175001_U
ClippingHelper: ad, field_4056, field_175001_U
Vector4f[]: af, field_175004_V
Vector4f[]: ae, field_4065, field_175004_V
Vector3d: ag, field_175003_W
Vector3d: af, field_4091, field_175003_W
boolean: ah, field_175005_X
boolean: ag, field_4063, field_175005_X
IRenderChunkFactory: ai, field_175007_a
double: aj, field_147596_f
double: ai, field_4083, field_147596_f
double: ak, field_147597_g
double: aj, field_4103, field_147597_g
double: al, field_147602_h
double: ak, field_4118, field_147602_h
boolean: am, field_147595_R
boolean: al, field_4077, field_147595_R
boolean: an, field_184386_ad
boolean: am, field_4090, field_184386_ad
Set<BlockPosition>: ao, field_184387_ae
EntityRendererManager: j, field_4109, field_175010_j
ClientWorld: k, field_4085, field_72769_h
CloudOption: V, field_4080, field_204800_W
AbstractChunkRenderContainer: X, field_4092, field_174996_N
IChunkRendererFactory: ah, field_4078, field_175007_a
Constructors
Methods
void (IResourceManager): a, func_195410_a
void (IResourceManager): a, method_14491, func_195410_a
void (): o, func_174971_n
void (): o, method_3249, func_174971_n
void (): b, func_174966_b
void (): a, method_3296, func_174966_b
void (): c, func_174975_c
void (): b, method_3254, func_174975_c
boolean (): d, func_174985_d
boolean (): c, method_3270, func_174985_d
void (): p, func_174964_o
void (): p, method_3265, func_174964_o
void (): q, func_174980_p
void (): q, method_3277, func_174980_p
void (BufferBuilder, float, boolean): a, func_174968_a
void (BufferBuilder, float, boolean): a, method_3283, func_174968_a
void (): r, func_174963_q
void (): r, method_3293, func_174963_q
void (BufferBuilder): a, func_180444_a
void (BufferBuilder): a, method_3255, func_180444_a
void (WorldClient): a, func_72732_a
void (): a, func_72712_a
void (): d, method_3279, func_72712_a
void (): e, func_174986_e
void (): e, method_3280, func_174986_e
void (int, int): a, func_72720_a
void (int, int): a, method_3242, func_72720_a
void (Entity, ICamera, float): a, func_180446_a
boolean (Entity, Entity, ICamera): a, func_184383_a
String (): f, func_72735_c
String (): f, method_3289, func_72735_c
int (): g, func_184382_g
int (): g, method_3246, func_184382_g
String (): h, func_72723_d
String (): h, method_3272, func_72723_d
void (Entity, float, ICamera, int, boolean): a, func_195473_a
Set<EnumDirection> (BlockPosition): b, func_174978_c
Set<EnumDirection> (BlockPosition): a, method_3285, func_174978_c
RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a
void (double, double, double): a, func_174984_a
void (double, double, double): a, method_3275, func_174984_a
Vector3f (Entity, double): a, func_195474_a
int (TextureType, double, Entity): a, func_195464_a
void (TextureType): a, func_174982_a
void (TextureType): a, method_3287, func_174982_a
void (Iterator<DestroyBlockProgress>): a, func_174965_a
void (Iterator<DestroyBlockProgress>): a, method_3290, func_174965_a
void (): k, func_72734_e
void (): k, method_3252, func_72734_e
void (): s, func_180448_r
void (): s, method_3250, func_180448_r
void (float): a, func_195465_a
void (float): a, method_3257, func_195465_a
void (float, double, double, double): a, func_195466_a
void (float, double, double, double): a, method_3259, func_195466_a
void (BufferBuilder, double, double, double, Vec3D): a, func_204600_a
void (BufferBuilder, double, double, double, Vec3D): a, method_3239, func_204600_a
void (long): a, func_174967_a
void (long): a, method_3269, func_174967_a
void (Entity, float): a, func_180449_a
void (): t, func_180443_s
void (): t, method_3263, func_180443_s
void (): u, func_174969_t
void (): u, method_3274, func_174969_t
void (Tessellator, BufferBuilder, Entity, float): a, func_174981_a
void (EntityHuman, MovingObjectPosition, int, float): a, func_72731_b
void (VoxelShape, double, double, double, float, float, float, float): a, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): b, func_195463_b
void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, func_195463_b
void (AxisAlignedBB, float, float, float, float): a, func_189697_a
void (AxisAlignedBB, float, float, float, float): a, method_3260, func_189697_a
void (double, double, double, double, double, double, float, float, float, float): a, func_189694_a
void (double, double, double, double, double, double, float, float, float, float): a, method_3262, func_189694_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, func_189698_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, func_189698_a
void (AxisAlignedBB, float, float, float, float): b, func_189696_b
void (double, double, double, double, double, double, float, float, float, float): b, func_189695_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, func_189693_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, func_189693_b
void (int, int, int, int, int, int, boolean): a, func_184385_a
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, func_184376_a
void (BlockPosition): a, func_174959_b
void (int, int, int, int, int, int): a, func_147585_a
void (int, int, int, int, int, int): a, method_18146, func_147585_a
void (SoundEffect, BlockPosition): a, func_184377_a
void (SoundEffect, BlockPosition): a, method_8562, func_184377_a
void (World, BlockPosition, boolean): a, func_193054_a
void (World, BlockPosition, boolean): a, method_3247, func_193054_a
void (EntityHuman, SoundEffect, SoundCategory, double, double, double, float, float): a, func_184375_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, func_195461_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, func_195461_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, func_195462_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, func_195462_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, func_195467_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, func_195467_a
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, func_195471_b
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, func_195471_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, func_195469_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, func_195469_b
int (boolean): a, func_190572_a
void (Entity): a, func_72703_a
void (Entity): b, func_72709_b
void (): l, func_72728_f
void (): l, method_3267, func_72728_f
void (int, BlockPosition, int): a, func_180440_a
void (int, BlockPosition, int): a, method_8564, func_180440_a
void (EntityHuman, int, BlockPosition, int): a, func_180439_a
void (EntityHuman, int, BlockPosition, int): a, method_8567, func_180439_a
void (int, BlockPosition, int): b, func_180441_b
void (int, BlockPosition, int): b, method_8569, func_180441_b
boolean (): m, func_184384_n
boolean (): m, method_3281, func_184384_n
void (): n, func_174979_m
void (): n, method_3292, func_174979_m
void (Collection<TileEntity>, Collection<TileEntity>): a, func_181023_a
void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, func_181023_a
void (ClientWorld): a, method_3244, func_72732_a
void (ActiveRenderInfo, ICamera, float): a, method_3271, func_215326_a
void (ActiveRenderInfo, ICamera, int, boolean): a, method_3273, func_215320_a
ChunkRender (BlockPosition, ChunkRender, EnumDirection): a, method_3241, func_181562_a
int (TextureType, ActiveRenderInfo): a, method_3251, func_215323_a
void (ActiveRenderInfo, float): a, method_3243, func_215322_a
void (Tessellator, BufferBuilder, ActiveRenderInfo): a, method_3256, func_215318_a
void (ActiveRenderInfo, MovingObjectPosition, int): a, method_3294, func_215325_a
void (BlockPosition, boolean): a, method_16037, func_215324_a
void (int, int, int): a, method_18145, func_215321_a
void (int, int, int): b, method_8571, func_215328_b
void (int, int, int, boolean): a, method_3295, func_215319_a
ParticleStatus (boolean): a, method_3268, func_215327_a
1.13.2
Names
cud
cue
Fields
Constructors
Methods
1.13.1
Names
bfd
cud
Fields
ByteBuffer: a, field_179001_a
IntBuffer: b, field_178999_b
ShortBuffer: c, field_181676_c
FloatBuffer: d, field_179000_c
int: e, field_178997_d
VertexFormatElement: f, field_181677_f
int: g, field_181678_g
boolean: h, field_78939_q
int: i, field_179006_k
double: j, field_179004_l
double: k, field_179005_m
double: l, field_179002_n
VertexFormat: m, field_179011_q
boolean: n, field_179010_r
org.apache.logging.log4j.Logger: b, field_147599_m
MinecraftKey: c, field_110927_h
MinecraftKey: d, field_110928_i
MinecraftKey: e, field_110925_j
MinecraftKey: f, field_110926_k
MinecraftKey: g, field_175006_g
EnumDirection[]: a, field_200006_a
Minecraft: h, field_72777_q
TextureManager: i, field_72770_i
RenderManager: j, field_175010_j
WorldClient: k, field_72769_h
Set<RenderChunk>: l, field_175009_l
List<WorldRenderer$ContainerLocalRenderInformation>: m, field_72755_R
Set<TileEntity>: n, field_181024_n
ViewFrustum: o, field_175008_n
int: p, field_72772_v
int: q, field_72771_w
int: r, field_72781_x
VertexFormat: s, field_175014_r
VertexBuffer: t, field_175013_s
VertexBuffer: u, field_175012_t
VertexBuffer: v, field_175011_u
int: w, field_204606_x
boolean: x, field_204607_y
int: y, field_204608_z
VertexBuffer: z, field_204601_A
int: A, field_72773_u
Map<Integer, DestroyBlockProgress>: B, field_72738_E
Map<BlockPosition, ISound>: C, field_147593_P
TextureAtlasSprite[]: D, field_94141_F
Framebuffer: E, field_175015_z
ShaderGroup: F, field_174991_A
double: G, field_174992_B
double: H, field_174993_C
double: I, field_174987_D
int: J, field_174988_E
int: K, field_174989_F
int: L, field_174990_G
double: M, field_174997_H
double: N, field_174998_I
double: O, field_174999_J
double: P, field_175000_K
double: Q, field_174994_L
int: R, field_204602_S
int: S, field_204603_T
int: T, field_204604_U
Vec3D: U, field_204605_V
int: V, field_204800_W
ChunkRenderDispatcher: W, field_174995_M
ChunkRenderContainer: X, field_174996_N
int: Y, field_72739_F
int: Z, field_72740_G
int: aa, field_72748_H
int: ab, field_72749_I
int: ac, field_72750_J
boolean: ad, field_175002_T
ClippingHelper: ae, field_175001_U
Vector4f[]: af, field_175004_V
Vector3d: ag, field_175003_W
boolean: ah, field_175005_X
IRenderChunkFactory: ai, field_175007_a
double: aj, field_147596_f
double: ak, field_147597_g
double: al, field_147602_h
boolean: am, field_147595_R
boolean: an, field_184386_ad
Set<BlockPosition>: ao, field_184387_ae
Constructors
(int)
Methods
void (int): b, func_181670_b
void (float, float, float): a, func_181674_a
WorldRenderer$State (): a, func_181672_a
int (): j, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, func_181665_a
void (WorldRenderer$State): a, func_178993_a
void (): b, func_178965_a
void (int, VertexFormat): a, func_181668_a
WorldRenderer (double, double): a, func_181673_a
WorldRenderer (int, int): a, func_181671_a
void (int, int, int, int): a, func_178962_a
void (double, double, double): a, func_178987_a
int (int): c, func_78909_a
void (float, float, float, int): a, func_178978_a
void (int, int): b, func_178988_b
void (float, float, float, int): b, func_178994_b
void (int, int, int, int, int): a, func_178972_a
void (): c, func_78914_f
WorldRenderer (float, float, float, float): a, func_181666_a
WorldRenderer (int, int, int, int): b, func_181669_b
void (int[]): a, func_178981_a
void (): d, func_181675_d
WorldRenderer (double, double, double): b, func_181662_b
void (float, float, float): b, func_178975_e
void (): k, func_181667_k
WorldRenderer (float, float, float): c, func_181663_c
void (double, double, double): c, func_178969_c
void (): e, func_178977_d
ByteBuffer (): f, func_178966_f
VertexFormat (): g, func_178973_g
int (): h, func_178989_h
int (): i, func_178979_i
void (int): a, func_178968_d
void (float, float, float): d, func_178990_f
void (): close, close
void (IResourceManager): a, func_195410_a
void (): o, func_174971_n
void (): b, func_174966_b
void (): c, func_174975_c
boolean (): d, func_174985_d
void (): p, func_174964_o
void (): q, func_174980_p
void (BufferBuilder, float, boolean): a, func_174968_a
void (): r, func_174963_q
void (BufferBuilder): a, func_180444_a
void (WorldClient): a, func_72732_a
void (): a, func_72712_a
void (): e, func_174986_e
void (int, int): a, func_72720_a
void (Entity, ICamera, float): a, func_180446_a
boolean (Entity, Entity, ICamera): a, func_184383_a
String (): f, func_72735_c
int (): g, func_184382_g
String (): h, func_72723_d
void (Entity, float, ICamera, int, boolean): a, func_195473_a
Set<EnumDirection> (BlockPosition): b, func_174978_c
RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a
void (double, double, double): a, func_174984_a
Vector3f (Entity, double): a, func_195474_a
int (TextureType, double, Entity): a, func_195464_a
void (TextureType): a, func_174982_a
void (Iterator<DestroyBlockProgress>): a, func_174965_a
void (): k, func_72734_e
void (): s, func_180448_r
void (float): a, func_195465_a
void (float, double, double, double): a, func_195466_a
void (BufferBuilder, double, double, double, Vec3D): a, func_204600_a
void (long): a, func_174967_a
void (Entity, float): a, func_180449_a
void (): t, func_180443_s
void (): u, func_174969_t
void (Tessellator, BufferBuilder, Entity, float): a, func_174981_a
void (EntityHuman, MovingObjectPosition, int, float): a, func_72731_b
void (VoxelShape, double, double, double, float, float, float, float): a, func_195470_a
void (VoxelShape, double, double, double, float, float, float, float): b, func_195463_b
void (AxisAlignedBB, float, float, float, float): a, func_189697_a
void (double, double, double, double, double, double, float, float, float, float): a, func_189694_a
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, func_189698_a
void (AxisAlignedBB, float, float, float, float): b, func_189696_b
void (double, double, double, double, double, double, float, float, float, float): b, func_189695_b
void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, func_189693_b
void (int, int, int, int, int, int, boolean): a, func_184385_a
void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a
void (BlockPosition): a, func_174959_b
void (int, int, int, int, int, int): a, func_147585_a
void (SoundEffect, BlockPosition): a, func_184377_a
void (World, BlockPosition, boolean): a, func_193054_a
void (EntityHuman, SoundEffect, SoundCategory, double, double, double, float, float): a, func_184375_a
void (ParticleParam, boolean, double, double, double, double, double, double): a, func_195461_a
void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, func_195462_a
<T extends ParticleParam> void (T, double, double, double, double, double, double): a, func_195467_a
Particle (ParticleParam, boolean, double, double, double, double, double, double): b, func_195471_b
Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, func_195469_b
int (boolean): a, func_190572_a
void (Entity): a, func_72703_a
void (Entity): b, func_72709_b
void (): l, func_72728_f
void (int, BlockPosition, int): a, func_180440_a
void (EntityHuman, int, BlockPosition, int): a, func_180439_a
void (int, BlockPosition, int): b, func_180441_b
boolean (): m, func_184384_n
void (): n, func_174979_m
void (Collection<TileEntity>, Collection<TileEntity>): a, func_181023_a
1.8.8
Names
bfd
net.minecraft.client.renderer.WorldRenderer
Fields
ByteBuffer: a, field_179001_a
IntBuffer: b, field_178999_b
ShortBuffer: c, field_181676_c
FloatBuffer: d, field_179000_c
int: e, field_178997_d
VertexFormatElement: f, field_181677_f
int: g, field_181678_g
boolean: h, field_78939_q
int: i, field_179006_k
double: j, field_179004_l
double: k, field_179005_m
double: l, field_179002_n
VertexFormat: m, field_179011_q
boolean: n, field_179010_r
Constructors
(int)
Methods
void (int): b, func_181670_b
void (float, float, float): a, func_181674_a
WorldRenderer$State (): a, func_181672_a
int (): j, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, func_181665_a
void (WorldRenderer$State): a, func_178993_a
void (): b, func_178965_a
void (int, VertexFormat): a, func_181668_a
WorldRenderer (double, double): a, func_181673_a
WorldRenderer (int, int): a, func_181671_a
void (int, int, int, int): a, func_178962_a
void (double, double, double): a, func_178987_a
int (int): c, func_78909_a
void (float, float, float, int): a, func_178978_a
void (int, int): b, func_178988_b
void (float, float, float, int): b, func_178994_b
void (int, int, int, int, int): a, func_178972_a
void (): c, func_78914_f
WorldRenderer (float, float, float, float): a, func_181666_a
WorldRenderer (int, int, int, int): b, func_181669_b
void (int[]): a, func_178981_a
void (): d, func_181675_d
WorldRenderer (double, double, double): b, func_181662_b
void (float, float, float): b, func_178975_e
void (): k, func_181667_k
WorldRenderer (float, float, float): c, func_181663_c
void (double, double, double): c, func_178969_c
void (): e, func_178977_d
ByteBuffer (): f, func_178966_f
VertexFormat (): g, func_178973_g
int (): h, func_178989_h
int (): i, func_178979_i
void (int): a, func_178968_d
void (float, float, float): d, func_178990_f