private static VoxelShape | |
public BlockState | | a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public VoxelShape | | b(ceh arg0, brc arg1, fx arg2, dcs arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public BlockState | |
protected BlockState | |
public boolean | | a(ceh arg0, brz arg1, fx arg2) | | canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2) | | method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2) | | canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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public void | | a(ceh arg0, aag arg1, fx arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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protected boolean | |
private int | |
private int | |
private void | | a(brx arg0, fx arg1, int arg2, Random arg3, int arg4) | | checkBurnOut(Level arg0, BlockPos arg1, int arg2, Random arg3, int arg4) | | method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4) | | trySpreadingFire(World world, BlockPos pos, int spreadFactor, Random rand, int currentAge) | | func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4) | | trySpread(World arg0, BlockPosition arg1, int arg2, Random arg3, int arg4) |
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private BlockState | | a(bry arg0, fx arg1, int arg2) | | getStateWithAge(LevelAccessor arg0, BlockPos arg1, int arg2) | | method_24855(class_1936 arg0, class_2338 arg1, int arg2) | | method_24855(WorldAccess arg0, BlockPos arg1, int arg2) | | func_235494_a_(IWorld arg0, BlockPos arg1, int arg2) |
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private boolean | |
private int | |
protected boolean | |
public void | | b(ceh arg0, brx arg1, fx arg2, ceh arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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private static int | |
protected void | |
private void | | a(buo arg0, int arg1, int arg2) | | setFlammable(Block arg0, int arg1, int arg2) | | method_10189(class_2248 arg0, int arg1, int arg2) | | registerFlammableBlock(Block block, int burnChance, int spreadChance) | | func_180686_a(Block arg0, int arg1, int arg2) |
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public static void | | c() | | bootStrap() | | method_10199() | | registerDefaultFlammables() | | func_149843_e() |
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