History - net.minecraft.client.renderer.LevelRenderer

1.21.3

Names

gex

glh

Fields

ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: c, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: m, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: n, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Minecraft: q, minecraft, field_4088, client, f_109461_

Minecraft: h, minecraft, field_4088, client

Set<BlockEntity>: x, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

Set<BlockEntity>: t, globalBlockEntities, field_4055, noCullingBlockEntities

ViewArea: y, viewArea, field_4112, chunks, f_109469_

ViewArea: u, viewArea, field_4112, chunks

VertexBuffer: z, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: A, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: B, darkBuffer, field_4102, darkSkyBuffer, f_109473_

boolean: C, generateClouds, field_4107, cloudsDirty, f_109474_

VertexBuffer: D, cloudBuffer, field_4094, cloudsBuffer, f_109475_

int: F, ticks, field_4073, ticks, f_109477_

int: v, ticks, field_4073, ticks

Map<BlockPos, SoundInstance>: I, playingJukeboxSongs, field_4119, playingSongs, f_336897_

RenderTarget: J, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

PostChain: K, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_

int: R, lastCameraSectionX, field_4084, cameraChunkX, f_291437_

int: A, lastCameraSectionX, field_4084, cameraChunkX

int: S, lastCameraSectionY, field_4105, cameraChunkY, f_291126_

int: B, lastCameraSectionY, field_4105, cameraChunkY

int: T, lastCameraSectionZ, field_4121, cameraChunkZ, f_290828_

int: C, lastCameraSectionZ, field_4121, cameraChunkZ

double: U, prevCamX, field_4069, lastCameraX, f_109425_

double: D, prevCamX, field_4069, lastCameraX

double: V, prevCamY, field_4081, lastCameraY, f_109426_

double: E, prevCamY, field_4081, lastCameraY

double: W, prevCamZ, field_4096, lastCameraZ, f_109427_

double: F, prevCamZ, field_4096, lastCameraZ

double: X, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: G, prevCamRotX, field_4115, lastCameraPitch

double: Y, prevCamRotY, field_4064, lastCameraYaw, f_109429_

double: H, prevCamRotY, field_4064, lastCameraYaw

int: Z, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: aa, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: ab, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

Vec3: ac, prevCloudColor, field_4072, lastCloudsColor, f_109433_

int: af, lastViewDistance, field_4062, viewDistance, f_109438_

int: J, lastViewDistance, field_4062, viewDistance

int: ag, renderedEntities, field_4089, regularEntityCount, f_109439_

int: ah, culledEntities, field_4110, blockEntityCount, f_109440_

boolean: aj, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

boolean: N, captureFrustum, field_4090, shouldCaptureFrustum

Frustum: ak, capturedFrustum, field_4056, capturedFrustum, f_109442_

Frustum: O, capturedFrustum, field_4056, capturedFrustum

double: an, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: ao, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: ap, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

EntityRenderDispatcher: r, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

EntityRenderDispatcher: i, entityRenderDispatcher, field_4109, entityRenderDispatcher

ClientLevel: u, level, field_4085, world, f_109465_

ClientLevel: p, level, field_4085, world

CloudStatus: ad, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_

ResourceLocation: o, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: p, SNOW_LOCATION, field_20798, SNOW, f_109460_

RenderBuffers: t, renderBuffers, field_20951, bufferBuilders, f_109464_

RenderBuffers: k, renderBuffers, field_20951, bufferBuilders

RunningTrimmedMean: E, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: G, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: w, destroyingBlocks, field_4058, blockBreakingInfos

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: H, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: x, destructionProgress, field_20950, blockBreakingProgressions

int: aq, rainSoundTime, field_20793, rainSoundCounter, f_109450_

float[]: ar, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_

float[]: as, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_

RenderTarget: L, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: M, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: N, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: O, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: P, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

PostChain: Q, transparencyChain, field_25279, transparencyPostProcessor, f_109418_

int: a, SECTION_SIZE, field_32759, field_32759, f_291639_

int: a, SECTION_SIZE, field_32759, field_32759

float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

BlockEntityRenderDispatcher: s, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

BlockEntityRenderDispatcher: j, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher

Frustum: ai, cullingFrustum, field_27740, frustum, f_172938_

Frustum: M, cullingFrustum, field_27740, frustum

int: b, HALF_SECTION_SIZE, field_34812, field_34812, f_291129_

int: b, HALF_SECTION_SIZE, field_34812, field_34812

org.slf4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_

org.slf4j.Logger: d, LOGGER, field_4060, LOGGER

org.joml.Vector4f[]: al, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

org.joml.Vector3d: am, frustumPos, field_4091, capturedFrustumPosition, f_109444_

SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer, f_291822_

SectionOcclusionGraph: q, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, builtChunks, f_290776_

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: r, visibleSections, field_45616, builtChunks

SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, chunkBuilder, f_290446_

SectionRenderDispatcher: I, sectionRenderDispatcher, field_45614, chunkBuilder

ResourceLocation: e, TRANSPARENCY_POST_CHAIN_ID, field_53900, TRANSPARENCY

ResourceLocation: f, ENTITY_OUTLINE_POST_CHAIN_ID, field_53901, ENTITY_OUTLINE

int: c, NEARBY_SECTION_DISTANCE_IN_BLOCKS, field_54162, field_54162

int: g, MINIMUM_TRANSPARENT_SORT_COUNT, field_54163, field_54163

SkyRenderer: l, skyRenderer, field_53075, skyRendering

CloudRenderer: m, cloudRenderer, field_53076, cloudRenderer

WorldBorderRenderer: n, worldBorderRenderer, field_53077, worldBorderRendering

WeatherEffectRenderer: o, weatherEffectRenderer, field_53078, weatherRendering

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: s, nearbyVisibleSections, field_54164, nearbyChunks

RenderTarget: y, entityOutlineTarget, field_53080, entityOutlineFramebuffer

LevelTargetBundle: z, targets, field_53081, framebufferSet

List<Entity>: K, visibleEntities, field_53072, renderedEntities

int: L, visibleEntityCount, field_53073, renderedEntitiesCount

BlockPos: P, lastTranslucentSortBlockPos, field_54160, prevTranslucencySortCameraPos

int: Q, translucencyResortIterationIndex, field_54161, field_54161

Constructors

Methods

void (): close, close, close

void (): close, close

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload

void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor, m_109482_

void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor

void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, m_109769_

void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer

boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, m_109817_

boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines

void (): A, createDarkSky, method_3265, renderDarkSky, m_109835_

void (): B, createLightSky, method_3277, renderLightSky, m_109836_

void (): C, createStars, method_3293, renderStars, m_109837_

void (): f, allChanged, method_3279, reload, m_109818_

void (): e, allChanged, method_3279, reload

void (int, int): a, resize, method_3242, onResized, m_109487_

void (int, int): a, resize, method_3242, onResized

String (): g, getSectionStatistics, method_3289, getChunksDebugString, m_109820_

String (): f, getSectionStatistics, method_3289, getChunksDebugString

int (): k, countRenderedSections, method_3246, getCompletedChunkCount, m_294574_

int (): j, countRenderedSections, method_3246, getCompletedChunkCount

String (): l, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_

String (): k, getEntityStatistics, method_3272, getEntitiesDebugString

void (): o, tick, method_3252, tick, m_109823_

void (): n, tick, method_3252, tick

void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, m_109544_

void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock

void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, m_109494_

void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders

void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, m_109550_

void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, m_109743_

void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle

void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, m_109752_

void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle

<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, m_109735_

<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle

Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, m_109795_

Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle

Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, m_109804_

Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle

void (): p, clear, method_3267, cleanUp, m_109824_

void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, m_109506_

void (int, BlockPos, int): c, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_

void (int, BlockPos, int): a, destroyBlockProgress, method_8569, setBlockBreakingInfo

boolean (): q, hasRenderedAllSections, method_3281, isTerrainRenderComplete, m_294493_

boolean (): o, hasRenderedAllSections, method_3281, isTerrainRenderComplete

void (): r, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_

void (): p, needsUpdate, method_3292, scheduleTerrainUpdate

void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, m_109762_

void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities

void (ClientLevel): a, setLevel, method_3244, setWorld, m_109701_

void (ClientLevel): a, setLevel, method_3244, setWorld

void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, m_109732_

void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender

void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, m_109490_

void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleChunkRenders3x3x3

void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, m_109770_

void (int, int, int): b, setSectionDirty, method_8571, scheduleChunkRender

void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, m_109501_

void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender

ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, m_109767_

ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, m_109721_

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded

void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, m_109703_

void (Camera): a, tickRain, method_22713, tickRainSplashing, m_109693_

void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, m_109588_

void (PoseStack): a, checkPoseStack, method_22979, checkEmpty

void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, m_109517_

void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity

void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, m_109765_

void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo

void (PoseStack): b, renderEndSky, method_3250, renderEndSky, m_109780_

void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, m_109637_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderShape, method_3291, drawCuboidShapeOutline, m_109782_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, drawBox, m_172965_

void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, m_109646_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, m_109608_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, m_109621_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, m_109541_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates

int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, m_109537_

int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates

RenderTarget (): s, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_

RenderTarget (): q, entityOutlineTarget, method_22990, getEntityOutlinesFramebuffer

void (): y, initTransparency, method_29365, loadTransparencyPostProcessor, m_109833_

void (): z, deinitTransparency, method_29701, resetTransparencyPostProcessor, m_109834_

RenderTarget (): t, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_

RenderTarget (): r, getTranslucentTarget, method_29360, getTranslucentFramebuffer

RenderTarget (): u, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_

RenderTarget (): s, getItemEntityTarget, method_29361, getEntityFramebuffer

RenderTarget (): v, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_

RenderTarget (): t, getParticlesTarget, method_29362, getParticlesFramebuffer

RenderTarget (): w, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_

RenderTarget (): u, getWeatherTarget, method_29363, getWeatherFramebuffer

RenderTarget (): x, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_

RenderTarget (): v, getCloudsTarget, method_29364, getCloudsFramebuffer

void (): e, graphicsChanged, method_35774, reloadTransparencyPostProcessor, m_173014_

SectionRenderDispatcher (): h, getSectionRenderDispatcher, method_34810, getChunkBuilder, m_295427_

SectionRenderDispatcher (): g, getSectionRenderDispatcher, method_34810, getChunkBuilder

double (): i, getTotalSections, method_34811, getChunkCount, m_294933_

double (): h, getTotalSections, method_34811, getChunkCount

double (): j, getLastViewDistance, method_34812, getViewDistance, m_173017_

double (): i, getLastViewDistance, method_34812, getViewDistance

void (): m, captureFrustum, method_35775, captureFrustum, m_173018_

void (): l, captureFrustum, method_35775, captureFrustum

void (): n, killFrustum, method_35776, killFrustum, m_173019_

void (): m, killFrustum, method_35776, killFrustum

void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain, m_194338_

void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain

void (Frustum): b, applyFrustum, method_38551, applyFrustum, m_194354_

void (Frustum): b, applyFrustum, method_38551, applyFrustum

void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk, m_294499_

void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk

void (Camera): c, compileSections, method_3269, updateChunks, m_194370_

void (Camera): c, compileSections, method_3269, updateChunks

boolean (BlockPos): b, isSectionCompiled, method_40050, isRenderingReady, m_292727_

boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady

boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness, m_234310_

boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness

void (int, BlockPos, int): b, levelEvent, method_8567, processWorldEvent, m_234304_

void (org.joml.Matrix4f, org.joml.Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_252964_

void (PoseStack, MultiBufferSource, Camera): a, renderDebug, method_22989, renderChunkDebugInfo, m_269240_

void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, renderCapturedFrustumVertex, m_269236_

void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, renderCapturedFrustumFace, m_269092_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, renderFilledBox, m_269208_

void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, renderFilledBox, m_269282_

Vec3 (float): a, mixColor, method_51778, getMaxIntensityColor, m_285956_

Vec3 (float, float, float, float): a, shiftHue, method_51779, shiftHue, m_285739_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_22983, drawShapeOutline, m_285900_

Frustum (Frustum): a, offsetFrustum, method_52816, method_52816, m_295345_

Frustum (Frustum): a, offsetFrustum, method_52816, offsetFrustum

void (ChunkPos): a, onChunkLoaded, method_52815, method_52815, m_292785_

void (ChunkPos): a, onChunkLoaded, method_52815, scheduleNeighborUpdates

void (int, BlockPos, RandomSource, SimpleParticleType): a, shootParticles, method_54638, shootParticles, m_304955_

void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_

void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum

void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_

void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer

void (org.joml.Matrix4f, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

void (PoseStack, org.joml.Matrix4f, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_

MeshData (Tesselator, float): a, buildSkyDisc, method_34550, buildSkyBuffer, m_234267_

MeshData (Tesselator): a, drawStars, method_3255, buildStarsBuffer, m_234259_

void (DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

MeshData (Tesselator, double, double, double, Vec3): a, buildClouds, method_3239, buildCloudsBuffer, m_234261_

void (PoseStack, VertexConsumer, Direction, float, float, float, float, float, float, float, float, float, float): a, renderFace, method_61044, renderFilledBoxFace, m_340636_

void (Holder<JukeboxSong>, BlockPos): a, playJukeboxSong, method_60891, playJukeboxSong, m_338545_

void (BlockPos): c, stopJukeboxSong, method_60892, stopJukeboxSong, m_340029_

void (BlockPos): a, stopJukeboxSongAndNotifyNearby, method_60889, stopJukeboxSongAndUpdate, m_340440_

void (Camera): a, tickParticles, method_62209, addWeatherParticlesAndSound

PostChain (): A, getTransparencyChain, method_62907, getTransparencyPostEffectProcessor

void (): B, clearVisibleSections, method_64059, clear

void (GraphicsResourceAllocator, DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render

void (FrameGraphBuilder, Frustum, Camera, org.joml.Matrix4f, org.joml.Matrix4f, FogParameters, boolean, boolean, DeltaTracker, ProfilerFiller): a, addMainPass, method_62202, renderMain

void (FrameGraphBuilder, Camera, LightTexture, float, FogParameters): a, addParticlesPass, method_62201, renderParticles

void (FrameGraphBuilder, org.joml.Matrix4f, org.joml.Matrix4f, CloudStatus, Vec3, float, int, float): a, addCloudsPass, method_62204, renderClouds

void (FrameGraphBuilder, LightTexture, Vec3, float, FogParameters): a, addWeatherPass, method_62203, renderWeather

void (FrameGraphBuilder, Vec3, FogParameters): a, addLateDebugPass, method_62199, renderLateDebug

boolean (Camera, Frustum, List<Entity>): a, collectVisibleEntities, method_62211, getEntitiesToRender

void (PoseStack, MultiBufferSource$BufferSource, Camera, DeltaTracker, List<Entity>): a, renderEntities, method_62207, renderEntities

void (PoseStack, MultiBufferSource$BufferSource, MultiBufferSource$BufferSource, Camera, float): a, renderBlockEntities, method_62208, renderBlockEntities

void (PoseStack, Camera, MultiBufferSource$BufferSource): a, renderBlockDestroyAnimation, method_62206, renderBlockDamage

void (Camera, MultiBufferSource$BufferSource, PoseStack, boolean): a, renderBlockOutline, method_62210, renderTargetBlockOutline

void (Vec3): a, scheduleTranslucentSectionResort, method_62198, translucencySort

void (SectionRenderDispatcher$RenderSection, SectionRenderDispatcher$TranslucencyPointOfView, Vec3, boolean, boolean): a, scheduleResort, method_64060, method_64060

void (FrameGraphBuilder, Camera, float, FogParameters): a, addSkyPass, method_62200, renderSky

boolean (float): a, shouldRenderDarkDisc, method_62197, isSkyDark

boolean (LevelLightEngine, long): a, isLightOnInSectionAndNeighbors, method_62910, isLightingEnabledAround

void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState, int): a, renderHitOutline, method_22712, drawBlockOutline

void (int, int, int, int, int, int): b, setSectionRangeDirty, method_62219, scheduleChunkRenders

void (long): a, onSectionBecomingNonEmpty, method_62908, onChunkUnload

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection> (): w, getVisibleSections, method_62220, getBuiltChunks

SectionOcclusionGraph (): x, getSectionOcclusionGraph, method_62221, getChunkRenderingDataPreparer

Frustum (): y, getCapturedFrustum, method_62222, getCapturedFrustum

CloudRenderer (): z, getCloudRenderer, method_62196, getCloudRenderer

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gdo

gex

Fields

Map<BlockPos, SoundInstance>: I, playingRecords, field_4119, playingSongs, f_109410_

Map<BlockPos, SoundInstance>: I, playingJukeboxSongs, field_4119, playingSongs, f_336897_

Constructors

Methods

void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, m_109514_

boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady, m_292727_

boolean (BlockPos): b, isSectionCompiled, method_40050, isRenderingReady, m_292727_

BufferBuilder$RenderedBuffer (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_234267_

BufferBuilder$RenderedBuffer (BufferBuilder): a, drawStars, method_3255, renderStars, m_234259_

BufferBuilder$RenderedBuffer (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_234261_

void (float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

MeshData (Tesselator, float): a, buildSkyDisc, method_34550, buildSkyBuffer, m_234267_

MeshData (Tesselator): a, drawStars, method_3255, buildStarsBuffer, m_234259_

void (DeltaTracker, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

MeshData (Tesselator, double, double, double, Vec3): a, buildClouds, method_3239, buildCloudsBuffer, m_234261_

void (PoseStack, VertexConsumer, Direction, float, float, float, float, float, float, float, float, float, float): a, renderFace, method_61044, renderFilledBoxFace, m_340636_

void (Holder<JukeboxSong>, BlockPos): a, playJukeboxSong, method_60891, playJukeboxSong, m_338545_

void (BlockPos): c, stopJukeboxSong, method_60892, stopJukeboxSong, m_340029_

void (BlockPos): a, stopJukeboxSongAndNotifyNearby, method_60889, stopJukeboxSongAndUpdate, m_340440_

1.20.6

Names

ftf

gdo

Fields

ResourceLocation: j, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: k, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: l, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: c, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

Direction[]: c, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

float: e, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

int: f, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: g, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: h, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: i, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

org.slf4j.Logger: d, LOGGER, field_4060, LOGGER, f_109453_

org.slf4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_

SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, field_45615, f_291822_

SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, chunkRenderingDataPreparer, f_291822_

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, field_45616, f_290776_

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, builtChunks, f_290776_

SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, field_45614, f_290446_

SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, chunkBuilder, f_290446_

Constructors

Methods

void (PoseStack, Vec3, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_

void (PoseStack, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

void (PoseStack, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_

void (Vec3, org.joml.Matrix4f, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_

void (float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

void (RenderType, double, double, double, org.joml.Matrix4f, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_

void (org.joml.Matrix4f, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

void (PoseStack, org.joml.Matrix4f, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_

1.20.4

Names

foc

ftf

Fields

Constructors

Methods

void (int, BlockPos, RandomSource, SimpleParticleType): a, shootParticles, method_54638, shootParticles, m_304955_

1.20.2

Names

fjv

foc

Fields

ResourceLocation: m, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: j, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: n, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: k, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: o, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: l, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: p, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: m, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: q, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

ResourceLocation: n, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

Direction[]: b, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Direction[]: c, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Minecraft: t, minecraft, field_4088, client, f_109461_

Minecraft: q, minecraft, field_4088, client, f_109461_

Set<BlockEntity>: B, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

Set<BlockEntity>: x, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

ViewArea: D, viewArea, field_4112, chunks, f_109469_

ViewArea: y, viewArea, field_4112, chunks, f_109469_

VertexBuffer: E, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: z, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: F, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: A, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: G, darkBuffer, field_4102, darkSkyBuffer, f_109473_

VertexBuffer: B, darkBuffer, field_4102, darkSkyBuffer, f_109473_

boolean: H, generateClouds, field_4107, cloudsDirty, f_109474_

boolean: C, generateClouds, field_4107, cloudsDirty, f_109474_

VertexBuffer: I, cloudBuffer, field_4094, cloudsBuffer, f_109475_

VertexBuffer: D, cloudBuffer, field_4094, cloudsBuffer, f_109475_

int: K, ticks, field_4073, ticks, f_109477_

int: F, ticks, field_4073, ticks, f_109477_

Map<BlockPos, SoundInstance>: N, playingRecords, field_4119, playingSongs, f_109410_

Map<BlockPos, SoundInstance>: I, playingRecords, field_4119, playingSongs, f_109410_

RenderTarget: O, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

RenderTarget: J, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

PostChain: P, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_

PostChain: K, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_

double: W, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_

double: X, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_

double: Y, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_

int: Z, lastCameraChunkX, field_4084, cameraChunkX, f_109422_

int: R, lastCameraSectionX, field_4084, cameraChunkX, f_291437_

int: aa, lastCameraChunkY, field_4105, cameraChunkY, f_109423_

int: S, lastCameraSectionY, field_4105, cameraChunkY, f_291126_

int: ab, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_

int: T, lastCameraSectionZ, field_4121, cameraChunkZ, f_290828_

double: ac, prevCamX, field_4069, lastCameraX, f_109425_

double: U, prevCamX, field_4069, lastCameraX, f_109425_

double: ad, prevCamY, field_4081, lastCameraY, f_109426_

double: V, prevCamY, field_4081, lastCameraY, f_109426_

double: ae, prevCamZ, field_4096, lastCameraZ, f_109427_

double: W, prevCamZ, field_4096, lastCameraZ, f_109427_

double: af, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: X, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: ag, prevCamRotY, field_4064, lastCameraYaw, f_109429_

double: Y, prevCamRotY, field_4064, lastCameraYaw, f_109429_

int: ah, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: Z, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: ai, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: aa, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: aj, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

int: ab, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

Vec3: ak, prevCloudColor, field_4072, lastCloudsColor, f_109433_

Vec3: ac, prevCloudColor, field_4072, lastCloudsColor, f_109433_

ChunkRenderDispatcher: am, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_

int: an, lastViewDistance, field_4062, viewDistance, f_109438_

int: af, lastViewDistance, field_4062, viewDistance, f_109438_

int: ao, renderedEntities, field_4089, regularEntityCount, f_109439_

int: ag, renderedEntities, field_4089, regularEntityCount, f_109439_

int: ap, culledEntities, field_4110, blockEntityCount, f_109440_

int: ah, culledEntities, field_4110, blockEntityCount, f_109440_

boolean: ar, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

boolean: aj, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

Frustum: as, capturedFrustum, field_4056, capturedFrustum, f_109442_

Frustum: ak, capturedFrustum, field_4056, capturedFrustum, f_109442_

double: av, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: an, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: aw, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: ao, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: ax, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

double: ap, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

EntityRenderDispatcher: u, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

EntityRenderDispatcher: r, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

ClientLevel: x, level, field_4085, world, f_109465_

ClientLevel: u, level, field_4085, world, f_109465_

CloudStatus: al, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_

CloudStatus: ad, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_

ResourceLocation: r, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: o, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: s, SNOW_LOCATION, field_20798, SNOW, f_109460_

ResourceLocation: p, SNOW_LOCATION, field_20798, SNOW, f_109460_

RenderBuffers: w, renderBuffers, field_20951, bufferBuilders, f_109464_

RenderBuffers: t, renderBuffers, field_20951, bufferBuilders, f_109464_

RunningTrimmedMean: J, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

RunningTrimmedMean: E, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: L, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: G, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: M, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: H, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

int: aB, rainSoundTime, field_20793, rainSoundCounter, f_109450_

int: aq, rainSoundTime, field_20793, rainSoundCounter, f_109450_

float[]: aC, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_

float[]: ar, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_

float[]: aD, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_

float[]: as, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_

RenderTarget: Q, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: L, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: R, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: M, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: S, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: N, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: T, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: O, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: U, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

RenderTarget: P, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

PostChain: V, transparencyChain, field_25279, transparencyPostProcessor, f_109418_

PostChain: Q, transparencyChain, field_25279, transparencyPostProcessor, f_109418_

int: a, CHUNK_SIZE, field_32759, field_32759, f_172937_

int: a, SECTION_SIZE, field_32759, field_32759, f_291639_

int: h, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: f, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: i, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: g, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: j, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: h, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: k, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

int: i, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

BlockEntityRenderDispatcher: v, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

BlockEntityRenderDispatcher: s, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

Frustum: aq, cullingFrustum, field_27740, frustum, f_172938_

Frustum: ai, cullingFrustum, field_27740, frustum, f_172938_

int: d, HALF_CHUNK_SIZE, field_34812, field_34812, f_194302_

int: b, HALF_SECTION_SIZE, field_34812, field_34812, f_291129_

int: f, MINIMUM_ADVANCED_CULLING_DISTANCE, field_34813, field_34813, f_194303_

double: g, CEILED_SECTION_DIAGONAL, field_34814, field_34814, f_194304_

int: l, HALF_A_SECOND_IN_MILLIS, field_34815, field_34815, f_194305_

BlockingQueue<ChunkRenderDispatcher$RenderChunk>: y, recentlyCompiledChunks, field_34816, builtChunks, f_194306_

AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, renderableChunks, f_194307_

it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: A, renderChunksInFrustum, field_34807, chunkInfos, f_194297_

Future<?>: C, lastFullRenderChunkUpdate, field_34808, fullUpdateFuture, f_194298_

boolean: ay, needsFullRenderChunkUpdate, field_34810, shouldUpdate, f_194300_

AtomicLong: az, nextFullUpdateMillis, field_34811, nextUpdateTime, f_194301_

AtomicBoolean: aA, needsFrustumUpdate, field_34809, updateFinished, f_194299_

org.slf4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_

org.slf4j.Logger: d, LOGGER, field_4060, LOGGER, f_109453_

org.joml.Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

org.joml.Vector4f[]: al, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

org.joml.Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_

org.joml.Vector3d: am, frustumPos, field_4091, capturedFrustumPosition, f_109444_

SectionOcclusionGraph: v, sectionOcclusionGraph, field_45615, field_45615, f_291822_

it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher$RenderSection>: w, visibleSections, field_45616, field_45616, f_290776_

SectionRenderDispatcher: ae, sectionRenderDispatcher, field_45614, field_45614, f_290446_

Constructors

Methods

String (): g, getChunkStatistics, method_3289, getChunksDebugString, m_109820_

String (): g, getSectionStatistics, method_3289, getChunksDebugString, m_109820_

int (): k, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_

int (): k, countRenderedSections, method_3246, getCompletedChunkCount, m_294574_

boolean (): q, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_

boolean (): q, hasRenderedAllSections, method_3281, isTerrainRenderComplete, m_294493_

ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, m_109728_

ChunkRenderDispatcher (): h, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_

SectionRenderDispatcher (): h, getSectionRenderDispatcher, method_34810, getChunkBuilder, m_295427_

double (): i, getTotalChunks, method_34811, getChunkCount, m_173016_

double (): i, getTotalSections, method_34811, getChunkCount, m_294933_

void (Frustum): a, applyFrustum, method_38551, applyFrustum, m_194354_

void (Frustum): b, applyFrustum, method_38551, applyFrustum, m_194354_

void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, enqueueChunksInViewDistance, m_194343_

void (ChunkRenderDispatcher$RenderChunk): a, addRecentlyCompiledChunk, method_38550, addBuiltChunk, m_194352_

void (SectionRenderDispatcher$RenderSection): a, addRecentlyCompiledSection, method_38550, addBuiltChunk, m_294499_

void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, collectRenderableChunks, m_194362_

boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, isOutsideViewDistance, m_194359_

void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_

void (Camera): c, compileSections, method_3269, updateChunks, m_194370_

boolean (BlockPos): a, isChunkCompiled, method_40050, isRenderingReady, m_202430_

boolean (BlockPos): a, isSectionCompiled, method_40050, isRenderingReady, m_292727_

void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_

void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderSectionLayer, method_3251, renderLayer, m_293111_

Frustum (Frustum): a, offsetFrustum, method_52816, method_52816, m_295345_

void (ChunkPos): a, onChunkLoaded, method_52815, method_52815, m_292785_

1.20.1

Names

fie

fjv

Fields

float[]: aC, rainSizeX, field_20794, field_20794, f_109451_

float[]: aC, rainSizeX, field_20794, NORMAL_LINE_DX, f_109451_

float[]: aD, rainSizeZ, field_20795, field_20795, f_109452_

float[]: aD, rainSizeZ, field_20795, NORMAL_LINE_DZ, f_109452_

Constructors

Methods

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, drawShapeOutline, m_109654_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawCuboidShapeOutline, m_109782_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderShape, method_3291, drawCuboidShapeOutline, m_109782_

void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, method_22984, m_269236_

void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, renderCapturedFrustumVertex, m_269236_

void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_269092_

void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, renderCapturedFrustumFace, m_269092_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, method_3258, m_269208_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, renderFilledBox, m_269208_

void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, method_49041, m_269282_

void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, renderFilledBox, m_269282_

Vec3 (float): a, mixColor, method_51778, getMaxIntensityColor, m_285956_

Vec3 (float, float, float, float): a, shiftHue, method_51779, shiftHue, m_285739_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_22983, drawShapeOutline, m_285900_

1.19.4

Names

fdt

fie

Fields

Constructors

Methods

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, m_109556_

void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, m_109793_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, m_109665_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_109668_

void (Camera): e, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (Camera): d, compileChunks, method_3269, updateChunks, m_194370_

void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_

boolean (Camera): c, doesMobEffectBlockSky, method_43788, method_43788, m_234310_

boolean (Camera): b, doesMobEffectBlockSky, method_43788, hasBlindnessOrDarkness, m_234310_

void (PoseStack, MultiBufferSource, Camera): a, renderDebug, method_22989, renderChunkDebugInfo, m_269240_

void (VertexConsumer, org.joml.Matrix4f, int): a, addFrustumVertex, method_22984, method_22984, m_269236_

void (VertexConsumer, org.joml.Matrix4f, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_269092_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3258, method_3258, m_269208_

void (PoseStack, VertexConsumer, float, float, float, float, float, float, float, float, float, float): a, addChainedFilledBoxVertices, method_49041, method_49041, m_269282_

1.19.3

Names

ezq

fdt

Fields

PostChain: P, entityEffect, field_4059, entityOutlineShader, f_109412_

PostChain: P, entityEffect, field_4059, entityOutlinePostProcessor, f_109412_

Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_

PostChain: V, transparencyChain, field_25279, transparencyShader, f_109418_

PostChain: V, transparencyChain, field_25279, transparencyPostProcessor, f_109418_

org.joml.Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

org.joml.Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_

Constructors

Methods

void (): a, initOutline, method_3296, loadEntityOutlineShader, m_109482_

void (): a, initOutline, method_3296, loadEntityOutlinePostProcessor, m_109482_

void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_109525_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, m_109599_

void (): y, initTransparency, method_29365, loadTransparencyShader, m_109833_

void (): y, initTransparency, method_29365, loadTransparencyPostProcessor, m_109833_

void (): z, deinitTransparency, method_29701, resetTransparencyShader, m_109834_

void (): z, deinitTransparency, method_29701, resetTransparencyPostProcessor, m_109834_

void (): e, graphicsChanged, method_35774, reloadTransparencyShader, m_173014_

void (): e, graphicsChanged, method_35774, reloadTransparencyPostProcessor, m_173014_

void (PoseStack, Vec3, Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_172961_

void (RenderType, PoseStack, double, double, double, Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_

void (PoseStack, Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_172954_

void (PoseStack, Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

void (org.joml.Matrix4f, org.joml.Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_252964_

void (PoseStack, Vec3, org.joml.Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_253210_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, org.joml.Matrix4f): a, renderLevel, method_22710, render, m_109599_

void (RenderType, PoseStack, double, double, double, org.joml.Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_

void (PoseStack, org.joml.Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

void (PoseStack, org.joml.Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_253054_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

exs

ezq

Fields

CloudStatus: al, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_

CloudStatus: al, prevCloudsType, field_4080, lastCloudRenderMode, f_109435_

Constructors

Methods

1.19

Names

eqq

exs

Fields

int: aB, rainSoundTime, field_20793, field_20793, f_109450_

int: aB, rainSoundTime, field_20793, rainSoundCounter, f_109450_

AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, field_34817, f_194307_

AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, renderableChunks, f_194307_

Future<?>: C, lastFullRenderChunkUpdate, field_34808, field_34808, f_194298_

Future<?>: C, lastFullRenderChunkUpdate, field_34808, fullUpdateFuture, f_194298_

boolean: ay, needsFullRenderChunkUpdate, field_34810, field_34810, f_194300_

boolean: ay, needsFullRenderChunkUpdate, field_34810, shouldUpdate, f_194300_

AtomicLong: az, nextFullUpdateMillis, field_34811, field_34811, f_194301_

AtomicLong: az, nextFullUpdateMillis, field_34811, nextUpdateTime, f_194301_

AtomicBoolean: aA, needsFrustumUpdate, field_34809, field_34809, f_194299_

AtomicBoolean: aA, needsFrustumUpdate, field_34809, updateFinished, f_194299_

Constructors

(Minecraft, RenderBuffers)

(Minecraft, EntityRenderDispatcher, BlockEntityRenderDispatcher, RenderBuffers)

Methods

void (BufferBuilder): a, drawStars, method_3255, renderStars, m_109554_

void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_109578_

void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, m_109532_

void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_

void (int, BlockPos, int): c, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_

void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (Camera): e, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, m_109654_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, drawShapeOutline, m_109654_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, m_109782_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawCuboidShapeOutline, m_109782_

void (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_172947_

void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, method_38549, m_194343_

void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, enqueueChunksInViewDistance, m_194343_

void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, method_34808, m_194362_

void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, collectRenderableChunks, m_194362_

boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, method_38553, m_194359_

boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, isOutsideViewDistance, m_194359_

void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_

void (Camera): d, compileChunks, method_3269, updateChunks, m_194370_

BufferBuilder$RenderedBuffer (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_234267_

BufferBuilder$RenderedBuffer (BufferBuilder): a, drawStars, method_3255, renderStars, m_234259_

boolean (Camera): c, doesMobEffectBlockSky, method_43788, method_43788, m_234310_

BufferBuilder$RenderedBuffer (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_234261_

void (int, BlockPos, int): b, levelEvent, method_8567, processWorldEvent, m_234304_

1.18.2

Names

epj

eqq

Fields

org.apache.logging.log4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_

org.slf4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_

Constructors

Methods

void (PoseStack, Matrix4f, float, Runnable): a, renderSky, method_3257, renderSky, m_181409_

void (PoseStack, Matrix4f, float, Camera, boolean, Runnable): a, renderSky, method_3257, renderSky, m_202423_

boolean (BlockPos): a, isChunkCompiled, method_40050, isRenderingReady, m_202430_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

eng

epj

Fields

org.apache.logging.log4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_

org.apache.logging.log4j.Logger: c, LOGGER, field_4060, LOGGER, f_109453_

ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: m, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: n, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: m, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: o, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: n, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: p, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: o, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

ResourceLocation: q, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Direction[]: b, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Minecraft: r, minecraft, field_4088, client, f_109461_

Minecraft: t, minecraft, field_4088, client, f_109461_

TextureManager: s, textureManager, field_4057, textureManager, f_109462_

Set<ChunkRenderDispatcher$RenderChunk>: x, chunksToCompile, field_4075, chunksToRebuild, f_109466_

Set<BlockEntity>: z, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

Set<BlockEntity>: B, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

ViewArea: A, viewArea, field_4112, chunks, f_109469_

ViewArea: D, viewArea, field_4112, chunks, f_109469_

VertexBuffer: C, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: E, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: D, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: F, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: E, darkBuffer, field_4102, darkSkyBuffer, f_109473_

VertexBuffer: G, darkBuffer, field_4102, darkSkyBuffer, f_109473_

boolean: F, generateClouds, field_4107, cloudsDirty, f_109474_

boolean: H, generateClouds, field_4107, cloudsDirty, f_109474_

VertexBuffer: G, cloudBuffer, field_4094, cloudsBuffer, f_109475_

VertexBuffer: I, cloudBuffer, field_4094, cloudsBuffer, f_109475_

int: I, ticks, field_4073, ticks, f_109477_

int: K, ticks, field_4073, ticks, f_109477_

Map<BlockPos, SoundInstance>: L, playingRecords, field_4119, playingSongs, f_109410_

Map<BlockPos, SoundInstance>: N, playingRecords, field_4119, playingSongs, f_109410_

RenderTarget: M, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

RenderTarget: O, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

PostChain: N, entityEffect, field_4059, entityOutlineShader, f_109412_

PostChain: P, entityEffect, field_4059, entityOutlineShader, f_109412_

double: U, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_

double: W, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_

double: V, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_

double: X, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_

double: W, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_

double: Y, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_

int: X, lastCameraChunkX, field_4084, cameraChunkX, f_109422_

int: Z, lastCameraChunkX, field_4084, cameraChunkX, f_109422_

int: Y, lastCameraChunkY, field_4105, cameraChunkY, f_109423_

int: aa, lastCameraChunkY, field_4105, cameraChunkY, f_109423_

int: Z, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_

int: ab, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_

double: aa, prevCamX, field_4069, lastCameraX, f_109425_

double: ac, prevCamX, field_4069, lastCameraX, f_109425_

double: ab, prevCamY, field_4081, lastCameraY, f_109426_

double: ad, prevCamY, field_4081, lastCameraY, f_109426_

double: ac, prevCamZ, field_4096, lastCameraZ, f_109427_

double: ae, prevCamZ, field_4096, lastCameraZ, f_109427_

double: ad, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: af, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: ae, prevCamRotY, field_4064, lastCameraYaw, f_109429_

double: ag, prevCamRotY, field_4064, lastCameraYaw, f_109429_

int: af, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: ah, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: ag, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: ai, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: ah, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

int: aj, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

Vec3: ai, prevCloudColor, field_4072, lastCloudsColor, f_109433_

Vec3: ak, prevCloudColor, field_4072, lastCloudsColor, f_109433_

ChunkRenderDispatcher: ak, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_

ChunkRenderDispatcher: am, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_

int: al, lastViewDistance, field_4062, viewDistance, f_109438_

int: an, lastViewDistance, field_4062, viewDistance, f_109438_

int: am, renderedEntities, field_4089, regularEntityCount, f_109439_

int: ao, renderedEntities, field_4089, regularEntityCount, f_109439_

int: an, culledEntities, field_4110, blockEntityCount, f_109440_

int: ap, culledEntities, field_4110, blockEntityCount, f_109440_

boolean: ap, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

boolean: ar, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

Frustum: aq, capturedFrustum, field_4056, capturedFrustum, f_109442_

Frustum: as, capturedFrustum, field_4056, capturedFrustum, f_109442_

Vector4f[]: ar, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

Vector4f[]: at, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

Vector3d: as, frustumPos, field_4091, capturedFrustumPosition, f_109444_

Vector3d: au, frustumPos, field_4091, capturedFrustumPosition, f_109444_

double: at, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: av, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: au, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: aw, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: av, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

double: ax, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

boolean: aw, needsUpdate, field_4077, needsTerrainUpdate, f_109448_

EntityRenderDispatcher: t, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

EntityRenderDispatcher: u, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

ClientLevel: w, level, field_4085, world, f_109465_

ClientLevel: x, level, field_4085, world, f_109465_

CloudStatus: aj, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_

CloudStatus: al, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_

ResourceLocation: p, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: r, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: q, SNOW_LOCATION, field_20798, SNOW, f_109460_

ResourceLocation: s, SNOW_LOCATION, field_20798, SNOW, f_109460_

RenderBuffers: v, renderBuffers, field_20951, bufferBuilders, f_109464_

RenderBuffers: w, renderBuffers, field_20951, bufferBuilders, f_109464_

RunningTrimmedMean: H, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

RunningTrimmedMean: J, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: J, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: L, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: K, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: M, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

int: ax, frameId, field_20792, frame, f_109449_

int: ay, rainSoundTime, field_20793, field_20793, f_109450_

int: aB, rainSoundTime, field_20793, field_20793, f_109450_

float[]: az, rainSizeX, field_20794, field_20794, f_109451_

float[]: aC, rainSizeX, field_20794, field_20794, f_109451_

float[]: aA, rainSizeZ, field_20795, field_20795, f_109452_

float[]: aD, rainSizeZ, field_20795, field_20795, f_109452_

RenderTarget: O, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: Q, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: P, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: R, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: Q, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: S, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: R, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: T, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: S, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

RenderTarget: U, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

PostChain: T, transparencyChain, field_25279, transparencyShader, f_109418_

PostChain: V, transparencyChain, field_25279, transparencyShader, f_109418_

int: b, MAX_CHUNKS_WIDTH, field_32760, field_32760, f_172939_

int: c, MAX_CHUNKS_AREA, field_32761, field_32761, f_172940_

float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

float: e, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: h, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: i, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: j, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

int: k, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

BlockEntityRenderDispatcher: u, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

BlockEntityRenderDispatcher: v, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: y, renderChunks, field_4086, visibleChunks, f_109467_

LevelRenderer$RenderInfoMap: B, renderInfoMap, field_29619, chunkInfos, f_172936_

Frustum: ao, cullingFrustum, field_27740, frustum, f_172938_

Frustum: aq, cullingFrustum, field_27740, frustum, f_172938_

int: d, HALF_CHUNK_SIZE, field_34812, field_34812, f_194302_

int: f, MINIMUM_ADVANCED_CULLING_DISTANCE, field_34813, field_34813, f_194303_

double: g, CEILED_SECTION_DIAGONAL, field_34814, field_34814, f_194304_

int: l, HALF_A_SECOND_IN_MILLIS, field_34815, field_34815, f_194305_

BlockingQueue<ChunkRenderDispatcher$RenderChunk>: y, recentlyCompiledChunks, field_34816, builtChunks, f_194306_

AtomicReference<LevelRenderer$RenderChunkStorage>: z, renderChunkStorage, field_34817, field_34817, f_194307_

it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: A, renderChunksInFrustum, field_34807, chunkInfos, f_194297_

Future<?>: C, lastFullRenderChunkUpdate, field_34808, field_34808, f_194298_

boolean: ay, needsFullRenderChunkUpdate, field_34810, field_34810, f_194300_

AtomicLong: az, nextFullUpdateMillis, field_34811, field_34811, f_194301_

AtomicBoolean: aA, needsFrustumUpdate, field_34809, field_34809, f_194299_

Constructors

Methods

void (): B, createDarkSky, method_3265, renderDarkSky, m_109835_

void (): A, createDarkSky, method_3265, renderDarkSky, m_109835_

void (): C, createLightSky, method_3277, renderLightSky, m_109836_

void (): B, createLightSky, method_3277, renderLightSky, m_109836_

void (): D, createStars, method_3293, renderStars, m_109837_

void (): C, createStars, method_3293, renderStars, m_109837_

void (): g, resetChunksToCompile, method_3280, clearChunkRenderers, m_109819_

String (): h, getChunkStatistics, method_3289, getChunksDebugString, m_109820_

String (): g, getChunkStatistics, method_3289, getChunksDebugString, m_109820_

int (): l, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_

int (): k, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_

String (): m, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_

String (): l, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_

void (): p, tick, method_3252, tick, m_109823_

void (): o, tick, method_3252, tick, m_109823_

void (long): a, compileChunksUntil, method_3269, updateChunks, m_109510_

void (): q, clear, method_3267, method_3267, m_109824_

void (): p, clear, method_3267, cleanUp, m_109824_

boolean (): r, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_

boolean (): q, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_

void (): s, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_

void (): r, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_

void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, m_109695_

void (Camera): c, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (Camera): d, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, method_35773, m_172965_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, drawBox, m_172965_

RenderTarget (): t, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_

RenderTarget (): s, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_

void (): z, initTransparency, method_29365, loadTransparencyShader, m_109833_

void (): y, initTransparency, method_29365, loadTransparencyShader, m_109833_

void (): A, deinitTransparency, method_29701, resetTransparencyShader, m_109834_

void (): z, deinitTransparency, method_29701, resetTransparencyShader, m_109834_

RenderTarget (): u, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_

RenderTarget (): t, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_

RenderTarget (): v, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_

RenderTarget (): u, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_

RenderTarget (): w, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_

RenderTarget (): v, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_

RenderTarget (): x, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_

RenderTarget (): w, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_

RenderTarget (): y, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_

RenderTarget (): x, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_

void (BufferBuilder, float): a, buildSkyDisc, method_34550, method_34550, m_172947_

void (BufferBuilder, float): a, buildSkyDisc, method_34550, renderSky, m_172947_

ChunkRenderDispatcher (): i, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_

ChunkRenderDispatcher (): h, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_

double (): j, getTotalChunks, method_34811, getChunkCount, m_173016_

double (): i, getTotalChunks, method_34811, getChunkCount, m_173016_

double (): k, getLastViewDistance, method_34812, getViewDistance, m_173017_

double (): j, getLastViewDistance, method_34812, getViewDistance, m_173017_

void (Frustum, int, boolean, Vec3, BlockPos, ChunkRenderDispatcher$RenderChunk, int, BlockPos): a, updateRenderChunks, method_34808, method_34808, m_173000_

void (): n, captureFrustum, method_35775, captureFrustum, m_173018_

void (): m, captureFrustum, method_35775, captureFrustum, m_173018_

void (): o, killFrustum, method_35776, killFrustum, m_173019_

void (): n, killFrustum, method_35776, killFrustum, m_173019_

void (Camera, Frustum, boolean, boolean): a, setupRender, method_3273, setupTerrain, m_194338_

void (Frustum): a, applyFrustum, method_38551, applyFrustum, m_194354_

void (Camera, Queue<LevelRenderer$RenderChunkInfo>): a, initializeQueueForFullUpdate, method_38549, method_38549, m_194343_

void (ChunkRenderDispatcher$RenderChunk): a, addRecentlyCompiledChunk, method_38550, addBuiltChunk, m_194352_

void (LinkedHashSet<LevelRenderer$RenderChunkInfo>, LevelRenderer$RenderInfoMap, Vec3, Queue<LevelRenderer$RenderChunkInfo>, boolean): a, updateRenderChunks, method_34808, method_34808, m_194362_

boolean (BlockPos, ChunkRenderDispatcher$RenderChunk): a, closeToBorder, method_38553, method_38553, m_194359_

void (Camera): c, compileChunks, method_3269, updateChunks, m_194370_

1.17.1

Names

enf

eng

Fields

Constructors

Methods

1.17

Names

eae

enf

net.minecraft.client.renderer.WorldRenderer

net.minecraft.src.C_4134_

Fields

org.apache.logging.log4j.Logger: b, LOGGER, field_4060, LOGGER, field_147599_m

org.apache.logging.log4j.Logger: e, LOGGER, field_4060, LOGGER, f_109453_

ResourceLocation: c, MOON_LOCATION, field_4098, MOON_PHASES, field_110927_h

ResourceLocation: k, MOON_LOCATION, field_4098, MOON_PHASES, f_109454_

ResourceLocation: d, SUN_LOCATION, field_4111, SUN, field_110928_i

ResourceLocation: l, SUN_LOCATION, field_4111, SUN, f_109455_

ResourceLocation: e, CLOUDS_LOCATION, field_4108, CLOUDS, field_110925_j

ResourceLocation: m, CLOUDS_LOCATION, field_4108, CLOUDS, f_109456_

ResourceLocation: f, END_SKY_LOCATION, field_4061, END_SKY, field_110926_k

ResourceLocation: n, END_SKY_LOCATION, field_4061, END_SKY, f_109457_

ResourceLocation: g, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, field_175006_g

ResourceLocation: o, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, f_109458_

Direction[]: a, DIRECTIONS, field_4095, DIRECTIONS, field_200006_a

Direction[]: d, DIRECTIONS, field_4095, DIRECTIONS, f_109434_

Minecraft: j, minecraft, field_4088, client, field_72777_q

Minecraft: r, minecraft, field_4088, client, f_109461_

TextureManager: k, textureManager, field_4057, textureManager, field_72770_i

TextureManager: s, textureManager, field_4057, textureManager, f_109462_

Set<ChunkRenderDispatcher$RenderChunk>: o, chunksToCompile, field_4075, chunksToRebuild, field_175009_l

Set<ChunkRenderDispatcher$RenderChunk>: x, chunksToCompile, field_4075, chunksToRebuild, f_109466_

Set<BlockEntity>: q, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n

Set<BlockEntity>: z, globalBlockEntities, field_4055, noCullingBlockEntities, f_109468_

ViewArea: r, viewArea, field_4112, chunks, field_175008_n

ViewArea: A, viewArea, field_4112, chunks, f_109469_

VertexFormat: s, skyFormat, field_4100, skyVertexFormat, field_175014_r

VertexBuffer: t, starBuffer, field_4113, starsBuffer, field_175013_s

VertexBuffer: C, starBuffer, field_4113, starsBuffer, f_109471_

VertexBuffer: u, skyBuffer, field_4087, lightSkyBuffer, field_175012_t

VertexBuffer: D, skyBuffer, field_4087, lightSkyBuffer, f_109472_

VertexBuffer: v, darkBuffer, field_4102, darkSkyBuffer, field_175011_u

VertexBuffer: E, darkBuffer, field_4102, darkSkyBuffer, f_109473_

boolean: w, generateClouds, field_4107, cloudsDirty, field_204607_y

boolean: F, generateClouds, field_4107, cloudsDirty, f_109474_

VertexBuffer: x, cloudBuffer, field_4094, cloudsBuffer, field_204601_A

VertexBuffer: G, cloudBuffer, field_4094, cloudsBuffer, f_109475_

int: z, ticks, field_4073, ticks, field_72773_u

int: I, ticks, field_4073, ticks, f_109477_

Map<BlockPos, SoundInstance>: C, playingRecords, field_4119, playingSongs, field_147593_P

Map<BlockPos, SoundInstance>: L, playingRecords, field_4119, playingSongs, f_109410_

RenderTarget: D, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z

RenderTarget: M, entityTarget, field_4101, entityOutlinesFramebuffer, f_109411_

PostChain: E, entityEffect, field_4059, entityOutlineShader, field_174991_A

PostChain: N, entityEffect, field_4059, entityOutlineShader, f_109412_

double: L, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: U, lastCameraX, field_4104, lastCameraChunkUpdateX, f_109419_

double: M, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: V, lastCameraY, field_4120, lastCameraChunkUpdateY, f_109420_

double: N, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

double: W, lastCameraZ, field_4070, lastCameraChunkUpdateZ, f_109421_

int: O, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: X, lastCameraChunkX, field_4084, cameraChunkX, f_109422_

int: P, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: Y, lastCameraChunkY, field_4105, cameraChunkY, f_109423_

int: Q, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

int: Z, lastCameraChunkZ, field_4121, cameraChunkZ, f_109424_

double: R, prevCamX, field_4069, lastCameraX, field_174997_H

double: aa, prevCamX, field_4069, lastCameraX, f_109425_

double: S, prevCamY, field_4081, lastCameraY, field_174998_I

double: ab, prevCamY, field_4081, lastCameraY, f_109426_

double: T, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: ac, prevCamZ, field_4096, lastCameraZ, f_109427_

double: U, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: ad, prevCamRotX, field_4115, lastCameraPitch, f_109428_

double: V, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

double: ae, prevCamRotY, field_4064, lastCameraYaw, f_109429_

int: W, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S

int: af, prevCloudX, field_4082, lastCloudsBlockX, f_109430_

int: X, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T

int: ag, prevCloudY, field_4097, lastCloudsBlockY, f_109431_

int: Y, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U

int: ah, prevCloudZ, field_4116, lastCloudsBlockZ, f_109432_

Vec3: Z, prevCloudColor, field_4072, lastCloudsColor, field_204605_V

Vec3: ai, prevCloudColor, field_4072, lastCloudsColor, f_109433_

ChunkRenderDispatcher: ab, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

ChunkRenderDispatcher: ak, chunkRenderDispatcher, field_4106, chunkBuilder, f_109436_

int: ad, lastViewDistance, field_4062, viewDistance, field_72739_F

int: al, lastViewDistance, field_4062, viewDistance, f_109438_

int: ae, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: am, renderedEntities, field_4089, regularEntityCount, f_109439_

int: af, culledEntities, field_4110, blockEntityCount, field_72750_J

int: an, culledEntities, field_4110, blockEntityCount, f_109440_

boolean: ag, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T

boolean: ap, captureFrustum, field_4090, shouldCaptureFrustum, f_109441_

Frustum: ah, capturedFrustum, field_4056, capturedFrustum, field_175001_U

Frustum: aq, capturedFrustum, field_4056, capturedFrustum, f_109442_

Vector4f[]: ai, frustumPoints, field_4065, capturedFrustumOrientation, field_175004_V

Vector4f[]: ar, frustumPoints, field_4065, capturedFrustumOrientation, f_109443_

Vector3d: aj, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

Vector3d: as, frustumPos, field_4091, capturedFrustumPosition, f_109444_

double: ak, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: at, xTransparentOld, field_4083, lastTranslucentSortX, f_109445_

double: al, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: au, yTransparentOld, field_4103, lastTranslucentSortY, f_109446_

double: am, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

double: av, zTransparentOld, field_4118, lastTranslucentSortZ, f_109447_

boolean: an, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

boolean: aw, needsUpdate, field_4077, needsTerrainUpdate, f_109448_

EntityRenderDispatcher: l, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j

EntityRenderDispatcher: t, entityRenderDispatcher, field_4109, entityRenderDispatcher, f_109463_

ClientLevel: n, level, field_4085, world, field_72769_h

ClientLevel: w, level, field_4085, world, f_109465_

CloudStatus: aa, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W

CloudStatus: aj, prevCloudsType, field_4080, lastCloudsRenderMode, f_109435_

ResourceLocation: h, RAIN_LOCATION, field_20797, RAIN, field_228413_h_

ResourceLocation: p, RAIN_LOCATION, field_20797, RAIN, f_109459_

ResourceLocation: i, SNOW_LOCATION, field_20798, SNOW, field_228414_i_

ResourceLocation: q, SNOW_LOCATION, field_20798, SNOW, f_109460_

RenderBuffers: m, renderBuffers, field_20951, bufferBuilders, field_228415_m_

RenderBuffers: v, renderBuffers, field_20951, bufferBuilders, f_109464_

it.unimi.dsi.fastutil.objects.ObjectList<LevelRenderer$RenderChunkInfo>: p, renderChunks, field_4086, visibleChunks, field_72755_R

RunningTrimmedMean: y, frameTimes, field_21799, chunkUpdateSmoother, field_228416_y_

RunningTrimmedMean: H, frameTimes, field_21799, chunkUpdateSmoother, f_109476_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: A, destroyingBlocks, field_4058, blockBreakingInfos, field_72738_E

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: J, destroyingBlocks, field_4058, blockBreakingInfos, f_109408_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: B, destructionProgress, field_20950, blockBreakingProgressions, field_228407_B_

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: K, destructionProgress, field_20950, blockBreakingProgressions, f_109409_

VertexFormat: ac, format, field_20791, vertexFormat, field_228408_W_

int: ao, frameId, field_20792, frame, field_228409_ai_

int: ax, frameId, field_20792, frame, f_109449_

int: ap, rainSoundTime, field_20793, field_20793, field_228410_aj_

int: ay, rainSoundTime, field_20793, field_20793, f_109450_

float[]: aq, rainSizeX, field_20794, field_20794, field_228411_ak_

float[]: az, rainSizeX, field_20794, field_20794, f_109451_

float[]: ar, rainSizeZ, field_20795, field_20795, field_228412_al_

float[]: aA, rainSizeZ, field_20795, field_20795, f_109452_

RenderTarget: F, translucentTarget, field_25274, translucentFramebuffer, field_239222_F_

RenderTarget: O, translucentTarget, field_25274, translucentFramebuffer, f_109413_

RenderTarget: G, itemEntityTarget, field_25275, entityFramebuffer, field_239223_G_

RenderTarget: P, itemEntityTarget, field_25275, entityFramebuffer, f_109414_

RenderTarget: H, particlesTarget, field_25276, particlesFramebuffer, field_239224_H_

RenderTarget: Q, particlesTarget, field_25276, particlesFramebuffer, f_109415_

RenderTarget: I, weatherTarget, field_25277, weatherFramebuffer, field_239225_I_

RenderTarget: R, weatherTarget, field_25277, weatherFramebuffer, f_109416_

RenderTarget: J, cloudsTarget, field_25278, cloudsFramebuffer, field_239226_J_

RenderTarget: S, cloudsTarget, field_25278, cloudsFramebuffer, f_109417_

PostChain: K, transparencyChain, field_25279, transparencyShader, field_239227_K_

PostChain: T, transparencyChain, field_25279, transparencyShader, f_109418_

int: a, CHUNK_SIZE, field_32759, field_32759, f_172937_

int: b, MAX_CHUNKS_WIDTH, field_32760, field_32760, f_172939_

int: c, MAX_CHUNKS_AREA, field_32761, field_32761, f_172940_

float: f, SKY_DISC_RADIUS, field_32762, field_32762, f_172941_

int: g, MIN_FOG_DISTANCE, field_32763, field_32763, f_172942_

int: h, RAIN_RADIUS, field_32764, field_32764, f_172943_

int: i, RAIN_DIAMETER, field_32765, field_32765, f_172944_

int: j, TRANSPARENT_SORT_COUNT, field_32766, field_32766, f_172945_

BlockEntityRenderDispatcher: u, blockEntityRenderDispatcher, field_27741, blockEntityRenderDispatcher, f_172946_

it.unimi.dsi.fastutil.objects.ObjectArrayList<LevelRenderer$RenderChunkInfo>: y, renderChunks, field_4086, visibleChunks, f_109467_

LevelRenderer$RenderInfoMap: B, renderInfoMap, field_29619, chunkInfos, f_172936_

Frustum: ao, cullingFrustum, field_27740, frustum, f_172938_

Constructors

Methods

void (): close, close, close, close, close

void (): close, close, close

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

void (): a, initOutline, method_3296, loadEntityOutlineShader, func_174966_b

void (): a, initOutline, method_3296, loadEntityOutlineShader, m_109482_

void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, func_174975_c

void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, m_109769_

boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d

boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, m_109817_

void (): x, createDarkSky, method_3265, renderDarkSky, func_174964_o

void (): B, createDarkSky, method_3265, renderDarkSky, m_109835_

void (): y, createLightSky, method_3277, renderLightSky, func_174980_p

void (): C, createLightSky, method_3277, renderLightSky, m_109836_

void (BufferBuilder, float, boolean): a, drawSkyHemisphere, method_3283, renderSkyHalf, func_174968_a

void (): z, createStars, method_3293, renderStars, func_174963_q

void (): D, createStars, method_3293, renderStars, m_109837_

void (BufferBuilder): a, drawStars, method_3255, renderStars, func_180444_a

void (BufferBuilder): a, drawStars, method_3255, renderStars, m_109554_

void (): e, allChanged, method_3279, reload, func_72712_a

void (): f, allChanged, method_3279, reload, m_109818_

void (): f, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e

void (): g, resetChunksToCompile, method_3280, clearChunkRenderers, m_109819_

void (int, int): a, resize, method_3242, onResized, func_72720_a

void (int, int): a, resize, method_3242, onResized, m_109487_

String (): g, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c

String (): h, getChunkStatistics, method_3289, getChunksDebugString, m_109820_

int (): h, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g

int (): l, countRenderedChunks, method_3246, getCompletedChunkCount, m_109821_

String (): i, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d

String (): m, getEntityStatistics, method_3272, getEntitiesDebugString, m_109822_

void (): l, tick, method_3252, tick, func_72734_e

void (): p, tick, method_3252, tick, m_109823_

void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, func_204600_a

void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, m_109578_

void (long): a, compileChunksUntil, method_3269, updateChunks, func_174967_a

void (long): a, compileChunksUntil, method_3269, updateChunks, m_109510_

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, func_189693_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, m_109556_

void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, func_184376_a

void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, m_109544_

void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, func_147585_a

void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, m_109494_

void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, func_184377_a

void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, m_109514_

void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, func_193054_a

void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, m_109550_

void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, func_195461_a

void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, m_109743_

void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, func_195462_a

void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, m_109752_

<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, func_195467_a

<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, m_109735_

Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, func_195471_b

Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, m_109795_

Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, func_195469_b

Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, m_109804_

void (): m, clear, method_3267, method_3267, func_72728_f

void (): q, clear, method_3267, method_3267, m_109824_

void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, func_180440_a

void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, m_109506_

void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, func_180439_a

void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, m_109532_

void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, func_180441_b

void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, m_109774_

boolean (): n, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n

boolean (): r, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, m_109825_

void (): o, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m

void (): s, needsUpdate, method_3292, scheduleTerrainUpdate, m_109826_

void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, func_181023_a

void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, m_109762_

void (ClientLevel): a, setLevel, method_3244, setWorld, func_72732_a

void (ClientLevel): a, setLevel, method_3244, setWorld, m_109701_

void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, func_215324_a

void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, m_109732_

void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, func_215321_a

void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, m_109490_

void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, func_215328_b

void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, m_109770_

void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, func_215319_a

void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, m_109501_

ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, func_215327_a

ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, m_109767_

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, func_224746_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, m_109721_

void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, func_228438_a_

void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, m_109703_

void (Camera): a, tickRain, method_22713, tickRainSplashing, func_228436_a_

void (Camera): a, tickRain, method_22713, tickRainSplashing, m_109693_

void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, func_228437_a_

void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, m_109695_

ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, func_181562_a

ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, m_109728_

void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, func_228419_a_

void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, m_109525_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, func_228426_a_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, m_109599_

void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, func_228423_a_

void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, m_109588_

void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, func_228418_a_

void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, m_109517_

void (RenderType, PoseStack, double, double, double): a, renderChunkLayer, method_3251, renderLayer, func_228441_a_

void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, func_228446_b_

void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, m_109793_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, func_228433_a_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, m_109665_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, func_228434_a_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, m_109668_

void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, func_228442_a_

void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, m_109765_

void (PoseStack): b, renderEndSky, method_3250, renderEndSky, func_228444_b_

void (PoseStack): b, renderEndSky, method_3250, renderEndSky, m_109780_

void (PoseStack, float): a, renderSky, method_3257, renderSky, func_228424_a_

void (PoseStack, float, double, double, double): a, renderClouds, method_3259, renderClouds, func_228425_a_

void (Camera): c, renderWorldBounds, method_3243, renderWorldBorder, func_228447_c_

void (Camera): c, renderWorldBorder, method_3243, renderWorldBorder, m_173012_

void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, method_22978, func_228422_a_

void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, func_228429_a_

void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, m_109637_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, func_228431_a_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, m_109654_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_228445_b_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, m_109782_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_35773, method_35773, m_172965_

void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, func_228430_a_

void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, m_109646_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, func_228427_a_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, m_109608_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, func_228428_a_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, m_109621_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, func_228421_a_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, m_109541_

int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, func_228420_a_

int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, m_109537_

RenderTarget (): p, entityTarget, method_22990, getEntityOutlinesFramebuffer, func_228448_p_

RenderTarget (): t, entityTarget, method_22990, getEntityOutlinesFramebuffer, m_109827_

void (): v, initTransparency, method_29365, loadTransparencyShader, func_239233_v_

void (): z, initTransparency, method_29365, loadTransparencyShader, m_109833_

void (): w, deinitTransparency, method_29701, resetTransparencyShader, func_239234_w_

void (): A, deinitTransparency, method_29701, resetTransparencyShader, m_109834_

RenderTarget (): q, getTranslucentTarget, method_29360, getTranslucentFramebuffer, func_239228_q_

RenderTarget (): u, getTranslucentTarget, method_29360, getTranslucentFramebuffer, m_109828_

RenderTarget (): r, getItemEntityTarget, method_29361, getEntityFramebuffer, func_239229_r_

RenderTarget (): v, getItemEntityTarget, method_29361, getEntityFramebuffer, m_109829_

RenderTarget (): s, getParticlesTarget, method_29362, getParticlesFramebuffer, func_239230_s_

RenderTarget (): w, getParticlesTarget, method_29362, getParticlesFramebuffer, m_109830_

RenderTarget (): t, getWeatherTarget, method_29363, getWeatherFramebuffer, func_239231_t_

RenderTarget (): x, getWeatherTarget, method_29363, getWeatherFramebuffer, m_109831_

RenderTarget (): u, getCloudsTarget, method_29364, getCloudsFramebuffer, func_239232_u_

RenderTarget (): y, getCloudsTarget, method_29364, getCloudsFramebuffer, m_109832_

void (BufferBuilder, float): a, buildSkyDisc, method_34550, method_34550, m_172947_

void (): e, graphicsChanged, method_35774, reloadTransparencyShader, m_173014_

ChunkRenderDispatcher (): i, getChunkRenderDispatcher, method_34810, getChunkBuilder, m_173015_

double (): j, getTotalChunks, method_34811, getChunkCount, m_173016_

double (): k, getLastViewDistance, method_34812, getViewDistance, m_173017_

void (Frustum, int, boolean, Vec3, BlockPos, ChunkRenderDispatcher$RenderChunk, int, BlockPos): a, updateRenderChunks, method_34808, method_34808, m_173000_

void (PoseStack, Vec3, Matrix4f): a, prepareCullFrustum, method_32133, setupFrustum, m_172961_

void (RenderType, PoseStack, double, double, double, Matrix4f): a, renderChunkLayer, method_3251, renderLayer, m_172993_

void (): n, captureFrustum, method_35775, captureFrustum, m_173018_

void (): o, killFrustum, method_35776, killFrustum, m_173019_

void (PoseStack, Matrix4f, float, Runnable): a, renderSky, method_3257, renderSky, m_181409_

void (PoseStack, Matrix4f, float, double, double, double): a, renderClouds, method_3259, renderClouds, m_172954_

1.16.5

Names

Fields

int: ad, lastViewDistance, field_4062, renderDistance, field_72739_F

int: ad, lastViewDistance, field_4062, viewDistance, field_72739_F

Constructors

Methods

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

1.16.4

Names

dzw

eae

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ebx

dzw

Fields

Constructors

Methods

1.16.1

Names

dqr

ebx

Fields

double: F, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: L, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: G, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: M, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: H, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

double: N, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

int: I, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: O, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: J, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: P, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: K, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

int: Q, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

double: L, prevCamX, field_4069, lastCameraX, field_174997_H

double: R, prevCamX, field_4069, lastCameraX, field_174997_H

double: M, prevCamY, field_4081, lastCameraY, field_174998_I

double: S, prevCamY, field_4081, lastCameraY, field_174998_I

double: N, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: T, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: O, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: U, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: P, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

double: V, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

int: Q, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S

int: W, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S

int: R, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T

int: X, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T

int: S, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U

int: Y, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U

Vec3: T, prevCloudColor, field_4072, lastCloudsColor, field_204605_V

Vec3: Z, prevCloudColor, field_4072, lastCloudsColor, field_204605_V

ChunkRenderDispatcher: V, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

ChunkRenderDispatcher: ab, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

int: X, lastViewDistance, field_4062, renderDistance, field_72739_F

int: ad, lastViewDistance, field_4062, renderDistance, field_72739_F

int: Y, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: ae, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: Z, culledEntities, field_4110, blockEntityCount, field_72750_J

int: af, culledEntities, field_4110, blockEntityCount, field_72750_J

boolean: aa, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T

boolean: ag, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T

Frustum: ah, capturedFrustum, field_4056, capturedFrustum, field_175001_U

Vector4f[]: ac, frustumPoints, field_4065, capturedFrustrumOrientation, field_175004_V

Vector4f[]: ai, frustumPoints, field_4065, capturedFrustumOrientation, field_175004_V

Vector3d: ad, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

Vector3d: aj, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

double: ae, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: ak, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: af, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: al, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: ag, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

double: am, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

boolean: ah, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

boolean: an, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

CloudStatus: U, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W

CloudStatus: aa, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W

VertexFormat: W, format, field_20791, vertexFormat, field_228408_W_

VertexFormat: ac, format, field_20791, vertexFormat, field_228408_W_

Frustum: ab, capturedFrustum, field_4056, capturedFrustum, field_175001_U

int: ai, frameId, field_20792, frame, field_228409_ai_

int: ao, frameId, field_20792, frame, field_228409_ai_

int: aj, rainSoundTime, field_20793, field_228410_aj_

int: ap, rainSoundTime, field_20793, field_20793, field_228410_aj_

float[]: ak, rainSizeX, field_20794, field_228411_ak_

float[]: aq, rainSizeX, field_20794, field_20794, field_228411_ak_

float[]: al, rainSizeZ, field_20795, field_228412_al_

float[]: ar, rainSizeZ, field_20795, field_20795, field_228412_al_

RenderTarget: F, translucentTarget, field_25274, translucentFramebuffer, field_239222_F_

RenderTarget: G, itemEntityTarget, field_25275, entityFramebuffer, field_239223_G_

RenderTarget: H, particlesTarget, field_25276, particlesFramebuffer, field_239224_H_

RenderTarget: I, weatherTarget, field_25277, weatherFramebuffer, field_239225_I_

RenderTarget: J, cloudsTarget, field_25278, cloudsFramebuffer, field_239226_J_

PostChain: K, transparencyChain, field_25279, transparencyShader, field_239227_K_

Constructors

Methods

void (): close, close, close, close

void (): close, close, close, close, close

boolean (): c, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d

boolean (): d, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d

void (): q, createDarkSky, method_3265, renderDarkSky, func_174964_o

void (): x, createDarkSky, method_3265, renderDarkSky, func_174964_o

void (): r, createLightSky, method_3277, renderLightSky, func_174980_p

void (): y, createLightSky, method_3277, renderLightSky, func_174980_p

void (): s, createStars, method_3293, renderStars, func_174963_q

void (): z, createStars, method_3293, renderStars, func_174963_q

void (): d, allChanged, method_3279, reload, func_72712_a

void (): e, allChanged, method_3279, reload, func_72712_a

void (): e, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e

void (): f, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e

String (): f, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c

String (): g, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c

int (): g, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g

int (): h, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g

String (): h, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d

String (): i, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d

Set<Direction> (BlockPos): a, getVisibleDirections, method_3285, getOpenChunkFaces, func_174978_c

void (): m, clear, method_3267, func_72728_f

void (): m, clear, method_3267, method_3267, func_72728_f

void (int, BlockPos, int): a, globalLevelEvent, method_8564, playGlobalEvent, func_180440_a

void (int, BlockPos, int): a, globalLevelEvent, method_8564, processGlobalEvent, func_180440_a

void (Player, int, BlockPos, int): a, levelEvent, method_8567, playLevelEvent, func_180439_a

void (Player, int, BlockPos, int): a, levelEvent, method_8567, processWorldEvent, func_180439_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, checkBlockRerender, func_224746_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, scheduleBlockRerenderIfNeeded, func_224746_a

void (Camera): a, tickRain, method_22713, method_22713, func_228436_a_

void (Camera): a, tickRain, method_22713, tickRainSplashing, func_228436_a_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, func_228433_a_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, method_22984, func_228433_a_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, func_228434_a_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, method_22985, func_228434_a_

void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, func_228422_a_

void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, method_22978, func_228422_a_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, func_228431_a_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, method_22983, func_228431_a_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBox, func_228432_a_

void (): v, initTransparency, method_29365, loadTransparencyShader, func_239233_v_

void (): w, deinitTransparency, method_29701, resetTransparencyShader, func_239234_w_

RenderTarget (): q, getTranslucentTarget, method_29360, getTranslucentFramebuffer, func_239228_q_

RenderTarget (): r, getItemEntityTarget, method_29361, getEntityFramebuffer, func_239229_r_

RenderTarget (): s, getParticlesTarget, method_29362, getParticlesFramebuffer, func_239230_s_

RenderTarget (): t, getWeatherTarget, method_29363, getWeatherFramebuffer, func_239231_t_

RenderTarget (): u, getCloudsTarget, method_29364, getCloudsFramebuffer, func_239232_u_

1.15.2

Names

dqo

dqr

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dng

dqo

Fields

Minecraft: h, minecraft, field_4088, client, field_72777_q

Minecraft: j, minecraft, field_4088, client, field_72777_q

TextureManager: i, textureManager, field_4057, textureManager, field_72770_i

TextureManager: k, textureManager, field_4057, textureManager, field_72770_i

Set<RenderChunk>: l, chunksToCompile, field_4075, chunksToRebuild, field_175009_l

Set<ChunkRenderDispatcher$RenderChunk>: o, chunksToCompile, field_4075, chunksToRebuild, field_175009_l

List<LevelRenderer$RenderChunkInfo>: m, renderChunks, field_4086, chunkInfos, field_72755_R

Set<BlockEntity>: n, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n

Set<BlockEntity>: q, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n

ViewArea: o, viewArea, field_4112, chunks, field_175008_n

ViewArea: r, viewArea, field_4112, chunks, field_175008_n

int: p, starList, field_4099, starsDisplayList, field_72772_v

int: q, skyList, field_4117, field_72771_w

int: r, darkList, field_4067, field_72781_x

VertexFormat: s, skyFormat, field_4100, field_175014_r

VertexFormat: s, skyFormat, field_4100, skyVertexFormat, field_175014_r

VertexBuffer: u, skyBuffer, field_4087, field_175012_t

VertexBuffer: u, skyBuffer, field_4087, lightSkyBuffer, field_175012_t

VertexBuffer: v, darkBuffer, field_4102, field_175011_u

VertexBuffer: v, darkBuffer, field_4102, darkSkyBuffer, field_175011_u

int: w, CLOUD_VERTEX_SIZE, field_4079, field_204606_x

boolean: x, generateClouds, field_4107, cloudsDirty, field_204607_y

boolean: w, generateClouds, field_4107, cloudsDirty, field_204607_y

int: y, cloudList, field_4114, cloudsDisplayList, field_204608_z

VertexBuffer: z, cloudBuffer, field_4094, cloudsBuffer, field_204601_A

VertexBuffer: x, cloudBuffer, field_4094, cloudsBuffer, field_204601_A

int: A, ticks, field_4073, ticks, field_72773_u

int: z, ticks, field_4073, ticks, field_72773_u

Map<Integer, BlockDestructionProgress>: B, destroyingBlocks, field_4058, partiallyBrokenBlocks, field_72738_E

TextureAtlasSprite[]: D, breakingTextures, field_4068, destroyStages, field_94141_F

RenderTarget: E, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z

RenderTarget: D, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z

PostChain: F, entityEffect, field_4059, entityOutlineShader, field_174991_A

PostChain: E, entityEffect, field_4059, entityOutlineShader, field_174991_A

double: G, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: F, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: H, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: G, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: I, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

double: H, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

int: J, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: I, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: K, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: J, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: L, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

int: K, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

double: M, prevCamX, field_4069, lastCameraX, field_174997_H

double: L, prevCamX, field_4069, lastCameraX, field_174997_H

double: N, prevCamY, field_4081, lastCameraY, field_174998_I

double: M, prevCamY, field_4081, lastCameraY, field_174998_I

double: O, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: N, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: P, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: O, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: Q, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

double: P, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

int: R, prevCloudX, field_4082, field_204602_S

int: Q, prevCloudX, field_4082, lastCloudsBlockX, field_204602_S

int: S, prevCloudY, field_4097, field_204603_T

int: R, prevCloudY, field_4097, lastCloudsBlockY, field_204603_T

int: T, prevCloudZ, field_4116, field_204604_U

int: S, prevCloudZ, field_4116, lastCloudsBlockZ, field_204604_U

Vec3: U, prevCloudColor, field_4072, field_204605_V

Vec3: T, prevCloudColor, field_4072, lastCloudsColor, field_204605_V

ChunkRenderDispatcher: W, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

ChunkRenderDispatcher: V, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

int: Y, lastViewDistance, field_4062, renderDistance, field_72739_F

int: X, lastViewDistance, field_4062, renderDistance, field_72739_F

int: Z, noEntityRenderFrames, field_4076, field_72740_G

int: aa, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: Y, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: ab, culledEntities, field_4110, blockEntityCount, field_72750_J

int: Z, culledEntities, field_4110, blockEntityCount, field_72750_J

boolean: ac, captureFrustum, field_4066, field_175002_T

boolean: aa, captureFrustum, field_4090, shouldCaptureFrustum, field_175002_T

FrustumData: ad, capturedFrustum, field_4056, forcedFrustum, field_175001_U

Vector4f[]: ae, frustumPoints, field_4065, field_175004_V

Vector4f[]: ac, frustumPoints, field_4065, capturedFrustrumOrientation, field_175004_V

Vector3d: af, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

Vector3d: ad, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

boolean: ag, usingVbo, field_4063, vertexBufferObjectsEnabled, field_175005_X

double: ai, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: ae, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: aj, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: af, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: ak, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

double: ag, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

boolean: al, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

boolean: ah, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

boolean: am, hadRenderedEntityOutlines, field_4090, shouldCaptureFrustum, field_184386_ad

EntityRenderDispatcher: j, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j

EntityRenderDispatcher: l, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j

MultiPlayerLevel: k, level, field_4085, world, field_72769_h

ClientLevel: n, level, field_4085, world, field_72769_h

CloudStatus: V, prevCloudsType, field_4080, field_204800_W

CloudStatus: U, prevCloudsType, field_4080, lastCloudsRenderMode, field_204800_W

ChunkRenderList: X, renderList, field_4092, chunkRendererList, field_174996_N

RenderChunkFactory: ah, renderChunkFactory, field_4078, chunkRendererFactory, field_175007_a

ResourceLocation: h, RAIN_LOCATION, field_20797, RAIN, field_228413_h_

ResourceLocation: i, SNOW_LOCATION, field_20798, SNOW, field_228414_i_

RenderBuffers: m, renderBuffers, field_20951, bufferBuilders, field_228415_m_

it.unimi.dsi.fastutil.objects.ObjectList<LevelRenderer$RenderChunkInfo>: p, renderChunks, field_4086, visibleChunks, field_72755_R

RunningTrimmedMean: y, frameTimes, field_21799, chunkUpdateSmoother, field_228416_y_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<BlockDestructionProgress>: A, destroyingBlocks, field_4058, blockBreakingInfos, field_72738_E

it.unimi.dsi.fastutil.longs.Long2ObjectMap<SortedSet<BlockDestructionProgress>>: B, destructionProgress, field_20950, blockBreakingProgressions, field_228407_B_

VertexFormat: W, format, field_20791, vertexFormat, field_228408_W_

Frustum: ab, capturedFrustum, field_4056, capturedFrustum, field_175001_U

int: ai, frameId, field_20792, frame, field_228409_ai_

int: aj, rainSoundTime, field_20793, field_228410_aj_

float[]: ak, rainSizeX, field_20794, field_228411_ak_

float[]: al, rainSizeZ, field_20795, field_228412_al_

Constructors

(Minecraft)

(Minecraft, RenderBuffers)

Methods

void (): o, setupBreakingTextureSprites, method_3249, loadDestroyStageTextures, func_174971_n

void (): p, createDarkSky, method_3265, func_174964_o

void (): q, createDarkSky, method_3265, renderDarkSky, func_174964_o

void (): q, createLightSky, method_3277, func_174980_p

void (): r, createLightSky, method_3277, renderLightSky, func_174980_p

void (): r, createStars, method_3293, renderStars, func_174963_q

void (): s, createStars, method_3293, renderStars, func_174963_q

void (double, double, double): a, captureFrustum, method_3275, func_174984_a

void (BlockLayer): a, renderSameAsLast, method_3287, renderLayer, func_174982_a

void (Iterator<BlockDestructionProgress>): a, updateBlockDestruction, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a

void (): k, tick, method_3252, tick, func_72734_e

void (): l, tick, method_3252, tick, func_72734_e

void (): s, renderEndSky, method_3250, renderEndSky, func_180448_r

void (float): a, renderSky, method_3257, renderSky, func_195465_a

void (float, double, double, double): a, renderClouds, method_3259, renderClouds, func_195466_a

void (): t, setupDestroyState, method_3263, enableBlockOverlayRendering, func_180443_s

void (): u, restoreDestroyState, method_3274, disableBlockOverlayRendering, func_174969_t

void (VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_3240, drawDebugShapeOutline, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_195463_b

void (AABB, float, float, float, float): a, renderLineBox, method_3260, drawBoxOutline, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBoxOutline, func_189694_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedLineBoxVertices, method_3258, drawBox, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedFilledBoxVertices, method_3258, drawBox, func_189693_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3253, buildBox, func_189693_b

void (): l, clear, method_3267, func_72728_f

void (): m, clear, method_3267, func_72728_f

boolean (): m, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n

boolean (): n, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n

void (): n, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m

void (): o, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m

void (Camera, Culler, float): a, renderEntities, method_3271, renderEntities, func_215326_a

void (Camera, Culler, int, boolean): a, setupRender, method_3273, setUpTerrain, func_215320_a

RenderChunk (BlockPos, RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunkRenderer, func_181562_a

int (BlockLayer, Camera): a, render, method_3251, renderLayer, func_215323_a

void (Camera, float): a, renderWorldBounds, method_3243, renderWorldBorder, func_215322_a

void (Tesselator, BufferBuilder, Camera): a, renderDestroyAnimation, method_3256, renderPartiallyBrokenBlocks, func_215318_a

void (Camera, HitResult, int): a, renderHitOutline, method_3294, drawHighlightedBlockOutline, func_215325_a

void (Camera): a, prepare, method_21595, func_224745_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, func_224746_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, checkBlockRerender, func_224746_a

void (LightTexture, float, double, double, double): a, renderSnowAndRain, method_22714, renderWeather, func_228438_a_

void (Camera): a, tickRain, method_22713, method_22713, func_228436_a_

void (Camera, Frustum, boolean, int, boolean): a, setupRender, method_3273, setupTerrain, func_228437_a_

ChunkRenderDispatcher$RenderChunk (BlockPos, ChunkRenderDispatcher$RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunk, func_181562_a

void (Matrix4f, Matrix4f, double, double, double, Frustum): a, captureFrustum, method_3275, captureFrustum, func_228419_a_

void (PoseStack, float, long, boolean, Camera, GameRenderer, LightTexture, Matrix4f): a, renderLevel, method_22710, render, func_228426_a_

void (PoseStack): a, checkPoseStack, method_22979, checkEmpty, func_228423_a_

void (Entity, double, double, double, float, PoseStack, MultiBufferSource): a, renderEntity, method_22977, renderEntity, func_228418_a_

void (RenderType, PoseStack, double, double, double): a, renderChunkLayer, method_3251, renderLayer, func_228441_a_

void (Camera): b, renderDebug, method_22989, renderChunkDebugInfo, func_228446_b_

void (VertexConsumer, int): a, addFrustumVertex, method_22984, func_228433_a_

void (VertexConsumer, int, int, int, int, int, int, int): a, addFrustumQuad, method_22985, func_228434_a_

void (BlockDestructionProgress): a, removeProgress, method_22987, removeBlockBreakingInfo, func_228442_a_

void (PoseStack): b, renderEndSky, method_3250, renderEndSky, func_228444_b_

void (PoseStack, float): a, renderSky, method_3257, renderSky, func_228424_a_

void (PoseStack, float, double, double, double): a, renderClouds, method_3259, renderClouds, func_228425_a_

void (Camera): c, renderWorldBounds, method_3243, renderWorldBorder, func_228447_c_

void (BufferBuilder, double, double, double, double, int, double, float, float): a, vertex, method_22978, func_228422_a_

void (PoseStack, VertexConsumer, Entity, double, double, double, BlockPos, BlockState): a, renderHitOutline, method_22712, drawBlockOutline, func_228429_a_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_22983, func_228431_a_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_228445_b_

void (VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBox, func_228432_a_

void (PoseStack, VertexConsumer, AABB, float, float, float, float): a, renderLineBox, method_22982, drawBox, func_228430_a_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_22980, drawBox, func_228427_a_

void (PoseStack, VertexConsumer, double, double, double, double, double, double, float, float, float, float, float, float, float): a, renderLineBox, method_22981, drawBox, func_228428_a_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_23794, getLightmapCoordinates, func_228421_a_

int (BlockAndTintGetter, BlockState, BlockPos): a, getLightColor, method_23793, getLightmapCoordinates, func_228420_a_

RenderTarget (): p, entityTarget, method_22990, getEntityOutlinesFramebuffer, func_228448_p_

1.14.4

Names

dks

dng

net.minecraft.client.renderer.LevelRenderer

Fields

org.apache.logging.log4j.Logger: b, field_4060, LOGGER, field_147599_m

org.apache.logging.log4j.Logger: b, LOGGER, field_4060, LOGGER, field_147599_m

MinecraftKey: c, field_4098, MOON_PHASES_TEX, field_110927_h

ResourceLocation: c, MOON_LOCATION, field_4098, MOON_PHASES, field_110927_h

MinecraftKey: d, field_4111, SUN_TEX, field_110928_i

ResourceLocation: d, SUN_LOCATION, field_4111, SUN, field_110928_i

MinecraftKey: e, field_4108, CLOUDS_TEX, field_110925_j

ResourceLocation: e, CLOUDS_LOCATION, field_4108, CLOUDS, field_110925_j

MinecraftKey: f, field_4061, END_SKY_TEX, field_110926_k

ResourceLocation: f, END_SKY_LOCATION, field_4061, END_SKY, field_110926_k

MinecraftKey: g, field_4071, FORCEFIELD_TEX, field_175006_g

ResourceLocation: g, FORCEFIELD_LOCATION, field_4071, FORCEFIELD, field_175006_g

EnumDirection[]: a, field_4095, DIRECTIONS, field_200006_a

Direction[]: a, DIRECTIONS, field_4095, DIRECTIONS, field_200006_a

MinecraftClient: h, field_4088, client, field_72777_q

Minecraft: h, minecraft, field_4088, client, field_72777_q

TextureManager: i, field_4057, textureManager, field_72770_i

TextureManager: i, textureManager, field_4057, textureManager, field_72770_i

Set<ChunkRenderer>: l, field_4075, chunkRenderers, field_175009_l

Set<RenderChunk>: l, chunksToCompile, field_4075, chunksToRebuild, field_175009_l

List<WorldRenderer$ChunkInfo>: m, field_4086, chunkInfos, field_72755_R

List<LevelRenderer$RenderChunkInfo>: m, renderChunks, field_4086, chunkInfos, field_72755_R

Set<TileEntity>: n, field_4055, blockEntities, field_181024_n

Set<BlockEntity>: n, globalBlockEntities, field_4055, noCullingBlockEntities, field_181024_n

ChunkRenderDispatcher: o, field_4112, chunkRenderDispatcher, field_175008_n

ViewArea: o, viewArea, field_4112, chunks, field_175008_n

int: p, field_4099, starsDisplayList, field_72772_v

int: p, starList, field_4099, starsDisplayList, field_72772_v

int: q, field_4117, field_4117, field_72771_w

int: q, skyList, field_4117, field_72771_w

int: r, field_4067, field_4067, field_72781_x

int: r, darkList, field_4067, field_72781_x

VertexFormat: s, field_4100, field_4100, field_175014_r

VertexFormat: s, skyFormat, field_4100, field_175014_r

GlBuffer: t, field_4113, starsBuffer, field_175013_s

VertexBuffer: t, starBuffer, field_4113, starsBuffer, field_175013_s

GlBuffer: u, field_4087, field_4087, field_175012_t

VertexBuffer: u, skyBuffer, field_4087, field_175012_t

GlBuffer: v, field_4102, field_4102, field_175011_u

VertexBuffer: v, darkBuffer, field_4102, field_175011_u

int: w, field_4079, field_4079, field_204606_x

int: w, CLOUD_VERTEX_SIZE, field_4079, field_204606_x

boolean: x, field_4107, cloudsDirty, field_204607_y

boolean: x, generateClouds, field_4107, cloudsDirty, field_204607_y

int: y, field_4114, cloudsDisplayList, field_204608_z

int: y, cloudList, field_4114, cloudsDisplayList, field_204608_z

GlBuffer: z, field_4094, cloudsBuffer, field_204601_A

VertexBuffer: z, cloudBuffer, field_4094, cloudsBuffer, field_204601_A

int: A, field_4073, ticks, field_72773_u

int: A, ticks, field_4073, ticks, field_72773_u

Map<Integer, PartiallyBrokenBlockEntry>: B, field_4058, partiallyBrokenBlocks, field_72738_E

Map<Integer, BlockDestructionProgress>: B, destroyingBlocks, field_4058, partiallyBrokenBlocks, field_72738_E

Map<BlockPosition, SoundInstance>: C, field_4119, playingSongs, field_147593_P

Map<BlockPos, SoundInstance>: C, playingRecords, field_4119, playingSongs, field_147593_P

Sprite[]: D, field_4068, destroyStages, field_94141_F

TextureAtlasSprite[]: D, breakingTextures, field_4068, destroyStages, field_94141_F

GlFramebuffer: E, field_4101, entityOutlinesFramebuffer, field_175015_z

RenderTarget: E, entityTarget, field_4101, entityOutlinesFramebuffer, field_175015_z

ShaderEffect: F, field_4059, entityOutlineShader, field_174991_A

PostChain: F, entityEffect, field_4059, entityOutlineShader, field_174991_A

double: G, field_4104, lastCameraChunkUpdateX, field_174992_B

double: G, lastCameraX, field_4104, lastCameraChunkUpdateX, field_174992_B

double: H, field_4120, lastCameraChunkUpdateY, field_174993_C

double: H, lastCameraY, field_4120, lastCameraChunkUpdateY, field_174993_C

double: I, field_4070, lastCameraChunkUpdateZ, field_174987_D

double: I, lastCameraZ, field_4070, lastCameraChunkUpdateZ, field_174987_D

int: J, field_4084, cameraChunkX, field_174988_E

int: J, lastCameraChunkX, field_4084, cameraChunkX, field_174988_E

int: K, field_4105, cameraChunkY, field_174989_F

int: K, lastCameraChunkY, field_4105, cameraChunkY, field_174989_F

int: L, field_4121, cameraChunkZ, field_174990_G

int: L, lastCameraChunkZ, field_4121, cameraChunkZ, field_174990_G

double: M, field_4069, lastCameraX, field_174997_H

double: M, prevCamX, field_4069, lastCameraX, field_174997_H

double: N, field_4081, lastCameraY, field_174998_I

double: N, prevCamY, field_4081, lastCameraY, field_174998_I

double: O, field_4096, lastCameraZ, field_174999_J

double: O, prevCamZ, field_4096, lastCameraZ, field_174999_J

double: P, field_4115, lastCameraPitch, field_175000_K

double: P, prevCamRotX, field_4115, lastCameraPitch, field_175000_K

double: Q, field_4064, lastCameraYaw, field_174994_L

double: Q, prevCamRotY, field_4064, lastCameraYaw, field_174994_L

int: R, field_4082, field_4082, field_204602_S

int: R, prevCloudX, field_4082, field_204602_S

int: S, field_4097, field_4097, field_204603_T

int: S, prevCloudY, field_4097, field_204603_T

int: T, field_4116, field_4116, field_204604_U

int: T, prevCloudZ, field_4116, field_204604_U

Vec3D: U, field_4072, field_4072, field_204605_V

Vec3: U, prevCloudColor, field_4072, field_204605_V

ChunkBatcher: W, field_4106, chunkBatcher, field_174995_M

ChunkRenderDispatcher: W, chunkRenderDispatcher, field_4106, chunkBuilder, field_174995_M

int: Y, field_4062, renderDistance, field_72739_F

int: Y, lastViewDistance, field_4062, renderDistance, field_72739_F

int: Z, field_4076, field_4076, field_72740_G

int: Z, noEntityRenderFrames, field_4076, field_72740_G

int: aa, field_4089, regularEntityCount, field_72749_I

int: aa, renderedEntities, field_4089, regularEntityCount, field_72749_I

int: ab, field_4110, blockEntityCount, field_72750_J

int: ab, culledEntities, field_4110, blockEntityCount, field_72750_J

boolean: ac, field_4066, field_4066, field_175002_T

boolean: ac, captureFrustum, field_4066, field_175002_T

Frustum: ad, field_4056, forcedFrustum, field_175001_U

FrustumData: ad, capturedFrustum, field_4056, forcedFrustum, field_175001_U

Vector4f[]: ae, field_4065, field_4065, field_175004_V

Vector4f[]: ae, frustumPoints, field_4065, field_175004_V

Vec3d: af, field_4091, forcedFrustumPosition, field_175003_W

Vector3d: af, frustumPos, field_4091, capturedFrustumPosition, field_175003_W

boolean: ag, field_4063, vertexBufferObjectsEnabled, field_175005_X

boolean: ag, usingVbo, field_4063, vertexBufferObjectsEnabled, field_175005_X

double: ai, field_4083, lastTranslucentSortX, field_147596_f

double: ai, xTransparentOld, field_4083, lastTranslucentSortX, field_147596_f

double: aj, field_4103, lastTranslucentSortY, field_147597_g

double: aj, yTransparentOld, field_4103, lastTranslucentSortY, field_147597_g

double: ak, field_4118, lastTranslucentSortZ, field_147602_h

double: ak, zTransparentOld, field_4118, lastTranslucentSortZ, field_147602_h

boolean: al, field_4077, terrainUpdateNecessary, field_147595_R

boolean: al, needsUpdate, field_4077, needsTerrainUpdate, field_147595_R

boolean: am, field_4090, entityOutlinesUpdateNecessary, field_184386_ad

boolean: am, hadRenderedEntityOutlines, field_4090, shouldCaptureFrustum, field_184386_ad

EntityRenderDispatcher: j, field_4109, entityRenderDispatcher, field_175010_j

EntityRenderDispatcher: j, entityRenderDispatcher, field_4109, entityRenderDispatcher, field_175010_j

ClientWorld: k, field_4085, world, field_72769_h

MultiPlayerLevel: k, level, field_4085, world, field_72769_h

CloudRenderMode: V, field_4080, field_4080, field_204800_W

CloudStatus: V, prevCloudsType, field_4080, field_204800_W

ChunkRendererList: X, field_4092, chunkRendererList, field_174996_N

ChunkRenderList: X, renderList, field_4092, chunkRendererList, field_174996_N

ChunkRendererFactory: ah, field_4078, chunkRendererFactory, field_175007_a

RenderChunkFactory: ah, renderChunkFactory, field_4078, chunkRendererFactory, field_175007_a

Constructors

Methods

void (): close, close, close, close

void (): close, close, close, close

void (IResourceManager): a, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (): o, method_3249, loadDestroyStageTextures, func_174971_n

void (): o, setupBreakingTextureSprites, method_3249, loadDestroyStageTextures, func_174971_n

void (): a, method_3296, loadEntityOutlineShader, func_174966_b

void (): a, initOutline, method_3296, loadEntityOutlineShader, func_174966_b

void (): b, method_3254, drawEntityOutlinesFramebuffer, func_174975_c

void (): b, doEntityOutline, method_3254, drawEntityOutlinesFramebuffer, func_174975_c

boolean (): c, method_3270, canDrawEntityOutlines, func_174985_d

boolean (): c, shouldShowEntityOutlines, method_3270, canDrawEntityOutlines, func_174985_d

void (): p, method_3265, method_3265, func_174964_o

void (): p, createDarkSky, method_3265, func_174964_o

void (): q, method_3277, method_3277, func_174980_p

void (): q, createLightSky, method_3277, func_174980_p

void (BufferBuilder, float, boolean): a, method_3283, method_3283, func_174968_a

void (BufferBuilder, float, boolean): a, drawSkyHemisphere, method_3283, renderSkyHalf, func_174968_a

void (): r, method_3293, renderStars, func_174963_q

void (): r, createStars, method_3293, renderStars, func_174963_q

void (BufferBuilder): a, method_3255, renderStars, func_180444_a

void (BufferBuilder): a, drawStars, method_3255, renderStars, func_180444_a

void (): d, method_3279, reload, func_72712_a

void (): d, allChanged, method_3279, reload, func_72712_a

void (): e, method_3280, clearChunkRenderers, func_174986_e

void (): e, resetChunksToCompile, method_3280, clearChunkRenderers, func_174986_e

void (int, int): a, method_3242, onResized, func_72720_a

void (int, int): a, resize, method_3242, onResized, func_72720_a

String (): f, method_3289, getChunksDebugString, func_72735_c

String (): f, getChunkStatistics, method_3289, getChunksDebugString, func_72735_c

int (): g, method_3246, getChunkNumber, func_184382_g

int (): g, countRenderedChunks, method_3246, getCompletedChunkCount, func_184382_g

String (): h, method_3272, getEntitiesDebugString, func_72723_d

String (): h, getEntityStatistics, method_3272, getEntitiesDebugString, func_72723_d

Set<EnumDirection> (BlockPosition): a, method_3285, getOpenChunkFaces, func_174978_c

Set<Direction> (BlockPos): a, getVisibleDirections, method_3285, getOpenChunkFaces, func_174978_c

void (double, double, double): a, method_3275, method_3275, func_174984_a

void (double, double, double): a, captureFrustum, method_3275, func_174984_a

void (TextureType): a, method_3287, renderLayer, func_174982_a

void (BlockLayer): a, renderSameAsLast, method_3287, renderLayer, func_174982_a

void (Iterator<PartiallyBrokenBlockEntry>): a, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a

void (Iterator<BlockDestructionProgress>): a, updateBlockDestruction, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a

void (): k, method_3252, tick, func_72734_e

void (): k, tick, method_3252, tick, func_72734_e

void (): s, method_3250, renderEndSky, func_180448_r

void (): s, renderEndSky, method_3250, renderEndSky, func_180448_r

void (float): a, method_3257, renderSky, func_195465_a

void (float): a, renderSky, method_3257, renderSky, func_195465_a

void (float, double, double, double): a, method_3259, renderClouds, func_195466_a

void (float, double, double, double): a, renderClouds, method_3259, renderClouds, func_195466_a

void (BufferBuilder, double, double, double, Vec3D): a, method_3239, renderClouds, func_204600_a

void (BufferBuilder, double, double, double, Vec3): a, buildClouds, method_3239, renderClouds, func_204600_a

void (long): a, method_3269, updateChunks, func_174967_a

void (long): a, compileChunksUntil, method_3269, updateChunks, func_174967_a

void (): t, method_3263, enableBlockOverlayRendering, func_180443_s

void (): t, setupDestroyState, method_3263, enableBlockOverlayRendering, func_180443_s

void (): u, method_3274, disableBlockOverlayRendering, func_174969_t

void (): u, restoreDestroyState, method_3274, disableBlockOverlayRendering, func_174969_t

void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, drawDebugShapeOutline, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): a, renderVoxelShape, method_3240, drawDebugShapeOutline, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, drawShapeOutline, func_195463_b

void (VoxelShape, double, double, double, float, float, float, float): b, renderShape, method_3291, drawShapeOutline, func_195463_b

void (AxisAlignedBB, float, float, float, float): a, method_3260, drawBoxOutline, func_189697_a

void (AABB, float, float, float, float): a, renderLineBox, method_3260, drawBoxOutline, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, method_3262, drawBoxOutline, func_189694_a

void (double, double, double, double, double, double, float, float, float, float): a, renderLineBox, method_3262, drawBoxOutline, func_189694_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, buildBoxOutline, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, addChainedLineBoxVertices, method_3258, drawBox, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, buildBox, func_189693_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, addChainedFilledBoxVertices, method_3253, buildBox, func_189693_b

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, updateBlock, func_184376_a

void (BlockGetter, BlockPos, BlockState, BlockState, int): a, blockChanged, method_8570, updateBlock, func_184376_a

void (int, int, int, int, int, int): a, method_18146, scheduleBlockRenders, func_147585_a

void (int, int, int, int, int, int): a, setBlocksDirty, method_18146, scheduleBlockRenders, func_147585_a

void (SoundEffect, BlockPosition): a, method_8562, playSong, func_184377_a

void (SoundEvent, BlockPos): a, playStreamingMusic, method_8562, playSong, func_184377_a

void (World, BlockPosition, boolean): a, method_3247, updateEntitiesForSong, func_193054_a

void (Level, BlockPos, boolean): a, notifyNearbyEntities, method_3247, updateEntitiesForSong, func_193054_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, addParticle, func_195461_a

void (ParticleOptions, boolean, double, double, double, double, double, double): a, addParticle, method_8568, addParticle, func_195461_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, addParticle, func_195462_a

void (ParticleOptions, boolean, boolean, double, double, double, double, double, double): a, addParticle, method_8563, addParticle, func_195462_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, addParticle, func_195467_a

<T extends ParticleOptions> void (T, double, double, double, double, double, double): a, addParticle, method_3276, addParticle, func_195467_a

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, spawnParticle, func_195471_b

Particle (ParticleOptions, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3282, spawnParticle, func_195471_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, spawnParticle, func_195469_b

Particle (ParticleOptions, boolean, boolean, double, double, double, double, double, double): b, addParticleInternal, method_3288, spawnParticle, func_195469_b

void (): l, method_3267, method_3267, func_72728_f

void (): l, clear, method_3267, func_72728_f

void (int, BlockPosition, int): a, method_8564, playGlobalEvent, func_180440_a

void (int, BlockPos, int): a, globalLevelEvent, method_8564, playGlobalEvent, func_180440_a

void (EntityHuman, int, BlockPosition, int): a, method_8567, playLevelEvent, func_180439_a

void (Player, int, BlockPos, int): a, levelEvent, method_8567, playLevelEvent, func_180439_a

void (int, BlockPosition, int): b, method_8569, setBlockBreakingProgress, func_180441_b

void (int, BlockPos, int): b, destroyBlockProgress, method_8569, setBlockBreakingInfo, func_180441_b

boolean (): m, method_3281, isTerrainRenderComplete, func_184384_n

boolean (): m, hasRenderedAllChunks, method_3281, isTerrainRenderComplete, func_184384_n

void (): n, method_3292, scheduleTerrainUpdate, func_174979_m

void (): n, needsUpdate, method_3292, scheduleTerrainUpdate, func_174979_m

void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, updateBlockEntities, func_181023_a

void (Collection<BlockEntity>, Collection<BlockEntity>): a, updateGlobalBlockEntities, method_3245, updateNoCullingBlockEntities, func_181023_a

void (ClientWorld): a, method_3244, setWorld, func_72732_a

void (MultiPlayerLevel): a, setLevel, method_3244, setWorld, func_72732_a

void (Camera, VisibleRegion, float): a, method_3271, renderEntities, func_215326_a

void (Camera, Culler, float): a, renderEntities, method_3271, renderEntities, func_215326_a

void (Camera, VisibleRegion, int, boolean): a, method_3273, setUpTerrain, func_215320_a

void (Camera, Culler, int, boolean): a, setupRender, method_3273, setUpTerrain, func_215320_a

ChunkRenderer (BlockPosition, ChunkRenderer, EnumDirection): a, method_3241, getAdjacentChunkRenderer, func_181562_a

RenderChunk (BlockPos, RenderChunk, Direction): a, getRelativeFrom, method_3241, getAdjacentChunkRenderer, func_181562_a

int (TextureType, Camera): a, method_3251, renderLayer, func_215323_a

int (BlockLayer, Camera): a, render, method_3251, renderLayer, func_215323_a

void (Camera, float): a, method_3243, renderWorldBorder, func_215322_a

void (Camera, float): a, renderWorldBounds, method_3243, renderWorldBorder, func_215322_a

void (Tessellator, BufferBuilder, Camera): a, method_3256, renderPartiallyBrokenBlocks, func_215318_a

void (Tesselator, BufferBuilder, Camera): a, renderDestroyAnimation, method_3256, renderPartiallyBrokenBlocks, func_215318_a

void (Camera, MovingObjectPosition, int): a, method_3294, drawHighlightedBlockOutline, func_215325_a

void (Camera, HitResult, int): a, renderHitOutline, method_3294, drawHighlightedBlockOutline, func_215325_a

void (BlockPosition, boolean): a, method_16037, scheduleSectionRender, func_215324_a

void (BlockPos, boolean): a, setBlockDirty, method_16037, scheduleSectionRender, func_215324_a

void (int, int, int): a, method_18145, scheduleBlockRenders, func_215321_a

void (int, int, int): a, setSectionDirtyWithNeighbors, method_18145, scheduleBlockRenders, func_215321_a

void (int, int, int): b, method_8571, scheduleBlockRender, func_215328_b

void (int, int, int): b, setSectionDirty, method_8571, scheduleBlockRender, func_215328_b

void (int, int, int, boolean): a, method_3295, scheduleChunkRender, func_215319_a

void (int, int, int, boolean): a, setSectionDirty, method_3295, scheduleChunkRender, func_215319_a

ParticlesOption (boolean): a, method_3268, getRandomParticleSpawnChance, func_215327_a

ParticleStatus (boolean): a, calculateParticleLevel, method_3268, getRandomParticleSpawnChance, func_215327_a

void (Camera): a, prepare, method_21595, func_224745_a

void (BlockPos, BlockState, BlockState): a, setBlockDirty, method_21596, func_224746_a

1.14.3

Names

dko

dks

net.minecraft.client.render.WorldRenderer

Fields

org.apache.logging.log4j.Logger: b, field_4060, field_147599_m

org.apache.logging.log4j.Logger: b, field_4060, LOGGER, field_147599_m

MinecraftKey: c, field_4098, field_110927_h

MinecraftKey: c, field_4098, MOON_PHASES_TEX, field_110927_h

MinecraftKey: d, field_4111, field_110928_i

MinecraftKey: d, field_4111, SUN_TEX, field_110928_i

MinecraftKey: e, field_4108, field_110925_j

MinecraftKey: e, field_4108, CLOUDS_TEX, field_110925_j

MinecraftKey: f, field_4061, field_110926_k

MinecraftKey: f, field_4061, END_SKY_TEX, field_110926_k

MinecraftKey: g, field_4071, field_175006_g

MinecraftKey: g, field_4071, FORCEFIELD_TEX, field_175006_g

EnumDirection[]: a, field_4095, field_200006_a

EnumDirection[]: a, field_4095, DIRECTIONS, field_200006_a

Minecraft: h, field_4088, field_72777_q

MinecraftClient: h, field_4088, client, field_72777_q

TextureManager: i, field_4057, field_72770_i

TextureManager: i, field_4057, textureManager, field_72770_i

Set<ChunkRender>: l, field_4075, field_175009_l

Set<ChunkRenderer>: l, field_4075, chunkRenderers, field_175009_l

List<WorldRenderer$LocalRenderInformationContainer>: m, field_4086, field_72755_R

List<WorldRenderer$ChunkInfo>: m, field_4086, chunkInfos, field_72755_R

Set<TileEntity>: n, field_4055, field_181024_n

Set<TileEntity>: n, field_4055, blockEntities, field_181024_n

ViewFrustum: o, field_4112, field_175008_n

ChunkRenderDispatcher: o, field_4112, chunkRenderDispatcher, field_175008_n

int: p, field_4099, field_72772_v

int: p, field_4099, starsDisplayList, field_72772_v

int: q, field_4117, field_72771_w

int: q, field_4117, field_4117, field_72771_w

int: r, field_4067, field_72781_x

int: r, field_4067, field_4067, field_72781_x

VertexFormat: s, field_4100, field_175014_r

VertexFormat: s, field_4100, field_4100, field_175014_r

VertexBuffer: t, field_4113, field_175013_s

GlBuffer: t, field_4113, starsBuffer, field_175013_s

VertexBuffer: u, field_4087, field_175012_t

GlBuffer: u, field_4087, field_4087, field_175012_t

VertexBuffer: v, field_4102, field_175011_u

GlBuffer: v, field_4102, field_4102, field_175011_u

int: w, field_4079, field_204606_x

int: w, field_4079, field_4079, field_204606_x

boolean: x, field_4107, field_204607_y

boolean: x, field_4107, cloudsDirty, field_204607_y

int: y, field_4114, field_204608_z

int: y, field_4114, cloudsDisplayList, field_204608_z

VertexBuffer: z, field_4094, field_204601_A

GlBuffer: z, field_4094, cloudsBuffer, field_204601_A

int: A, field_4073, field_72773_u

int: A, field_4073, ticks, field_72773_u

Map<Integer, DestroyBlockProgress>: B, field_4058, field_72738_E

Map<Integer, PartiallyBrokenBlockEntry>: B, field_4058, partiallyBrokenBlocks, field_72738_E

Map<BlockPosition, ISound>: C, field_4119, field_147593_P

Map<BlockPosition, SoundInstance>: C, field_4119, playingSongs, field_147593_P

TextureAtlasSprite[]: D, field_4068, field_94141_F

Sprite[]: D, field_4068, destroyStages, field_94141_F

Framebuffer: E, field_4101, field_175015_z

GlFramebuffer: E, field_4101, entityOutlinesFramebuffer, field_175015_z

ShaderGroup: F, field_4059, field_174991_A

ShaderEffect: F, field_4059, entityOutlineShader, field_174991_A

double: G, field_4104, field_174992_B

double: G, field_4104, lastCameraChunkUpdateX, field_174992_B

double: H, field_4120, field_174993_C

double: H, field_4120, lastCameraChunkUpdateY, field_174993_C

double: I, field_4070, field_174987_D

double: I, field_4070, lastCameraChunkUpdateZ, field_174987_D

int: J, field_4084, field_174988_E

int: J, field_4084, cameraChunkX, field_174988_E

int: K, field_4105, field_174989_F

int: K, field_4105, cameraChunkY, field_174989_F

int: L, field_4121, field_174990_G

int: L, field_4121, cameraChunkZ, field_174990_G

double: M, field_4069, field_174997_H

double: M, field_4069, lastCameraX, field_174997_H

double: N, field_4081, field_174998_I

double: N, field_4081, lastCameraY, field_174998_I

double: O, field_4096, field_174999_J

double: O, field_4096, lastCameraZ, field_174999_J

double: P, field_4115, field_175000_K

double: P, field_4115, lastCameraPitch, field_175000_K

double: Q, field_4064, field_174994_L

double: Q, field_4064, lastCameraYaw, field_174994_L

int: R, field_4082, field_204602_S

int: R, field_4082, field_4082, field_204602_S

int: S, field_4097, field_204603_T

int: S, field_4097, field_4097, field_204603_T

int: T, field_4116, field_204604_U

int: T, field_4116, field_4116, field_204604_U

Vec3D: U, field_4072, field_204605_V

Vec3D: U, field_4072, field_4072, field_204605_V

ChunkRenderDispatcher: W, field_4106, field_174995_M

ChunkBatcher: W, field_4106, chunkBatcher, field_174995_M

int: Y, field_4062, field_72739_F

int: Y, field_4062, renderDistance, field_72739_F

int: Z, field_4076, field_72740_G

int: Z, field_4076, field_4076, field_72740_G

int: aa, field_4089, field_72749_I

int: aa, field_4089, regularEntityCount, field_72749_I

int: ab, field_4110, field_72750_J

int: ab, field_4110, blockEntityCount, field_72750_J

boolean: ac, field_4066, field_175002_T

boolean: ac, field_4066, field_4066, field_175002_T

ClippingHelper: ad, field_4056, field_175001_U

Frustum: ad, field_4056, forcedFrustum, field_175001_U

Vector4f[]: ae, field_4065, field_175004_V

Vector4f[]: ae, field_4065, field_4065, field_175004_V

Vector3d: af, field_4091, field_175003_W

Vec3d: af, field_4091, forcedFrustumPosition, field_175003_W

boolean: ag, field_4063, field_175005_X

boolean: ag, field_4063, vertexBufferObjectsEnabled, field_175005_X

double: ai, field_4083, field_147596_f

double: ai, field_4083, lastTranslucentSortX, field_147596_f

double: aj, field_4103, field_147597_g

double: aj, field_4103, lastTranslucentSortY, field_147597_g

double: ak, field_4118, field_147602_h

double: ak, field_4118, lastTranslucentSortZ, field_147602_h

boolean: al, field_4077, field_147595_R

boolean: al, field_4077, terrainUpdateNecessary, field_147595_R

boolean: am, field_4090, field_184386_ad

boolean: am, field_4090, entityOutlinesUpdateNecessary, field_184386_ad

EntityRendererManager: j, field_4109, field_175010_j

EntityRenderDispatcher: j, field_4109, entityRenderDispatcher, field_175010_j

ClientWorld: k, field_4085, field_72769_h

ClientWorld: k, field_4085, world, field_72769_h

CloudOption: V, field_4080, field_204800_W

CloudRenderMode: V, field_4080, field_4080, field_204800_W

AbstractChunkRenderContainer: X, field_4092, field_174996_N

ChunkRendererList: X, field_4092, chunkRendererList, field_174996_N

IChunkRendererFactory: ah, field_4078, field_175007_a

ChunkRendererFactory: ah, field_4078, chunkRendererFactory, field_175007_a

Constructors

Methods

void (): close, close

void (): close, close, close, close

void (IResourceManager): a, method_14491, func_195410_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (): o, method_3249, func_174971_n

void (): o, method_3249, loadDestroyStageTextures, func_174971_n

void (): a, method_3296, func_174966_b

void (): a, method_3296, loadEntityOutlineShader, func_174966_b

void (): b, method_3254, func_174975_c

void (): b, method_3254, drawEntityOutlinesFramebuffer, func_174975_c

boolean (): c, method_3270, func_174985_d

boolean (): c, method_3270, canDrawEntityOutlines, func_174985_d

void (): p, method_3265, func_174964_o

void (): p, method_3265, method_3265, func_174964_o

void (): q, method_3277, func_174980_p

void (): q, method_3277, method_3277, func_174980_p

void (BufferBuilder, float, boolean): a, method_3283, func_174968_a

void (BufferBuilder, float, boolean): a, method_3283, method_3283, func_174968_a

void (): r, method_3293, func_174963_q

void (): r, method_3293, renderStars, func_174963_q

void (BufferBuilder): a, method_3255, func_180444_a

void (BufferBuilder): a, method_3255, renderStars, func_180444_a

void (): d, method_3279, func_72712_a

void (): d, method_3279, reload, func_72712_a

void (): e, method_3280, func_174986_e

void (): e, method_3280, clearChunkRenderers, func_174986_e

void (int, int): a, method_3242, func_72720_a

void (int, int): a, method_3242, onResized, func_72720_a

String (): f, method_3289, func_72735_c

String (): f, method_3289, getChunksDebugString, func_72735_c

int (): g, method_3246, func_184382_g

int (): g, method_3246, getChunkNumber, func_184382_g

String (): h, method_3272, func_72723_d

String (): h, method_3272, getEntitiesDebugString, func_72723_d

Set<EnumDirection> (BlockPosition): a, method_3285, func_174978_c

Set<EnumDirection> (BlockPosition): a, method_3285, getOpenChunkFaces, func_174978_c

void (double, double, double): a, method_3275, func_174984_a

void (double, double, double): a, method_3275, method_3275, func_174984_a

void (TextureType): a, method_3287, func_174982_a

void (TextureType): a, method_3287, renderLayer, func_174982_a

void (Iterator<DestroyBlockProgress>): a, method_3290, func_174965_a

void (Iterator<PartiallyBrokenBlockEntry>): a, method_3290, removeOutdatedPartiallyBrokenBlocks, func_174965_a

void (): k, method_3252, func_72734_e

void (): k, method_3252, tick, func_72734_e

void (): s, method_3250, func_180448_r

void (): s, method_3250, renderEndSky, func_180448_r

void (float): a, method_3257, func_195465_a

void (float): a, method_3257, renderSky, func_195465_a

void (float, double, double, double): a, method_3259, func_195466_a

void (float, double, double, double): a, method_3259, renderClouds, func_195466_a

void (BufferBuilder, double, double, double, Vec3D): a, method_3239, func_204600_a

void (BufferBuilder, double, double, double, Vec3D): a, method_3239, renderClouds, func_204600_a

void (long): a, method_3269, func_174967_a

void (long): a, method_3269, updateChunks, func_174967_a

void (): t, method_3263, func_180443_s

void (): t, method_3263, enableBlockOverlayRendering, func_180443_s

void (): u, method_3274, func_174969_t

void (): u, method_3274, disableBlockOverlayRendering, func_174969_t

void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, drawDebugShapeOutline, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, func_195463_b

void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, drawShapeOutline, func_195463_b

void (AxisAlignedBB, float, float, float, float): a, method_3260, func_189697_a

void (AxisAlignedBB, float, float, float, float): a, method_3260, drawBoxOutline, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, method_3262, func_189694_a

void (double, double, double, double, double, double, float, float, float, float): a, method_3262, drawBoxOutline, func_189694_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, buildBoxOutline, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, func_189693_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, buildBox, func_189693_b

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, func_184376_a

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, updateBlock, func_184376_a

void (int, int, int, int, int, int): a, method_18146, func_147585_a

void (int, int, int, int, int, int): a, method_18146, scheduleBlockRenders, func_147585_a

void (SoundEffect, BlockPosition): a, method_8562, func_184377_a

void (SoundEffect, BlockPosition): a, method_8562, playSong, func_184377_a

void (World, BlockPosition, boolean): a, method_3247, func_193054_a

void (World, BlockPosition, boolean): a, method_3247, updateEntitiesForSong, func_193054_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, func_195461_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, addParticle, func_195461_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, func_195462_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, addParticle, func_195462_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, func_195467_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, addParticle, func_195467_a

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, func_195471_b

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, spawnParticle, func_195471_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, func_195469_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, spawnParticle, func_195469_b

void (): l, method_3267, func_72728_f

void (): l, method_3267, method_3267, func_72728_f

void (int, BlockPosition, int): a, method_8564, func_180440_a

void (int, BlockPosition, int): a, method_8564, playGlobalEvent, func_180440_a

void (EntityHuman, int, BlockPosition, int): a, method_8567, func_180439_a

void (EntityHuman, int, BlockPosition, int): a, method_8567, playLevelEvent, func_180439_a

void (int, BlockPosition, int): b, method_8569, func_180441_b

void (int, BlockPosition, int): b, method_8569, setBlockBreakingProgress, func_180441_b

boolean (): m, method_3281, func_184384_n

boolean (): m, method_3281, isTerrainRenderComplete, func_184384_n

void (): n, method_3292, func_174979_m

void (): n, method_3292, scheduleTerrainUpdate, func_174979_m

void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, func_181023_a

void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, updateBlockEntities, func_181023_a

void (ClientWorld): a, method_3244, func_72732_a

void (ClientWorld): a, method_3244, setWorld, func_72732_a

void (ActiveRenderInfo, ICamera, float): a, method_3271, func_215326_a

void (Camera, VisibleRegion, float): a, method_3271, renderEntities, func_215326_a

void (ActiveRenderInfo, ICamera, int, boolean): a, method_3273, func_215320_a

void (Camera, VisibleRegion, int, boolean): a, method_3273, setUpTerrain, func_215320_a

ChunkRender (BlockPosition, ChunkRender, EnumDirection): a, method_3241, func_181562_a

ChunkRenderer (BlockPosition, ChunkRenderer, EnumDirection): a, method_3241, getAdjacentChunkRenderer, func_181562_a

int (TextureType, ActiveRenderInfo): a, method_3251, func_215323_a

int (TextureType, Camera): a, method_3251, renderLayer, func_215323_a

void (ActiveRenderInfo, float): a, method_3243, func_215322_a

void (Camera, float): a, method_3243, renderWorldBorder, func_215322_a

void (Tessellator, BufferBuilder, ActiveRenderInfo): a, method_3256, func_215318_a

void (Tessellator, BufferBuilder, Camera): a, method_3256, renderPartiallyBrokenBlocks, func_215318_a

void (ActiveRenderInfo, MovingObjectPosition, int): a, method_3294, func_215325_a

void (Camera, MovingObjectPosition, int): a, method_3294, drawHighlightedBlockOutline, func_215325_a

void (BlockPosition, boolean): a, method_16037, func_215324_a

void (BlockPosition, boolean): a, method_16037, scheduleSectionRender, func_215324_a

void (int, int, int): a, method_18145, func_215321_a

void (int, int, int): a, method_18145, scheduleBlockRenders, func_215321_a

void (int, int, int): b, method_8571, func_215328_b

void (int, int, int): b, method_8571, scheduleBlockRender, func_215328_b

void (int, int, int, boolean): a, method_3295, func_215319_a

void (int, int, int, boolean): a, method_3295, scheduleChunkRender, func_215319_a

ParticleStatus (boolean): a, method_3268, func_215327_a

ParticlesOption (boolean): a, method_3268, getRandomParticleSpawnChance, func_215327_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

dkm

dko

Fields

Constructors

Methods

1.14

Names

cue

dkm

net.minecraft.class_761

Fields

org.apache.logging.log4j.Logger: b, field_147599_m

org.apache.logging.log4j.Logger: b, field_4060, field_147599_m

MinecraftKey: c, field_110927_h

MinecraftKey: c, field_4098, field_110927_h

MinecraftKey: d, field_110928_i

MinecraftKey: d, field_4111, field_110928_i

MinecraftKey: e, field_110925_j

MinecraftKey: e, field_4108, field_110925_j

MinecraftKey: f, field_110926_k

MinecraftKey: f, field_4061, field_110926_k

MinecraftKey: g, field_175006_g

MinecraftKey: g, field_4071, field_175006_g

EnumDirection[]: a, field_200006_a

EnumDirection[]: a, field_4095, field_200006_a

Minecraft: h, field_72777_q

Minecraft: h, field_4088, field_72777_q

TextureManager: i, field_72770_i

TextureManager: i, field_4057, field_72770_i

RenderManager: j, field_175010_j

WorldClient: k, field_72769_h

Set<RenderChunk>: l, field_175009_l

Set<ChunkRender>: l, field_4075, field_175009_l

List<WorldRenderer$ContainerLocalRenderInformation>: m, field_72755_R

List<WorldRenderer$LocalRenderInformationContainer>: m, field_4086, field_72755_R

Set<TileEntity>: n, field_181024_n

Set<TileEntity>: n, field_4055, field_181024_n

ViewFrustum: o, field_175008_n

ViewFrustum: o, field_4112, field_175008_n

int: p, field_72772_v

int: p, field_4099, field_72772_v

int: q, field_72771_w

int: q, field_4117, field_72771_w

int: r, field_72781_x

int: r, field_4067, field_72781_x

VertexFormat: s, field_175014_r

VertexFormat: s, field_4100, field_175014_r

VertexBuffer: t, field_175013_s

VertexBuffer: t, field_4113, field_175013_s

VertexBuffer: u, field_175012_t

VertexBuffer: u, field_4087, field_175012_t

VertexBuffer: v, field_175011_u

VertexBuffer: v, field_4102, field_175011_u

int: w, field_204606_x

int: w, field_4079, field_204606_x

boolean: x, field_204607_y

boolean: x, field_4107, field_204607_y

int: y, field_204608_z

int: y, field_4114, field_204608_z

VertexBuffer: z, field_204601_A

VertexBuffer: z, field_4094, field_204601_A

int: A, field_72773_u

int: A, field_4073, field_72773_u

Map<Integer, DestroyBlockProgress>: B, field_72738_E

Map<Integer, DestroyBlockProgress>: B, field_4058, field_72738_E

Map<BlockPosition, ISound>: C, field_147593_P

Map<BlockPosition, ISound>: C, field_4119, field_147593_P

TextureAtlasSprite[]: D, field_94141_F

TextureAtlasSprite[]: D, field_4068, field_94141_F

Framebuffer: E, field_175015_z

Framebuffer: E, field_4101, field_175015_z

ShaderGroup: F, field_174991_A

ShaderGroup: F, field_4059, field_174991_A

double: G, field_174992_B

double: G, field_4104, field_174992_B

double: H, field_174993_C

double: H, field_4120, field_174993_C

double: I, field_174987_D

double: I, field_4070, field_174987_D

int: J, field_174988_E

int: J, field_4084, field_174988_E

int: K, field_174989_F

int: K, field_4105, field_174989_F

int: L, field_174990_G

int: L, field_4121, field_174990_G

double: M, field_174997_H

double: M, field_4069, field_174997_H

double: N, field_174998_I

double: N, field_4081, field_174998_I

double: O, field_174999_J

double: O, field_4096, field_174999_J

double: P, field_175000_K

double: P, field_4115, field_175000_K

double: Q, field_174994_L

double: Q, field_4064, field_174994_L

int: R, field_204602_S

int: R, field_4082, field_204602_S

int: S, field_204603_T

int: S, field_4097, field_204603_T

int: T, field_204604_U

int: T, field_4116, field_204604_U

Vec3D: U, field_204605_V

Vec3D: U, field_4072, field_204605_V

int: V, field_204800_W

ChunkRenderDispatcher: W, field_174995_M

ChunkRenderDispatcher: W, field_4106, field_174995_M

ChunkRenderContainer: X, field_174996_N

int: Y, field_72739_F

int: Y, field_4062, field_72739_F

int: Z, field_72740_G

int: Z, field_4076, field_72740_G

int: aa, field_72748_H

int: ab, field_72749_I

int: aa, field_4089, field_72749_I

int: ac, field_72750_J

int: ab, field_4110, field_72750_J

boolean: ad, field_175002_T

boolean: ac, field_4066, field_175002_T

ClippingHelper: ae, field_175001_U

ClippingHelper: ad, field_4056, field_175001_U

Vector4f[]: af, field_175004_V

Vector4f[]: ae, field_4065, field_175004_V

Vector3d: ag, field_175003_W

Vector3d: af, field_4091, field_175003_W

boolean: ah, field_175005_X

boolean: ag, field_4063, field_175005_X

IRenderChunkFactory: ai, field_175007_a

double: aj, field_147596_f

double: ai, field_4083, field_147596_f

double: ak, field_147597_g

double: aj, field_4103, field_147597_g

double: al, field_147602_h

double: ak, field_4118, field_147602_h

boolean: am, field_147595_R

boolean: al, field_4077, field_147595_R

boolean: an, field_184386_ad

boolean: am, field_4090, field_184386_ad

Set<BlockPosition>: ao, field_184387_ae

EntityRendererManager: j, field_4109, field_175010_j

ClientWorld: k, field_4085, field_72769_h

CloudOption: V, field_4080, field_204800_W

AbstractChunkRenderContainer: X, field_4092, field_174996_N

IChunkRendererFactory: ah, field_4078, field_175007_a

Constructors

Methods

void (IResourceManager): a, func_195410_a

void (IResourceManager): a, method_14491, func_195410_a

void (): o, func_174971_n

void (): o, method_3249, func_174971_n

void (): b, func_174966_b

void (): a, method_3296, func_174966_b

void (): c, func_174975_c

void (): b, method_3254, func_174975_c

boolean (): d, func_174985_d

boolean (): c, method_3270, func_174985_d

void (): p, func_174964_o

void (): p, method_3265, func_174964_o

void (): q, func_174980_p

void (): q, method_3277, func_174980_p

void (BufferBuilder, float, boolean): a, func_174968_a

void (BufferBuilder, float, boolean): a, method_3283, func_174968_a

void (): r, func_174963_q

void (): r, method_3293, func_174963_q

void (BufferBuilder): a, func_180444_a

void (BufferBuilder): a, method_3255, func_180444_a

void (WorldClient): a, func_72732_a

void (): a, func_72712_a

void (): d, method_3279, func_72712_a

void (): e, func_174986_e

void (): e, method_3280, func_174986_e

void (int, int): a, func_72720_a

void (int, int): a, method_3242, func_72720_a

void (Entity, ICamera, float): a, func_180446_a

boolean (Entity, Entity, ICamera): a, func_184383_a

String (): f, func_72735_c

String (): f, method_3289, func_72735_c

int (): g, func_184382_g

int (): g, method_3246, func_184382_g

String (): h, func_72723_d

String (): h, method_3272, func_72723_d

void (Entity, float, ICamera, int, boolean): a, func_195473_a

Set<EnumDirection> (BlockPosition): b, func_174978_c

Set<EnumDirection> (BlockPosition): a, method_3285, func_174978_c

RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a

void (double, double, double): a, func_174984_a

void (double, double, double): a, method_3275, func_174984_a

Vector3f (Entity, double): a, func_195474_a

int (TextureType, double, Entity): a, func_195464_a

void (TextureType): a, func_174982_a

void (TextureType): a, method_3287, func_174982_a

void (Iterator<DestroyBlockProgress>): a, func_174965_a

void (Iterator<DestroyBlockProgress>): a, method_3290, func_174965_a

void (): k, func_72734_e

void (): k, method_3252, func_72734_e

void (): s, func_180448_r

void (): s, method_3250, func_180448_r

void (float): a, func_195465_a

void (float): a, method_3257, func_195465_a

void (float, double, double, double): a, func_195466_a

void (float, double, double, double): a, method_3259, func_195466_a

void (BufferBuilder, double, double, double, Vec3D): a, func_204600_a

void (BufferBuilder, double, double, double, Vec3D): a, method_3239, func_204600_a

void (long): a, func_174967_a

void (long): a, method_3269, func_174967_a

void (Entity, float): a, func_180449_a

void (): t, func_180443_s

void (): t, method_3263, func_180443_s

void (): u, func_174969_t

void (): u, method_3274, func_174969_t

void (Tessellator, BufferBuilder, Entity, float): a, func_174981_a

void (EntityHuman, MovingObjectPosition, int, float): a, func_72731_b

void (VoxelShape, double, double, double, float, float, float, float): a, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): a, method_3240, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, func_195463_b

void (VoxelShape, double, double, double, float, float, float, float): b, method_3291, func_195463_b

void (AxisAlignedBB, float, float, float, float): a, func_189697_a

void (AxisAlignedBB, float, float, float, float): a, method_3260, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, func_189694_a

void (double, double, double, double, double, double, float, float, float, float): a, method_3262, func_189694_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, method_3258, func_189698_a

void (AxisAlignedBB, float, float, float, float): b, func_189696_b

void (double, double, double, double, double, double, float, float, float, float): b, func_189695_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, func_189693_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, method_3253, func_189693_b

void (int, int, int, int, int, int, boolean): a, func_184385_a

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, method_8570, func_184376_a

void (BlockPosition): a, func_174959_b

void (int, int, int, int, int, int): a, func_147585_a

void (int, int, int, int, int, int): a, method_18146, func_147585_a

void (SoundEffect, BlockPosition): a, func_184377_a

void (SoundEffect, BlockPosition): a, method_8562, func_184377_a

void (World, BlockPosition, boolean): a, func_193054_a

void (World, BlockPosition, boolean): a, method_3247, func_193054_a

void (EntityHuman, SoundEffect, SoundCategory, double, double, double, float, float): a, func_184375_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, func_195461_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, method_8568, func_195461_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, func_195462_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, method_8563, func_195462_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, func_195467_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, method_3276, func_195467_a

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, func_195471_b

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, method_3282, func_195471_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, func_195469_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, method_3288, func_195469_b

int (boolean): a, func_190572_a

void (Entity): a, func_72703_a

void (Entity): b, func_72709_b

void (): l, func_72728_f

void (): l, method_3267, func_72728_f

void (int, BlockPosition, int): a, func_180440_a

void (int, BlockPosition, int): a, method_8564, func_180440_a

void (EntityHuman, int, BlockPosition, int): a, func_180439_a

void (EntityHuman, int, BlockPosition, int): a, method_8567, func_180439_a

void (int, BlockPosition, int): b, func_180441_b

void (int, BlockPosition, int): b, method_8569, func_180441_b

boolean (): m, func_184384_n

boolean (): m, method_3281, func_184384_n

void (): n, func_174979_m

void (): n, method_3292, func_174979_m

void (Collection<TileEntity>, Collection<TileEntity>): a, func_181023_a

void (Collection<TileEntity>, Collection<TileEntity>): a, method_3245, func_181023_a

void (ClientWorld): a, method_3244, func_72732_a

void (ActiveRenderInfo, ICamera, float): a, method_3271, func_215326_a

void (ActiveRenderInfo, ICamera, int, boolean): a, method_3273, func_215320_a

ChunkRender (BlockPosition, ChunkRender, EnumDirection): a, method_3241, func_181562_a

int (TextureType, ActiveRenderInfo): a, method_3251, func_215323_a

void (ActiveRenderInfo, float): a, method_3243, func_215322_a

void (Tessellator, BufferBuilder, ActiveRenderInfo): a, method_3256, func_215318_a

void (ActiveRenderInfo, MovingObjectPosition, int): a, method_3294, func_215325_a

void (BlockPosition, boolean): a, method_16037, func_215324_a

void (int, int, int): a, method_18145, func_215321_a

void (int, int, int): b, method_8571, func_215328_b

void (int, int, int, boolean): a, method_3295, func_215319_a

ParticleStatus (boolean): a, method_3268, func_215327_a

1.13.2

Names

cud

cue

Fields

Constructors

Methods

1.13.1

Names

bfd

cud

Fields

ByteBuffer: a, field_179001_a

IntBuffer: b, field_178999_b

ShortBuffer: c, field_181676_c

FloatBuffer: d, field_179000_c

int: e, field_178997_d

VertexFormatElement: f, field_181677_f

int: g, field_181678_g

boolean: h, field_78939_q

int: i, field_179006_k

double: j, field_179004_l

double: k, field_179005_m

double: l, field_179002_n

VertexFormat: m, field_179011_q

boolean: n, field_179010_r

org.apache.logging.log4j.Logger: b, field_147599_m

MinecraftKey: c, field_110927_h

MinecraftKey: d, field_110928_i

MinecraftKey: e, field_110925_j

MinecraftKey: f, field_110926_k

MinecraftKey: g, field_175006_g

EnumDirection[]: a, field_200006_a

Minecraft: h, field_72777_q

TextureManager: i, field_72770_i

RenderManager: j, field_175010_j

WorldClient: k, field_72769_h

Set<RenderChunk>: l, field_175009_l

List<WorldRenderer$ContainerLocalRenderInformation>: m, field_72755_R

Set<TileEntity>: n, field_181024_n

ViewFrustum: o, field_175008_n

int: p, field_72772_v

int: q, field_72771_w

int: r, field_72781_x

VertexFormat: s, field_175014_r

VertexBuffer: t, field_175013_s

VertexBuffer: u, field_175012_t

VertexBuffer: v, field_175011_u

int: w, field_204606_x

boolean: x, field_204607_y

int: y, field_204608_z

VertexBuffer: z, field_204601_A

int: A, field_72773_u

Map<Integer, DestroyBlockProgress>: B, field_72738_E

Map<BlockPosition, ISound>: C, field_147593_P

TextureAtlasSprite[]: D, field_94141_F

Framebuffer: E, field_175015_z

ShaderGroup: F, field_174991_A

double: G, field_174992_B

double: H, field_174993_C

double: I, field_174987_D

int: J, field_174988_E

int: K, field_174989_F

int: L, field_174990_G

double: M, field_174997_H

double: N, field_174998_I

double: O, field_174999_J

double: P, field_175000_K

double: Q, field_174994_L

int: R, field_204602_S

int: S, field_204603_T

int: T, field_204604_U

Vec3D: U, field_204605_V

int: V, field_204800_W

ChunkRenderDispatcher: W, field_174995_M

ChunkRenderContainer: X, field_174996_N

int: Y, field_72739_F

int: Z, field_72740_G

int: aa, field_72748_H

int: ab, field_72749_I

int: ac, field_72750_J

boolean: ad, field_175002_T

ClippingHelper: ae, field_175001_U

Vector4f[]: af, field_175004_V

Vector3d: ag, field_175003_W

boolean: ah, field_175005_X

IRenderChunkFactory: ai, field_175007_a

double: aj, field_147596_f

double: ak, field_147597_g

double: al, field_147602_h

boolean: am, field_147595_R

boolean: an, field_184386_ad

Set<BlockPosition>: ao, field_184387_ae

Constructors

(int)

(Minecraft)

Methods

void (int): b, func_181670_b

void (float, float, float): a, func_181674_a

WorldRenderer$State (): a, func_181672_a

int (): j, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, func_181665_a

void (WorldRenderer$State): a, func_178993_a

void (): b, func_178965_a

void (int, VertexFormat): a, func_181668_a

WorldRenderer (double, double): a, func_181673_a

WorldRenderer (int, int): a, func_181671_a

void (int, int, int, int): a, func_178962_a

void (double, double, double): a, func_178987_a

int (int): c, func_78909_a

void (float, float, float, int): a, func_178978_a

void (int, int): b, func_178988_b

void (float, float, float, int): b, func_178994_b

void (int, int, int, int, int): a, func_178972_a

void (): c, func_78914_f

WorldRenderer (float, float, float, float): a, func_181666_a

WorldRenderer (int, int, int, int): b, func_181669_b

void (int[]): a, func_178981_a

void (): d, func_181675_d

WorldRenderer (double, double, double): b, func_181662_b

void (float, float, float): b, func_178975_e

void (): k, func_181667_k

WorldRenderer (float, float, float): c, func_181663_c

void (double, double, double): c, func_178969_c

void (): e, func_178977_d

ByteBuffer (): f, func_178966_f

VertexFormat (): g, func_178973_g

int (): h, func_178989_h

int (): i, func_178979_i

void (int): a, func_178968_d

void (float, float, float): d, func_178990_f

void (): close, close

void (IResourceManager): a, func_195410_a

void (): o, func_174971_n

void (): b, func_174966_b

void (): c, func_174975_c

boolean (): d, func_174985_d

void (): p, func_174964_o

void (): q, func_174980_p

void (BufferBuilder, float, boolean): a, func_174968_a

void (): r, func_174963_q

void (BufferBuilder): a, func_180444_a

void (WorldClient): a, func_72732_a

void (): a, func_72712_a

void (): e, func_174986_e

void (int, int): a, func_72720_a

void (Entity, ICamera, float): a, func_180446_a

boolean (Entity, Entity, ICamera): a, func_184383_a

String (): f, func_72735_c

int (): g, func_184382_g

String (): h, func_72723_d

void (Entity, float, ICamera, int, boolean): a, func_195473_a

Set<EnumDirection> (BlockPosition): b, func_174978_c

RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a

void (double, double, double): a, func_174984_a

Vector3f (Entity, double): a, func_195474_a

int (TextureType, double, Entity): a, func_195464_a

void (TextureType): a, func_174982_a

void (Iterator<DestroyBlockProgress>): a, func_174965_a

void (): k, func_72734_e

void (): s, func_180448_r

void (float): a, func_195465_a

void (float, double, double, double): a, func_195466_a

void (BufferBuilder, double, double, double, Vec3D): a, func_204600_a

void (long): a, func_174967_a

void (Entity, float): a, func_180449_a

void (): t, func_180443_s

void (): u, func_174969_t

void (Tessellator, BufferBuilder, Entity, float): a, func_174981_a

void (EntityHuman, MovingObjectPosition, int, float): a, func_72731_b

void (VoxelShape, double, double, double, float, float, float, float): a, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, func_195463_b

void (AxisAlignedBB, float, float, float, float): a, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, func_189694_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, func_189698_a

void (AxisAlignedBB, float, float, float, float): b, func_189696_b

void (double, double, double, double, double, double, float, float, float, float): b, func_189695_b

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, func_189693_b

void (int, int, int, int, int, int, boolean): a, func_184385_a

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a

void (BlockPosition): a, func_174959_b

void (int, int, int, int, int, int): a, func_147585_a

void (SoundEffect, BlockPosition): a, func_184377_a

void (World, BlockPosition, boolean): a, func_193054_a

void (EntityHuman, SoundEffect, SoundCategory, double, double, double, float, float): a, func_184375_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, func_195461_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, func_195462_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, func_195467_a

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, func_195471_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, func_195469_b

int (boolean): a, func_190572_a

void (Entity): a, func_72703_a

void (Entity): b, func_72709_b

void (): l, func_72728_f

void (int, BlockPosition, int): a, func_180440_a

void (EntityHuman, int, BlockPosition, int): a, func_180439_a

void (int, BlockPosition, int): b, func_180441_b

boolean (): m, func_184384_n

void (): n, func_174979_m

void (Collection<TileEntity>, Collection<TileEntity>): a, func_181023_a

1.8.8

Names

bfd

net.minecraft.client.renderer.WorldRenderer

Fields

ByteBuffer: a, field_179001_a

IntBuffer: b, field_178999_b

ShortBuffer: c, field_181676_c

FloatBuffer: d, field_179000_c

int: e, field_178997_d

VertexFormatElement: f, field_181677_f

int: g, field_181678_g

boolean: h, field_78939_q

int: i, field_179006_k

double: j, field_179004_l

double: k, field_179005_m

double: l, field_179002_n

VertexFormat: m, field_179011_q

boolean: n, field_179010_r

Constructors

(int)

Methods

void (int): b, func_181670_b

void (float, float, float): a, func_181674_a

WorldRenderer$State (): a, func_181672_a

int (): j, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, func_181665_a

void (WorldRenderer$State): a, func_178993_a

void (): b, func_178965_a

void (int, VertexFormat): a, func_181668_a

WorldRenderer (double, double): a, func_181673_a

WorldRenderer (int, int): a, func_181671_a

void (int, int, int, int): a, func_178962_a

void (double, double, double): a, func_178987_a

int (int): c, func_78909_a

void (float, float, float, int): a, func_178978_a

void (int, int): b, func_178988_b

void (float, float, float, int): b, func_178994_b

void (int, int, int, int, int): a, func_178972_a

void (): c, func_78914_f

WorldRenderer (float, float, float, float): a, func_181666_a

WorldRenderer (int, int, int, int): b, func_181669_b

void (int[]): a, func_178981_a

void (): d, func_181675_d

WorldRenderer (double, double, double): b, func_181662_b

void (float, float, float): b, func_178975_e

void (): k, func_181667_k

WorldRenderer (float, float, float): c, func_181663_c

void (double, double, double): c, func_178969_c

void (): e, func_178977_d

ByteBuffer (): f, func_178966_f

VertexFormat (): g, func_178973_g

int (): h, func_178989_h

int (): i, func_178979_i

void (int): a, func_178968_d

void (float, float, float): d, func_178990_f