public void | | a(ceh arg0, brx arg1, fx arg2, buo arg3, fx arg4, boolean arg5) | | neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5) |
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public void | | a(brx arg0, ceh arg1, dcj arg2, bgm arg3) | | onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3) | | func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3) |
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public InteractionResult | | a(ceh arg0, brx arg1, fx arg2, bfw arg3, aot arg4, dcj arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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public boolean | | a(brx arg0, ceh arg1, dcj arg2, bfw arg3, boolean arg4) | | onHit(Level arg0, BlockState arg1, BlockHitResult arg2, Player arg3, boolean arg4) | | method_19285(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1657 arg3, boolean arg4) | | ring(World world, BlockState state, BlockHitResult hitResult, PlayerEntity player, boolean arg4) | | func_226884_a_(World arg0, BlockState arg1, BlockRayTraceResult arg2, PlayerEntity arg3, boolean arg4) |
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private boolean | | a(ceh arg0, gc arg1, double arg2) | | isProperHit(BlockState arg0, Direction arg1, double arg2) | | method_17028(class_2680 arg0, class_2350 arg1, double arg2) | | isPointOnBell(BlockState state, Direction side, double y) | | func_220129_a(BlockState arg0, Direction arg1, double arg2) |
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public boolean | | a(brx arg0, fx arg1, gc arg2) | | attemptToRing(Level arg0, BlockPos arg1, Direction arg2) | | method_17026(class_1937 arg0, class_2338 arg1, class_2350 arg2) | | ring(World world, BlockPos pos, Direction arg2) | | func_226885_a_(World arg0, BlockPos arg1, Direction arg2) |
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private VoxelShape | |
public VoxelShape | | c(ceh arg0, brc arg1, fx arg2, dcs arg3) | | getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public VoxelShape | | b(ceh arg0, brc arg1, fx arg2, dcs arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public RenderShape | |
public BlockState | |
public BlockState | | a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public boolean | | a(ceh arg0, brz arg1, fx arg2) | | canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2) | | method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2) | | canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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private static Direction | |
public PushReaction | |
protected void | |
public BlockEntity | |
public boolean | | a(ceh arg0, brc arg1, fx arg2, cxe arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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