public LootContext$Builder | |
public LootContext$Builder | | a(long arg0) | | withOptionalRandomSeed(long arg0) | | method_304(long arg0) | | random(long seed) | | func_216016_a(long arg0) |
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public LootContext$Builder | | a(long arg0, Random arg1) | | withOptionalRandomSeed(long arg0, Random arg1) | | method_310(long arg0, Random arg1) | | random(long seed, Random random) | | func_216020_a(long arg0, Random arg1) |
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public LootContext$Builder | | a(float arg0) | | withLuck(float arg0) | | method_303(float arg0) | | luck(float luck) | | func_186469_a(float arg0) |
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public <T> LootContext$Builder | |
public <T> LootContext$Builder | |
public LootContext$Builder | |
public ServerLevel | | a() | | getLevel() | | method_313() | | getWorld() | | func_216018_a() |
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public <T> T | |
public <T> T | |
public LootContext | |